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Oslecamo's Improved Monster Classes / Re: Totem Giant (WIP)
« on: June 27, 2020, 04:42:57 PM »
New Soulmelds
Hydra choker
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: throat, heart, brow (Totem)
Saving Throw: reflex
Hydra chroker grants a +2 circumstance bonus to spot and listen.
Essentia: Every point of essentia you invest in your hydra choker
increases the circumstance bonus to spot and listen by +2.
Chakra bind (brow)
Gains all around vision.
Chakra bind (heart)
Gains Fast Healing at 1+ essentia invested.
Chakra bind (throat)
Gains a breath attack with a 1d4 round recharge. Upon binding this soulmeld select either fire or ice and this can not be change until this soulmeld is rebound, if also bound to heart chakra gain resistance 4 times essentia invested. This attacks are 20ft lines from each mouth you have, doing 1d6 damage per essentia invested- reflex save for half damage.
Chakra bind (totem)
The hydra heads on your choker become small serpents from your neck, your neck also extends a bit as you gain sharp teeth. You gain a bite attack at 1d6 +str modifier, per essentia invested you gain an additional bite at half str modifier.
Kavu Pantaloons
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: feet, shoulder, waist, (totem)
Saving Throw: reflex
Starting ability ignore natural difficult terrian. Essentia bonus increases one of the following skills by 4 for every essentia, once decided can not be changed until you reshape this soulmeld, jump, move silently, climb, swim.
Feet bind, depending on your skill bonus choice, jump get 5ft ignore fall damage, move silently get 5ft increase to landspeed, climb gets 5ft of climb speed, swim gets 5ft of swim speed per essentia(that may have to be increased.
Shoulder bind counts you as a size larger for carry capacity, resisting bullrush and other movement effects, resisting grapple checks
Waist bind gives you a trample attack. As a full-round action, you can move up to twice your speed and literally run over any creature equal to your own size or smaller. You merely have to move over the opponents in your path; any creature whose space is completely covered by your space is subject to the trample attack. If a target’s space is larger than 5 feet, it is considered trampled only if you move over all the squares it occupies. Your trample attack deals 1d8 points of bludgeoning
damage (or 1d6 points if you are Small) plus 1-1/2 times your Strength modifier. If you are larger than Medium or smaller than Small, the damage scales up or down accordingly. Reflex halves
Totem bind gives you extra limbs that match your feet and a tauric body to rear up with(consider your self a quadruped for combat purposes) . You gain 2 claw/hoof attacks made at -5 your attack bonus. You count as a quadruped as long as this is bound to your totem chakra. If two claws hit deals rending damage of str mod plus 1d4 per essentia(if 3 claws hit deal 1.5 strength mod plus 1d6 per essentia, if 4 claws hit deal 2 times strength mod plus 1d8 per essentia).
Metalmaster
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Shoulder, (Totem)
Saving Throw: Reflex
Mooncalf*
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Crown, Brow, (Totem)
Saving Throw: Reflex
Mudmaw
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Shoulder, (Totem)
Saving Throw: Fortitude
Phargion Dastanas
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: arm (Totem)
Saving Throw: None
Phargion Carapace grants a +4 insight bonus on tumble checks.
Essentia: Every point of essentia you invest in your Phargion Carapace increases the insight bonus on tumble by +2 insight
Chakra Bind (arm)
you gain a +2 insight bonus to reflex checks. Every essentia bonus invested grants you a dodge bonus to your AC.
Chakra bind (totem)
You grow armblades that each do d6 of damage + strength modifier and you are treating as having two weapon defense with armblades.
Essentia: every point of essentia you invest grants you +1 enchantment bonus to attack and defence.
Porcine avatar
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Feet, Shoulder,(Totem)
Saving Throw: Reflex
Roper
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Feet, (Totem)
Saving Throw: fortitude
Terra Avatar
Descriptors: Earth
Classes: Totemist (Totem Giant)
Chakra: Feet, Waist, (Totem)
Saving Throw: Reflex
Tirbandana
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: crown, brow, shoulder, (Totem)
Saving Throw: fortitude
You can use a detect magic effect as the spell, with a range of 10 feet. You can use this ability as often as desired, but no more than once per round (as a standard action).
Essentia: For every point of essentia you invest in your disenchanter mask, the range of its detect magic effect increases by 10 feet.
Chakra Bind (crown)
You gain skirmish, stacks with other sources of skirmish, sudden strike, and sneak attack if applicable. See table below for skirmish dice and ac bonus.
Chakra Bind (brow)
Gain all round vision
Chakra Bind (shoulder)
Gain flight speed 30 average maneuverability
Chakra Bind (totem)
Your natural attacks are now secrete poison
Serpent avatar
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Crown, Throat, Hands, Waist, (Totem)
Saving Throw: Fortitude
Steel Cloak
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Shoulder, (Totem)
Saving Throw: Reflex
Spellgauntlet
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Waist, (Totem)
Saving Throw: Reflex
Hydra choker
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: throat, heart, brow (Totem)
Saving Throw: reflex
Hydra chroker grants a +2 circumstance bonus to spot and listen.
Essentia: Every point of essentia you invest in your hydra choker
increases the circumstance bonus to spot and listen by +2.
Chakra bind (brow)
Gains all around vision.
Chakra bind (heart)
Gains Fast Healing at 1+ essentia invested.
Chakra bind (throat)
Gains a breath attack with a 1d4 round recharge. Upon binding this soulmeld select either fire or ice and this can not be change until this soulmeld is rebound, if also bound to heart chakra gain resistance 4 times essentia invested. This attacks are 20ft lines from each mouth you have, doing 1d6 damage per essentia invested- reflex save for half damage.
Chakra bind (totem)
The hydra heads on your choker become small serpents from your neck, your neck also extends a bit as you gain sharp teeth. You gain a bite attack at 1d6 +str modifier, per essentia invested you gain an additional bite at half str modifier.
Kavu Pantaloons
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: feet, shoulder, waist, (totem)
Saving Throw: reflex
Starting ability ignore natural difficult terrian. Essentia bonus increases one of the following skills by 4 for every essentia, once decided can not be changed until you reshape this soulmeld, jump, move silently, climb, swim.
Feet bind, depending on your skill bonus choice, jump get 5ft ignore fall damage, move silently get 5ft increase to landspeed, climb gets 5ft of climb speed, swim gets 5ft of swim speed per essentia(that may have to be increased.
Shoulder bind counts you as a size larger for carry capacity, resisting bullrush and other movement effects, resisting grapple checks
Waist bind gives you a trample attack. As a full-round action, you can move up to twice your speed and literally run over any creature equal to your own size or smaller. You merely have to move over the opponents in your path; any creature whose space is completely covered by your space is subject to the trample attack. If a target’s space is larger than 5 feet, it is considered trampled only if you move over all the squares it occupies. Your trample attack deals 1d8 points of bludgeoning
damage (or 1d6 points if you are Small) plus 1-1/2 times your Strength modifier. If you are larger than Medium or smaller than Small, the damage scales up or down accordingly. Reflex halves
Totem bind gives you extra limbs that match your feet and a tauric body to rear up with(consider your self a quadruped for combat purposes) . You gain 2 claw/hoof attacks made at -5 your attack bonus. You count as a quadruped as long as this is bound to your totem chakra. If two claws hit deals rending damage of str mod plus 1d4 per essentia(if 3 claws hit deal 1.5 strength mod plus 1d6 per essentia, if 4 claws hit deal 2 times strength mod plus 1d8 per essentia).
Metalmaster
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Shoulder, (Totem)
Saving Throw: Reflex
Mooncalf*
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Crown, Brow, (Totem)
Saving Throw: Reflex
Mudmaw
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Shoulder, (Totem)
Saving Throw: Fortitude
Phargion Dastanas
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: arm (Totem)
Saving Throw: None
Phargion Carapace grants a +4 insight bonus on tumble checks.
Essentia: Every point of essentia you invest in your Phargion Carapace increases the insight bonus on tumble by +2 insight
Chakra Bind (arm)
you gain a +2 insight bonus to reflex checks. Every essentia bonus invested grants you a dodge bonus to your AC.
Chakra bind (totem)
You grow armblades that each do d6 of damage + strength modifier and you are treating as having two weapon defense with armblades.
Essentia: every point of essentia you invest grants you +1 enchantment bonus to attack and defence.
Porcine avatar
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Feet, Shoulder,(Totem)
Saving Throw: Reflex
Roper
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Feet, (Totem)
Saving Throw: fortitude
Terra Avatar
Descriptors: Earth
Classes: Totemist (Totem Giant)
Chakra: Feet, Waist, (Totem)
Saving Throw: Reflex
Tirbandana
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: crown, brow, shoulder, (Totem)
Saving Throw: fortitude
You can use a detect magic effect as the spell, with a range of 10 feet. You can use this ability as often as desired, but no more than once per round (as a standard action).
Essentia: For every point of essentia you invest in your disenchanter mask, the range of its detect magic effect increases by 10 feet.
Chakra Bind (crown)
You gain skirmish, stacks with other sources of skirmish, sudden strike, and sneak attack if applicable. See table below for skirmish dice and ac bonus.
Chakra Bind (brow)
Gain all round vision
Chakra Bind (shoulder)
Gain flight speed 30 average maneuverability
Chakra Bind (totem)
Your natural attacks are now secrete poison
Serpent avatar
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Crown, Throat, Hands, Waist, (Totem)
Saving Throw: Fortitude
Steel Cloak
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Shoulder, (Totem)
Saving Throw: Reflex
Spellgauntlet
Descriptors: None
Classes: Totemist (Totem Giant)
Chakra: Waist, (Totem)
Saving Throw: Reflex