The GitP thread on PF 2e got locked for arguments. The skill system is apparently very 4e-like, which inspired a lot of vitriol.. Seems like it's got a shorter-than-PF1e list of basic, anybody-can-use skills, and then adds trained-only actions via skill feats. From what I gather, there's an automatic bonus that scales at half-level (increasing on the odd level?), and then proficiency scales from -2 (non-proficient) to +4-ish at high levels? (working from memory)
Anybody heard anything else of interest? I need my fix of info, man.. I'm jonesing here.
The biggest thing for me is that this inspires me to go back to the well and keep working on my own custom system. I'd been debating condensing it into a 5e reskin (akin to PF or early M&M in how it relates to the base system), but I feel like I could easily stand more on my own two feet. I'm seeing a spectrum of changes between PF 2e, 5e, and even 3.5/PF and 4e, where the choices I'm making in how I handle skills, classes, etc fit into the broad ideas of a rules-heavier D&D-style RPG but in (what seems to be?) a unique permutation. Makes me feel better, that my choices feel like a more valid approach for the kind of system I want to play than what's in 5e or PF 2e.