I can't code tables worth anything, if you can code good looking tables I'll put them in.
dragon mag 354, p54: feat (1st level only): wedded to history - allows you to pick one of the listed backgrounds, as follows:
- apostle of the forgotten: 1/d, swift, effect of augury spell - limited to 1min in the future, CL = char lvl, +1 init bonus.
- elder of legend: +3 bluff, intimidate, diplomacy with those who know who/what you are.
- golden ager: UMD always class skill, can use untrained, mishap on 15+ instead of 10+.
- hand of prophecy: 1/d +2 attack and on skill checks versus one opponent.
- survivor: replace fort or ref with will. cumulative -1 to will after each time you use this.
- throwback: immune to type specific effects. (favored enemy, bane effects, charm, etc...)
- wanderer: use trained-only skills even w/o ranks, @ -2 penalty. communicate in any known language, int check, dc15.
supplemental feats
- ancestor (prereq= wedded to history, elder of legend background): members of your race auto shift one step closer to helpful, +2 on diplomacy checks, own race.
- master's voice (prereq= wedded to history, golden ager background, umd 9 ranks): impersonate master/creator of unintelligent undead or construct. (umd check for impersonate= dc20+hd of creature); (umd check for command= dc10+hd of creature) special: only works if actual master is not around.
- packrat (prereq= wedded to history, wanderer background, appraise 1 rank): carry max 10gp/lvl unspecified items, but specified weight, can become any equip desired within gp and weight limit. must shop for 8 hours to replenish.
- pawn in the great game (prereq= wedded to history, hand of prophecy background, diehard, endurance): when fail vs death attack, or go from positive to negative hit points, can make fort save vs dc25-level. success=-2 str & con, hp=1.
- self medicating (prereq= wedded to history, survivor background): heal is always class skill. can give self long-term care. 1/d, heal 1d4+int mod (min 1hp). takes 1min. uninterrupted, and 1 use of healing kit.
- shuffled interior (prereq= wedded to history, throwback background, great fortitude): gain 25% crit/sneak attack negation.
- voice of bitter experience (prereq= wedded to history, apostle of the lost background, bluff 1 rank): bluff vs sense motive against divine caster about to cast. win=opponent shaken for encounter, win by 5+=opponent frightened for 1rnd. mind affecting, language dependent.
was the wedded to history: survivor suggestion helpful? getting to use will in place of all saves is effectively replacing con and dex with wis (or cha) for saves.
The Constitution section lists the various maneuvers that replace Fort/Ref/Will/Damage with Concentration checks, so if nothing else, there's precedent.was the wedded to history: survivor suggestion helpful? getting to use will in place of all saves is effectively replacing con and dex with wis (or cha) for saves.
I'm on the fence about it. It doesn't actually let you use Wis for your Fortitude and Reflex saves, and there are so many things that can affect those saves besides the stat (such as the base save).
Small point: For Champion of Gwynharwyf's entry (cha to saves), you have Gwynharwyf totally misspelled.I'm fairly sure it's spelled Gwynharfarlarwhatevsyf. Or something close to that.
I just call her Ginny.Small point: For Champion of Gwynharwyf's entry (cha to saves), you have Gwynharwyf totally misspelled.I'm fairly sure it's spelled Gwynharfarlarwhatevsyf. Or something close to that.
For the CHA portion, the Salt Mummy (MMIII) gets CHA to HP, like the Dry Lich. It is 12 HD, +6 LA.
Also, the Ordained Champion PrC (Complete Champion) gets a smite ability that can be used on anything, regardless of alignment. So CHA to hit by burning a turn undead (or rebuke) as a swift action. Very handy.
I'm going to just leave all monsters with Unholy Toughness out of it minus the Dry Lich since that can be attained by a PrC.Fair enough. Perhaps a special entry just for Unholy Toughness then, and a note or whatnot indicating which (playable) monsters actually provide it?
I'm going to just leave all monsters with Unholy Toughness out of it minus the Dry Lich since that can be attained by a PrC.Fair enough. Perhaps a special entry just for Unholy Toughness then, and a note or whatnot indicating which (playable) monsters actually provide it?
Escalation Mage 1: Charisma to HP
Wendigo: Charisma to AC
Phantom Template (not Incorporeal Subtype): Charisma to AC
Smith Evil?All of them are mutually exclusive, so yes, they should.
Also, should the Oracle abilities be specified? I think some of them are mutually exclusive, which the guide doesn't make apparent.
Smith Evil?
Also, should the Oracle abilities be specified? I think some of them are mutually exclusive, which the guide doesn't make apparent.
All of my pathfinder stuff was ported exactly from the thread Endarire linked. If you'll tell me which Oracle abilities are from where I'll add that information.Nature mystery, Nature's Whispers revelation adds Cha to AC and CMD in place of Dex. Lore mystery, Sidestep Secret revelation adds Cha to AC and Reflex save in place of Dex. Lore mystery, Lore Keeper revelation adds Cha to Knowledge checks in place of Int.
You used a font I don't like
Looks fine now.
side question... regarding your description, how do you recommend one to tell if the non-existent someone with whom one is conversing is not actually the one who exists and that ones' self is the one who does not exist?
heh. alcohol is not a recourse available to me. but thanks for trying. ^^ any other suggestions?Use Cartesian logic and declare that you think, therefore you must exist, while the existence of your opposite is uncertain.
Once upon a time, I, Chuang Chou, dreamt I was a butterfly, fluttering hither and thither, to all intents and purposes a butterfly. I was conscious only of my happiness as a butterfly, unaware that I was Chou. Soon I awaked, and there I was, veritably myself again. Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man.
* How do I know that enjoying life is not a delusion? How do I know that in hating death we are not like people who got lost in early childhood and do not know the way home? Lady Li was the child of a border guard in Ai. When first captured by the state of Jin, she wept so much her clothes were soaked. But after she entered the palace, shared the king's bed, and dined on the finest meats, she regretted her tears. How do I know that the dead do not regret their previous longing for life? One who dreams of drinking wine may in the morning weep; one who dreams weeping may in the morning go out to hunt. During our dreams we do not know we are dreaming. We may even dream of interpreting a dream. Only on waking do we know it was a dream. Only after the great awakening will we realize that this is the great dream. And yet fools think they are awake, presuming to know that they are rulers or herdsmen. How dense! You and Confucius are both dreaming, and I who say you are a dream am also a dream. Such is my tale. It will probably be called preposterous, but after ten thousand generations there may be a great sage who will be able to explain it, a trivial interval equivalent to the passage from morning to night.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words. Where can I find someone who's forgotten words so I can have a word with him?...
and back on topic: the Master of the Unseen Hand needs to be added to the Other and/or CHA section of the handbook, as it allows not only the use of CHA to Telekinesis instead of INT, it also allows Psionics to benefit from the class abilities due to how it is worded.
I'm sure this list will be more useful and fun to produce then my last couple lists, which include "all outsiders ranked by challenge rating" and "every advanced material for armor/weapons" (both of which are a little outdated at the moment, but I could upload if anyone wanted them and could tell me where would be a good place to do such a thing.)
Also, Masters of the Wild, a proper, not 3rd party dnd book has a variant on page 18 for letting barbarians use strength on intimidate checks.
I'm including no third-party material. I'm on the fence about unupdated 3.0.
I'll get Dread Tyranny in when I get home from work. :)
I'm including no third-party material. I'm on the fence about unupdated 3.0.
I'll get Dread Tyranny in when I get home from work. :)
What's your feeling on 2nd party stuff like Dragonlance stuff beyond the Campaign Setting?
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
Yeah, but how many books is that? :P
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
Yeah, but how many books is that? :P
I'm fairly certain it's the designation for all Dragon and Dungeon Magazine content.
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
Yeah, but how many books is that? :P
I'm fairly certain it's the designation for all Dragon and Dungeon Magazine content.
Even if it is I am not going to add every 2nd party publication. Athas.org is right out for one, they couldn't even edit properly.
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
Yeah, but how many books is that? :P
I'm fairly certain it's the designation for all Dragon and Dungeon Magazine content.
Even if it is I am not going to add every 2nd party publication. Athas.org is right out for one, they couldn't even edit properly.
they are still work in progress. i've done a smidgen of editing for them, so it still has a way to go, despite having released official product.
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
Yeah, but how many books is that? :P
I'm fairly certain it's the designation for all Dragon and Dungeon Magazine content.
Even if it is I am not going to add every 2nd party publication. Athas.org is right out for one, they couldn't even edit properly.
they are still work in progress. i've done a smidgen of editing for them, so it still has a way to go, despite having released official product.
Except that they're never going to work on their 3.5 stuff again, they came out and said so.
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
Yeah, but how many books is that? :P
I'm fairly certain it's the designation for all Dragon and Dungeon Magazine content.
Even if it is I am not going to add every 2nd party publication. Athas.org is right out for one, they couldn't even edit properly.
they are still work in progress. i've done a smidgen of editing for them, so it still has a way to go, despite having released official product.
Except that they're never going to work on their 3.5 stuff again, they came out and said so.
ah, so? link, please?
2nd party is officially licensed stuff. So, for Dragonlance it's stuff like Age of Mortals, Bestiary of Krynn, etc. You'll also get athas.org, the Spelljammer stuff, planescape stuff, things like that.
Yeah, but how many books is that? :P
I'm fairly certain it's the designation for all Dragon and Dungeon Magazine content.
Even if it is I am not going to add every 2nd party publication. Athas.org is right out for one, they couldn't even edit properly.
they are still work in progress. i've done a smidgen of editing for them, so it still has a way to go, despite having released official product.
Except that they're never going to work on their 3.5 stuff again, they came out and said so.
ah, so? link, please?
The closest to officially declaring it I've ever seen is here (http://arena.athas.org/forums/ds-3/topics/athas-org-and-ds-3-future#post_2916). There's also the fact that no updates to it have been posted since October of 2008.
I'm not adding Athas.org material.
That isn't even officially licensed...What about the Kingdoms of Kalamar line?
How about this, I'll accept all Dragonlance stuff, those are officially licensed printed books.
New Rule: If it isn't in a printed book (or magazine in the case of Dragon) I'm not putting it in here. I've never seen a game that allows Athas.org material, I have seen games that allow Dragonlance and Dragon material. If there are other sources that I'm missing that are printed and are also officially licensed, let me know.
That isn't even officially licensed...What about the Kingdoms of Kalamar line?
How about this, I'll accept all Dragonlance stuff, those are officially licensed printed books.
New Rule: If it isn't in a printed book (or magazine in the case of Dragon) I'm not putting it in here. I've never seen a game that allows Athas.org material, I have seen games that allow Dragonlance and Dragon material. If there are other sources that I'm missing that are printed and are also officially licensed, let me know.
They were licenced by Wotc and they are printed.....
Also the Diablo 2 campaign setting which was also published by wotc.....
Funny things is that the Diablo 2 thing is first Party....That isn't even officially licensed...What about the Kingdoms of Kalamar line?
How about this, I'll accept all Dragonlance stuff, those are officially licensed printed books.
New Rule: If it isn't in a printed book (or magazine in the case of Dragon) I'm not putting it in here. I've never seen a game that allows Athas.org material, I have seen games that allow Dragonlance and Dragon material. If there are other sources that I'm missing that are printed and are also officially licensed, let me know.
They were licenced by Wotc and they are printed.....
Also the Diablo 2 campaign setting which was also published by wotc.....
See, this is why I wanted to avoid second party....
I'm not adding Diablo 2 or Kingdoms of Kalamar. I believe that those go beyond the scope of this project.I hope that you din't misunderstood me....
The status of those books is why I wanted to avoid second party. I find almost all second party books to be niche and pointless unless playing in that actual campaign setting.
The status of those books is why I wanted to avoid second party. I find almost all second party books to be niche and pointless unless playing in that actual campaign setting.
How about Dungeon Magazine?
I've never seen a game that allows Athas.org material...you have not been looking hard enough; all of my games, online or in person, allow all wotc recognized official material, which includes all the designated official websites and the various publications.
I've never seen a game that allows Athas.org material...you have not been looking hard enough; all of my games, online or in person, allow all wotc recognized official material, which includes all the designated official websites and the various publications.
as do several games i participate in as a player.
while we may disagree as to what we want to bother to include in a particular project / thread, what is official is pretty cut and dry. i have a thread attempting to detail it around here somewhere, which has gotten bogged down with time constraints and the sheer mass of what is actually considered official. =P
Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
Fearsome Gaze
Your merest glance can break a man's will to fight.
Level: 6th.
Replaces: If you choose this ability, you do not gain the indomitable will ability and your trap sense ability is reduced by 1.
Benefit: You gain a +4 bonus on Intimidate checks and can use Strength instead of Charisma as your key ability for Intimidate. You and your target must be within 60 feet and must be able to see one another.
@zook: IMO athas.org and the planescape website aren't "official" official and I don't add them. I appreciate the thought though. :)
@zook: IMO athas.org and the planescape website aren't "official" official and I don't add them. I appreciate the thought though. :)
they are officially licensed, so 2nd party. That's no different than Pathfinder
There's quite a few 2nd party material.
I understand totally, because you'd have to add Kalamar, and that's a big headache
I understand totally, because you'd have to add Kalamar, and that's a big headache
That's pretty much it, when I start allowing more it becomes harder for me to draw a line to stop at.
To me, the consistency of 3rd party is sooo variable, most is horrible, while some is totally broken
Could you update the links? All of the links that started with http://www.wizards need to have the www replaced with archive so they'll work since things got moved around on their end.
Yeah, it's probably best to simplify the Gambit effects to say "Various d20 rolls for using Gambits." And a bunch of Rewards for those Gambits.
Clever Wordplay is a trait that allows you to use Internet on any one Cha skill.
Clever Wordplay is a trait that allows you to use Internet on any one Cha skill.
Internet?
Ceaseless Observation is what I was more focusing on
Just discovered this one. Yochlol Blessing, a Cleric 4 spell from Drow of the Underdark, gives you 8 tentacles and CHA to AC as a deflection bonus. It is a Drow only spell, but still pretty nifty.
Artful Dodger - Int replaces Dex for Prereqs of feats.
Pathfinder, Melee Tactics Toolbox.
Constitution Dependent: A scarred witch doctor uses
Constitution instead of Intelligence when determining
the highest level of spells she can cast, her spell save DCs,
number of spells known at 1st level, and any effects of her
hexes normally determined by her Intelligence.
That's the same on Archives of Nethys
Here's from my 1st printing pdf...
Was that in the errata?
Crazy
They decided to go from awesome to meh
Couldn't figure whichbook, so just used Neutral Evil Google to figure it out
there's several divine obediences that require sexual acts.
Despite being the creepiest IMO, The Green Mother's base obedience gives one of the best bonuses of any obedience out there. In PFS, it got nerfed to charm and compulsion only.
Wis bard
Theres some stuff from Wayfinder that's qualify, or is that too 3rd party for the list?
Alright.
You should probably list Dry Lich's +5 LA alongside its entry, since all the other races and templates have RHD/LA listed.
On the other hand, unlike you I do not believe that any of the transformational prestige classes require the character to gain the LA of the template granted by the prestige class.
Dance of Chains (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Dance%20of%20Chains)
Hiding rules text in an adventure path, for shame! I don't go through those.
Concordance of Rivals(click to show/hide)
Any updates on Pathfinder material?
PS: Maybe this stuff (https://docs.google.com/document/d/1o91Z-s0R7Vf2Ujj1lFqGC5W--9JOyU0I6uC9XRIR5to/edit?usp=sharing) will help with your guide.
Composite bows? Haha
Orc Hornbow works like composite
PF Duskwalker (https://www.aonprd.com/RacesDisplay.aspx?ItemName=Duskwalker) race's alternate racial trait Yamaraj's Baliff allows Duskwalkers to use Wisdom instead of Charisma to roll Bluff and Diplomacy.
If Sarenrae is the owner’s patron, the owner may instead choose to gain a sacred bonus equal to her Wisdom or Charisma modifier on <Heal checks and Knowledge skill checks to identify the abilities and weaknesses of monsters> instead of the normal +2 bonus.
found the Saliharion (https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Saliharion) while browsing unslotted itemsQuoteIf Sarenrae is the owner’s patron, the owner may instead choose to gain a sacred bonus equal to her Wisdom or Charisma modifier on <Heal checks and Knowledge skill checks to identify the abilities and weaknesses of monsters> instead of the normal +2 bonus.
lets you get Wisdom twice on Heal checks
3: Rocky Flesh (Sp) You gain a profane bonus equal to your Charisma modifier on your Fortitude saving throws and to your natural armor bonus.
Superior Reflexes (Ex): At 11th level, kensai (magus) can make a number of attacks of opportunity in a round equal to his Intelligence modifier (minimum 1). This effect stacks with the Combat Reflexes feat. This ability replaces improved spell recall.
Is it worth mentioning that the Shadow Sun Ninja also gives you the Monk's AC Bonus (and Stunning Fist daily uses) if you aren't a Monk?
Any Musical Instrument: Choose one type of instrument
from the Perform skill (keyboard, percussion, string, or
wind instruments). You can use that skill’s total modifier
instead of your modifier on Disable Device and Sleight of
Hand checks.
Any Musical Instrument: Choose one type of instrument
from the Perform skill (keyboard, percussion, string, or
wind instruments). You can use that skill’s total modifier
instead of your modifier on Disable Device and Sleight of
Hand checks.
are there any lists that have skills that replace other skills? like Taunt (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Taunt) or a bard's versatile performance?
I figured this discussion might be appropriate, since it X to Y, why not X-skill to Y-skill
Marshal auras add CHA bonus to a variety of effects like initiative for Motivate Dexterity.
You can apply your Strength modifier instead of your Charisma modifier to performance combat checks.
When you attempt a Strength-, Dexterity-, or Constitutionbased ability check or skill check, you can gain a bonus on the check equal to your Wisdom bonus.
You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects.
You can add your Intelligence modifier as a bonus on combat maneuver checks and to your CMD. You can also add your Intelligence modifier as a bonus on Strength checks to break or lift objects.
You can empower a starknife with magical power once per day per character level as a swift action. Until the end of your turn, add your Wisdom modifier to your damage rolls with the starknife in addition to any other modifiers you normally add.
While using Diva Style, the first time you hit with a melee weapon in a round, you deal an additional amount of damage equal to your Charisma modifier to a target that is denied its Dexterity bonus to AC.
Labyrinthine Words (Ex): You add your Wisdom modifier in addition to your Charisma modifier on Bluff checks to lie and Diplomacy checks to influence other creatures.
The monk must attempt a Will save (DC 15 + 1/2 the monk’s level). If successful, he gains an insight bonus equal to his Wisdom modifier to AC and on attack rolls, saving throws, skill checks and until the end of the round. If he fails, the monk is instead confused for 1 round.]The monk must attempt a Will save (DC 15 + 1/2 the monk’s level). If successful, he gains an insight bonus equal to his Wisdom modifier to AC and on attack rolls, saving throws, skill checks and until the end of the round. If he fails, the monk is instead confused for 1 round.
When wearing armor or using a shield, the esoteric knight adds 1 point of her Intelligence or Charisma bonus (if any; whichever is higher) per esoteric knight class level as an enhancement bonus to her armor or shield (maximum +5).
When you use an Aldori dueling sword to deal damage to a shaken, frightened, or panicked foe, you can add your Dexterity bonus to damage rolls instead of your Strength bonus.
Whenever an effect would grant you an enhancement or morale bonus to your Strength score (such as via bull’s strength or a skald’s inspired rage performance), you can instead apply that bonus to your Dexterity score.
When unarmored and unencumbered, a water dancer adds 1 point of Charisma bonus per monk level to his Armor Class as a dodge bonus.Interesting that the archetype adds charisma to AC twice.
Beginning at 3rd level, the sword-devil can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. Additionally, she selects one type of light or one- handed slashing melee weapon. When using this weapon, she may use her Dexterity modifier instead of her Strength modifier on melee attack rollsArchetype also grants charisma to armor class (level 4) and cha to attack and damage roll (level 19).
When unarmored and unencumbered, the warlord adds his Charisma bonus(if any)to his AC and his CMD.
Warlord (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Warlord) fighter archetypeQuoteWhen unarmored and unencumbered, the warlord adds his Charisma bonus(if any)to his AC and his CMD.
Once per day as a swift action, you can ponder whether or not your deity would approve or disapprove of a particular course of action, and whether that action would impact your alignment. The GM decides if the action is one your deity would approve of, and if it is, you gain an insight bonus equal to your Wisdom modifier (minimum of +1) on any d20 roll made in association with that action during this round.
When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal to 1d6 per use of lay on hands expended + your Charisma bonus.
Once per day when you use lay on hands, you can also imbue that ally with valor. In addition to the normal effects of your lay on hands, the targeted ally gains a sacred bonus on attack rolls and on saves against fear effects equal to your Charisma bonus (minimum +1) for 1 minute.
When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Wisdom modifier
Three times per day after being targeted by the smite attack of an enemy, you can immediately make an attack of opportunity against the target. You gain a bonus on this attack roll equal to your Charisma bonus.
Mantle of Freedom (General) {Polyhedron Magazine 163 112}
Your faith prevents you from being easily restrained or slowed.
Patron: Trithereon
Prerequisites: Iron Will.
Benefit: You add your Charisma bonus to all grapple checks, Escape Artist checks, and Strength checks made to break bonds. You gain a +2 sacred bonus to saving throws against paralysis, petrification, and any effect that hinders movement (such as slow).