Author Topic: Scaleshaper [base]  (Read 9899 times)

Offline sirpercival

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Scaleshaper [base]
« on: August 07, 2012, 08:37:54 PM »
SCALESHAPER


Every being aspires to an ideal. Ultimately, even a mindless worm has ambition, even if only to feed and breed. Much greater are the ambitions of mortal men: Power, pleasure, justice. In this way, every living creature seeks its own perfection in one way or another.

It comes as no surprise that there are those who see their desires reflected in dragons, finding their hearts drawn to the greatest creatures that can still be called mortal. Among these idealists, scaleshapers can call themselves the purest of purpose, devoting themselves to the entirety of the draconic form to the point that they themselves become dragons.

Imitation, they say, is the sincerest form of flattery.

MAKING A SCALESHAPER
A scaleshaper is a shapechanger with a draconic theme.
Abilities: Constitution (for hit points), Intelligence (for skill points), and Charisma (for everything else) are a scaleshaper's most important attributes.
Races: Humans, elves, and kobolds are the most common scaleshapers, but Dragonborn of Bahamut and spellscales will often explore the art of scaleshaping.
Alignment: Any, though a scaleshaper may choose to express some Ideals over others based on his alignment.
Starting Gold: As ranger.
Starting Age: As ranger.

HD: d8

Class Skills
All skills are class skills for the Scaleshaper.
Skill Points at 1st Level: (6 + Int) x4
Skill Points at Each Additional Level: 6 + Int

Table: The Scaleshaper

Base
Attack

Fort

Reflex

Will

 

 
LevelBonusSaveSaveSaveSpecialProjections
1 +0          +0 +2 +2 Dragontouched, scaleshift (wyrmling), wyrmspirit0
2 +1          +0 +3 +3 Project dragon1
3 +2          +1 +3 +3 Strong spirit1
4 +3          +1 +4 +4 Scaleshift (young)1
5 +3          +1 +4 +4 Varied projection1
6 +4          +2 +5 +5 Projected shape1
7 +5          +2 +5 +5 Scaleshift (juvenile)1
8 +6/+1      +2 +6 +6 Dual ideal2
9 +6/+1      +3 +6 +6 Lasting projection2
10+7/+2      +3 +7 +7 Scaleshift (adult)2
11+8/+3      +3 +7 +7 Rapid re-expression2
12+9/+4      +4 +8 +8 Swift projection 2
13+9/+4      +4 +8 +8 Scaleshift (old)2
14+10/+5      +4 +9 +9 Quick re-expression2
15+11/+6/+1  +5 +9 +9 Wyrmpact2
16+12/+7/+2  +5 +10 +10 Scaleshift (ancient)2
17+12/+7/+2  +5 +10 +10 Ideal triad3
18+13/+8/+3  +6 +11 +11 Speedy re-expression3
19+14/+9/+4  +6 +11 +11 Scaleshift (great wyrm)3
20+15/+10/+5 +6 +12 +12 Greater wyrmpact3

Weapon and Armor Proficiencies: Scaleshapers are proficient with simple weapons and light armor, as well as with any natural weapons they have or gain through their class features.

Ideals: A scaleshaper seeks to embody the Draconic Ideal quite literally.  He focuses on a few different types of dragons which most closely represent his personal philosophies, and trains himself to mimic the abilities of his chosen few.  These sets of abilities are known as Ideals.  Each day, a scaleshaper chooses to express an Ideal that he knows, gaining one or more special abilities from the Ideal depending on his skill at expressing it (represented by his Idealist level).  The number of Ideals a scaleshaper knows depends on his Idealist level, which is the sum of his levels in all classes which grant the ability to express Ideals; the scaleshaper's ability to use Ideal powers and his number of Ideal power daily uses are also determined by his Idealist level.  See Being an Idealist, above, for rules, and below for full descriptions of all the Ideals.

Expressing an Ideal requires a good night's sleep and 1 hour of contemplation, after which he can access the abilities of his chosen Ideal.  A scaleshaper can express only one Ideal at a time (but see Dual Ideal and Ideal Triad, below).  The Ideal a scaleshaper expresses determines the form of his Scaleshift class feature, and of his Dragon Projections.  The caster level for any spell-like or supernatural abilities granted by a scaleshaper's Ideals is equal to his Idealist Level.  (All Ideal powers which require spending one of these uses say so in the power description.)  Additionally, when he expresses an Ideal, a scaleshaper gains an insight bonus to the Ideal's associated skills equal to his Charisma modifier.

Dragontouched (Ex): A scaleshaper gains Dragontouched as a bonus feat, even if he does not meet the prerequisites.  In addition, any draconic feats he selects function as if his draconic ancestors were of the same type as any Ideal he expresses.  For example, a scaleshaper with the Draconic Heritage feat who expressed the Black Dragon Ideal would gain the benefit of Draconic Heritage (Black); if he switched the next day to the Gold Dragon Ideal he would gain the benefit of Draconic Heritage (Gold) instead.

Scaleshift (Su): A scaleshaper has learned to embody the purest form of the Draconic Ideal -- quite literally, in fact.  At will as a move action, a scaleshaper may change form into a dragon, for as long as he wishes.  The scaleshaper takes the form of a dragon of his expressed Ideal; if he can express more than one Ideal at a time, he chooses one which he is currently expressing when he activates the ability.  He can shift directly between two forms without returning to his normal form if he wishes.  The abilities of the form are determined by his scaleshaper level, as described below.

At first level, the scaleshaper can take a Wyrmling Form, which looks like a Wyrmling dragon of the appropriate type.  At higher levels as indicated on the table above, the scaleshaper can shape higher age categories, with more powerful abilities.  No matter what it looks like, the new form's abilities are the same for all scaleshapers.  The scaleshaper retains his normal Hit Dice, hit point, base attack bonus, base saving throw bonuses, and skill ranks regardless of the specifics of his new form.  He also retains his normal ability scores, though each form grants bonuses to particular ability scores, and possibly saves.  The scaleshaper keeps all extraordinary, supernatural, and spell-like special attacks and qualities (including his ideal powers) of his normal form, except for those requiring a body part the new form does not have.

When a scaleshaper scaleshifts, any equipment he wears other than armor and held objects shifts with him, altering its form to accommodate the new shape. Objects that do not or cannot resize themselves meld into the new body, but retain their properties and can still be targeted and affected by spells and effects as though they were worn normally.   

At his discretion, the scaleshaper can meld a suit of armor, a shield, and/or a magic weapon that he is wearing or wielding while scaleshifting into your new form. He must be proficient with the object in question to meld it and gain its benefits while scaleshifted.  If he melds a suit of armor, he is still considered to be wearing it, as though it was armor appropriate to his new shape and size.  Medium and heavier armor prevents winged flight as normal, however.

If the scaleshaper melds a shield, he can use his wings as impromptu shields. While he does so, he is still considered to be wearing the shield, as though it was a shield appropriate to his new shape and size, taking the use of both his wings instead of an arm. The scaleshaper can "loose" or "ready" the shield as though he was wearing it normally to regain the use of his wings or to benefit from the shield once more.

If he melds a magical melee weapon, the scaleshaper can apply its magical weapon properties to his scaleshift-granted natural weapons. The properties are shared between the weapon and all of his natural weapons, so daily uses of weapon special abilities are still counted against the magic weapon, and any effect that suppresses the magic of his weapon or one or more of his natural attacks affects all of them.  If the scaleshaper uses this option, his natural weapons are treated as manufactured weapons when determining what weapon special abilities they gain and the effects of them (though not for any other purposes, such as iterative attacks), even for the purpose of interacting with other magic items (such as a Necklace of Natural Attacks).

Wyrmspirit (Su): A scaleshaper gains a wyrmspirit, a sentient projection of the scaleshaper's subconscious which can aid the scaleshaper in his adventures.  The wyrmspirit is a ghostly wyrmling dragon of a type which matches the scaleshaper's expressed Ideal.  (If the scaleshaper is expressing more than one ideal, the wyrmspirit changes from type to type every so often, as it pleases.)  As the scaleshaper gains in experience, the wyrmspirit's powers grow as described below.

Project dragon (Su): A scaleshaper of 2nd level or higher learns to intentionally project his subconscious acceptance of the Draconic Ideal into the physical world, forming minion-dragons to do his bidding. Once per encounter as a standard action, a scaleshaper can create a single Dragon Projection in any unoccupied square within 30 feet, which has the abilities detailed below.  Once created, a Projection may move further than 30 feet from the scaleshaper at no penalty. 

The Dragon Projection lasts until killed, dismissed (as a move action), or for 1 round per Idealist level, whichever comes first.  However, a scaleshaper may only have one instance of this ability active at a time; if he activates it again while any of his Projections are in existence, the previous Projections vanish as if dismissed.

When created, a Dragon Projection attacks the scaleshaper's enemies to the best of its ability, but he can spend a free action on his turn to mentally direct it not to attack, to attack particular enemies, or to perform other actions. The Dragon Projection acts normally on the last round of the ability's duration, and dissipates at the end of its turn.  Dragon Projections are not summoned, and therefore are not subject to effects which hedge out or otherwise affect summoned creatures.

Dragon Projections grow more powerful as the scaleshaper increases in level, as described below.  The scaleshaper can create any category of Projection up to half his Idealist level. In addition, starting at 8th level the scaleshaper may choose to create more than one Dragon Projection in the same action with the same action, as shown on the table above.  Each Projection must manifest a different expressed Ideal (see Ideal Manifestation in the Dragon Projections section for details), and the category of all Projections is reduced by one step for each Projection beyond the first.  For example, a 20th-level scaleshaper can create 3 category VIII Projections, 2 category IX Projections, or 1 category X Projection each encounter.

Strong spirit (Su): At 3rd level, a scaleshaper's wyrmspirit gains a small measure of control over its surroundings.  It may use mage hand as a spell-like ability at will.

Varied projection (Su): Upon reaching 5th level, a scaleshaper can create Dragon Projections which manifest Ideals he is not expressing.  When using his Project Dragon ability, he may choose any Ideal he knows and can express for his Projection to manifest; however, if the Projection manifests an Ideal which he is not expressing, the Projection is created at one category lower.

Projected shape (Su): Beginning at 6th level, a scaleshaper can activate both his Scaleshift and Project Dragon class features during the same standard action.

Dual ideal: A scaleshaper of 8th level or higher learns the ability to express two Ideals simultaneously, gaining the benefit of both Ideals.  He can still only change one at a time with the Rapid Re-expression class feature.

Lasting projection (Su): At 9th level, whenever a scaleshaper uses his Project Dragon ability to create a single Dragon Projection, he may spend a use of his Ideal Powers to change the duration of the ability to 1 hour per Idealist level.  The scaleshaper may only have one Lasting Projection at a time; if he uses this ability a second time while already maintaining a Lasting Projection, the first Projection vanishes automatically, as if dismissed. However, he may create normal Projections without dismissing the Lasting Projection, and vice versa.

Rapid re-expression (Su): Beginning at 11th level, a scaleshaper learns to change his focus more quickly than normal.  Once per day, he can change his expressed Ideal by spending a full-round action meditating, which does not provoke attacks of opportunity.

Swift projection (Su): A scaleshaper of 12th level or higher may activate his Project Dragon ability as a swift action instead of a standard action by spending a use of his Ideal powers. He may not create a Lasting Projection in this way

Quick re-expression: Upon reaching 14th level, whenever a scaleshaper uses his Rapid Re-expression class feature, it requires a standard action instead of a full-round action.

Wyrmpact (Su): Starting at 15th level, a scaleshaper learns to make use of his subconscious understanding of the Draconic Ideal if his physical body becomes incapacitated.  Whenever the scaleshaper would be reduced to 0 or fewer hit points, he may spend a use of his ideal powers as an immediate action.  If he does so, as his body falls, his essence merges with that of his wyrmspirit.  The wyrmspirit becomes corporeal, transforming into a Dragon Projection of the highest category available to the scaleshaper, and the scaleshaper's conscious mind inhabits the Projection.

While the scaleshaper is inhabiting his Wyrmpact Projection, his body makes rolls to stabilize as normal.  It can be healed or damaged like a normal unconscious body, even if it is below -10 hit points, for as long as this ability is active.

The scaleshaper can inhabit the manifested wyrmspirit for a number of hours equal to his Idealist level; if at any point during that time the scaleshaper's physical hit points rise above 0, his essence returns to his body, and the Projection vanishes to reform as a normal wyrmspirit in the scaleshaper's square.  The scaleshaper's essence also returns to his body if the duration expires or the Wyrmpact Projection is destroyed.  If at this point the body's hit points are below 0, the scaleshaper falls unconscious (or dies as normal if his hit points are at -10 or less).

Ideal triad: At 17th level, a scaleshaper learns the ability to express three Ideals simultaneously, gaining the benefit of all three Ideals.  He can still only change one at a time with the Rapid Re-expression class feature.

Speedy re-expression: Beginning at 18th level, whenever a scaleshaper uses his Rapid Re-expression class feature, it requires a move action instead of a standard action.

Greater Wyrmpact (Su): When a scaleshaper achieves 20th level, he can draw even greater strength from his subconscious manifestation of the Draconic Ideal.  While the scaleshaper's Wyrmpact ability is active, if the Wyrmpact Projection is destroyed, he may spend two uses of his ideal powers as an immediate action to gain the benefit of the resurrection spell for his normal body.

EPIC SCALESHAPER
Hit Die: d8
Skills Points at Each Level: 6 + Int

Ideals: The scaleshaper's Idealist level continues to increase as he or she advances beyond 20th level. The scaleshaper does not gain additional Ideals unless he or she selects the Expanded Philosophy feat.

Project Dragon: Dragon projection categories do not increase beyond Category X; however, the number of projections a scaleshaper can produce increases by 1 at level 24, and every 6 levels after.

Bonus Feats: The Epic Scaleshaper gains a Bonus Feat every 4 levels higher than 20th
« Last Edit: July 03, 2017, 08:29:42 AM by sirpercival »
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Offline Garryl

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Re: Scaleshaper [base]
« Reply #1 on: January 29, 2013, 09:55:15 AM »
Is it just me, or does the image seem a lot more appropriate now than with the original version of the class?

Offline sirpercival

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Re: Scaleshaper [base]
« Reply #2 on: January 29, 2013, 10:06:11 AM »
Is it just me, or does the image seem a lot more appropriate now than with the original version of the class?
No, I had the exact same thought.  Lol.
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Offline Garryl

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Re: Scaleshaper [base]
« Reply #3 on: January 29, 2013, 08:18:07 PM »
I don't remember if you ever answered why Scaleshifting kills your ability to use magic items. The fact that it only situationally stops your magic items by removing them from all but certain random-seeming body slots until eventually just letting you use them all just confuses me further.

Offline FireInTheSky

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Re: Scaleshaper [base]
« Reply #4 on: January 31, 2013, 12:16:44 AM »
I don't remember if you ever answered why Scaleshifting kills your ability to use magic items. The fact that it only situationally stops your magic items by removing them from all but certain random-seeming body slots until eventually just letting you use them all just confuses me further.

Bump.

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Re: Scaleshaper [base]
« Reply #5 on: January 31, 2013, 12:21:12 AM »
I don't remember if you ever answered why Scaleshifting kills your ability to use magic items. The fact that it only situationally stops your magic items by removing them from all but certain random-seeming body slots until eventually just letting you use them all just confuses me further.
I wondered the same thing the first time I read this class...
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Re: Scaleshaper [base]
« Reply #6 on: January 31, 2013, 07:32:44 AM »
I don't remember if you ever answered why Scaleshifting kills your ability to use magic items. The fact that it only situationally stops your magic items by removing them from all but certain random-seeming body slots until eventually just letting you use them all just confuses me further.
I wondered the same thing the first time I read this class...
Basically it was because I used Shapeshift Druid as the basis for the mechanic, and that version kills your items entirely.  So I put some scaling (lol) for you to get them back.  It was actually a process of un-limiting rather than limiting.
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Offline phaedrusxy

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Re: Scaleshaper [base]
« Reply #7 on: February 01, 2013, 09:52:19 AM »
I don't remember if you ever answered why Scaleshifting kills your ability to use magic items. The fact that it only situationally stops your magic items by removing them from all but certain random-seeming body slots until eventually just letting you use them all just confuses me further.
I wondered the same thing the first time I read this class...
Basically it was because I used Shapeshift Druid as the basis for the mechanic, and that version kills your items entirely.  So I put some scaling (lol) for you to get them back.  It was actually a process of un-limiting rather than limiting.
But the Shapeshift druid mechanic of killing your items is kind of stupid, and really only called for because it was a deliberate attempt to nerf the druid (which needs it). This class doesn't need that limitation.
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Offline sirpercival

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Re: Scaleshaper [base]
« Reply #8 on: February 01, 2013, 10:19:41 AM »
I don't remember if you ever answered why Scaleshifting kills your ability to use magic items. The fact that it only situationally stops your magic items by removing them from all but certain random-seeming body slots until eventually just letting you use them all just confuses me further.
I wondered the same thing the first time I read this class...
Basically it was because I used Shapeshift Druid as the basis for the mechanic, and that version kills your items entirely.  So I put some scaling (lol) for you to get them back.  It was actually a process of un-limiting rather than limiting.
But the Shapeshift druid mechanic of killing your items is kind of stupid, and really only called for because it was a deliberate attempt to nerf the druid (which needs it). This class doesn't need that limitation.

Fair enough.  So... how do I handle it? You retain the use of any items for which you still have body slots?  Should I still do the melding armor, shield, and weapons thingy?
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Offline Garryl

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Re: Scaleshaper [base]
« Reply #9 on: February 01, 2013, 12:33:14 PM »
How about this?

When you scaleshift, any equipment you wear other than armor and held objects shifts with you, altering its form to accommodate your new shape. Objects that do not or cannot resize themselves meld into your new body, but retain their properties and can still be targeted and affected by spells and effects as though they were worn normally.
   At your discretion, you can meld a suit of armor, a shield, and/or a magic weapon that you are wearing or wielding while scaleshifting into your new form. You must be proficient with the object in question to meld it and gains its benefits while scaleshifted.
   If you meld a suit of armor, you are still considered to be wearing it, as though it was armor appropriate to your new shape and size. Medium and heavier armor prevents winged flight as normal, however.
   If you meld a shield, you can use your wings as impromptu shields. While you do so, you are still considered to be wearing the shield, as though it was a shield appropriate to your new shape and size, taking the use of both your wings instead of an arm. You can "loose" or "ready" the shield as though you were wearing it normally to regain the use of your wings or to benefit from the shield once more.
   If you meld a magical melee, you can apply its magical weapon properties to your scaleshift-granted natural weapons. The properties are shared between the weapon and all of your natural weapons, so daily uses of weapon special abilities are still counted against the magic weapon, and any effect that suppresses the magic of your weapon or one or more of your natural attacks affects all of them. If you use the option, your natural weapons are treated as manufactured weapons when determining what weapon special abilities they gain and the effects of them (though not for any other purposes, such as iterative attacks), even for the purpose of interacting with other magic items (such as a Necklace of Natural Attacks).

I was also thinking about how ranged weapons could apply some effects towards your breath weapons, but it's balanced around not getting further boosted.

Offline sirpercival

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Re: Scaleshaper [base]
« Reply #10 on: February 01, 2013, 04:06:36 PM »
How about this?

When you scaleshift, any equipment you wear other than armor and held objects shifts with you, altering its form to accommodate your new shape. Objects that do not or cannot resize themselves meld into your new body, but retain their properties and can still be targeted and affected by spells and effects as though they were worn normally.
   At your discretion, you can meld a suit of armor, a shield, and/or a magic weapon that you are wearing or wielding while scaleshifting into your new form. You must be proficient with the object in question to meld it and gains its benefits while scaleshifted.
   If you meld a suit of armor, you are still considered to be wearing it, as though it was armor appropriate to your new shape and size. Medium and heavier armor prevents winged flight as normal, however.
   If you meld a shield, you can use your wings as impromptu shields. While you do so, you are still considered to be wearing the shield, as though it was a shield appropriate to your new shape and size, taking the use of both your wings instead of an arm. You can "loose" or "ready" the shield as though you were wearing it normally to regain the use of your wings or to benefit from the shield once more.
   If you meld a magical melee, you can apply its magical weapon properties to your scaleshift-granted natural weapons. The properties are shared between the weapon and all of your natural weapons, so daily uses of weapon special abilities are still counted against the magic weapon, and any effect that suppresses the magic of your weapon or one or more of your natural attacks affects all of them. If you use the option, your natural weapons are treated as manufactured weapons when determining what weapon special abilities they gain and the effects of them (though not for any other purposes, such as iterative attacks), even for the purpose of interacting with other magic items (such as a Necklace of Natural Attacks).

I was also thinking about how ranged weapons could apply some effects towards your breath weapons, but it's balanced around not getting further boosted.
Works.
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Offline FireInTheSky

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Re: Scaleshaper [base]
« Reply #11 on: February 10, 2013, 07:15:30 PM »
Quote
The wyrmspirit is a ghostly wyrmling dragon of a type which matches the scaleshaper's expressed Ideal.  (If the scaleshaper is expressing more than one ideal, the wyrmspirit changes from type to type every so often, as it pleases.)

What are the actual relevant stats for a Wyrmspirit?  Listen/Search/Spot, obv.  Anything else?  I don't want to have to figure out different stats for my Wyrmspirit depending on which Ideal I'm (or it is) expressing.  What about just making a generic statblock for wyrmspirits (similar to the Dragon Projections)?  Or maybe just use the Level I Dragon Projection stats for Wyrmspirits?

Offline sirpercival

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Re: Scaleshaper [base]
« Reply #12 on: February 10, 2013, 07:16:49 PM »
Quote
The wyrmspirit is a ghostly wyrmling dragon of a type which matches the scaleshaper's expressed Ideal.  (If the scaleshaper is expressing more than one ideal, the wyrmspirit changes from type to type every so often, as it pleases.)

What are the actual relevant stats for a Wyrmspirit?  Listen/Search/Spot, obv.  Anything else?  I don't want to have to figure out different stats for my Wyrmspirit depending on which Ideal I'm (or it is) expressing.  What about just making a generic statblock for wyrmspirits (similar to the Dragon Projections)?  Or maybe just use the Level I Dragon Projection stats for Wyrmspirits?
Why?  It can't do anything or interact with anything, so it doesn't need hit dice, saves, initiative, etc., right?
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Offline FireInTheSky

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Re: Scaleshaper [base]
« Reply #13 on: February 10, 2013, 07:52:32 PM »
So just figure out what the different observational skills would be depending on which Ideal is being expressed?

Offline sirpercival

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Re: Scaleshaper [base]
« Reply #14 on: February 10, 2013, 08:15:20 PM »
So just figure out what the different observational skills would be depending on which Ideal is being expressed?
Well, it's unlikely to have much, since it can't use any Su, Ex, or Sp abilities...
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Re: Scaleshaper [base]
« Reply #15 on: February 12, 2013, 09:42:31 PM »
Reposting this here so it doesn't get forgotten.

I had already asked sirp to fix the weapon spliting property. There was then a version that just granted one weapon to one natural weapon, which I aproved. It was then changed again, and for that and others disaproved.

What, exactly, is wrong about it as it is? You don't get to double up on anything, you just apply your weapon properties to all your attacks, just as you would if you were wielding a manufactured weapon and making all of your (iterative) attacks with that.

... wait, actually, never mind. I tend to think solely in quantities of attacks and forget about the other aspects of the attacks, like that iteratives are at -5 through -15, and come online later than the commensurate number of Scaleshift natural attacks, whereas the natural attacks are at a fixed -5 (and trivially -2 or even -0) and come online relatively early (I can't believe I never noticed just how early... and scaling up to 6 attacks!). I also tend to forget about Rapidstike (don't own nor have read Draconomicon), effective immunity to disarm and sunder (I can count on one hand the number of times I've seen those options do anything other than waste an attack, but it's still a thing), and that funky interaction with Monk's Unarmed Strike (to add manufactured attacks in your natural attack routine). So, yeah, I see where you're going with this and I agree, it needs a change.

Quote
Besides full items all the time, multiplying weapon enanchments by 5 while make them immune to disarm, sunder and dispel (clause on the class is irrelevant because the item is melded and thus will never be a valid target for dispel magic). I also don't remember Dual Ideal at 8th level from the previous version.
They should still be valid targets for dispel -- suggestions on how to word a clarification?  And Dual Ideal was always at lvl 8 for the class.

Note that using the weapon enchantment thing means that the natural weapons can be sundered...
What's the HP of a dragon's claw/wing/bite again? Does any DR you have applies to it? Does the main body takes damage? Can't you just transform again to get it back? This is all lots of extra work for my part.

The first part is easy however. Just state they can now be dispelled as if they were worn magic items.

It doesn't. The current version can't be disarmed or sundered, just like normal natural weapons (it's just manufactured for interacting with weapon properties, mostly so that you can't double dip with a Necklace of Natural Attacks).

As for dispelling, it says that already.
Quote
When a scaleshaper scaleshifts, any equipment he wears other than armor and held objects shifts with him, altering its form to accommodate the new shape. Objects that do not or cannot resize themselves meld into the new body, but retain their properties and can still be targeted and affected by spells and effects as though they were worn normally.

Edit: Hmm, technically not. That passage is only referring to non-armor, non-held items that meld. Good catch.

Offline sirpercival

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Re: Scaleshaper [base]
« Reply #16 on: March 24, 2013, 03:16:03 AM »
Finally got around to updating the item stuff.
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(Continued) Re: Scaleshaper [base]
« Reply #17 on: July 03, 2017, 08:31:28 AM »
Scaleshaper Forms

Each form grants one or more natural weapons, as described below; the damage dealt by each weapon is given for a creature that begins as Medium (and then adjusted for size increases due to scaleshift, if applicable).  Half of the damage dealt by those natural weapons is damage of the normal type, and half is energy damage of the type associated with the given Ideal (given under the Attack entry in the Ideal description).

The size increase granted by a form (if any) alters the scaleshaper's melee reach, as well as size bonuses to attacks and armor class.  The scaleshaper's ability scores are not altered solely due to increasing in size.

In addition, each form gives ability score enhancement bonuses, as well as a breath weapon, which can be used every 1d4 rounds and deals the indicated amount of damage (as determined or modified by the Breath Weapon entry in the Ideal description) in a 60-foot line.  The DC for the Reflex save vs a scaleshaper's breath weapon is 10 + 1/2 Idealist level + Charisma modifier.  This counts as the Breath class feature for the purposes of ideal powers.

Spell resistance granted by an Ideal can be raised or lowered as a free action, even when it is not the scaleshaper's turn.  Finally, each form grants some sort of defense equal to the scaleshaper's Charisma modifier, as indicated by the Defense entry in the chosen Ideal's description, as well as a bonus to the scaleshaper's natural armor equal to his Constitution modifier.  This counts as the Scales class feature for the purposes of ideal powers.

Wyrmling Form
  • Minimum Level: 1st
  • Size: unchanged
  • Ability Adjustments: +2 Strength, +2 Constitution
  • Natural Attacks: 2 claws (1d4) primary
  • Breath Weapon: 1d6
  • Spell Resistance: None
Young Form
  • Minimum Level: 4th
  • Size: unchanged
  • Ability Adjustments: +4 Strength, +4 Constitution
  • Natural Attacks: 1 bite (1d6) primary, 2 claws (1d4) secondary
  • Breath Weapon: 5d4
  • Spell Resistance: None
Juvenile Form
  • Minimum Level: 7th
  • Size: +1 category
  • Ability Adjustments: +6 Strength, +4 Constitution, +2 Charisma
  • Natural Attacks: 1 bite (1d8) primary, 2 claws (1d6) secondary, 2 wings (1d4) secondary
  • Breath Weapon: 7d6
  • Spell Resistance: None
  • Flight: 30 feet (average)
Adult Form
  • Minimum Level: 10th
  • Size: +1 category
  • Ability Adjustments: +8 Strength, +6 Constitution, +2 Intelligence, +2 Charisma
  • Natural Attacks: 1 bite (1d8) primary, 2 claws (1d6) secondary, 2 wings (1d4) secondary
  • Breath Weapon: 10d6
  • Spell Resistance: 5 + Idealist level
  • Flight: 50 feet (average)
Old Form
  • Minimum Level: 13th
  • Size: +2 categories
  • Ability Adjustments: +10 Strength, +6 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma
  • Natural Attacks: 1 bite (2d6) primary, 2 claws (1d8) secondary, 2 wings (1d6) secondary, 1 tail slap (1d8) secondary
  • Breath Weapon: 13d8
  • Spell Resistance: 8 + Idealist level
  • Flight: 75 feet (poor)
Ancient Form
  • Minimum Level: 16th
  • Size: +2 categories
  • Ability Adjustments: +12 Strength, +8 Constitution, +4 Intelligence, +2 Wisdom, +4 Charisma
  • Natural Attacks: 1 bite (2d6) primary, 2 claws (1d8) secondary, 2 wings (1d6) secondary, 1 tail slap (1d8) secondary
  • Breath Weapon: 16d10
  • Spell Resistance: 11 + Idealist level
  • Flight: 100 feet (clumsy)
Great Wyrm Form
  • Minimum Level: 19th
  • Size: +3 categories
  • Ability Adjustments: +16 Strength, +8 Constitution, +4 Intelligence, +4 Wisdom, +6 Charisma
  • Natural Attacks: 1 bite (3d6) primary, 2 claws (2d6) secondary, 2 wings (1d8) secondary, 1 tail slap (2d6) secondary, 1 tail sweep (1d8) secondary
  • Breath Weapon: 18d10
  • Spell Resistance: 15 + Idealist level
  • Flight: 150 feet (clumsy)
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(Continued) Re: Scaleshaper [base]
« Reply #18 on: July 03, 2017, 08:32:09 AM »
Wyrmspirit

Wyrmspirit Abilities:
Class
Level
Ability
Bonus

Special
1st-2nd  +0Alertness, ephemeral, telepathy
3rd-5th  +2Wyrm whispers
6th-8th  +2Recover Ideal
9th-11th +4
12th-14th+4Transfer Wyrm
15th-17th+6
18th-20th+6Ideal boon

Class level: The character's scaleshaper level.

Ability Bonus: The scaleshaper gains an insight bonus to his Intelligence, Wisdom, or Charisma score, choosing which ability score is affected at the time he expresses his Ideal for the day.

Alertness (Su): A scaleshaper's wyrmspirit gains the benefit of the Alertness feat.

Ephemeral (Su): The wyrmspirit is incorporeal and cannot interact with the physical world in any way, nor can it be attacked or affected by any other creature.  It cannot use any extraordinary, supernatural, spell-like, or psi-like abilities, attack, cast spells, or the like.  If the wyrmspirit ever moves more than 120 feet away from the scaleshaper for any reason, it disappears immediately and reappears 1 round later in the scaleshaper's square.  However, the wyrmspirit can make skill checks which do not require manipulation of the physical world, using the scaleshaper's skill bonuses.  (Scaleshapers often use their wyrmspirits to scout, as they can observe without being harmed.)

Telepathy (Su): The wyrmspirit can communicate telepathically with the scaleshaper up to a distance of 120 feet, and with any other creature that has a language at a distance of 60 feet.

Wyrm whispers (Su): At 3rd level, a scaleshaper's wyrmspirit can help the scaleshaper's subconscious throw off mental control.  If the scaleshaper is affected by a mind-affecting spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC.  He gets only this one extra chance to succeed on his saving throw.

Recover Ideal (Su): Beginning at 6th level, a wyrmspirit can help its scaleshaper access his ideal powers more efficiently.  Whenever a creature makes a save against one of a scaleshaper's ideal powers, or the scaleshaper fails to overcome a creature's spell resistance with an ideal power, the scaleshaper can make a Will save at a DC of 25.  If he succeeds, he does not spend an ideal power use for using that ideal power (if applicable).

Transfer wyrm (Su): Upon reaching 12th level, a scaleshaper can temporarily transfer his wyrmspirit into any dragon within 30 feet that he has created with his Project Dragon ability (see below).  Transfer Wyrm is a move action that provokes no AoOs.  While the wyrmspirit is transferred, all benefits it normally grants the scaleshaper are temporarily suppressed.  In exchange, the projected dragon gains an insight bonus to Strength, Constitution, and Charisma equal to the bonus the scaleshaper receives from his wyrmspirit.  The scaleshaper can recall his wyrmspirit with another move action; it is automatically recalled if the projection dies or is dismissed.  Once transferred, the dragon can move more than 30 ft. away from the scaleshaper without losing the wyrmspirit benefits.

Ideal boon (Su): At 18th level, a scaleshaper can temporarily transfer his wyrmspirit into any ally within 30 feet.  This works identically to the Transfer Wyrm ability, except that the ally gains a bonus to Charisma only, and also gains the use of a single ideal power (from an Ideal that the scaleshaper is expressing) of the scaleshaper's choosing.  If the ideal power costs ideal power uses, those uses count against the scaleshaper's daily total.
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(Continued) Re: Scaleshaper [base]
« Reply #19 on: July 03, 2017, 08:32:52 AM »
Dragon Projections

Dragon Projection IDragon Projection II
Size/Type:
Tiny DragonSmall Dragon
Hit Dice:
2d12+2 (15 hp)4d12+4 (30 hp)
Initiative:
+0+0
Speed:
20 ft, fly 30 ft (good)20 ft, fly 40 ft (average)
Armor Class:
15 (+2 size, +3 natural), touch 12, flat-footed 1517 (+1 size, +6 natural), touch 11, flat-footed 17
BAB/Grapple+2/-6+4/+0
Attack
Bite +4 melee (1d4)Bite +4 melee (1d6)
Full Attack
Bite +4 melee (1d4) and 2 claws +2 melee (1d3)Bite +4 melee (1d6) and 2 claws +2 melee (1d4)
Space/Reach:
2½ ft./0 ft. (5 ft. with bite)5 ft./5 ft.
Special Attacks:
Breath weapon 1d4, Ideal manifestation (Wyrmling)Breath weapon 1d6, Ideal manifestation (Wyrmling)
Special Qualities:
Dragon traits, Ideal manifestationDragon traits, Ideal manifestation
Saves:
Fort +4, Ref +3, Will +3Fort +5, Ref +4, Will +4
Abilities:
Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 12
Feats:
MultiattackFlyby Attack, Multiattack
Skills:
See belowSee below
Alignment:
Same as scaleshaperSame as scaleshaper
Dragon Projection IIIDragon Projection IV
Size/Type:
Medium DragonMedium Dragon
Hit Dice:
5d12+10 (42 hp)7d12+14 (59 hp)
Initiative:
+0+0
Speed:
30 ft, fly 50 ft (avg)30 ft, fly 60 ft (average)
Armor Class:
19 (+9 natural), touch 10, flat-footed 1920 (+10 natural), touch 10, flat-footed 22
BAB/Grapple+5/+7+7/+9
Attack
Bite +7 melee (1d8+2)Bite +9 melee (1d8+2)
Full Attack
Bite +7 melee (1d8+2) and 2 claws +5 melee (1d6+1)Bite +9 melee (1d8+2) and 2 claws +7 melee (1d6+1)
Space/Reach:
5 ft./5 ft.5 ft./5 ft.
Special Attacks:
Breath weapon 2d4, Ideal manifestation (Juvenile)Breath weapon 2d6, Ideal manifestation (Juvenile)
Special Qualities:
Dragon traits, Ideal manifestationDragon traits, Ideal manifestation
Saves:
Fort +6, Ref +4, Will +5Fort +7, Ref +5, Will +6
Abilities:
Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 14
Feats:
Flyby Attack, MultiattackAbility Focus (breath weapon), Flyby Attack, Multiattack
Skills:
See belowSee below
Alignment:
Same as scaleshaperSame as scaleshaper
Dragon Projection VDragon Projection VI
Size/Type:
Large DragonLarge Dragon
Hit Dice:
9d12+27 (85 hp)11d12+33 (104 hp)
Initiative:
+0+0
Speed:
40 ft, fly 80 ft (poor)40 ft, fly 90 ft (poor)
Armor Class:
22 (-1 size, +13 natural), touch 9, flat-footed 2224 (-1 size, +15 natural), touch 9, flat-footed 24
BAB/Grapple+9/+16+11/+20
Attack
Bite +11 melee (2d6+3)Bite +15 melee (2d6+5)
Full Attack
Bite +11 melee (2d6+3) and 2 claws +9 melee (1d8+1) and tail slap +9 melee (1d8+1)Bite +15 melee (2d6+5) and 2 claws +15 melee (1d8+2) and tail slap +15 melee (1d8+2)
Space/Reach:
10 ft./5 ft. (10 ft. with bite)10 ft./5 ft. (10 ft. with bite)
Special Attacks:
Breath weapon 3d6, Ideal manifestation (Adult)Breath weapon 5d4, Ideal manifestation (Adult)
Special Qualities:
Dragon traits, Ideal manifestationDragon traits, Ideal manifestation
Saves:
Fort +9, Ref +6, Will +8Fort +10, Ref +7, Will +9
Abilities:
Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14Str 21, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Feats:
Ability Focus (breath weapon), Flyby Attack, MultiattackAbility Focus (breath weapon), Flyby Attack, Improved Multiattack, Multiattack
Skills:
See belowSee below
Alignment:
Same as scaleshaperSame as scaleshaper
Dragon Projection VIIDragon Projection VIII
Size/Type:
Huge DragonHuge Dragon
Hit Dice:
13d12+52 (136 hp)14d12+56 (147 hp)
Initiative:
+0+0
Speed:
50 ft, fly 100 ft (poor)40 ft, fly 120 ft (poor)
Armor Class:
26 (-2 size, +18 natural), touch 8, flat-footed 2629 (-2 size, +21 natural), touch 8, flat-footed 29
BAB/Grapple+13/+27+14/+30
Attack
Bite +17 melee (2d8+6)Bite +20 melee (2d8+8)
Full Attack
Bite +17 melee (2d8+6) and 2 claws +17 melee (2d6+3) and tail slap +17 melee (2d6+3)Bite +20 melee (2d8+8) and 2 claws +20 melee (2d6+4) and tail slap +20 melee (2d6+4)
Space/Reach:
15 ft./10 ft. (15 ft. with bite)15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon 6d4, crush 2d8, Ideal manifestation (Ancient)Breath weapon 6d6, crush 2d8, Ideal manifestation (Ancient)
Special Qualities:
Dragon traits, Ideal manifestationDragon traits, Ideal manifestation
Saves:
Fort +12, Ref +7, Will +10Fort +13, Ref +8, Will +11
Abilities:
Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16Str 27, Dex 10, Con 19, Int 16, Wis 17, Cha 16
Feats:
Ability Focus (breath weapon), Flyby Attack, Improved Multiattack, MultiattackAbility Focus (breath weapon), Flyby Attack, Hover, Improved Multiattack, Multiattack
Skills:
See belowSee below
Alignment:
Same as scaleshaperSame as scaleshaper
Dragon Projection IXDragon Projection X
Size/Type:
Huge DragonHuge Dragon
Hit Dice:
16d12+80 (184 hp)18d12+90 (207 hp)
Initiative:
+0+0
Speed:
60 ft, fly 130 ft (clumsy)60 ft, fly 150 ft (poor)
Armor Class:
31 (-2 size, +23 natural), touch 8, flat-footed 3133 (-2 size, +25 natural), touch 8, flat-footed 33
BAB/Grapple+16/+32+18/+35
Attack
Bite +22 melee (2d8+8)Bite +25 melee (2d8+9)
Full Attack
Bite +22 melee (2d8+8) and 2 claws +22 melee (2d6+4) and tail slap +22 melee (2d6+8)Bite +25 melee (2d8+9) and 3 claws +25 melee (2d6+4) and tail slap +25 melee (2d6+4)
Space/Reach:
15 ft./10 ft. (15 ft. with bite)15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon 6d8, crush 2d8, Ideal manifestation (Wyrm)Breath weapon 6d10, crush 2d8, Ideal manifestation (Wyrm)
Special Qualities:
Dragon traits, Ideal manifestationDragon traits, Ideal manifestation
Saves:
Fort +15, Ref +10, Will +14Fort +16, Ref +11, Will +15
Abilities:
Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Feats:
Ability Focus (breath weapon), Flyby Attack, Hover, Improved Multiattack, Multiattack,
 Wingover
Ability Focus (breath weapon), Flyby Attack, Hover, Improved Maneuverability, Improved Multiattack, Multiattack, Wingover
Skills:
See belowSee below
Alignment:
Same as scaleshaperSame as scaleshaper
Breath Weapon (Su): A Dragon Projection's breath weapon is a line 20 feet long, + 10 feet per category.  It deals energy damage as given by its manifested Ideal (see Ideal Manifestation, below).  The Reflex save DC is 10 + Projection category + Projection's Constitution modifier.  This ability counts as the Breath class feature for the purposes of ideal powers.

Crush (Ex): As the True Dragon crush ability.

Ideal Manifestation (Su): When a scaleshaper creates a Dragon Projection, he chooses one Ideal which he currently expresses for that Projection to manifest.  The Projection takes the physical shape of a dragon of that type, though its abilities are as described in the tables above.  The manifested Ideal determines the Projection's breath weapon, and the Projection can make use of that Ideal's ideal powers, up to a tier given in the particular Projection category's entry (for example, a Dragon Projection VII gains the Ideal's Wyrmling, Juvenile, Adult, and Ancient ideal powers).  When a Dragon Projection uses its ideal powers, its Idealist level is equal to the scaleshaper's Idealist level, and any ideal power uses are taken from the scaleshaper's pool.

Skills: A Dragon Projection makes skill checks using the scaleshaper's skill ranks and its own ability modifiers.
I am the assassin of productivity

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It's begun — my things have overgrown the previous sig.