"Yer right t'fear me! I can whuup yah from haer tah yer mamma's womb an' back!"Breddeni, Human Tough.
Anything between the ruffian bandits of the dark alleyways, and the vigilante self-taught fighters out seeking fame and fortune. Combat oriented, with a good helping of luck. Thugs possess access to some martial maneuvers, but none that are as martially-oriented as Soldier maneuvers.
Making a Tough Toughs are physical combatants who are self-taught, and quick on their feet. Front line melee, but can reliably snipe from the back. Toughs can avoid fights by initimidating the enemy.
Abilities: Strength, Dexterity, and Constitution are truly the most important here in equal balance. Strength for damage and striking sureness. Dexterity for ranged attack rolls and that ever important defense. Constitution for Hit points. Intelligence is a go to next, seeing as it governs skills and search checks. Wisdom is useful, and Charisma is worthless.
Races: Seen most commonly amongst humans, since they are not culturally bound to serve in the military.
Alignment: Though most often seen in Chaotic, neutral and lawful have a few Toughs amongst their numbers.
Starting Gold: 3d4x10
Starting Age: 14.
WIPThe Class Name's class skills (and the key ability for each skill) are....
Skill Points at 1st Level: (x + int)x4
Skill Points at Each Additional Level: x + int
Hit Dice: dx
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +2 | +0 | +2 | - |
2nd | +1 | +3 | +0 | +3 | - |
3rd | +2 | +3 | +1 | +3 | - |
4th | +3 | +4 | +1 | +4 | - |
5th | +3 | +4 | +1 | +4 | - |
6th | +4 | +5 | +2 | +5 | - |
7th | +5 | +5 | +2 | +5 | - |
8th | +6/+1 | +6 | +2 | +6 | - |
9th | +6/+1 | +6 | +3 | +6 | - |
10th | +7/+2 | +7 | +3 | +7 | - |
11th | +8/+3 | +7 | +3 | +7 | - |
12th | +9/+4 | +8 | +4 | +8 | - |
13th | +9/+4 | +8 | +4 | +8 | - |
14th | +10/+5 | +9 | +4 | +9 | - |
15th | +11/+6/+1 | +9 | +5 | +9 | - |
16th | +12/+7/+2 | +10 | +5 | +10 | - |
17th | +12/+7/+2 | +10 | +5 | +10 | - |
18th | +13/+8/+3 | +11 | +6 | +11 | - |
19th | +14/+9/+4 | +11 | +6 | +11 | - |
20th | +15/+10/+5 | +12 | +6 | +12 | - |
Weapon and Armor Proficiencies: A place to put the different proficiencies.
Class Ability (Ex): At Xth level a class name...
Class Ability (Su): At Xth level a class name...
Class Ability (Sp): At Xth level a class name...
PLAYING A CLASS NAME Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on.
CLASS NAME IN THE WORLD"A quote of somebody else talking about your class!"-name of quote originator
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
CLASS NAME IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
EPIC CLASS NAMEHit Die: dx
Skills Points at Each Level : x + int
Class Ability: The Epic Class Name's Class Ability continues to advance at 21st level and every x levels higher than 20th.
Class Ability: The Epic Class Name's Class Ability continues to advance at 21st level and every x levels higher than 20th.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 20th