Brap! Brrraap!Rald and Kel open fire on the technician. The shimmer surrounding the terminal ceases under the barrage and the remaining flood of blaster fire burns the technician. Gritting his teeth, he stands his post and struggles on to get the message through while trying to reclose the doors, knowing that it will delay those coming in from that side.
The doors swing closed with a hydraulic hiss, barring the way for Rald and Kel. With that route secured again, the technician works to reroute power to his failed shields
The stormtrooper nearest the floating bone blade steps back from the slashing object and opens fire on it's controller. Steam hisses up as the bolt is off it's mark and strikes the water a half a meter from where the Felucian is submerged.
The other trooper in the tower steps forward and follows the command from the technician, opening fire on Silten.
Jungle Watch Outpost Round 8!Map of the Imperial Jungle OutpostConditions
Bright Light = Daylight
Water = 2 square movement cost unless swimming then normal swim rules apply. If submerged provides Concealment (-2 to attacks and -5 to perception checks made against you). Aquatic type negates.
Foliage = Difficult Terrain (areas outlines in green squares), costs 2 squares of movement. Provides Concealment (-2 to attacks and -5 to perception checks made against you) if within or opposite of attacks/spots.
Giant Mushrooms = Provide cover (areas outlined in red squares, -5 to attack made against you); Negated by aiming.
Pillar Bases = Provide cover (areas outlined in red squares, -5 to attack made against you); Negated by aiming.
Kybuck CL 1
Medium beast 2
Init +4; Senses Perception +2
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Defenses Ref 14 (flat-footed 11), Fort 9, Will 11; +1 natural armor
hp 7; Threshold 9
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Speed 12 squares
Melee bite +2 (1d6+2) or
kick +2 (1d4+2)
Base Atk +1; Grp +4
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Abilities Str 12, Dex 16, Con 8, Int 2, Wis 13, Cha 12
Special Qualities dash
Feats Skill Focus (Jump)
Skills Jump +12
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Dash—Unlike many other beasts, kybucks can move at incredibly high
speeds overland. They have a maximum velocity of 90 km/h.
Aratech 74-Z Speeder Bike CL 2
Large ground vehicle (speeder)
Init Use Pilots; Senses Use Pilot
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Defenses Ref 14 (flat-footed 8), Fort 12; +1 armor
hp 40(40); DR 5; Threshold 16
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Speed 12 squares (max. velocity 500 km/h)
Ranged laser cannon +0 (Use Pilots)
Fighting Space 2x2; Cover none
Base Atk Use Pilots; Grp +8
Atk Options autofire (laser cannon)
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Abilities Str 16, Dex 16, Con —, Int 14
Skills Use Pilots
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Crew 1 ; Passengers none
Cargo 4 kg; Consumables 1 day; Carried Craft none
Availability Military; Cost 8,000 (1,800 used)
Laser cannon (pilot)
Atk Use Pilots (Pilot–5 autofire), Dmg 4d10
StatusKel on Vergun @ AF3 | Hit Points = 27/41 | Dmg Thresh = 15 | Condition Track = -1 | Second Wind = 0 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 5 | DP: 1 | Misc:
+5 to FORT against extreme temp and rads (Racial); | Cond:
Imperial Technician @ AA13 | Hit Points = Down 14 | Condition Track = 0 | Misc:
| Cond:
Cover (Computer Terminal, +5 to REF)Stormtrooper @ AF19 | Hit Points = Down -28 | Condition Track = -5 | Misc:
| Cond:
Cover (Watchtower, +5 to REF), DeadStormtrooper @ AE17 | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Cover (watchtower)Stormtrooper @ AE18 | Hit Points = Down 9 | Condition Track = 0 | Misc:
| Cond:
Cover (Watchtower, +5 to REF)DeadStormtrooper @ AG19 | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Cover (Watchtower, +5 to REF)--->Corran on Windel @ AM22 | Hit Points = 32/41 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
--->Tuokool @ AD25 | Hit Points = 11/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 5 | DP: 1 | Misc:
Low Light Vision; Breath Underwater; Natural Camoflage (re-roll a stealth check) | Cond:
Concealment (Submerged under water)Imperial Scout on Speeder Bike @ AD22 | Hit Points = Down 26 | Condition Track = 0 | Misc:
| Cond:
Dead--->Silten @ G21 | Hit Points = 3/27 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 (15) | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
--->Rald @ AB3 | Hit Points = 15/20 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 5 | DP: 1 | Misc:
| Cond: