Maneuvers and Formulae Known (6 known/3 readied , expended)Schools: White Raven, Tiger Claw
Circles: Searing Flames (primary),
Natural Balance (secondary)
Spellshape Breath Weapon (reflavored as eye beams): 30' line of fire, 2d6 damage, Reflex DC 16 for half
White Raven Tactics (WR 3 boost, move ally up to your initiative, they get full round of actions, even if they've already gone)
Battle Leader's Charge (WR 2 strike (FRA), charge for +10 damage, don't draw AoOs for charge movement)
Crusader's Strike (DS 1 strike, heal ally for 1d8+IL)
Wild Growth (NB1 major, entangles all within 40' of my breath weapon targets for 3 rounds)
Regrowth (NB2 major, heal ally w/in 10' for 2d6+1/SL)
Embrace of the Flame (SF 2, minor, ally bursts into flames for 3 rounds, +2d6 fire dmg to his attacks, 1d6 dmg to adjacent creatures)
Smoke Cloud (SF2 major, targets of breath weapon must make Ref save or be surrounded by a cloud that causes a 10% miss chance on their attacks; must also make Fort save each round or be
sickened for 1 round. Both effects last 2 rounds)
Embrace of the Air (Blustering Gale 3 minor (swift action), from item, Fly 60 (good) for 3 rounds)(only useable once per encounter, cannot be refreshed)
StancesThicket of Blades (DS 3, all threatened movement provokes, even 5' steps)
Invocation: Endure Exposure: Use endure elements as the spell; target gains immunity to your breath weapon.