Creator"Text"
– Am Shaegar, CreatorText
Becoming a CreatorText
Table 1: The Creator
Hit Die: d4
Level BAB Ref Fort Will Special Abilities Seedcasting
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1 +0 +0 +0 +2 Hold In There +1 Seedcasting Level
2 +1 +0 +0 +3 Special Augmentation +1 Seedcasting Level
3 +1 +1 +1 +3 Force of Growth +1 Seedcasting Level Class skills (2 + Int modifier per level): Chirography (Int), Craft (Int), Knowledge (Arcana, The Planes) (Int), Mentalism (Int), Spellbond, Spellcraft (Int)
Requirements:Feats: Augmented Creation or Efficient Seed in a single Summon category seed
Skills: Knowledge (Arcana or Religion) 6, Spellcraft 6
Spells: Able to cast spells costing 3 spell points or more
Class FusilladesText
- Seedcasting: The Creator increases all casting features as if the character had gained a level in the appropriate class at each indicated level.
- Hold In There (Su): What good is a creation that doesn't finish the job? The Creator increases the duration of his Summon category spells by one time increment per Creator level. Thus if measured in rounds, it adds one round per Creator level. If minutes, one minute per Creator level, and so on.
- Special Augmentation (Su): Reduce the cost of any spell cast via Augmented Creation by one spell point per Creator level, minimum 1.
- Force of Growth (Su): The Creator may force a summoned creature to grow as it is being summoned, causing it to gain Hit Dice and all the benefits that entails. However, the summoned monster must make both a Will and Fortitude save at a DC of 10 + 3 per forced Hit Die of growth. If it fails the Will save, the forced growth has affected its mind and it is permanently confused. If it fails the Fortitude save, the creature dies from the enlarging of its body. The Creator may force a maximum of one Hit Dice per class level per summon.
AUGMENTED CREATION [SEED]
There's something a little special about this one
Prerequisites: Able to cast spells using seeds
Benefit: When you cast a spell using a Summon category spell seed, you may cast a second spell as a swift action. The second spell must target only the creature created via the Summon spell seed, and can only expend a number of spell points equal to 1/2 your caster level (minimum 1).