Sigh. For some reason my brain skipped over that one. And the reason feats are listed as TBD is there don't seem to be that many good choices for the Commander, since it's a homebrew Marshal class. So time to invent some. Quill, please note that I don't meet the prereqs for all of these feats (I do for some), I just had fun inventing them.
Focused ChoicePrerequisites: Aptitude Focus ability
Benefit: You increase the bonuses granted by a single aptitude focus by +2.
Special: You can take this feat multiple times. Each time it applies to a different aptitude focus.
Commander's WillPrerequisites: Commander, Marshal, Dragon Shaman, Overlord, or similar aura ability
Benefit: You increase your aura bonus for your auras by +1
By My Guiding HandPrerequisites: Commander, Marshal, Dragon Shaman, Overlord, or similar aura ability
Benefit: Allies who are adjacent to one another and under the effect of an aura you have created gain a +1 bonus to AC. Should you be adjacent to an ally, you do not gain the bonus, but they do. Allies who are flat-footed do not gain the benefits, and do not count as adjacent. Alternately, as a swift action you may choose to change the benefits from this to a +1 bonus to attack, losing the +1 bonus to AC for one round. All conditions still apply.
CoordinatorPrerequisites: Warcraft 4
Benefit: When a leader uses the Coordinate Allies feature of warcraft, affected allies gain 3 teamwork benefits, instead of 1.
Presence of CommandPrerequisites: Warcraft 4
Benefit: When a leader uses the Commanding Presence feature of warcraft, the auras it provide last for one hour.
In The Thick of ItPrerequisites: Warcraft 4
Benefit: When a leader uses the Lead from the Front feature of warcraft, the bonuses increase by +2.
Presence of CommandPrerequisites: Warcraft 4
Benefit: When a leader uses the Lead from the Rear feature of warcraft, all allies within 30 ft do not generate attacks of opportunity from movement.
OverwatchPrerequisites: BAB +1, proficiency with a ranged weapon
Benefit: You may ready an action to shoot the next foe who attacks an ally in melee combat. If you do and then successfully hit that foe, the foe takes a -4 penalty on all attack rolls made against the protected ally.
Ability Upon CommandPrerequisites: Ability Boon ability
Benefit: You increase the ability bonus granted by your class feature by +2.
For Quill, is the
Warcraft skill acceptable? The Commander would have it as a class skill if so.