You theoretically can already do that with regular crafting (why yes my warforged/other immortal race spent the last 10 millenia crafting and selling mundane stuff, can I start the game with some billions of GP worth of stuff?). Good luck making it fly trough any DM.
Not quite.
When you begin you have a set of starting gold by level. Your starting gold represents what a character has after all his gains and expenses before the campaign begin.
It only changes if the DM changes it.
Sillyness like that aside, as one of my old DM used to say, NPCs won't just buy your stuff blindly. If you want to sell stuff en mass, you need to develop a reputation, secure trading routes, etc, and by that point you're not much of an adventurer, are you?
Even if you argue that village is composed purely of idiots filled with gold that will blindly buy whatever you wave at them, what's the worst that could happen?I don't have to nor do I want to. People here already covered the idea that in D&D economy is whack and doesn't have to make sense. You also make the stuff by the hour and they don't have to be consecutive. You can craft you stuff on the go and get busy when things get slow, which tends to happen often. No problem.
A basic pure metal weapon nets you some hundreds of gold per day, for the best time-gain ratio. However you could've gained probably over a thousand GP if you had went out there adventuring. Plus exp, and finding plot hooks and whatnot.You're definitively not calculating this right, or you really don't see how the rules you've made on pure metal crafting just contribute to maximizing profit.
If you're gonna craft for profit, always craft the most expensive thing possible. Duh.
It's always going to take only 8 hours for a basic version (there is no additional cost for making masterwork versions, only more craft time, so there is no point making one for profit).
Make pure adamantine heavy armors for a daily profit of about 7602gp if you don't sleep. Or any ridiculously heavy item of pure material that charges by the pound.
But we're still crafting for profit, so use your profit to craft large adamantine heavy armors for double profit. ...Might as well skip to when you're making colossal ones.
Have your leadership followers get the Pure Crafting feat and craft some with you too. Why not.
So you can become a professional pure metal blacksmith if you want and earn a living, just don't be surprised when you go out there and everybody else is either dead or higher level.Get busy for a week or two and teleport to your buddies and bring your newly purchased epic magic items you just purchased off the profit you made while they searched for the next dungeon. Get some for the whole party while you're at it.
Since you'll quickly get more gold than you can spend, might as well try to bribe your encounters when you can for possible easy XP.
Providing payment for your army of called allies suddenly isn't a big deal anymore.
You can probably teleport to your allies whenever they need you.
I don't call it making a living. I call it winning the game by making treasures appear out of nowhere.
You've avoided the high discounts again.
I believe I already adressed them. You need to get the stuff in the first place, you need to actually be proficient with the stuff, the bonus comes in fixed bundles instead of pick-and-mix-at-will, and it does limit a bunch of the character's options unless you care to reveal to us your secret skillz of instant shield juggling.I don't see how any of that justifies getting super items for cheap. Even without shield juggling. They really just sound like bad attempts at making minor inconveniences sound like a big deal.
Also, how do you make basic pure silver/gold/etc) items? Crafting with these special materials makes them masterwork by default.
Silver and Cold iron can totally be made non-masterwork. For the rest, you just make them even more masterwork before going for the higher grades.There is no price for making an item masterwork. So items becoming more masterwork are done for free if you spend the time to upgrade them? Might as well just make the masterwork version of these items the basic version since it more or less amounts to the same thing.
Speaking of which, the special effect probably shouldn't be available to basic pure items. Their effect is of very high worth even at their lowest and nothing less than a masterwork weapon makes a proper coat of arms.
Sure the lower level coat of arms don't affect that much of an area, but they're more intended for stuff like bandit kings and small teams that just want to cover a small area.Even at minimal area of effect the effect is still very powerful. I'm not discussing the size of the covered area, I'm talking about the power of the special effect.
Most are very strong for such a cheap bundle of basic items.