Author Topic: Queen's Head [prc]  (Read 2422 times)

Offline sirpercival

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Queen's Head [prc]
« on: January 29, 2013, 09:36:48 AM »
QUEEN'S HEAD


A Queen's Head is a subtle and manipulative terror, inspired by Tiamat, the Chromatic Ideal.

BECOMING A QUEEN'S HEAD
Any Idealist with the proper Ideals can become a Queen's Head

ENTRY REQUIREMENTS
Alignment: Any Evil
Ideals: Must know and be able to express three Chromatic Dragon Ieals (Black, Blue, Green, Red, or White). Feats that grant single ideal powers do not count towards this prerequisite, but epic feats granting access to whole ideals do.  Must not know any Metallic Dragon Ideals.
Idealist Level: 7.

Class Skills
The Queen's Head's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Tumble (Dex).
Skills Points at Each Level: 4 + Int

Hit Dice: d8


Base
Attack

Fort

Reflex

Will

 

 
LevelBonusSaveSaveSaveSpecialClass Features
1st +0+0+2+2Queen's Crowns (1), Draconic Ideals, Restricted Ideals
2nd +1+0+3+3Queen's Crowns (2), Uncanny Dodge+1 level of existing class
3rd +2+1+3+3Queen's Crowns (3), Variegated Mind+1 level of existing class
4th +3+1+4+4Improved Uncanny Dodge, Queen's Crowns (4)+1 level of existing class
5th +3+1+4+4Five-fold Ideal+1 level of existing class

Weapon Proficiencies: A Queen's Head gains no new weapon, armor, or shield proficiencies.

Class Features: At each level of Queen's Head after the first, you gain increased progression with a class feature you already have.  You can choose to advance Spellcasting, Maneuvers, Scaleshaping, or Meldshaping with each level.  If you choose Spellcasting, you gain an increased caster level, spells known, and spells per day as if you had gained a level in a single spellcasting class you belonged to before entering this prestige class (if you had more than one spellcasting class, you may only progress one such class with each level of Queen's Head). 

If you choose Maneuvers, you gain an increased initiator level, maneuvers known and readied, and stances known as if you had gained a level in an initiating class you belonged to before entering this prestige class (if you had more than one initiating class, you may only progress one such class with each level of Queen's Head).

If you choose Scaleshaping, you add each indicated level of Queen's Head to your Scaleshaper levels to determine the effectiveness of your Scaleshift, Wyrmspirit, and Project Dragon abilities.

If you choose Meldshaping, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged prior to gaining the Queen's Head level (if you had more than one meldshaping class, you may only progress one such class with each level of Queen's Head).

In any case, however, you do not gain any other benefit a character of that class would have gained.

Draconic Ideals: Queen's Head counts as an Idealist class for the purposes of calculating your Idealist level and all abilities therein.

Restricted Ideals: Upon entering this prestige class, you voluntarily give up the ability to learn or express the Ideals of Tiamat's foes, the metallic dragons (Brass, Bronze, Copper, Gold, and Silver Dragons) and the good dragon god Bahamut (Platinum Dragon). If you already know some of these restricted ideals, you do not lose the knowledge of them, but you cannot express them.

Queen's Crowns (Su): Whenever you express a Chromatic Dragon Ideal, you may choose to create a spectral head corresponding to the dragon of another Chromatic Dragon Ideal that you know and can express. For each such head, you a +2 bonus on Spot, Search and Listen checks. Whenever you make a full attack action, you may have each additional head make a bite attack, with reach equal to your normal reach and dealing 1d6 damage of the ideal's energy type (for a Medium creature), but these extra attacks must each be aimed at different targets and cannot be aimed at any target you attack as part of the full attack. These spectral heads remain in existence until you stop expressing the Chromatic Dragon Ideal.

You can have up to one spectral head per class level, to a maximum of 4 at level 4. You cannot have more than one head of the same ideal, nor can you have a head corresponding to an ideal you are already expressing. If you start expressing the ideal corresponding to a spectral head you already possess, that head ceases to exist until you stop expressing its corresponding ideal.

By spending a use of your ideal powers as a free action, you can temporarily exchange your expressed Chromatic Dragon Ideal for that of one of the spectral heads. For 1 round, you lose the ideal powers of your expressed ideal and gain those of the exchanged ideal in its place.

Uncanny Dodge (Ex): As the barbarian class feature.  You gain this ability at 2nd level.

Variegated Mind (Su) As long as you manifest at least one spectral head with your Queen's Crowns class feature, you can spread your mind across multiple heads, which makes it difficult for other creatures to control it.  This ability functions as the Slippery Mind rogue special ability.  You gain this ability at 3rd level.

Improved Uncanny Dodge (Ex): As the barbarian class feature.  You gain this ability at 4th level.

Five-fold Ideal: At 5th level, you learn the Five-fold Dragon Prestige Ideal, which grants you the same benefits as learning any other Ideal. You continuously express the Five-fold Dragon Ideal in addition to any other Ideal you express, as per the Dual Ideal class feature.
« Last Edit: July 03, 2017, 10:26:57 AM by sirpercival »
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