The Fighter is the Martial character, defined by his ability to effect the world through his physical prowess.
Levels 7 and 8 are offered for those who prefer slightly more "epic" experience. These levels are unsupported balance-wise, so use at your own risk.
Fighter BAB Fort Ref Will Abilities
1 +1 +# +# +# Weapon Aptitude
2 +2 +# +# +# Tactics
3 +3 +# +# +# Weapon Specialization
4 +4 +# +# +# Trained Reflexes
5 +5 +# +# +# Exotic Weapon Aptitude
6 +6 +# +# +# Improved Edge
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7 +7 +# +# +# Cover
8 +8 +# +# +# Foil Action
AlignmentAny.
Hit Died10.
Class SkillsThe fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points at 1st Level
(4 + Modifiers) ×4.
Skill Points at Each Additional Level
4 + Modifiers.
Class FeaturesAll of the following are class features of the fighter.
Weapon and Armor ProficiencyA fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Weapon Aptitude (Ex): Your training with a wide range of weaponry and tactics gives you great skill with particular weapons. You have the flexibility to adjust your weapon training. Each morning, you can spend 1 hour in weapon practice to change the designated weapon for any feat you have that applies only to a single weapon (such as Weapon Focus). You must have the newly designated weapon available during your practice session to make this change. For example, if you wish to change the designated weapon for your Weapon Focus feat from greatsword to longsword, you must have a longsword available to practice with during your practice session.
You can adjust any number of your feats in this way, and you don't have to adjust them all in the same way. However, you can't change the weapon choices in such a way that you no longer meet the prerequisite for some other feat you possess.
You also gain Weapon Focus as a bonus feat.
Tactics (Ex):Any time the Fighter could make an attack of opportunity he may use an additional attack of opportunity for the round in order to move to any point within his own reach as an immediate action.
Weapon Specialization:When you have the Edge on a foe, you deal extra damage equal to your BAB. This ability is only active when you are attacking with the weapon you have weapon focus for.
Trained Reflexes (Ex): This ability works just like the Combat Reflexes feat (and counts as such for the purposes of prerequisites) except that the Fighter gains additional attacks of opportunity each round equal his Dexterity modifier or 1/2 his class level, whichever is higher.
Exotic Weapon Aptitude: From Level 5 on, the Fighter can use his weapon aptitude training to become proficient in an exotic weapon. Instead of applying your feats to a weapon you are proficient in, you spend the time familiarizing yourself with a new weapon. You may then spend another hour applying your feats to it as normal. You are considered proficient in the weapon until you change your aptitude (aka fall out of practice with your old weapon)
Improved Edge:From level 6 on, a Fighter adds his Dexterity modifier to his BAB to determine if he has the Edge on an opponent.
Foil Action (Ex): At 7th level, a Fighter's reflexes become a marvel to behold. As an immediate action he may move up to 1/2 his speed and make an attack against a creature. If that creature was performing any action, the Fighter's attack is treated as though it was readied to interrupt that action. If the Fighter's attack hits, the creature's action fails (movement is halted, spells fizzle, attacks are cancelled, etc).
When a Fighter uses Foil Action he gives up one of his attacks of opportunity for the round.
Cover (Ex): Starting at 8th level, whenever an ally within the Fighter's threatened area is within the area of, or included as a target of any effect requiring a Reflex save, the Fighter may spend an immediate action to enter that ally's square. If he does, his ally is pushed into any open adjacent square of the ally's choice, or knocked prone if there is no open square. The Fighter blocks line of sight to his ally and grants it total cover, but is himself exposed to the effect and automatically fails any associated Reflex save. The Fighter does not count as his own ally for the purpose of this ability.
When a Fighter uses Cover he gives up one of his attacks of opportunity for the round.
Discussion:On "Weapon Specialization": The old weapon specialization feats are being removed entirely, as they were useless and only usable by fighters anyways.
On "Improved Edge": A level 6 fighter with any dex bonus at all will always have the edge over any other level 6 full BAB class. That's an amazing capstone for the E6 tier.
Credits:bkdubs123 for assorted class features.