Author Topic: Obsolete thread: Wyrm Warrior (3.5)  (Read 35138 times)

Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #60 on: July 27, 2012, 10:47:03 PM »
I didn't specify the weapon size of the bull roarer with the Song dragon. I was thinking of making it one-handed. That way you could keep a hand free if you want, or hold it with two also. Should it also be finessable, as the spiked chain? Or is that too much?
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Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #61 on: July 28, 2012, 07:43:52 AM »
I didn't specify the weapon size of the bull roarer with the Song dragon. I was thinking of making it one-handed. That way you could keep a hand free if you want, or hold it with two also. Should it also be finessable, as the spiked chain? Or is that too much?

I think one-handed works well... it shouldn't be finessable, not because of overpoweredness, but because wielding it involves whipping it around as fast as possible so that it makes noise.

If it were a yoyo, then yes it would be finessable ;)
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #62 on: July 29, 2012, 11:08:13 PM »
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Not sure if Shadow Blend is too powerful... I am thinking probably yes but it is sort of the shadow dragon's signature ability. The dragon has Dimension door and Shadow Walk SLAs so I compromised on Shadow Door because those two are probably too strong at level 5.

Now on to the Dragon mag dragons...

Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #63 on: July 29, 2012, 11:56:52 PM »
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Holy CRAP! This will definitely be one of Legions Primary Ideals. :D Even without the other stuff, Stygian Nightmare looks AWESOME! :P
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Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #64 on: July 30, 2012, 12:46:53 AM »
I just noticed a potentially broken combo. If you pick Tartarian and Howling, from Maddening Scream (Howling) you can get a 2ne level "strike" that generates a fear affect in a 15' radius. Enemies who save are Frightened. Those who fail are Shaken. This in and of itself is too powerful, especially for a 1st level effect. Compare to the 4th level Fear spell.

However, there is a 1st level boost in the Amaranth Eclipse discipline which targets a single enemy and makes them either Frightened, Panicked, or Shaken, depending on whether (and how badly) you beat them with an Intimidate check. They are Shaken even if they make the save.

So by using both of these, you're guaranteed to cause one enemy to be Frightened, if they aren't immune to fear.

The first one should just cause them to be Shaken if they fail the saves, and not affected at all if they make it. The second should work the same way.

Of course... now we get into the question of "Do you really want to have to proofread and/or edit 50 disciplines worth of homebrew?" :P
« Last Edit: July 30, 2012, 12:51:39 AM by phaedrusxy »
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #65 on: July 30, 2012, 01:10:03 AM »
Of course... now we get into the question of "Do you really want to have to proofread and/or edit 50 disciplines worth of homebrew?" :P

Yea, you probably want to bring that up with the author. I mostly pick thematic disciplines after giving them a once over for anything completely absurd or incomplete.

Quote
This in and of itself is too powerful, especially for a 1st level effect. Compare to the 4th level Fear spell.
As a 2nd level strike is it not a 2nd level effect? An artificer could craft a wand of fear at 3rd level if i figure correctly?
« Last Edit: July 30, 2012, 01:49:51 AM by littha »

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #66 on: July 30, 2012, 08:18:48 AM »
Of course... now we get into the question of "Do you really want to have to proofread and/or edit 50 disciplines worth of homebrew?" :P

Yea, you probably want to bring that up with the author. I mostly pick thematic disciplines after giving them a once over for anything completely absurd or incomplete.

I'm not interested in doing that -- mostly I'll deal with problems as they come up.  I mean, there are tons of overpowered spell combos, why should maneuvers be any different?  Lol.

Thanks for Shadow, littha -- I'll add it.
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Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #67 on: July 30, 2012, 09:55:25 AM »
This in and of itself is too powerful, especially for a 2nd level effect. Compare to the 4th level Fear spell.
As a 2nd level strike is it not a 2nd level effect? An artificer could craft a wand of fear at 3rd level if i figure correctly?
Fear is a 4th level wiz/sorc spell. Yeah, it's a 3rd level bard spell, but bards get it even later than wizards do. Artificers are ridiculous. Let's not even go there. Unless you think martial adepts should be balanced against them.

It's a bit better at 2nd. It's listed as 1st in the actual description, but 2nd in the table.

I guess the real problem with these things is the stacking rules within the basic fear mechanics, which is either a much bigger or much smaller problem, depending on how you look at it. It's certainly easier to houserule the fear mechanics not to stack than it is to house rule everything that uses them like these two abilities.
« Last Edit: July 30, 2012, 10:58:21 AM by phaedrusxy »
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Offline Garryl

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Re: Wyrm Warrior (3.5)
« Reply #68 on: July 30, 2012, 12:15:25 PM »
Working on some ideals.
I'm not doing the exotic weapons. Those, I leave to you, Sirpercival.
I'll get to the disciplines later.

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« Last Edit: July 31, 2012, 10:53:41 AM by Garryl »

Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #69 on: July 30, 2012, 01:13:49 PM »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #70 on: July 30, 2012, 04:42:15 PM »
Awesome, both of you.  G, let me know when you're done with those and I'll add 'em.

I feel like Hecate: Brew, minmaxions, brew!
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Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #71 on: July 30, 2012, 07:47:19 PM »
Added Fang Dragon.

In other news, Garryl, as guru of the columnar tables, how would you suggest I deal with the too-wide table (now that I added Dragontouched to the first level)?
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #72 on: July 30, 2012, 08:33:36 PM »
Managed to get my hands on Dragon 321 so more planar dragons:

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Template for my own use:
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Wow those dragons have some bizarre abilities, antiethical energy gave me a bit of a headache and I am still not sold on the wording but I am not sure how else to explain the concept of gaining resistance to an alignment rather than an energy type. It is also probably too strong as most creatures have an alignment at least one step away from True Neutral.
« Last Edit: July 30, 2012, 10:00:26 PM by littha »

Offline FireInTheSky

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Re: Wyrm Warrior (3.5)
« Reply #73 on: July 30, 2012, 09:17:14 PM »
In other news, Garryl, as guru of the columnar tables, how would you suggest I deal with the too-wide table (now that I added Dragontouched to the first level)?

You could add a line to each of the other cells in that row.  Just put {br} directly before the data in each cell of that row (except for the Special Abilities).

Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #74 on: July 30, 2012, 09:22:03 PM »
Man... now I can't decide between Fang and Howling for my third primary discipline... It basically comes down to being able to throw out a few intimidate/fear-based maneuvers, or having upgraded weapon damage all the time... at least to start out with. The grapple stuff could be fun too, but that's definitely getting away from the way I've envisioned Legion so far.

I think given the group we currently have, and our complete lack of BFC, that Howling might be better... Kusari-gama proficiency is nice, though... and I could always pick up Howling later.
« Last Edit: July 30, 2012, 09:25:05 PM by phaedrusxy »
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Offline Garryl

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Re: Wyrm Warrior (3.5)
« Reply #75 on: July 30, 2012, 09:57:20 PM »
In other news, Garryl, as guru of the columnar tables, how would you suggest I deal with the too-wide table (now that I added Dragontouched to the first level)?

You could add a line to each of the other cells in that row.  Just put {br} directly before the data in each cell of that row (except for the Special Abilities).

Exactly this. It's the Achilles' Heel of vertical tables as they are currently implemented, that vertical alignment must be done manually. Unfortunate, since HTML natively supports tables defined by column instead of row, just that the boards don't have the code to take advantage of that via BBcode.

Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #76 on: July 31, 2012, 12:08:16 AM »
Adamant Soul seems much more appropriate for the Adamantine dragon, doesn't it? That thing was one of the only monsters in 2nd edition that had a -10 AC. I don't think I've seen the 3.5 version, but is it not based around being insanely tough?
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #77 on: July 31, 2012, 12:42:15 AM »
I don't think I've seen the 3.5 version, but is it not based around being insanely tough?

Not really no, Axial dragon seems to take that.

The Adamantine dragon gets all of its natural attacks increased in size and treated as adamantine, oh and Improved Sunder as a bonus feat.
Axial dragon however gets immunity to: Acid, Fire, Disease, Cold, Nonlethal, Poison, Mind Affecting, Polymorph, Death Effects, Critical Hits and Sneak attacks. It also has more Con.
« Last Edit: July 31, 2012, 12:44:56 AM by littha »

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #78 on: July 31, 2012, 03:54:34 AM »
In other news, Garryl, as guru of the columnar tables, how would you suggest I deal with the too-wide table (now that I added Dragontouched to the first level)?

You could add a line to each of the other cells in that row.  Just put {br} directly before the data in each cell of that row (except for the Special Abilities).

I actually needed to put it in the Special row too, since some screens are wide enough to handle the table.  So that would have been only one line.  I need to force it to two.

Managed to get my hands on Dragon 321 so more planar dragons:

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Template for my own use:
(click to show/hide)


Wow those dragons have some bizarre abilities, antiethical energy gave me a bit of a headache and I am still not sold on the wording but I am not sure how else to explain the concept of gaining resistance to an alignment rather than an energy type. It is also probably too strong as most creatures have an alignment at least one step away from True Neutral.

Sweeeeet I shall add these.
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Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #79 on: July 31, 2012, 04:12:43 AM »
Brainstorming Sovereign Archetypes:

I'm not sure what to do about the energy types of all of these.  Or the ideal powers... I'm really wondering if they should instead be ACFs which can be applied to an Ideal.  Like, you can learn an Ideal and apply a given archetype to it which changes the discipline and a couple abilities.

For example:
  • Child of Eberron -- change the discipline to Essence of Gaia and swap your Ideal Power I for a half-druid animal companion or wild cohort or similar
  • Flame of the Forge -- change the class skills and a couple of the Ideal Powers (to crafting-type stuff), and the discipline to Lunatic Princess
  • Fortune's Fang -- change the discipline to Coin's Edge
  • Guide of the Weak -- change the discipline to Penitent Martyr
  • Lightbringer -- change the discipline to Golden Saint, get some anti-undead powers
  • Loredrake -- change the discipline to Solaris Arcanum
  • Master of the Hoard -- change the discipline to Plain History
  • Passion's Flame -- change skills, change discipline to Bloody Hammer
  • Stalking Wyrm -- change discipline to Fox's Guile, get some favored-enemy-type powers
  • Wyrm of War -- change the discipline to Sublime Tapestry

Thoughts?
I am the assassin of productivity

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It's begun — my things have overgrown the previous sig.