Author Topic: Tandda [Race]  (Read 836 times)

Offline Stratovarius

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Tandda [Race]
« on: May 08, 2018, 03:02:17 PM »
Tandda

Not much is known about the Tandda, and nothing at all except by the Tokunnir and those who have discovered some of the secrets of the Tokunnir. For the Tandda come from the very depths of the earth, below even the dwarven kingdoms, and vanish into those same depths just as quickly. Thus, absolutely nothing is known about the makeup or culture of the Tandda, except by the Tandda themselves.

Tandda are a hive culture, driven by a rising heirarchy of matriarchs who control subservient groupings of females. Males are few and far between, serving only the queens of the Tandda as breeding fodder. Because of the hive-like conditions through which the Tandda thrive, there is almost nothing in the way of culture, art, technology, or otherwise. Indeed, the Tandda seem to spurn those very things, although that may be a result of their resistance to magic as much as anything else.

Personality
The average Tandda is a worker animal, doing as the queen and colony needs, and selflessly putting others above of itself. Free time does not particularly exist for these creatures, and so they tend not to develop much in way of humor. The conversation between various forms of worker Tandda revolves around tasks that need completing, overarching goals, and other items generally to the benefit of all members of the colony.

Physical Description
Tandda are well-adapted to their underground existence, and, indeed, would suffer away from it. They have an exquisite sense of smell, but are blind. Their limbs are thin and short; however, they are highly adept at moving underground and can move backward as fast as they can move forward. Their large, protruding teeth are used to dig and their lips are sealed just behind the teeth, preventing soil from filling their mouths while digging. They have little hair and wrinkled pink or yellowish skin, which lacks an insulating layer.

Relations
Simply put, there are none. When Tokunnir intrude into a Tandda domain, they are forcibly ejected if possible. Otherwise, the behaviour or even existence of other races in Arhosa is of no concern to the Tandda.

Religion
The individual colonies of Tandda worship the solitary queens who rule over them, but otherwise have no concept of religion as it is understood by the surface races. Given that all magic springs from the gods, and that the Tandda are actively resistant to magic, it is perhaps thought that they are not of the gods at all, but how can that be when the gods created everything?

Language
A language all their own, one involving scent and touch as much as sound, seperates the Tandda from the cultures around them.

Adventurers
Tandda generally don't adventure, except when in a grouping controlled by a matriarch or one of her offspring. Although some Tandda have wandered away from their colony or become lost when unforeseen actions occur, and it is through studying those few Tandda that even the little that is known about them exists.

Tandda Racial Traits
+2 Dexterity, -2 Intelligence -2 Wisdom -4 Charisma
Monstrous Humanoid [Earth]
Tanddas have a +4 racial bonus on Hide and Move Silently checks when underground
Medium: As Medium creatures, Tandda have no special bonuses or penalties due to their size.
Tandda base land speed is 20 feet, and they have a burrow speed of 10 ft.
Scent, Blindsight 10 ft.
Slight Build: The physical stature of Tanddas lets them function in many ways as if they were one size category smaller. Whenever a Tandda is subject to a size modifier or special size modifier for an opposed check (such as Hide), the Tandda is treated as one size smaller if doing so is advantageous to the character. A Tandda is also considered to be one size smaller when "squeezing" through a restrictive space. A Tandda can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a Tandda remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Swarmfighting: You can occupy the same 5-foot square in combat with any other allied Small creature that also possesses the Swarmfighting feat or ability at no penalty. When you engage a Medium or larger creature in melee, and at least one other ally with the Swarmfighting feat or ability threatens the target, you gain a +1 morale bonus on the attack roll. This bonus increases by +1 for each additional ally beyond the first with the Swarmfighting feat or ability that threatens the same target. The total morale bonus imparted to your attack roll cannot exceed your Dexterity bonus.
Blind: A Tandda is sightless, but because it is sightless, a Tandda is immune to gaze attacks, visual effects, illusions, and other attacks that rely on sight.
Unto the Earth: If a Tandda is killed, one minute after its death its body dissolves into a fluid mess. If it does so, the Tandda cannot be brought back to life except by miracle or true resurrection. For one hour after its body dissolves, the square the body occupies and every immediately adjacent square is treated as if stinking cloud had been cast in it, except that the ability is extraordinary.
Underground Dweller: Used to the controlled environment of their homeland, Tandda treats climates as if they were one step colder than they actually are.
Magical Void: Tandda counter the existence of all forms of magic. Any magic user (spells, psionics, supernatural maneuvers, runecarvers, ritualists, etc.) who attempts to create a spell or effect within 10 ft. of a Tandda has a 5% chance of failure for every Tandda within 10 ft (maximum 50% chance). Any ongoing spell or effect has that same chance of being suppressed inside the 10 ft. area. A Tandda can never have levels in classes affected by this ability.
Automatic Languages: Tanddan (Arhosa), Terran (Non-Arhosa). Bonus Languages: None
Favored Class: Savage.
« Last Edit: May 11, 2018, 10:44:01 AM by Stratovarius »