Some shots of the beginning of the street level. Right now, I only have the buildings up one side of one block, and a set of alleys and dumpsters on one side. This will probably involve a lot of copy-pasting, and then tweaking the buildings so it doesn't look too cookie-cutter.
(http://i66.tinypic.com/10o0j5u.jpg)
(http://i68.tinypic.com/wtsok1.jpg)
(http://i67.tinypic.com/25ksvmp.jpg)
(http://i63.tinypic.com/qoygib.jpg)
So, the 6th level is supposed to be a short level where you're on a train. You get on the train at the end of the 5th level, and you'll start where the thing stops on the 7th. Right now, it's empty. I haven't put in the monsters, but I wanted to get the aesthetics all set up, first.
The first three cars are largely identical (apart from the stains on the floor). The fights are meant to be cramped.
(https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/61992917_10158888125621164_7117553673319743488_o.jpg?_nc_cat=107&_nc_ht=scontent-yyz1-1.xx&oh=e68d5ec0d00275f1a962583c6dbbe2d0&oe=5D98559A)
The space between the cars. You can't fall off, but I wanted to add details like this.
(https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/62046129_10158888125721164_4473042403938271232_o.jpg?_nc_cat=104&_nc_ht=scontent-yyz1-1.xx&oh=57066520da38bf6916031eacec20fd86&oe=5D54DE79)
You end the level by pushing the big red button (stopping the runaway train).
(https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/62256120_10158888125996164_6993347179079270400_o.jpg?_nc_cat=101&_nc_ht=scontent-yyz1-1.xx&oh=7416bcbcc27b90d2d76b69c6e2aa49ca&oe=5D96001B)
The trick in all this is that DOOM sectors only move vertically, so I can't actually make the train move. You can have animated floor and wall textures, though, so I was able to create the illusion of movement by making it look like the area around you is moving. The train is kept closed, so you can't get outside of it, since it would be absurd to be standing still on moving ground.
Spoilered for motion sickness:
(http://i66.tinypic.com/nec0av.jpg)