SCALESHAPER Every being aspires to an ideal. Ultimately, even a mindless worm has ambition, even if only to feed and breed. Much greater are the ambitions of mortal men: Power, pleasure, justice. In this way, every living creature seeks its own perfection in one way or another.
It comes as no surprise that there are those who see their desires reflected in dragons, finding their hearts drawn to the greatest creatures that can still be called mortal. Among these idealists, scaleshapers can call themselves the purest of purpose, devoting themselves to the entirety of the draconic form to the point that they themselves become dragons.
Imitation, they say, is the sincerest form of flattery.
MAKING A SCALESHAPER A scaleshaper is a shapechanger with a draconic theme.
Abilities: Constitution (for hit points), Intelligence (for skill points), and Charisma (for everything else) are a scaleshaper's most important attributes.
Races: Humans, elves, and kobolds are the most common scaleshapers, but Dragonborn of Bahamut and spellscales will often explore the art of scaleshaping.
Alignment: Any, though a scaleshaper may choose to express some Ideals over others based on his alignment.
Starting Gold: As ranger.
Starting Age: As ranger.
HD: d8
Class SkillsAll skills are class skills for the Scaleshaper.
Skill Points at 1st Level: (6 + Int) x4
Skill Points at Each Additional Level: 6 + Int
Table: The Scaleshaper
| Base Attack | Fort | Reflex | Will | | |
Level | Bonus | Save | Save | Save | Special | Projections |
1 | +0 | +0 | +2 | +2 | Dragontouched, scaleshift (wyrmling), wyrmspirit | 0 |
2 | +1 | +0 | +3 | +3 | Project dragon | 1 |
3 | +2 | +1 | +3 | +3 | Strong spirit | 1 |
4 | +3 | +1 | +4 | +4 | Scaleshift (young) | 1 |
5 | +3 | +1 | +4 | +4 | Varied projection | 1 |
6 | +4 | +2 | +5 | +5 | Projected shape | 1 |
7 | +5 | +2 | +5 | +5 | Scaleshift (juvenile) | 1 |
8 | +6/+1 | +2 | +6 | +6 | Dual ideal | 2 |
9 | +6/+1 | +3 | +6 | +6 | Lasting projection | 2 |
10 | +7/+2 | +3 | +7 | +7 | Scaleshift (adult) | 2 |
11 | +8/+3 | +3 | +7 | +7 | Rapid re-expression | 2 |
12 | +9/+4 | +4 | +8 | +8 | Swift projection | 2 |
13 | +9/+4 | +4 | +8 | +8 | Scaleshift (old) | 2 |
14 | +10/+5 | +4 | +9 | +9 | Quick re-expression | 2 |
15 | +11/+6/+1 | +5 | +9 | +9 | Wyrmpact | 2 |
16 | +12/+7/+2 | +5 | +10 | +10 | Scaleshift (ancient) | 2 |
17 | +12/+7/+2 | +5 | +10 | +10 | Ideal triad | 3 |
18 | +13/+8/+3 | +6 | +11 | +11 | Speedy re-expression | 3 |
19 | +14/+9/+4 | +6 | +11 | +11 | Scaleshift (great wyrm) | 3 |
20 | +15/+10/+5 | +6 | +12 | +12 | Greater wyrmpact | 3 |
Weapon and Armor Proficiencies: Scaleshapers are proficient with simple weapons and light armor, as well as with any natural weapons they have or gain through their class features.
Ideals: A scaleshaper seeks to embody the Draconic Ideal quite literally. He focuses on a few different types of dragons which most closely represent his personal philosophies, and trains himself to mimic the abilities of his chosen few. These sets of abilities are known as Ideals. Each day, a scaleshaper chooses to express an Ideal that he knows, gaining one or more special abilities from the Ideal depending on his skill at expressing it (represented by his Idealist level). The number of Ideals a scaleshaper knows depends on his Idealist level, which is the sum of his levels in all classes which grant the ability to express Ideals; the scaleshaper's ability to use Ideal powers and his number of Ideal power daily uses are also determined by his Idealist level. See Being an Idealist, above, for rules, and below for full descriptions of all the Ideals.
Expressing an Ideal requires a good night's sleep and 1 hour of contemplation, after which he can access the abilities of his chosen Ideal. A scaleshaper can express only one Ideal at a time (but see Dual Ideal and Ideal Triad, below). The Ideal a scaleshaper expresses determines the form of his Scaleshift class feature, and of his Dragon Projections. The caster level for any spell-like or supernatural abilities granted by a scaleshaper's Ideals is equal to his Idealist Level. (All Ideal powers which require spending one of these uses say so in the power description.) Additionally, when he expresses an Ideal, a scaleshaper gains an insight bonus to the Ideal's associated skills equal to his Charisma modifier.
Dragontouched (Ex): A scaleshaper gains Dragontouched as a bonus feat, even if he does not meet the prerequisites. In addition, any draconic feats he selects function as if his draconic ancestors were of the same type as any Ideal he expresses. For example, a scaleshaper with the Draconic Heritage feat who expressed the Black Dragon Ideal would gain the benefit of Draconic Heritage (Black); if he switched the next day to the Gold Dragon Ideal he would gain the benefit of Draconic Heritage (Gold) instead.
Scaleshift (Su): A scaleshaper has learned to embody the purest form of the Draconic Ideal -- quite literally, in fact. At will as a move action, a scaleshaper may change form into a dragon, for as long as he wishes. The scaleshaper takes the form of a dragon of his expressed Ideal; if he can express more than one Ideal at a time, he chooses one which he is currently expressing when he activates the ability. He can shift directly between two forms without returning to his normal form if he wishes. The abilities of the form are determined by his scaleshaper level, as described below.
At first level, the scaleshaper can take a Wyrmling Form, which looks like a Wyrmling dragon of the appropriate type. At higher levels as indicated on the table above, the scaleshaper can shape higher age categories, with more powerful abilities. No matter what it looks like, the new form's abilities are the same for all scaleshapers. The scaleshaper retains his normal Hit Dice, hit point, base attack bonus, base saving throw bonuses, and skill ranks regardless of the specifics of his new form. He also retains his normal ability scores, though each form grants bonuses to particular ability scores, and possibly saves. The scaleshaper keeps all extraordinary, supernatural, and spell-like special attacks and qualities (including his ideal powers) of his normal form, except for those requiring a body part the new form does not have.
When a scaleshaper scaleshifts, any equipment he wears other than armor and held objects shifts with him, altering its form to accommodate the new shape. Objects that do not or cannot resize themselves meld into the new body, but retain their properties and can still be targeted and affected by spells and effects as though they were worn normally.
At his discretion, the scaleshaper can meld a suit of armor, a shield, and/or a magic weapon that he is wearing or wielding while scaleshifting into your new form. He must be proficient with the object in question to meld it and gain its benefits while scaleshifted. If he melds a suit of armor, he is still considered to be wearing it, as though it was armor appropriate to his new shape and size. Medium and heavier armor prevents winged flight as normal, however.
If the scaleshaper melds a shield, he can use his wings as impromptu shields. While he does so, he is still considered to be wearing the shield, as though it was a shield appropriate to his new shape and size, taking the use of both his wings instead of an arm. The scaleshaper can "loose" or "ready" the shield as though he was wearing it normally to regain the use of his wings or to benefit from the shield once more.
If he melds a magical melee weapon, the scaleshaper can apply its magical weapon properties to his scaleshift-granted natural weapons. The properties are shared between the weapon and all of his natural weapons, so daily uses of weapon special abilities are still counted against the magic weapon, and any effect that suppresses the magic of his weapon or one or more of his natural attacks affects all of them. If the scaleshaper uses this option, his natural weapons are treated as manufactured weapons when determining what weapon special abilities they gain and the effects of them (though not for any other purposes, such as iterative attacks), even for the purpose of interacting with other magic items (such as a Necklace of Natural Attacks).
Wyrmspirit (Su): A scaleshaper gains a wyrmspirit, a sentient projection of the scaleshaper's subconscious which can aid the scaleshaper in his adventures. The wyrmspirit is a ghostly wyrmling dragon of a type which matches the scaleshaper's expressed Ideal. (If the scaleshaper is expressing more than one ideal, the wyrmspirit changes from type to type every so often, as it pleases.) As the scaleshaper gains in experience, the wyrmspirit's powers grow as described below.
Project dragon (Su): A scaleshaper of 2nd level or higher learns to intentionally project his subconscious acceptance of the Draconic Ideal into the physical world, forming minion-dragons to do his bidding. Once per encounter as a standard action, a scaleshaper can create a single Dragon Projection in any unoccupied square within 30 feet, which has the abilities detailed below. Once created, a Projection may move further than 30 feet from the scaleshaper at no penalty.
The Dragon Projection lasts until killed, dismissed (as a move action), or for 1 round per Idealist level, whichever comes first. However, a scaleshaper may only have one instance of this ability active at a time; if he activates it again while any of his Projections are in existence, the previous Projections vanish as if dismissed.
When created, a Dragon Projection attacks the scaleshaper's enemies to the best of its ability, but he can spend a free action on his turn to mentally direct it not to attack, to attack particular enemies, or to perform other actions. The Dragon Projection acts normally on the last round of the ability's duration, and dissipates at the end of its turn. Dragon Projections are not summoned, and therefore are not subject to effects which hedge out or otherwise affect summoned creatures.
Dragon Projections grow more powerful as the scaleshaper increases in level, as described below. The scaleshaper can create any category of Projection up to half his Idealist level. In addition, starting at 8th level the scaleshaper may choose to create more than one Dragon Projection in the same action with the same action, as shown on the table above. Each Projection must manifest a different expressed Ideal (see Ideal Manifestation in the Dragon Projections section for details), and the category of all Projections is reduced by one step for each Projection beyond the first. For example, a 20th-level scaleshaper can create 3 category VIII Projections, 2 category IX Projections, or 1 category X Projection each encounter.
Strong spirit (Su): At 3rd level, a scaleshaper's wyrmspirit gains a small measure of control over its surroundings. It may use
mage hand as a spell-like ability at will.
Varied projection (Su): Upon reaching 5th level, a scaleshaper can create Dragon Projections which manifest Ideals he is not expressing. When using his Project Dragon ability, he may choose any Ideal he knows and can express for his Projection to manifest; however, if the Projection manifests an Ideal which he is not expressing, the Projection is created at one category lower.
Projected shape (Su): Beginning at 6th level, a scaleshaper can activate both his Scaleshift and Project Dragon class features during the same standard action.
Dual ideal: A scaleshaper of 8th level or higher learns the ability to express two Ideals simultaneously, gaining the benefit of both Ideals. He can still only change one at a time with the Rapid Re-expression class feature.
Lasting projection (Su): At 9th level, whenever a scaleshaper uses his Project Dragon ability to create a single Dragon Projection, he may spend a use of his Ideal Powers to change the duration of the ability to 1 hour per Idealist level. The scaleshaper may only have one Lasting Projection at a time; if he uses this ability a second time while already maintaining a Lasting Projection, the first Projection vanishes automatically, as if dismissed. However, he may create normal Projections without dismissing the Lasting Projection, and vice versa.
Rapid re-expression (Su): Beginning at 11th level, a scaleshaper learns to change his focus more quickly than normal. Once per day, he can change his expressed Ideal by spending a full-round action meditating, which does not provoke attacks of opportunity.
Swift projection (Su): A scaleshaper of 12th level or higher may activate his Project Dragon ability as a swift action instead of a standard action by spending a use of his Ideal powers. He may not create a Lasting Projection in this way
Quick re-expression: Upon reaching 14th level, whenever a scaleshaper uses his Rapid Re-expression class feature, it requires a standard action instead of a full-round action.
Wyrmpact (Su): Starting at 15th level, a scaleshaper learns to make use of his subconscious understanding of the Draconic Ideal if his physical body becomes incapacitated. Whenever the scaleshaper would be reduced to 0 or fewer hit points, he may spend a use of his ideal powers as an immediate action. If he does so, as his body falls, his essence merges with that of his wyrmspirit. The wyrmspirit becomes corporeal, transforming into a Dragon Projection of the highest category available to the scaleshaper, and the scaleshaper's conscious mind inhabits the Projection.
While the scaleshaper is inhabiting his Wyrmpact Projection, his body makes rolls to stabilize as normal. It can be healed or damaged like a normal unconscious body, even if it is below -10 hit points, for as long as this ability is active.
The scaleshaper can inhabit the manifested wyrmspirit for a number of hours equal to his Idealist level; if at any point during that time the scaleshaper's physical hit points rise above 0, his essence returns to his body, and the Projection vanishes to reform as a normal wyrmspirit in the scaleshaper's square. The scaleshaper's essence also returns to his body if the duration expires or the Wyrmpact Projection is destroyed. If at this point the body's hit points are below 0, the scaleshaper falls unconscious (or dies as normal if his hit points are at -10 or less).
Ideal triad: At 17th level, a scaleshaper learns the ability to express three Ideals simultaneously, gaining the benefit of all three Ideals. He can still only change one at a time with the Rapid Re-expression class feature.
Speedy re-expression: Beginning at 18th level, whenever a scaleshaper uses his Rapid Re-expression class feature, it requires a move action instead of a standard action.
Greater Wyrmpact (Su): When a scaleshaper achieves 20th level, he can draw even greater strength from his subconscious manifestation of the Draconic Ideal. While the scaleshaper's Wyrmpact ability is active, if the Wyrmpact Projection is destroyed, he may spend two uses of his ideal powers as an immediate action to gain the benefit of the
resurrection spell for his normal body.
EPIC SCALESHAPER Hit Die: d8
Skills Points at Each Level: 6 + Int
Ideals: The scaleshaper's Idealist level continues to increase as he or she advances beyond 20th level. The scaleshaper does not gain additional Ideals unless he or she selects the Expanded Philosophy feat.
Project Dragon: Dragon projection categories do not increase beyond Category X; however, the number of projections a scaleshaper can produce increases by 1 at level 24, and every 6 levels after.
Bonus Feats: The Epic Scaleshaper gains a Bonus Feat every 4 levels higher than 20th