Min/Max Boards

Creative Corner => Play By Post => Topic started by: dna1 on November 08, 2011, 04:56:39 PM

Title: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 08, 2011, 04:56:39 PM
Peep's still here? Still interested?

Roll call!  ;D
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: phaedrusxy on November 08, 2011, 08:38:49 PM
Hellz yeah! Can't wait. Was just wondering when you'd get this rolling. And... a question that came up in the "warrior handbook" thread that's going on right now in the min/max forum...

Could I take another animal hit die when we level up? Dire badgers go from medium to large size at 4 HD... which is quite a sweet boost. I'd never even thought of doing that before someone suggested it there. I'm not 100% sure it's legal... but I'm not sure it is illegal, either.

Technically here is what I should get:
+8 Str, -2 Dex,   +4 Con,+2 nat. arm., -1 AC/attack, and reach

If you think that's too much for a level with no class features, we can strip it down some, or if you just want to say "NO!" I understand that, too. :D
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 08, 2011, 10:20:40 PM
Im all for rules abuse ;D I dont see why you couldn't advance the Animal HD... makes sense to me. Not sure on the official rules for it though..
So far I know you and CrazyBS have re-registered... Fortunately I know the others IRL so I will send them a text or something and let them know to get over here.
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 08, 2011, 10:50:55 PM
Just re-asserting that if a spot opens up, I've already got a character ready to go. :P
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 08, 2011, 10:59:09 PM
Cool man, well I know for certain since the board move one of my players, Mahote has dropped. He was playing Archus, the grounds keeper of the old BloodMoon Shrine. Right before the old boards went down he asked me to NPC his player, I guess he has to drop for a while. Anyways I dont really feel like doing that so I will just re-add him if he ever comes back.

I dont actually remember what you wanted to play, go a head and brainstorm it out with me here or via pm :D

heres the old thread
http://brilliantgameologists.com/boards/index.php?board=164
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 08, 2011, 11:25:48 PM
When I initially posted interest, I followed along a good way. Then things got busy and I kind of stopped. Doesn't mean I couldn't brush up on things, though. :D
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 09, 2011, 12:05:54 AM
Well if you feel familiar enough with the game info I had posted to make a character then your fine.
I wouldn't expect you to read through everything, if you know how Ravenloft works, and you at least took a quick look through my game fluff that should be sufficient.
I believe they are still level 10, but I think I have more xp to dish out which may put them at ecl 11. Anyways ya, what did you have in mind?
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 09, 2011, 12:12:47 AM
Already PM'd you. :)
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: Calchexxis on November 09, 2011, 01:25:37 PM
I'm here, finals week is closing in though so I'm gonna be a little busy.
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 11, 2011, 07:17:49 PM
dna, did you ever get my PM? If not, I can resend it. I know you had no problems with the character when I originally pitched it at BG, but obviously you're allowed to change your mind. :)
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 11, 2011, 08:23:11 PM
Looks good my friend!  Although I would rather have a non-caster, he fits in just fine. :D
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 11, 2011, 09:38:58 PM
If it's important that he be a noncaster, I could just make another character. I just felt that this fit into my character 's story well. :)
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 11, 2011, 11:53:39 PM
Its really not impacting the story at all. It would be a little easier on my self, but I don't really care one way or the other :) Just play some thing you will have fun with.
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 12, 2011, 12:33:32 AM
Well, he's no Wizard, so he shouldn't be reshaping reality too much, just hiding it a bit. :D
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: professorgear on November 14, 2011, 02:41:32 PM
Ok, so here's where we are.
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 14, 2011, 02:46:33 PM
Ahh josh! Almost didnt recognize your new nic :D  WB buddy
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 18, 2011, 06:50:54 PM
CrazyBS had to go due to IRL duties. He will be missed.

I was thinking about just restarting since we lost a couple players. I can only assume those that didn't follow over to the new forums yet aren't coming.
That being said, I assume you guys are all game still?
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: phaedrusxy on November 18, 2011, 08:51:11 PM
Definitely. Will be on vacation all next week, though.
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 18, 2011, 11:12:14 PM
I'm good to join up if you'll have me.
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 19, 2011, 02:43:45 AM
Sure Venny your more than welcome.
:D
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: phaedrusxy on November 28, 2011, 04:44:11 PM
So when are we getting a board?  :cool
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: dna1 on November 28, 2011, 08:47:43 PM
Well looks like I lost most of my original players I had.  This game actually was for my old IRL group, a continuation of our High School game we played. Since they actually have all dropped out Im really considering just focusing my full attention on my High Arcana game.  If you(phae), Calchexxis,  Ein, and Venny really want to play some RavenLoft I could set it up again. But I would most likely just restart the game completely since over half the party vanished with the migration to our new boards.
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: VennDygrem on November 29, 2011, 05:45:19 PM
I would still be interested, but I don't want you to overextend yourself either. Regardless, I've already decided that this is part of my character's personal history even if the game doesn't happen. :P
Title: Re: Ravenloft - BloodMoon Legacy - Head Count
Post by: Flay Crimsonwind on November 29, 2011, 06:40:58 PM
I'm game as well, if you need to fill some slots. I just request some time for finals to blow over.  :D Because chemistry would load me down with work, thus preventing my preparing for the lab final on Saturday...