Technically Repair droid is this,
You can spend 1 hour and make a
DC 20 Mechanics check to repair a damaged or disabled droid, restoring
hit points equal to the droid's character level and removing any persistent
conditions currently affecting the droid. A droid can attempt to repair itself,
but it takes a -5 penalty on its sk ill check.
While the altered Jury Rig is this,
You can make temporary repairs to any disabled mechanical
or electronic device, from a simple tool to a complex starship component.
Jury-rigging is a full-round action and requires a successful DC 25 check.
A jury-rigged device or vehicle gains +2 steps on the condition track and 1d8 hit points.
At the end of the scene or encounter, the jury-rigged device moves -5 steps along the track and
becomes disabled again.
Since this wasn't a very good option either. I figured we'd make a rule up for the occasion.