Author Topic: Part 4: Not the afterlife you were looking for  (Read 19311 times)

Offline MetroMagic

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Part 4: Not the afterlife you were looking for
« on: July 16, 2013, 04:12:31 AM »
((READ THE END OF PART 3 BEFORE READING THIS ONE))

Spinning through the recently vacated Bralspace, among the few objects left are: Halfaz’ crystal ship, still miniature, which is blindingly ablaze with absorbed energy; Darayat’s sword, which has stopped glowing blue; Ror’s axe, which is brightly glowing green; Star’s kaleidoscopic staff; and the bright yellow-green windblossom Wings of Chartreuse, warship of the Elven Armada, floating serenely in a ship-size force bubble.

There is a moment of discontinuity, and then a number of figures appear in the scene. Each swims through the void with powerful gyrations of their sinuous, snake-like lower halves, and then reaches out with several of her many arms (for they are blatantly, stunningly female) to gather up the items. They avoid the ship, but collect the rest, as well as many other bits of floating flotsam, and then congregate before disappearing again.



Meanwhile, in a world distant across space and Time, an alarm starts ringing insistently. A spindly arm reaches over and thumps the switch with a narrow fist, while the old man (complete with long white beard and bushy eyebrows) examines a clipboard, muttering. Eventually, he sighs. "Not again..." He speaks into an intercom, and a flurry of activity begins inside a building whose size is measured in parsecs.

The next in a series of familiar-looking asteroids, just as Ptolemaeus saw, rolls into position on the assembly line.

Magrathea goes to work.



The strongest hold of the ancient Dwarven artifurnace and temple that was Bral, a hold lined with indestructible proto-Emerald sacred to Dumathoin much like Ror’s axe, drifts away into the depths of Wildspace as perhaps the largest remaining chunk of what was just a thriving spaceport. Unscorched, it is not devoid of life like the rest of the debris. On the contrary, long laid plans, failed, and failed, and laid again, have finally come to fruition as another Player comes into view, perhaps a minor player in the overall scheme but a Master Schemer nonetheless, with His many layered plans to subvert Bral’s Spelljamming purposes to His own.

While Star’s team comes out of pleasant dreams, Arkesh’s team comes up out of nightmare where even the Margravine is held helpless; with equal shock to all as the nightmare continues into waking...

…Awareness and thought return abruptly, but they do little good as all impetus is removed from your body. An anvil of Deific scrutiny pins everyone like butterflies pressed down by glass, under the inexorable eye… too many eyes… of a horrific two headed creature. Grinning, forked tongues lolling over sharp, reptilian teeth, He stares mercilessly at each of you in turn, stripping bare every detail as you are measured for value to His purposes. The twin smiles deepen.

Sibiliant thought hisses and rips into your mind by sheer proximity to such a Presence. Deliciouss. At lasst a usseful catch in the nett. We couldn’tt have found bettter if we had ttrolled the Sstyxx nettting Hydrodaemonss, could we, My prettty daughterss?

These creaturess will do nicssely; the Illithidss were ssuchh unwitting helpers tto My Will, in creating a classhh of heroess of ssufficssient power… and then My newesstt daughter, My pett, gave Me their litttle Link tto amusse Me.

My sspiess in Lolth’ss courtt, and the sso-greatt Dumathoin’ss neglectt of hiss hallss and priessttss, were all I needed tto profitt from the Illithidss’ pettty planss. Bral hass been ssuchh a good ssourcsse of trialss for My ssearchh.

I meassure more than enough life energy of ssoulss here tto power the Lifejammer tto greatt sspeed, and perhapss thiss time we will crack the Phlogissston with ssoulss tto power our way when even the power of very Creation, thiss accurssed Dwarven artifurnacsse, failed Me… and then I...

I!!!

…shall be the firsstt among Princes tto bring My planss there in persson, and penettratte at lasstt the barrier tto the placsse no Plane touchhess.


Lifejammers. The most dreaded power source for Spelljammers: they burn life energy, reducing a creature’s mind and abilities to naught as their bodies are consumed in the raging storm of power within, power to propel ships at fantastic speeds across Wildspace and the Phlogiston, forbidden but still used where life is meaningless. Beholders. The Neogi. And now, the Abyss. Yes, Demogorgon hopes to break into the Phlogiston at last by using SOULS for Spiritual energy where other power sources failed to carry Him, using YOUR souls to power His ship; your future is only this: soon a rush of power sears you away, then nothing.

Women pass across your frozen view, naked from the waist, no, not women; seven feet tall, strong, sinuous coils of snake tails, eight arms, eight hands holding greatswords like toys, each sword more wicked than the last; Mariliths! And if you could feel anything, there is the shock of familiarity for one of them as she struts with the others, but her eyes seem glazed, empty, hopeless, near-soulless. A Marilith with the face of Sheerak.

The Mariliths are shepherding Dwarves in filthy emerald and brown robes from creature to creature chained to the walls of the cavern, or what is left of these creatures. The Dwarves chant woodenly, movements stiff and dull, and the creatures form into wholeness, stretch to fill their chains, and then appear to lock in place, pinned by His gaze as He measures the next Truly Resurrected victims.

Besides all of you stapled to the cavern walls, including Gleron’s troll, in another section of the cavern nearby there are nearly a dozen Uruk-Hai also stapled, including the Shaman who was repairing the arch an instant or Eternity ago.

And well over a dozen Witchlight Marauders... eighteen, in fact.

And Thrash.

The Prince of Horror continues. Ah, good. I ssee their toyss are gathered and reconsstitutted. It iss sso much more delisciouss tto burn them dresssed in the thingss they cherisshh.

Sure enough, a big pile of familiar-looking equipment is jumbled along the wall nearby, next to tall stacks of broad, flat hexagonal emerald plates taken down from the walls where the staples have been placed.

I will play with thesse baless of goblinss tto warm the Lifejammer, and then return for the resstt of the fuel, ssuchh lovely creaturess! All shhall owe Me favors, even Dumathoin, for burning thesse Witchhlightt Marauderss, the very besstt of fuel. Keep them on the wallss, My pretttiess.

He picks up two corded bundles of shrieking goblins, and strides out of the cavern.

After several hours, or minutes, the pressure fades, and Thrash is among the first to recover. He barks a guttural command, and the Witchlights begin gobbling at the rock holding their staples; in moments they have freed themselves, Thrash, and the Uruk-Hai – including Gleron, inside a Uruk-Hai body. The startled Mariliths rush toward them as Thrash leers, raising his hand to act.

Suddenly Arkesh and Star fall into the chamber in a gust of blue gray smoky mist with the whip trailing along behind them clinging to one of Star’s legs; the momentum of the tackle bounces the three of them off a wall. Arkesh seems to have regained her missing arm, and she bellows a drow war cry into the huge stone chamber. The Mariliths whirl, and there is an instant of clear path between Star and Thrash.

Star’s voice rings out, cold with fury. I’ll not send your spirit back to One-Eye this Time, nor shall the Prince have you. Never again, Witchlight dealer, in any Future!

As Thrash screams, Star’s hands spread out, and a bar of Light comes into existence between her and Thrash, bright beyond white, sear beyond heat. It punches through Thrash as he vanishes, and burns him out of Time itself. Ptolemaeus can see the cleanly burnt nub of the thread of Thrash’s Timeline, gone from the Pattern from this Moment on. Miraculously, nothing is disturbed around it.

Balefire.

In the momentary blindness, stunning recollections of Balefire from Time Guardians archives swirl through Ptolemaeus’ head. Thrash’s wail of terror cuts off, its echoes vanishing as if most of them had never been. Stricken, Arkesh chokes out: Forbidden madness! Would you unravel the Age to save it?

Star replies coldly, I know precisely what I’m doing. He is gone to the Instant, with no damage backward – else I might have created a brief Timeloop with him in it – nor damage to a single other thread.

The eighteen Witchlight Marauders, suddenly berserk with Thrash’s control gone, begin bellowing in a mad chorus. And then sight returns for all, and utter chaos breaks out.
(click to show/hide)

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« Last Edit: July 16, 2013, 07:16:15 AM by sirpercival »

Offline MetroMagic

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Re: Part 4: Not the afterlife you were looking for
« Reply #1 on: July 23, 2013, 03:29:00 AM »
As the dull-eyed Dwarven clerics trudged from creature to creature stapled to the wall, the Mariliths had been trailing after them, givng them orders and inspecting the results.

Just as the Witchlight Marauders free Thrash and the Uruk-Hai, the final one is finished, and you have the opportunity to overhear the directions. Apparently the almost equally dull-eyed Marilith with Sheerak’s face has been instructing the clerics to ‘pack them full of Life’ so that they will burn better, and with all the excess Life Energy suddenly available, there is plenty to go around.

It appears as if Demogorgon, or his pet Marilith on his behalf, has given you a little gift by making you the perfect fuel, short-lived as it may be.

No one is overfilled to the point of glowing with excess Positive Energy like Team Good had been, but everyone flickers with an extra burst of emerald energy briefly during the True Resurrection and is feeling as hale and hearty as they could possibly be.

(click to show/hide)

Offline Debatra

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Re: Part 4: Not the afterlife you were looking for
« Reply #2 on: July 25, 2013, 01:28:13 PM »
Just a bit of pre-Initiative fluff that's been bouncing around my head, if nobody minds. Nothing anyone has to worry about unless they happen to glance my way. Even then, still nothing you'd have to worry about.
---
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---
Okay, a little more than 'a bit'. What can I say; it got away from me.
 
Also, if allowed, Halt will take 10 on a search check (39 total, 41 if within 20' of Star) to find his bow and arrows when the big pile of our stuff is pointed out. If not, he'll likely do the same when his turn comes.
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Offline sirpercival

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Re: Part 4: Not the afterlife you were looking for
« Reply #3 on: July 26, 2013, 05:39:49 PM »
((Might as well get this going...  :smirk))

Arkesh immediately springs toward the Marauders, blurring with incredible speed and casting (seemingly) two spells at once. Giant wings of force batter the Witchlights and Uruk-hai, several of whom look disoriented by the blow.

Initiative
37 Arkesh, Sable
36 Margravine
33 Ptolemaeus
28 Halfaz
20 Halt
19 Gabriel
16 Ror
10 Darayat

Sable & the Margravine, please take your actions. (Also I need an init for Star.)
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Offline phaedrusxy

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Re: Part 4: Not the afterlife you were looking for
« Reply #4 on: July 26, 2013, 05:51:45 PM »
Realizing that his "friends" are about to blenderize him, Gabriel broadcasts telepathically to them <I'm in the Uruk-hai on the left>.

(click to show/hide)
« Last Edit: July 26, 2013, 11:33:45 PM by phaedrusxy »
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Offline MetroMagic

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Re: Part 4: Not the afterlife you were looking for
« Reply #5 on: July 27, 2013, 12:35:03 AM »
Star pauses for an instant in Time as Arkesh leaps, and Star’s image parts in two.

One instance of Star jumps to the pile of stuff, fetching out her Staff. Her fingers fly over the surface for a moment as kaleidoscopic light scatters around the chamber, and then she brings up a Wand in alignment with one end of the Staff, the other end pointing directly into the middle of the party stapled to the wall. A Spell spreads out from the Wand, washing over Darayat, Halfaz, and Ror, and their surfaces take on a shiny, reflective quality. Right back up the Telepathic link from Gleron, Star replies: <Thank you; I see your Aura in there. If it pleases you, I’ll exclude you from obvious targeted protections that I Cast, like this one, till you choose to reveal yourself, or till you ask, but I’ll include you in Healing that passes to all of us.
(click to show/hide)

The other instance of Star, hands blurring, flips three throwing stars toward the three lead Witchlight Marauders to blunt their rush, and then sails upward toward the ceiling of the chamber and out of their immediate reach, kicking off Frakaggan Whip (which was clinging to her leg) with surprising force down onto the middle of the pack where it strikes at the one it lands on. Hands free, she draws Aurora Sunblade, and the cavern lights up with brilliant natural sunshine, brighter than Midsummer noon.
(click to show/hide)

The two Star instances are spread out laterally, high, and low, so that it’s easy for everyone to stay within 30 feet of one or the other, whether at the pile of stuff, on the ground in the battle, or in the air.
(click to show/hide)

Everyone in the party can feel a Planar Protection settle on them, even Gleron since he may be fighting Mariliths too.
(click to show/hide)

Offline MetroMagic

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Re: Part 4: Not the afterlife you were looking for
« Reply #6 on: July 27, 2013, 03:16:00 AM »
(click to show/hide)

What did Ptolemaeus see, when the Timestream heaved, TimeLines were shattered and everything around him including the Witchlight Marauders came apart?

From Ptolemaeus’ ability to Sense the Tremors…
(click to show/hide)
…he saw a Maelstrom form, a massive Timestorm just like the one he saw when he followed Star to Bral. He saw TimeLines fly apart all around him. But for the Witchlight Marauders, who he was now at last close enough, with Time enough, to perceive clearly, he saw… strands of TimeLines that were woven in a way, in a Pattern, completely unfamiliar to him, that did not follow the Pattern of TimeLines he knew; a completely different fluctuation in their weaving.

Hanging on the wall in staples now, with his head clearing from the explosion, and searching his Knowledge of All Things Bound in Time, his memories of the Guardians Archives, and his experience all the way to the End of Time at Milliways, he does not recall any such fluctuation, any variation this distinct in the Pattern of Time made by its threads. In a sense he was unaware till this moment of such a distinct Patterning to the weave, since all have been nearly the same, with only the minor variations that separate one bundle of TimeLines from another for the various Primes, Planes and Worlds spread across the full breadth of Temporal Prime, like one shadow from another in the bluegray mist-smoke. But now… because there was a difference, he can see that the weave of the TimeLines of the Witchlight Marauders were, are, of a distinctly different Pattern than any he knew.

And not just First Age… oh, yes, very occasionally he had had the opportunity before to see the TimeLine of a First Age creature stretching back into the distant bluegray mist-smoke, shining with a strength and power beyond anything woven since. The Witchlight Marauders had something of the First Age woven into them; he could plainly Sense that about them – but not entirely First Age, else they would not have been much affected by even that mighty a blast, certainly not – just a dash of First Age, which Ptolemaeus can reason (from his extensive Knowledge of All Things Bound and memories of Guardian Archives) may be from their close descent by only a generation, perhaps, from their First Age forebears who destroyed that Age and necessitated the Second… spawned from First Age creatures, but formed from Second Age materials perhaps, most or all.

Ptolemaeus is now able to puzzle out the answer to an obvious question: No wonder Star Feather did not dare Balefire the Witchlight Marauders; even an impossibly perfect surgical cauterization like she performed on Thrash would tear a hole in the Age, by burning away a part of the First Age underpinnings that kept the Second Age together – whether contained within a Witchlight Marauder, or any other thing even partly from the First Age. She must have seen their First Age aspect, and foreclosed that avenue of attack.

But even that did not account for this entirely different Pattern to the weave of their TimeLines.

Setting aside that thorny problem…

Ptolemaeus’ realization of the First Age aspect in the Witchlight Marauders poses another problem entirely: How to unravel the Witchlight Marauders thoroughly but safely, slice them so thoroughly that they could no longer be brought back, as thoroughly as Thrash was now unraveled, but without unraveling the Second Age itself? And how to do that to creatures with a slight aspect of the First Age in them, themselves?

Just then, Arkesh completes her attack, and with a moment to spare for it, she brings up the Link. Information races back and forth among the combined party as everyone brings everyone else quickly up to date at thought speed, and Ptolemaeus’ realizations can go out along with the rest of everyone else’s shared information, for everyone to consider:

How to kill the Witchlights safely so that they are finally unraveled, but without Balefire? Arkesh and Star had killed several of them once already, and here they were back. Clearly the two Elves were not a final answer, despite their seeming effectiveness.

(click to show/hide)

And a deeper but less immediate question: What could it mean that the Witchlight Marauders have a different Pattern of weave to their TimeLines? The image of that Pattern accompanies the question.
« Last Edit: July 27, 2013, 03:30:34 AM by MetroMagic »

Offline Harald

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Re: Part 4: Not the afterlife you were looking for
« Reply #7 on: July 27, 2013, 08:11:30 AM »
Note to self number one : ensure to never get killed again.
Note to self number two : enchant my combat equipment so that I can have it on hand on a thought.

Stapled to the walls, calmly, fearlessly, Moïra opened her eyes and gazed at the strange entity that had just resurected all of them for his nefarious ploys. A deep breath. 
A part orf her mind was processing all the information she has gathered about this thing, and his servants.
An other part was accessing the tactical situation. Trash and his pets first, the mariliths after. Concerning the later, it should be a good idea to ensure that they can not sound the alarm for reinforcments.
And very slowly, at the same time, she was crawling her limbs out of the staples. She has never loved to be bound and gaggled, to have no control or way to act. Fortunatly, she has been trained to face such a situation, how to twist her wrists and ankles.

Then, the thing leaved with goblins. A perfect opportunity.
<Gentlemen, it is time to quit our host. And for Trash and his beast to leave the Realms of the Living. I suggest an unlimited trip inside the Dreamheart, so that they can never be recovered.>
At the very moment Star and Arkesh fried Trash for good, The Margravine was free.
And immediatly disapeared.

< Who amongst the group can not escape from the staples ?> she emitted, as she rushed for her trusty rifle, and the cristal Arc in a pocket of her armor, hidden, invisible, flying above the ground.

She soared in the air, out of reach of this damned Witchlight Marauders.

She aimed one of them.

Time to end this mascarade once and for all.

And she unleashed hell.

 
(click to show/hide)
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline phaedrusxy

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Re: Part 4: Not the afterlife you were looking for
« Reply #8 on: July 27, 2013, 03:10:55 PM »
After trying to parse the deluge of information coming over the newly formed link, Gleron relays <Yes, might be best to not let them know I'm in here yet.

And as for keeping things dead, I'm pretty good at that... but I have to first get their soul out of their body, or get mine into it. These maurauders have proved quite resistant against that so far.>
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Offline Sneaky_Sable

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Re: Part 4: Not the afterlife you were looking for
« Reply #9 on: July 27, 2013, 05:38:31 PM »
Sable was stapled to the wall.

A moment passes.

Staples that once held Sable were on the wall. Sable was on the move towards the equipment pile.

"Okay people, what do folks need? Speak up or I'm keeping it." the weasel said through the new telepathic link. "And spare me that 'You'll never comprehend it' shit. It gets boring after proving it wrong the third time."

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« Last Edit: July 27, 2013, 09:52:41 PM by Sneaky_Sable »
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Offline MetroMagic

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Re: Part 4: Not the afterlife you were looking for
« Reply #10 on: July 27, 2013, 09:41:40 PM »
The staples shrink with Sable and quickly get painful as he begins to draw and quarter himself, hands, feet, neck, and tail still locked in place while he gets smaller between them; apparently this tactic was expected. However, his talent as an Escape Artist works just fine, and he is free quickly.

With the sudden activity at the pile, Sable has drawn the attention of a Marilith, but not before he rummages and finds his own things, the same equipment he had at the time of the explosion, clumped together in a section of the pile.

As best Sable can recall, it looks like everyone else's stuff is in here too, also clumped together. It was more or less organized until he and Star rummaged.

As to ProtoEmerald, there are stacks of hexagonal plates the size of large serving platters, already scraped off the walls and piled high right next to the equipment. Now that Sable sees this ProtoEmerald right next to some of Ror's equipment, it is the same rich, intense color, and looks extremely heavy and dense, but not quite as dense and heavy as Ror's equipment looks. To Sable's highly practiced eye for gemstones, there seems to be more depth looking into Ror's.
« Last Edit: July 27, 2013, 09:55:55 PM by MetroMagic »

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Re: Part 4: Not the afterlife you were looking for
« Reply #11 on: July 27, 2013, 09:56:05 PM »
"Why do tits so nice have to be so evil..?" is all he says. Or did he think that? It's hard to tell sometimes.

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Offline MetroMagic

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Re: Part 4: Not the afterlife you were looking for
« Reply #12 on: July 27, 2013, 10:26:39 PM »
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Offline FireInTheSky

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Re: Part 4: Not the afterlife you were looking for
« Reply #13 on: July 27, 2013, 10:29:33 PM »
Ror awakens groggily, attempting to stretch before he feels the constriction of the staples. As he takes in his surroundings, he immediately throws off the last of the cobwebs, and is fully alert. He murmurs a quick prayer to Dumathoin in thanks for the gift of Resurrection and in hope for the souls of the His clerics who's purpose has been subverted for such evil.

As the link springs back up with Arkesh's return, everyone can hear Ror complete his thought, ...will pay for the desecration of one of Dumathoin's temples, and for those of his most devoted servants whose lives you have so disgustingly used.

Ror sees Sable escape his bonds and head over to the pile of equipment, and thinks in response to Sable's offer, One of the bags I was carrying still has quite a bit of 'BOOOOOM, Love Janis!' in it, along with the necessary Scrybubble Gum. You might look for that. I'll also need my pouch with the charcoal in it, if you can find it. Don't worry about my armor and axe, I can call those to me.
« Last Edit: July 27, 2013, 10:44:47 PM by FireInTheSky »

Offline Debatra

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Re: Part 4: Not the afterlife you were looking for
« Reply #14 on: July 27, 2013, 11:18:15 PM »
Halt, now fully alert, sends his own reply as well.
 
<Just make sure my weapons are within 60' of me. I'll handle the rest.
 
Oh, and Star? Could you please turn off your lightning redirection for a few moments? Thank you.>
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Offline FireInTheSky

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Re: Part 4: Not the afterlife you were looking for
« Reply #15 on: July 28, 2013, 12:32:45 AM »
Ptolemaeus’ realization of the First Age aspect in the Witchlight Marauders poses another problem entirely: How to unravel the Witchlight Marauders thoroughly but safely, slice them so thoroughly that they could no longer be brought back, as thoroughly as Thrash was now unraveled, but without unraveling the Second Age itself? And how to do that to creatures with a slight aspect of the First Age in them, themselves?

...

How to kill the Witchlights safely so that they are finally unraveled, but without Balefire? Arkesh and Star had killed several of them once already, and here they were back. Clearly the two Elves were not a final answer, despite their seeming effectiveness.

(click to show/hide)

Ror puts on the link, Among Dumathoin's many gifts to me are First Age magic, which I access through my Rituals, as well as a small piece of the First Age itself, in the form of my axe. Darayat, I believe Maegnas is such an object as well, given to you through similar means? There is not an insignificant chance that pieces of the First Age can destroy other pieces of the First Age in a way that is much harder to undo, if it is even possible at all to undo. Do any others here have such items or abilities?



EDIT:
All of a sudden, Ror actually laughs out loud, and you hear on the link, I just had a very interesting idea. I don't know what my original teammates will think of this idea, but I'm guessing our new friends will like it. If someone can provide me with a Contingency: Heal - Margravine? Star? Throisar? Darayat? - I can summon something that will LOVE helping us fight the Mariliths: a Balor! I need the Heal because it will just barely not kill me to complete the Ritual. Can anyone provide that for me?
« Last Edit: July 28, 2013, 01:13:18 AM by FireInTheSky »

Offline Harald

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Re: Part 4: Not the afterlife you were looking for
« Reply #16 on: July 28, 2013, 04:15:00 AM »
< I can Heal you, not with a Contingency though... Oh, wait, yes, Now, I can !  Let me see if I can... Nom de Dieu, no, I can't. I can weave  an arcanic spell like this, but Heal is not.  Nevermind, I'll be prepared to cast that on you as soon you unleash your ritual> thought the Margravine through the Link.
It was scary the number of things she was able to do at once.
<Let's combine them. how about wekill them with First Age remnants, inside the Dreamheart ? THough, if someone has any idea on how to block any direct divine intervention...> She was pondering, without stopping firing her rounds.
< Instead of oggling our adversaries, would you mind Sable not to alert the sentries? Daemon bosoms are nothing special, at least, nothing that a planar binding can not solve in a more appropriate time, if that is really your taste.> She snapped at the Weasel, with a pinch of scorn in her cold voice.

(click to show/hide)
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline Scout89

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Re: Part 4: Not the afterlife you were looking for
« Reply #17 on: July 28, 2013, 01:25:15 PM »
Halfaz has been awake for a while. He was sure he could escape the staples easely, but he probably would accomplish nothing alone. But when Star and Arkhesh showed up, and Sable ran to the equipment pile, he knew it was time to act. For a few seconds Halfaz turned into a pile of sand flowing down to the proto-emerald floor. Once there, the sand quickly joined to form Halfaz's body again. The harssaf ran as fast as he could to try to free his coleagues who were still stapled to the wall with his fists burning bright. He tried hitting the wall first to avoid injuring them.

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Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline MetroMagic

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Re: Part 4: Not the afterlife you were looking for
« Reply #18 on: July 28, 2013, 07:37:32 PM »

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Offline MetroMagic

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Re: Part 4: Not the afterlife you were looking for
« Reply #19 on: August 03, 2013, 02:35:33 AM »
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