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D&D 5e / Re: Unearthed Arcana: Still Alive (more revised subclasses)
« on: June 06, 2017, 03:06:26 AM »
Druid: well, ummm, that's quite a lot of healing, especially when summons are included. Or just a nice one target version of Faerie Fire that you bonus action onto whoever you want, but that is 100% reliable. The capstone can probably be triggered by team-mates too. Also, getting reduced to 0 hitpoints when in wildshape is just one of those things you do as a druid. Especially a non-moon druid. Even if they're not your "real" hitpoints, you still got reduced to 0 as you get bumped out of wildshape, so should get the freebie summons. Precisely how useful 4x CR2 summons at level 14 are is another story entirely, but they're non-concentration, so WS bump-out for them anyway
Ooooo, they gave cavalier a +d8 AC shield spell. For him OR an ally within 5'. Four times a short rest at lvl3. This is very, very good. It's a one attack/turn thing, so not as good as lots of actual spells, but still fairly nice.
Pally: that's a lot of potential lockdown. I can't help but mention Mystic "big me" discipline as a combo, to extend the fear lockdown range a bit on a grid. Or just any scary spell/discipline to glue things nicely in place for a good smiting.
The warlock seems very nice, coz it opens lots of combos. I'll edit this post later with some (and yes, mixing UA and other UA or core stuff too). Eldritch Blast pulling things towards you seems like it would be incredibly useful for lots of things as well. Far better than pushing in many cases (making blobs of monsters is usually better than dispersing them for the party. On a grid, but especially in theatre, where stuff bumps into other stuff less, but they're now all within fireball radius).
Ooooo, they gave cavalier a +d8 AC shield spell. For him OR an ally within 5'. Four times a short rest at lvl3. This is very, very good. It's a one attack/turn thing, so not as good as lots of actual spells, but still fairly nice.
Pally: that's a lot of potential lockdown. I can't help but mention Mystic "big me" discipline as a combo, to extend the fear lockdown range a bit on a grid. Or just any scary spell/discipline to glue things nicely in place for a good smiting.
The warlock seems very nice, coz it opens lots of combos. I'll edit this post later with some (and yes, mixing UA and other UA or core stuff too). Eldritch Blast pulling things towards you seems like it would be incredibly useful for lots of things as well. Far better than pushing in many cases (making blobs of monsters is usually better than dispersing them for the party. On a grid, but especially in theatre, where stuff bumps into other stuff less, but they're now all within fireball radius).