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D&D 3.5 and Pathfinder
3.p Spot the sun rules * answered *
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Topic: 3.p Spot the sun rules * answered * (Read 1589 times)
zook1shoe
DnD Handbook Writer
Posts: 4930
Feeling the Bern
3.p Spot the sun rules * answered *
«
on:
February 21, 2019, 04:30:57 PM »
i was needing the rules (or thread) for the discussion on not being able to see the sun, which turned out to have a rule talking about radius?
i was needing it for PF if anyone knows that. but figured the 3.x version would help reverse engineer it.
«
Last Edit: February 22, 2019, 01:56:42 AM by zook1shoe
»
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magic9mushroom
Member
Posts: 91
I'm new!
Re: 3.p Spot the sun rules
«
Reply #1 on:
February 21, 2019, 07:37:16 PM »
AFAIK, the 3.5 rules are that you automatically see it because it isn't Hiding. There's a rule for max distance of Spot checks (highest is 6d6 x 40 ft. for plains), but that's for "detecting the nearby presence of others".
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Nanshork
Homebrew Reviewer
Administrator
Posts: 13393
Re: 3.p Spot the sun rules
«
Reply #2 on:
February 21, 2019, 08:01:38 PM »
Spot check can be used for more than finding hidden creatures (that's just primarily what it is used for), and D&D doesn't let people see forever. Stormwrack has rules on spotting objects from long distance.
zook,
is this the thread
?
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zook1shoe
DnD Handbook Writer
Posts: 4930
Feeling the Bern
Re: 3.p Spot the sun rules
«
Reply #3 on:
February 22, 2019, 01:56:22 AM »
looks like it, thx!!
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Nanshork
Homebrew Reviewer
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Posts: 13393
Re: 3.p Spot the sun rules * answered *
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Reply #4 on:
February 22, 2019, 09:10:39 AM »
You're welcome.
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D&D 3.5 and Pathfinder
3.p Spot the sun rules * answered *