Icy Vortex damageRolling all of this is slightly tiresome. Perhaps I could just roll once and apply the damage to every targets?
Cold damage against objects is divide by 4 but not the piercing damage.
Big pirate (if cowering, loses dex modifier)
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 2, 4, total 8
Cold sign damage:
Rolled 3d6 : 1, 3, 2, total 6
Pirate at J3
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 5, 3, total 9
Cold sign damage:
Rolled 3d6 : 5, 3, 5, total 13
Pirate at R3
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 4, 3, 2, total 9
Cold sign damage:
Rolled 3d6 : 3, 5, 6, total 14
Pirate at J7
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 3, 2, 5, total 10
Cold sign damage:
Rolled 3d6 : 1, 2, 3, total 6
Pirate at L7
Half piercing/half cold damage: Reflex save 18 for half on:
Cold sign damage:
Rolled 3d6 : 2, 1, 1, total 4
Pirate at O7
Half piercing/half cold damage: Reflex save 18 for half on:
Cold sign damage:
Rolled 3d6 : 6, 3, 1, total 10
Pirate at P7
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 5, 1, total 8
Cold sign damage:
Rolled 3d6 : 6, 6, 2, total 14
Pirate at Q8
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 4, 1, 4, total 9
Cold sign damage:
Rolled 3d6 : 6, 4, 5, total 15
Wood of the ship around her
Half piercing/half cold damage:
Rolled 3d6 : 5, 4, 3, total 12
Cold sign damage:
Rolled 3d6 : 6, 5, 4, total 15
Catapult, mostly to destroy the rope system and render it unusable (mwahaha at Hardness 0!)
Half piercing/half cold damage:
Rolled 3d6 : 4, 6, 4, total 14
Cold sign damage:
Rolled 3d6 : 5, 4, 1, total 10