Delete the following feats: Dire Flail Mind Blade, Dwarven Urgrosh Mind Blade, Orc Double Axe Mind Blade, Two-Bladed Mind Blade.
Add the following feat:
Exotic Mind Blade [Psionic]
When you reshape your mind blade, you can change it into an exotic weapon.
Prerequisite: Ability to generate a mind blade, shape mind blade class feature.
Benefit: Select one exotic weapon when you gain this feat. Any time you wish to reshape your mind blade using your shape mind blade class feature, you can shape it into the chosen weapon. If the chosen weapon is a double weapon, determine its enchantments as if you had split your mind blade into two weapons. You are treated as if you possessed the Exotic Weapon Proficiency feat for the chosen weapon. The weapon is sized appropriately for you and deals damage as a normal weapon of its kind.
Ectopic Adept would take an un-nerfing of the AC first, not sure where to start really, since most of the forms are actually worse than even the nerfed AC.Where does it say that you lose your menu options when you apply Ectopic Form? ???
The problem with Soulbow is that Mind Arrow says its enhancement bonus applies to your Soulknife Base Attack Bonus. That should probably be that it applies to your Mind Blade, instead (stacking with your existing Mind Blade enhancement bonus).I admit it's strange and almost one of a kind class feature, but it doesn't seem to be reason enough to me to suspect it's a typo. It basically makes the Soulbow a 10/10 bab class, like the Soulknife... it makes sense to me.
It really seems unintentional if only from the context.
Yes.It really seems unintentional if only from the context.
Agreed. The book itself is notorious for bad editing, so an oversight like this one is fully possible.
Does anyone else get the feeling CP was arushed jobdone over night?
Mind Arrow (Su): As a free action, you can create a semisolid arrow composed of psychic energy distilled from your mind. If your base attack bonus is high enough to grant you multiple attacks, you can create multiple mind arrows as part of an attack. You must have one hand free to create and project a mind arrow.
The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow. For instance, a Medium soulbow materializes an arrow that speeds toward the specified target, and if it hits, deals 1d8 points of damage (crit x3) plus extra damage equal to the soulbow's Wisdom modifier. Soulbows who are smaller or larger than Medium create mind arrows identical to arrows shot from composite longbows appropriate for their size, with a corresponding change to the arrow's damage (see Table 7-4 and Table 7-5 in the Player's Handbook). You gain the usual benefit to your attack roll from a high Dexterity bonus.
Whether a mind arrow hits or misses, it dissipates 1 round after being shot. A mind arrow is considered a magic weapon for the purpose of overcoming damage reduction.
A mind arrow can be charged with a psychic strike as if it were a mind blade. If a soulbow has enough soulknife levels to have the knife to the soul ability, that ability also applies to her mind arrows.
You can use feats such as Point Blank Shot or Precise Shot in conjunction with a mind arrow (see bonus feats provided by the class for further guidance). You can also choose mind arrow for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade. Any feats previously requiring specific weapon choice (such as Weapon Specialization) for your mind blade also apply to your mind arrow, if applicable.
Your mind arrows improve as you gain higher levels. At 3rd level, a mind arrow gains a +1 enhancement bonus on attack rolls and damage rolls, and at 7th level the bonus improves to +2. These enhancement bonuses stack with previous enhancement bonuses gained earlier for your soulknife class levels. Likewise, these enhancement bonuses also improve your soulknife base attack bonus. If your return to your soulknife class progression, these mind arrow enhancement bonuses on attack and damage are cumulative bonuses on top of any new enhancement bonuses gained, and they benefit both your mind blade and mind arrows.
Even in places where psionic effects do not normally function (such as within a null psionics field), you can attempt to attack foes with mind arrows by making a DC 20 Will save. On a successful save, you can freely produce mind arrows for a number of rounds equal to your class level before you need to check again. On an unsuccessful attempt, you must wait 1 round before trying again while you remain within the psionics-negating effect.
Your mind arrows improve as you gain higher levels. At 3rd level, a mind arrow gains a +1 enhancement bonus on attack rolls and damage rolls, and at 7th level the bonus improves to +2. These enhancement bonuses stack with previous enhancement bonuses gained earlier for your soulknife class levels. Likewise, these enhancement bonuses also improve your soulknife base attack bonus. If your return to your soulknife class progression, these mind arrow enhancement bonuses on attack and damage are cumulative bonuses on top of any new enhancement bonuses gained, and they benefit both your mind blade and mind arrows.
With regards to the UPD changes, the most we can do is nerf it to the 11/day instead of the 11/level/day. It falls in with the Epic Erudite description, which is the closest we have to intent.Hmm. And suddenly erudite goes from "uber awesome" to "seriously sucks," and it makes PrCing completely nonviable.
With regards to the UPD changes, the most we can do is nerf it to the 11/day instead of the 11/level/day. It falls in with the Epic Erudite description, which is the closest we have to intent.Hmm. And suddenly erudite goes from "uber awesome" to "seriously sucks," and it makes PrCing completely nonviable.
How can one small change in wording make such a vast difference in a given class?
I think that would be considerably better overall, though it does ruin a few specialist PrCs and feats, especially for things like Astral Construct and the constructor PrC.With regards to the UPD changes, the most we can do is nerf it to the 11/day instead of the 11/level/day. It falls in with the Epic Erudite description, which is the closest we have to intent.Hmm. And suddenly erudite goes from "uber awesome" to "seriously sucks," and it makes PrCing completely nonviable.
How can one small change in wording make such a vast difference in a given class?
Keep in mind that the class was designed with 3.0 Psionics in mind (it was cut for space issues). The Epic progression was added in CP, and didn't reference the original intent of the Erudite. The Lurk's list alone is 78 powers, so there's bound to be enough for all 99 UPD in just the XPH. The real problem is that UPDs are floating. The Erudite is truly spontaneous.
The best fix would be to limit his UPDs to once/power, thus he literally has to use 99 different powers instead of just picking a small group of them to spam all day.
i happen to have a copy of the actual complete psionic errata file, if anyone is interested.
interesting. for me, i find that the up/d/lvl doesn't make sense at the higher levels. if it had been intended that way, they would have capped it at a number closer to the sorcerer spells known per level, i'm thinking.