Author Topic: [3.5] Pegasus Knight prc  (Read 6583 times)

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
[3.5] Pegasus Knight prc
« on: June 21, 2013, 08:26:18 AM »
Pegasus Knight


"With me!"-Shiida, Pegasus Knight


Straight from the Fire Emblem game series, Pegasus Knights are elegant warriors specialized in spears and swords that strike from above with their winged steeds. They shine in the mobility, speed and magic resistance department, altough are somewhat lacking on  physical durability.

Pre-Requisites
-Ride 6+Ranks
-Female.
-Non-Evil alignment
-Mounted Combat feat
-Cannot already have a companion/cohort/similar.

HD:d8
Level BAB Fort Ref Will Feature Maneuvers Known Maneuvers Readied Stances Known
1 +1 +2+2+2 Sky Steed431
2 +2 +3+3+3 Dear Companion, Elegant Rider 532
3 +3 +3+3 +3Holy Resistance542
4 +4 +4+4+4 Sky Soar642
5 +5 +4 +4 +4Wing Spear652
6 +6 +5+5+5 Overwhelming Speed752
7 +7 +5+5 +5Divine Resistance762
8 +8 +6+6 +6Sky Storming862
9 +9  +6+6+6Pair Up, Graceful Assault863
10+10 +7+7+7 Triangle Attack, FalcoKnight973

4 Skill points+int per level, quadruple at 1st level. Class skills:
Balance, Concentration, Diplomacy, Gather Information, Knowledge(any), Listen, Ride, Sense Motive, Spellcraft, Spot

Proficiencies: The Pegasus Rider gains proficiency with the Lance, Shortsword and Longsword

Features:

Sky Steed: The Pegasus Knight gains the services of a loyal Pegasus.

Pegasus Knight abilities that demand her to ride her Sky Steed are only effective is the Pegasus isn't wearing armor of any kind and the Pegasus Knight herself isn't wearing armor heavier than medium and no shield.

Maneuvers: The Pegasus Knight learns and initiates maneuvers and Stances from the Devoted Spirit, Diamond Mind, Iron Heart and White Raven schools. Her iniator level for maneuvers and stances learned from Pegasus Knight levels is equal to her Pegasus Knight level plus her levels on classes with Ride as a class skill(as in their original class skill list, not counting feats/alternate class features/whatever that would add Ride out of nowhere), plus ½ levels on other classes. She can only learn maneuvers and stances of a level up to her (IL+1)/2.

The Pegasus Knight can recover her maneuvers from this Prc by spending a swift action and performing a Fly-By attack with her Sky Steed as described above, as long as she doesn't use any other maneuvers on the same round.

At 3nd, 5th level , 7th  and 9th levels she can choose to swap one of her known maneuvers for another of her max level.

Dear Companion: At 2nd level, as long as the Pegasus doesn't take any action besides movement and skill checks, the Pegasus Knight can choose to suffer any and all damage its Mount would receive while mounting it. In the case of area effects, they affect only the Pegasus Knight while she's riding it.
In addition, the Pegasus Knight  can count herself as her Sky Steed's size whenever it would be convenient for her, and the other way around as well.

Elegant Rider: At 2nd level, while riding her Sky Steed, the Pegasus Knight can add half its Str, Dex and Cha bonus to her own (minimum +1 to each), as long as the Sky Steed doesn't take any actions besides basic movement and skill checks.

Holy Resistance: At 3rd level while riding her Sky Steed, the Pegasus Knight gains SR=11+HD and resistance against all elements equal to twice her HD (half that against Force damage). She may rise or drop her SR at any time as a free action, even if it isn't her turn.

Sky Soar: At 4th level the Sky Steed's fly speed increases by 20 feet and its maneuverability increases to Good.

In addition while riding the Sky Steed, the Pegasus Knight may replace her regular AC by a Ride check against any attacks of opportunity.

Wing Spear: At 5th level while riding her Sky Steed, when she attacks with a shortspear, spear, Javelin or Lance, the Pegasus Knight ignores half of her target's Natural Armor, Armor, Shield, DR and hardness, plus ignoring all regeneration. As a swift action, you may make this bonus apply to Shortswords, Longswords, Greatswords and Bastard Swords instead (as long as she's proficient with them).

Overwhelming Speed: At 6th level, if the Pegasus Knight performs a fly-by attack while riding her Sky Steed against an enemy with lower Iniative modifier, she can perform a fullround action instead of a standard action during her Sky Steed's move.

Divine Resistance: At 7th level while riding her Sky Steed, the Pegasus Knight's SR increases by 2, and she no longer takes any ill effects from spells and Su abilities if she sucessfully saves against them. If the spell/Su ability didn't allow a save, she can attempt a Reflex save with DC 10+1/2 HD+Attacker highest stat mod.

Sky Storming: At 8th level the Sky Steed's fly speed increases by another 20 feet and its maneuverability increases to Perfect.

In addition the Sky Steed no longer takes any penalties for flying in bad weather (even if it's from magic origin), and the Pegasus Knight senses aren't hindered by bad weather either, plus she can perfectly see trough clouds of any kind.

Pair Up: At 9th level while riding her Sky Steed, the Pegasus Knight as a move action can get an adjacent willing creature of the size of its Sky Steed or smaller ride along whitout penalty, even if they don't have any Ride ranks. Then the extra “passenger” can choose to either take actions normally each turn, or to don't take any actions, in which case they're protected from attacks as if they were the Sky Steed in Dear Companion. In that case, the Pegasus Knight can also add either the “passenger's” Str, Dex and Cha bonus to her own if they would be better than the ones from her Sky Steed.

Graceful Assault: At 9th level the Pegasus Knight adds her Cha mod to Iniative checks.

Triangle Attack: At 10th level while riding her Sky Steed, if the Pegasus Knight attacks an opponent that is adjacent to at least two allies that the Pegasus Knight already used Pair Up with at any time in the past, the Pegasus Knight automatically threatens critical hits against that opponent. Even if they would normally be immune to critical hits, the Pegasus Knight still deals double damage if she beats her target's AC as long as using a weapon that's benefiting from Wing Spear.

Falco Knight: At 10th level the Sky Steed can now wear Light Barding whitout hindering any Pegasus Knight abilities, and also gains +2 to Str, Dex and Cha plus a Gore attack dealing 1d8+1,5 Str mod. It may use this attack once whenever the Pegasus Knight is riding it and uses a Strike maneuver, Charge or Standard action attack whitout hindering any of of her class abilities either. Finally the Pegasus Knight's SR increases by an extra 2 while riding her Sky Steed (stacking with Divine Resistance) and both her and her steed gain immunity to Cold.
« Last Edit: July 14, 2017, 03:51:21 AM by oslecamo »

Offline TravelLog

  • Sr. Member
  • ***
  • Posts: 371
  • Gunslinger, Descendent of Eld
    • View Profile
Re: [3.5] Pegasus Knight prc
« Reply #1 on: June 21, 2013, 12:38:12 PM »
Peg Knights aren't supposed to be super durable, so I think you should give them a bad fort save (all good saves + Mettle and Evasion!). Also, 3/4ths BAB is more appropriate, as it would be Wyvern knights who have full BAB, good fort and ref but bad will.
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: [3.5] Pegasus Knight prc
« Reply #2 on: June 21, 2013, 12:49:32 PM »
Is this class intended to be used with the Pegasus class from your IMC project, the SRD Pegasus, or can it go either way?

At the moment the class doesn't progress the Pegasus at all, so it becomes pretty much irrelevant as anything other than a mobile fighting platform in a few levels. Is that intentional (and the reason you have abilities like Dear Companion)?

Offline Prime32

  • Over-Underling
  • Retired Admin
  • *****
  • Posts: 2914
    • View Profile
Re: [3.5] Pegasus Knight prc
« Reply #3 on: June 21, 2013, 01:13:24 PM »
So... you can meet the prereqs at lv3, and a 1-level dip gets you full BAB, boosts to all saves, an extra standard action per turn, warblade-equivalent maneuvers but in larger numbers and from a better selection, and access to maneuvers at double speed as if you were a single-class character (getting Ride as a class skill for all classes is easy), including Iron Heart Surge, White Raven Tactics, infinite out-of-combat healing, and the maneuvers that let you make a Concentration check instead of a save?

This is by far the best spellcasting PrC in the game.
« Last Edit: June 21, 2013, 01:45:41 PM by Prime32 »

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: [3.5] Pegasus Knight prc
« Reply #4 on: June 21, 2013, 01:23:46 PM »
I see everything else but, infinite out of combat healing? Where is that coming from?

Offline Prime32

  • Over-Underling
  • Retired Admin
  • *****
  • Posts: 2914
    • View Profile
Re: [3.5] Pegasus Knight prc
« Reply #5 on: June 21, 2013, 01:38:00 PM »
I see everything else but, infinite out of combat healing? Where is that coming from?
Devoted Spirit maneuvers.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: [3.5] Pegasus Knight prc
« Reply #6 on: June 21, 2013, 02:11:38 PM »
Peg Knights aren't supposed to be super durable, so I think you should give them a bad fort save (all good saves + Mettle and Evasion!). Also, 3/4ths BAB is more appropriate, as it would be Wyvern knights who have full BAB, good fort and ref but bad will.
Let's be honest, basically all Fort saves in D&D are going to be coming from magic effects. And Pegasus knights are suposed to be highly resistant to magic on all its shapes whetever is fireball or that evil cleric trying to Harm you.

Full Bab because they're also suposed to have high combat Skill.

Wyvern Knight prc (maybe in the future) would get more straight out damage boosts.

Is this class intended to be used with the Pegasus class from your IMC project, the SRD Pegasus, or can it go either way?
It can go either way.

At the moment the class doesn't progress the Pegasus at all, so it becomes pretty much irrelevant as anything other than a mobile fighting platform in a few levels. Is that intentional (and the reason you have abilities like Dear Companion)?
Intentional indeed. So the pegasus Knight doesn't end becoming a pokemon class "Uber Pegasus I choose you! Crush my enemies by yourself with your uber buffs while I hide in the corner!"

So... you can meet the prereqs at lv3, and a 1-level dip gets you full BAB, boosts to all saves, an extra standard action per turn, warblade-equivalent maneuvers but in larger numbers and from a better selection, and access to maneuvers at double speed as if you were a single-class character (getting Ride as a class skill for all classes is easy), including Iron Heart Surge, White Raven Tactics, infinite out-of-combat healing, and the maneuvers that let you make a Concentration check instead of a save?
-Where are you geting the extra standard action from? The Pegasus Knight can take one standard action when the Sky Steed uses Fly-By attack. Nowhere does it say it's an extra standard action.
-Specific trumps general. The Pegasus Knight has her own IL progression.
-Crusaders were doing infinite out-of-combat healing way back at level 1.
-Once per round yes. And you need to use a swift action to recover your maneuvers, so you can't exactly spam it like you were, say, a crusader.

This is by far the best spellcasting PrC in the game.
You still lose one caster level. Unforgivable, unadmissible heresy for a spellcaster last time I checked the forums. :p


Offline Prime32

  • Over-Underling
  • Retired Admin
  • *****
  • Posts: 2914
    • View Profile
Re: [3.5] Pegasus Knight prc
« Reply #7 on: June 21, 2013, 03:00:22 PM »
So... you can meet the prereqs at lv3, and a 1-level dip gets you full BAB, boosts to all saves, an extra standard action per turn, warblade-equivalent maneuvers but in larger numbers and from a better selection, and access to maneuvers at double speed as if you were a single-class character (getting Ride as a class skill for all classes is easy), including Iron Heart Surge, White Raven Tactics, infinite out-of-combat healing, and the maneuvers that let you make a Concentration check instead of a save?
-Where are you geting the extra standard action from? The Pegasus Knight can take one standard action when the Sky Steed uses Fly-By attack. Nowhere does it say it's an extra standard action.
Quote
Sky Steed: The Pegasus Knight gains the services of a loyal Pegasus. If the Pegasus has the Fly-By attack feat, the Pegasus Knight herself can be the one taking the standard action during the Pegasus movement.
She already has a standard action on her own turn. :huh If she's taking her own standard action, and the pegasus gives her its standard action from Flyby Attack, that's two standard actions.
-Specific trumps general. The Pegasus Knight has her own IL progression.
Yes, that's what I said.
Quote
Maneuvers: The Pegasus Knight learns and initiates maneuvers and Stances from the Devoted Spirit, Diamond Mind, Iron Heart and White Raven schools. Her iniator level is equal to her Pegasus Knight level plus her levels on classes with Ride as a class skill, plus ½ levels on other classes.
No other initiating class gets to count other classes full for IL. A lv20 character with 1 level in any other initiating class gets lv5 maneuvers. An lv20 character with one level in this class gets lv9 maneuvers, something that would require 14+ levels in warblade, a class which is devoted entirely to maneuvers rather than having them as an extra.
-Crusaders were doing infinite out-of-combat healing way back at level 1.
This class is, however, far better at healing than a crusader, both in and out of combat, since 1 level of investment gets you 20 levels of crusader healing abilities, including spammable heal.
-Once per round yes. And you need to use a swift action to recover your maneuvers, so you can't exactly spam it like you were, say, a crusader.
Crusaders also don't get to choose their maneuvers, but this class can refresh whichever they want.
This is by far the best spellcasting PrC in the game.
You still lose one caster level. Unforgivable, unadmissible heresy for a spellcaster last time I checked the forums. :p
That's because normally other classes don't synergise with your spellcasting, and don't grant abilities powerful enough to be worth the cost. This class synergises perfectly, and is so powerful that it is worth the cost. If anything, someone who gave up four caster levels (and 9th-level spells) for this would probably be stronger than a standard wizard, let alone 1.
« Last Edit: June 21, 2013, 03:03:57 PM by Prime32 »

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: [3.5] Pegasus Knight prc
« Reply #8 on: June 21, 2013, 03:48:40 PM »
So... you can meet the prereqs at lv3, and a 1-level dip gets you full BAB, boosts to all saves, an extra standard action per turn, warblade-equivalent maneuvers but in larger numbers and from a better selection, and access to maneuvers at double speed as if you were a single-class character (getting Ride as a class skill for all classes is easy), including Iron Heart Surge, White Raven Tactics, infinite out-of-combat healing, and the maneuvers that let you make a Concentration check instead of a save?
-Where are you geting the extra standard action from? The Pegasus Knight can take one standard action when the Sky Steed uses Fly-By attack. Nowhere does it say it's an extra standard action.
Quote
Sky Steed: The Pegasus Knight gains the services of a loyal Pegasus. If the Pegasus has the Fly-By attack feat, the Pegasus Knight herself can be the one taking the standard action during the Pegasus movement.
She already has a standard action on her own turn. :huh If she's taking her own standard action, and the pegasus gives her its standard action from Flyby Attack, that's two standard actions.
Clarified that said standard action is coming from the Pegasus Knight herself.


-Specific trumps general. The Pegasus Knight has her own IL progression.
Yes, that's what I said.
Quote
Maneuvers: The Pegasus Knight learns and initiates maneuvers and Stances from the Devoted Spirit, Diamond Mind, Iron Heart and White Raven schools. Her iniator level is equal to her Pegasus Knight level plus her levels on classes with Ride as a class skill, plus ½ levels on other classes.
No other initiating class gets to count other classes full for IL. A lv20 character with 1 level in any other initiating class gets lv5 maneuvers. An lv20 character with one level in this class gets lv9 maneuvers, something that would require 14+ levels in warblade, a class which is devoted entirely to maneuvers rather than having them as an extra.
I heard you can do some very interesting stuff with weapon aptitude alone.

But anyway clarified that said IL progression only applies to maneuvers and stances learned from Pegasus Knight levels. Something I would've believed to already be obvious since I never heard anyone argue that a warblade 16 multiclassing into swordsage can pick 9th level swordsage maneuvers right away. Aka that the IL of one martial class doesn't  carry over to others.

-Crusaders were doing infinite out-of-combat healing way back at level 1.
This class is, however, far better at healing than a crusader, both in and out of combat, since 1 level of investment gets you 20 levels of crusader healing abilities, including spammable heal.
-Once per round yes. And you need to use a swift action to recover your maneuvers, so you can't exactly spam it like you were, say, a crusader.
Crusaders also don't get to choose their maneuvers, but this class can refresh whichever they want.
Correction, crusaders don't need to choose their maneuvers, since they can easily get them all granted at once.

This is by far the best spellcasting PrC in the game.
You still lose one caster level. Unforgivable, unadmissible heresy for a spellcaster last time I checked the forums. :p
That's because normally other classes don't synergise with your spellcasting, and don't grant abilities powerful enough to be worth the cost. This class synergises perfectly, and is so powerful that it is worth the cost. If anything, someone who gave up four caster levels (and 9th-level spells) for this would probably be stronger than a standard wizard, let alone 1.
Ok, let's assume for a moment that this granted extra actions.

It would still depend, on a 1-level dip, that you can keep your non-scaling pegasus in one piece and close to you. And if the wizard can pull that off, then the extra standard action is completely irrelevant because it means he could already render himself (that has actually been gaining HD and saves and whatnot) unkillable.

The rest of the abilities don't really sinergize at all. Wizards want to be casting spells, not making attack rolls. They already have uses for their swift and immediate actions as well, including far better "counters" than anything the base schools can offer. And if they're geting hit and needing to heal, something already went very wrong and their non-scaling pegasus most certainly bited it.

Offline Prime32

  • Over-Underling
  • Retired Admin
  • *****
  • Posts: 2914
    • View Profile
Re: [3.5] Pegasus Knight prc
« Reply #9 on: June 21, 2013, 05:12:06 PM »
So... you can meet the prereqs at lv3, and a 1-level dip gets you full BAB, boosts to all saves, an extra standard action per turn, warblade-equivalent maneuvers but in larger numbers and from a better selection, and access to maneuvers at double speed as if you were a single-class character (getting Ride as a class skill for all classes is easy), including Iron Heart Surge, White Raven Tactics, infinite out-of-combat healing, and the maneuvers that let you make a Concentration check instead of a save?
-Where are you geting the extra standard action from? The Pegasus Knight can take one standard action when the Sky Steed uses Fly-By attack. Nowhere does it say it's an extra standard action.
Quote
Sky Steed: The Pegasus Knight gains the services of a loyal Pegasus. If the Pegasus has the Fly-By attack feat, the Pegasus Knight herself can be the one taking the standard action during the Pegasus movement.
She already has a standard action on her own turn. :huh If she's taking her own standard action, and the pegasus gives her its standard action from Flyby Attack, that's two standard actions.
Clarified that said standard action is coming from the Pegasus Knight herself.
Um... what exactly is the benefit then?
Normally if it was using Spring Attack it would take a move action and a standard action at any point in the move, and you could take your actions for the turn at any point in their movement.
With Sky Steed it's the same, except that your pegasus doesn't take a standard action? :???

Quote
-Specific trumps general. The Pegasus Knight has her own IL progression.
Yes, that's what I said.
Quote
Maneuvers: The Pegasus Knight learns and initiates maneuvers and Stances from the Devoted Spirit, Diamond Mind, Iron Heart and White Raven schools. Her iniator level is equal to her Pegasus Knight level plus her levels on classes with Ride as a class skill, plus ½ levels on other classes.
No other initiating class gets to count other classes full for IL. A lv20 character with 1 level in any other initiating class gets lv5 maneuvers. An lv20 character with one level in this class gets lv9 maneuvers, something that would require 14+ levels in warblade, a class which is devoted entirely to maneuvers rather than having them as an extra.
I heard you can do some very interesting stuff with weapon aptitude alone.

But anyway clarified that said IL progression only applies to maneuvers and stances learned from Pegasus Knight levels. Something I would've believed to already be obvious since I never heard anyone argue that a warblade 16 multiclassing into swordsage can pick 9th level swordsage maneuvers right away. Aka that the IL of one martial class doesn't  carry over to others.
:??? I know ILs from multiple classes don't stack, and I never said they did. Why the insults?

I said you need 14 levels in warblade (or crusader, or swordsage) at lv20 to get lv9 maneuvers, but only one level in this class.
« Last Edit: June 21, 2013, 05:19:00 PM by Prime32 »

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: [3.5] Pegasus Knight prc
« Reply #10 on: June 23, 2013, 10:14:52 AM »
So... you can meet the prereqs at lv3, and a 1-level dip gets you full BAB, boosts to all saves, an extra standard action per turn, warblade-equivalent maneuvers but in larger numbers and from a better selection, and access to maneuvers at double speed as if you were a single-class character (getting Ride as a class skill for all classes is easy), including Iron Heart Surge, White Raven Tactics, infinite out-of-combat healing, and the maneuvers that let you make a Concentration check instead of a save?
-Where are you geting the extra standard action from? The Pegasus Knight can take one standard action when the Sky Steed uses Fly-By attack. Nowhere does it say it's an extra standard action.
Quote
Sky Steed: The Pegasus Knight gains the services of a loyal Pegasus. If the Pegasus has the Fly-By attack feat, the Pegasus Knight herself can be the one taking the standard action during the Pegasus movement.
She already has a standard action on her own turn. :huh If she's taking her own standard action, and the pegasus gives her its standard action from Flyby Attack, that's two standard actions.
Clarified that said standard action is coming from the Pegasus Knight herself.
Um... what exactly is the benefit then?
Normally if it was using Spring Attack it would take a move action and a standard action at any point in the move, and you could take your actions for the turn at any point in their movement.
With Sky Steed it's the same, except that your pegasus doesn't take a standard action? :???
Well, if you say you could already do that by the base rules, removed it then.

Quote
-Specific trumps general. The Pegasus Knight has her own IL progression.
Yes, that's what I said.
Quote
Maneuvers: The Pegasus Knight learns and initiates maneuvers and Stances from the Devoted Spirit, Diamond Mind, Iron Heart and White Raven schools. Her iniator level is equal to her Pegasus Knight level plus her levels on classes with Ride as a class skill, plus ½ levels on other classes.
No other initiating class gets to count other classes full for IL. A lv20 character with 1 level in any other initiating class gets lv5 maneuvers. An lv20 character with one level in this class gets lv9 maneuvers, something that would require 14+ levels in warblade, a class which is devoted entirely to maneuvers rather than having them as an extra.
I heard you can do some very interesting stuff with weapon aptitude alone.

But anyway clarified that said IL progression only applies to maneuvers and stances learned from Pegasus Knight levels. Something I would've believed to already be obvious since I never heard anyone argue that a warblade 16 multiclassing into swordsage can pick 9th level swordsage maneuvers right away. Aka that the IL of one martial class doesn't  carry over to others.
:??? I know ILs from multiple classes don't stack, and I never said they did. Why the insults?

I said you need 14 levels in warblade (or crusader, or swordsage) at lv20 to get lv9 maneuvers, but only one level in this class.
You can also get 9th level maneuvers with a single level of warblade (as long as you pick a bunch of prestige classes that stack the IL).

Similarly, one level of pegasus rider will not give you 9th level maneuvers unless you picked a bunch of other levels with ride as a class skill.

Main point was, the Pegasus Knight shouldn't forbid you from reaching 9th level maneuvers should you take all 10 levels. So it need to be able to stack full IL with something else.

And also clarified that only classes with Ride on their original class skill list get the sinergy.