Author Topic: finishing off Cleric/Shadowcraft Mage  (Read 8149 times)

Offline Chemus

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Re: finishing off Cleric/Shadowcraft Mage
« Reply #20 on: May 15, 2016, 05:49:44 PM »
Didn't earth glide and similar not function with worked stone? Or does that class override that?
Earth elemental's entry says nothing about that... you have a source?
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Offline Nytemare3701

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Re: finishing off Cleric/Shadowcraft Mage
« Reply #21 on: May 22, 2016, 11:07:43 PM »
*yoinks entire character*

Offline Kerrus

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Re: finishing off Cleric/Shadowcraft Mage
« Reply #22 on: May 23, 2016, 01:57:23 PM »
Didn't earth glide and similar not function with worked stone? Or does that class override that?
Earth elemental's entry says nothing about that... you have a source?

In Pathfinder, one of the earth glide spells has a 'no worked stone' clause. That's probably what he's thinking of.


EDIT: Incidentally, I'm currently putting together an Illusionist Wizard/Shadowcraft Mage/Earth Dreamer character for an upcoming game. Little different than this, but some cool options. Race wise, I'm being a Lesser Mechanatrix, and taking extra familiar and improved familiar for Shocker Lizard buddies who can heal me in combat at level 5. Playing up an electrical/crystal theme, which helps because Mechanatrixes sort of look like Genasi from the description- so I'm going all glowy lines technology magic, and theming the Shadowcraft mage's adaption for being a cabal that holds the secrets of altering the laws of reality via shadowcraft and the earth dream, connecting to a shard of Mechanus.

It'd be great to go cleric or archivist, but even with flaws I'm pretty low on feats, and I want the double improved familiar up as early as possible.
« Last Edit: May 23, 2016, 02:09:57 PM by Kerrus »

Offline nijineko

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Re: finishing off Cleric/Shadowcraft Mage
« Reply #23 on: July 18, 2016, 11:01:30 AM »
Didn't earth glide and similar not function with worked stone? Or does that class override that?
Earth elemental's entry says nothing about that... you have a source?

In Pathfinder, one of the earth glide spells has a 'no worked stone' clause. That's probably what he's thinking of.


EDIT: Incidentally, I'm currently putting together an Illusionist Wizard/Shadowcraft Mage/Earth Dreamer character for an upcoming game. Little different than this, but some cool options. Race wise, I'm being a Lesser Mechanatrix, and taking extra familiar and improved familiar for Shocker Lizard buddies who can heal me in combat at level 5. Playing up an electrical/crystal theme, which helps because Mechanatrixes sort of look like Genasi from the description- so I'm going all glowy lines technology magic, and theming the Shadowcraft mage's adaption for being a cabal that holds the secrets of altering the laws of reality via shadowcraft and the earth dream, connecting to a shard of Mechanus.

It'd be great to go cleric or archivist, but even with flaws I'm pretty low on feats, and I want the double improved familiar up as early as possible.

i don't play pathfinder - no psionics support in core.

i was speaking of good old 3.x.

Offline Kerrus

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Re: finishing off Cleric/Shadowcraft Mage
« Reply #24 on: July 19, 2016, 01:55:00 AM »
Yeah, that sounds like a GM houserule.

Offline phaedrusxy

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Re: finishing off Cleric/Shadowcraft Mage
« Reply #25 on: July 19, 2016, 09:24:49 AM »
It might have been something from an earlier edition, because I seem to remember some rule like that too... I thought maybe it was for Meld Into Stone, but I checked that spell's text and it lacks such a limitation also.
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Offline Chemus

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Re: finishing off Cleric/Shadowcraft Mage
« Reply #26 on: July 19, 2016, 12:00:05 PM »
Perhaps the restriction is remembered and extrapolated from transmute rock to mud/lava/sand, and soften earth and stone.
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