Author Topic: Character Thread: Darayat Mimeos  (Read 8190 times)

Offline sirpercival

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Character Thread: Darayat Mimeos
« on: October 11, 2012, 09:29:30 AM »
This has been edited a little for spelling, etc.

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Offline Bozwevial

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Re: Character Thread: Darayat Mimeos
« Reply #1 on: October 14, 2012, 02:46:05 AM »
Darayat Mimeos

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Feytouched Factotum 1/Warcrafter 4/Gadgeteer Genius 10/Wandslinger 1//Gramarist 7/Dungeonjammer 9

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« Last Edit: August 05, 2014, 02:24:22 AM by Bozwevial »
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Offline sirpercival

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Re: Character Thread: Darayat Mimeos
« Reply #2 on: October 14, 2012, 10:04:38 AM »
Pic suggestions!

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Offline MetroMagic

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Re: Character Thread: Darayat Mimeos
« Reply #3 on: October 14, 2012, 02:55:36 PM »
The character and stats look great.

Darayat's HP are too low. I ran several calculations with various combinations of which levels came first, and all rounded to 149-151.

For simplicity let's go with 150, since that's the result from the sequence as stated on the character posting.

The arithmetic: 100% of first two levels; 80% of remainder, fractions always rounded up to next whole number.

Offline Bozwevial

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Re: Character Thread: Darayat Mimeos
« Reply #4 on: October 14, 2012, 06:30:37 PM »
The character and stats look great.

Darayat's HP are too low. I ran several calculations with various combinations of which levels came first, and all rounded to 149-151.

For simplicity let's go with 150, since that's the result from the sequence as stated on the character posting.

The arithmetic: 100% of first two levels; 80% of remainder, fractions always rounded up to next whole number.
Ah, gotcha. I was assuming average hit points per Hit Die.
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Offline Garryl

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Re: Character Thread: Darayat Mimeos
« Reply #5 on: October 14, 2012, 08:25:06 PM »
If you're going with the Thunderlance routine, consider picking up a set of Spellforge Gauntlets, if you're allowed and can fit them atop your Gloves of the Master Strategist.

Offline sirpercival

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Re: Character Thread: Darayat Mimeos
« Reply #6 on: October 20, 2012, 09:21:30 AM »
Vilya (Minor Artifact)
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This ring is made of gold and adorned with a great blue stone.  It grants the wearer several abilities:
  • Functions as a Healing Belt (MiC 110)
  • Shadow Walk: While wearing Vilya, as a swift action, you can enter or leave Border Shadow.  While in Shadow, you are invisible to creatures on the Material Plane, though you are substantial. You can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.  Creatures who are aware of your presence can attempt to target you with attacks, spells, or other effects, but such things have a 50% chance of failing to affect you.
  • While wearing Vilya, you can sense other rings made in Mount Doom at a range of 120 feet.
  • Elemental Attunement: You can attune Vilya to a particular element (i.e., one of the Inner Planes) as a standard action.  It remains attuned until you spend another standard action to attune it to a different element.  Once Vilya is attuned to an element, it grants you the following abilities:
    • You continuously gain the benefit of the avoid planar effects spell for the attuned plane and energy resistance 20 for that element's energy type.
    • You can summon a medium elemental of the appropriate type at will, as per the Summon Elemental reserve feat for a 6th-level summoning spell.

Sting
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Sting is a finely-wrought dagger, vaguely leaf-shaped, with gentle curving edges. Engraved on the blade and cross-guard are letters in Sindarin that translate to "Maegnas is my name, I am the spider's bane."  It has the following properties:
  • Sting is a +1 keen goblinoid-bane orc-bane dagger.
  • Sting glows blue whenever a goblin or orc is within 100 feet.
  • Sting glows deep indigo whenever it is with 100 feet of the Eye itself, or within 30 feet of an area where the Eye has been.
« Last Edit: November 01, 2012, 03:31:31 PM by sirpercival »
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Offline MetroMagic

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Re: Character Thread: Darayat Mimeos
« Reply #7 on: October 22, 2012, 02:02:11 PM »
Vilya is missing a key power: To shape and move the Element it is attuned to at the moment. I suggest that a standard action changes its attunement; it's always attuned to some Element, and its default is Air in keeping with its making. For example, when it's attuned to Water, he has Planar Protection - Water, Waterglide and Telekinese Water, in a total volume equal to a cube 10 ft per level on a side, shaped as desired, for a total range of 10*10*10ft per level. Not as powerful as when Elrond had it (think: drowning the Ringwraiths), but still pretty good. I suggest its Air abilities would be somewhat stronger than for the other Elements. Also, the bearer must know what to will the Ring to attune to; the Ring does not transmit Elemental knowledge.

EDIT: Though weakened, Vilya is still First Age Magic.

Note to Darayat: For a Spelljammer character, Air could be a handy default attunement, and nasty in a fight. Just sayin'.

SirP will hammer into  3.5 terms; stay tuned! ;-)

However, there are at least 18 known tunings, following the 1.0 Inner Planes layout, not just the 3.5 layout... and even more, for a highly knowledgeable Ring-bearer.

Minor correction: Some of the Ring materials are from Mount Doom, but not all are made in Mount Doom. Also, Sauron had a workshop hiding in the Misty Mountains at the south end of Mirkwood, if I remember correctly.
« Last Edit: October 22, 2012, 03:44:33 PM by MetroMagic »

Offline Garryl

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Re: Character Thread: Darayat Mimeos
« Reply #8 on: October 22, 2012, 02:12:38 PM »
Be careful about how open-ended you get with elemental telekinesis. Bloodbenders in Avatar are waterbenders who manipulate the blood in peoples' bodies, for example. I'm surprised none of the earthbenders have started manipulating bones (calcium) or firebenders the electrical impulses between nerves (or in the brain) yet.

Offline Bozwevial

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Re: Character Thread: Darayat Mimeos
« Reply #9 on: October 22, 2012, 02:36:31 PM »
Be careful about how open-ended you get with elemental telekinesis. Bloodbenders in Avatar are waterbenders who manipulate the blood in peoples' bodies, for example. I'm surprised none of the earthbenders have started manipulating bones (calcium) or firebenders the electrical impulses between nerves (or in the brain) yet.
It'd definitely take a lot of finesse to bend electrical nerve impulses, seeing as the large-scale technique is something only really good firebenders learn in the first place. But yeah, fine-grained bending is easily exploitable; airbenders could easily strip the air out of someone's lungs.
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Offline sirpercival

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Re: Character Thread: Darayat Mimeos
« Reply #10 on: October 22, 2012, 02:45:08 PM »
Be careful about how open-ended you get with elemental telekinesis. Bloodbenders in Avatar are waterbenders who manipulate the blood in peoples' bodies, for example. I'm surprised none of the earthbenders have started manipulating bones (calcium) or firebenders the electrical impulses between nerves (or in the brain) yet.

This isn't a problem in D&D -- you don't have LoE or LoS to those things.
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Offline MetroMagic

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Re: Character Thread: Darayat Mimeos
« Reply #11 on: October 22, 2012, 03:47:52 PM »
To translate into game mechanics, a similar Effect could be gained with Summon Elemental instead of Telekinese Element. Maybe cleaner. Also in keeping with Darayat's background.

See edit above re: First Age Magic.

Offline phaedrusxy

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Re: Character Thread: Darayat Mimeos
« Reply #12 on: October 22, 2012, 04:34:17 PM »
It would be interesting to say that pre-Karsus Forgotten Realms magic is also 1st age magic, I think, if FR is part of the overall cosmology. I realize that as far as official timelines for the two worlds go, Karsus' time wasn't nearly far back enough, but planes can have different rates of time flow...
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Offline sirpercival

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Re: Character Thread: Darayat Mimeos
« Reply #13 on: November 01, 2012, 03:31:49 PM »
Alright, Vilya's been updated and I added Sting.
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Offline Bozwevial

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Re: Character Thread: Darayat Mimeos
« Reply #14 on: April 29, 2013, 10:31:29 AM »
A few things I want to do when I get enough time:

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Offline Bozwevial

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Re: Character Thread: Darayat Mimeos
« Reply #15 on: July 18, 2013, 12:34:28 PM »
I think I know how this is probably going to work, but I might as well check with sirp and MM to confirm.

In the meantime, I will plot how to best squander my newfound spiritual growth. (Spoiler alert: It's probably gramarie.) Not quite sure what to do on the other side except perhaps another level of warcrafter, but I have some time to work that out.
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Offline sirpercival

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Re: Character Thread: Darayat Mimeos
« Reply #16 on: July 18, 2013, 01:38:55 PM »
I think I know how this is probably going to work, but I might as well check with sirp and MM to confirm.

In the meantime, I will plot how to best squander my newfound spiritual growth. (Spoiler alert: It's probably gramarie.) Not quite sure what to do on the other side except perhaps another level of warcrafter, but I have some time to work that out.
Candysmith? :plot

Just kidding, lol. In all seriousness, there are a few PrCs that could work with WC... Dragon Prophet, Renegade Mastermaker, Unbound Scroll for example. Could also do stuff related to captaining your ship... we could probably adapt Windwright Captain very easily.

Actually... we should totally homebrew some spelljamming stuff. Drop it in Cityverse Homebrew. Thoughts?
I am the assassin of productivity

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It's begun — my things have overgrown the previous sig.

Offline Bozwevial

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Re: Character Thread: Darayat Mimeos
« Reply #17 on: July 18, 2013, 03:34:55 PM »
Windwright Captain would probably need some tweaking. When the ship moves at c, a +20 feet speed bonus is somewhat less appealing. I might be tempted by some spelljamming, definitely.

Alternatively, I could take a level in Gambler and get free IP every round. Having to burn a swift action to recover them makes it somewhat less powerful, but it would allow me to pick them up without having to stop using Warcrafter maneuvers, which is nice. It also kind of fits the whole improvisational thing I have going, which is always a plus. Might take some fiddling to synergize well with eldritch blasts/wanding, and my IL would keep me from grabbing top-tier maneuvers, but hey.
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Offline sirpercival

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Re: Character Thread: Darayat Mimeos
« Reply #18 on: July 18, 2013, 03:49:59 PM »
How 'bout this. Take the level of Gambler, plus we need to brew a feat that lets you stack ILs between your classes (making sure to prevent loops and double-counting).

Spelljamming is a new experience for Darayat, so it makes sense that he may not be super experienced at it yet. That lets us brainstorm spelljamming PrCs without having to rush them.

EDIT: Check out these kits, in particular Scro Saboteur, Spelljamming Engineer, and Wildspace Ranger.
« Last Edit: July 18, 2013, 03:51:51 PM by sirpercival »
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Offline Bozwevial

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Re: Character Thread: Darayat Mimeos
« Reply #19 on: July 18, 2013, 06:33:35 PM »
I was somewhat disappointed when I realized I'd be missing out on Hawthorne Flurry. Then I went poking through various disciplines and found out that one of Black Rain's discipline weapons is the wandgun.
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