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Messages - divinedragonslayer

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Gaming Advice / D&D 3.5 +0 maximize spell metamagic
« on: January 24, 2017, 10:42:12 PM »
I don't know if anyone has noticed this combo before. The character has to be Lawful evil, but a soul tick (Lawful Evil) automatically maximizes all evil and necromancy spells. By taking corrupt spell all spells can be turned evil. Combine that with easy metamagic or more realistically practical metamagic.

It's probably been mentioned before, but it's just something interesting I found.

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Legends of the Heroes / Devils and possession
« on: January 22, 2017, 04:49:02 PM »
I understand devils can gain the fiend of possession, but I also understand that devils cannot gain souls through coercion. That being said is there any reason that a devil would be a fiend of possession?

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Gaming Advice / Re: Improving the True Necromancer
« on: April 20, 2015, 03:20:20 PM »
Makes sense to me. Since I'm doing that I'll just go with the classic necromancer with the focus on raising powerful corporeal undead.

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Gaming Advice / Re: Improving the True Necromancer
« on: April 18, 2015, 06:42:00 PM »
My few thoughts is lower it to 6th level entry, combine it to where undead cap was for both classes, rebuking stacks for cleric levels, and have full dual spell level casting progression. But I don't know if it's worth it really.

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Gaming Advice / Improving the True Necromancer
« on: April 18, 2015, 11:38:56 AM »
The True Necromancer such a great idea in theory. There's even some really cool abilities that go with it. But it went horribly horribly wrong. With 9 missing caster levels altogether I believe along with some rather stiff and quite plainly odd restrictions restrictions no one uses it.

To be honest it needs to be either the equivalent of the necromantic Mystic Theurge or something taking a different direction entirely. Something more arcane focused that can actually create decent undead. Personally while I do like the Pale Master I'm more leaning towards the latter to be honest. If that is the case it might be just easier to create the new class though to be honest I'm not good with formatting those.

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: April 10, 2012, 07:49:28 PM »
Weenog: I'd say yours is pretty much what I was thinking. Especially on chaos. Basically I see chaos in it's most simplest form is a chaotic character looks for what they can give to the world, get from the world, or take from the world if that makes sense.

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: March 09, 2012, 08:04:13 AM »
I think I understand chaos now. Sorry it took so long. It's about the individual versus the collective as people have said from a moral standpoint. I know it it's strange it took me so long.

Chaotic Good: I help people as best I can without regard to what society thinks.
Chaotic Neutral: I'm after what I can get out of the world without hurting too many innocent people.
Chaotic Evil: It's all about me. Screw whoever gets in my way or gets hurt in my pursuits. I don't care what anyone thinks.

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: March 08, 2012, 07:44:40 PM »
And I'm probably over thinking demons. I know devils are consummate planners and use laws to twist things to their favor, but I was thinking demons had some other motive other than to cause pain and suffering.

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: March 08, 2012, 02:30:45 PM »
I don't like chaotic evil being out for destruction only. But then again maybe that's simplifying things too much. But I'm apprehensive about chaotic evil falling into the chaotic stupid alignment. Then again it depends on how you define evil. There is evil that seeks to destroy and hurt for the sake of hurting people, but there's also the side of evil that is success at any costs. Granted that itself may end up being neutral evil instead of chaotic evil.

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: March 07, 2012, 03:38:03 PM »
For the long term planning I'm looking more at the demon lords and princes. I doubt that many demons really do have long term goals.

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: March 07, 2012, 02:31:54 PM »
So the difference between neutral evil and chaotic evil is that evil isn't always enjoyed while chaotic evil takes pleasure in the suffering?

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: March 07, 2012, 08:57:40 AM »
I agree that alignments are really open to interpretation and there is no definitive solid answer. I think that it's easy to lump devils into the cunning planners who revel in intrigue that can last thousands of years while demons being the polar opposite in alignment nothing more than bloodthirsty brutes.

While I'm sure demons love causing pain and suffering as well as being far more short sighted I don't think they're completely lacking in the ability to have far reaching goals or plans. They may end up shifting plans and goals, but they are far more intelligent than the mere brutes and to play them as just frontline brutes is losing a lot of their potential. But that's off topic.

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Gaming Advice / Re: Chaos, the least defined alignment discussion
« on: March 07, 2012, 07:50:01 AM »
Sinfire Titan: If I can find the book I think would be a good investment. But we'll see what happens.

Veekie: That's where I keep going wrong I guess. I keep mixing up Conceptual and Ethical chaos. I know it's getting a bit off topic, but how do you see chaos playing out in demons? I know it's a stupid question, but it's at the heart of my question. Several books say demons want nothing but destruction. To me it seems almost seems as the writers didn't want to put a lot of work into demons at the time by just saying they want to destroy things and gain power over other demons.

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Gaming Advice / Chaos, the least defined alignment discussion
« on: March 06, 2012, 11:02:50 PM »
Understanding the Chaos alignment (Or how I stopped worrying about stupid evil and learned to love demons)

Ah yes the chaotic alignment. The alignment of chaotic evil stupid wanton destruction and pain for the sake of wanton pain and destruction as well as the alignment of selfishness to some. Yes those might be chaotic to an extent, but I don't think they embody what chaos really is. Good, evil, and law as primal forces are fairly easy to understand as far as I can see, but not chaos. My question is what is chaos? How does it act as an alignment? How does it act as a primal force as it pertains to Good, Evil, and Law? What about outsiders such as demons and Elidrin? I'll have these questions in separate paragraphs.

First of all the question fundamental to understanding Chaos; what is chaos?

I have yet to find a suitable answer for this as it pertains to an alignment. Chaos itself is the primal force of chance and change. And the plane of Limo itself is the true embodiment of Chaos. A plane where everything is different and a great enough force of will is enough to change the plane. Assuming that primal Chaos has a goal what is it? Is there some overarching goal all chaotic beings have? This is a question I'll ask in a deeper sense when I talk about planar exemplars.

What is a chaotic person like?

I know there is varying degrees of personalities and this is a stupid question to ask, but if you were designing a character what would a chaotic neutral person be like? I see a chaotic neutral person as a free thinker. Following his or her own beliefs without little care or worry what others think. These beliefs and ideals have a habit of changing quite often. This may or may not include disorganization at times in thought or in physical life. I do think that a person is capable of long goals, just maybe not planning. I do not think that chaotic evil means a hunger for wanton destruction. I think chaotic evil means that one is willing to do what's necessary to get what he or she wants. Though the short term plans constantly change with every little new detail.

Exemplars of Chaos

This one is a tough one because I'm fairly sure it states in the books that chaotic evil hungers for destruction above all else. But is it realistic to say that demon lords and princes only hunger to cause destruction and pain? I honestly don't think so. They may revel in it, but even Demigorgon who is the very definition of insane has plans and aspirations right? Personal power, glory, or who knows what drives the demented minds. I'm most interested in seeing what comes up about demons. I don't really understand a thing about the creatures so as a DM I don't think I can use them quite effectively.


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Gaming Advice / Re: Weapons of Legacy
« on: January 14, 2012, 06:40:31 PM »
Actually NumoM's idea sounds epic and a great solution to the Magicmart problem in games.

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Gaming Advice / Re: Weapons of Legacy
« on: December 29, 2011, 08:12:55 PM »
And that's what we're working towards at the moment, but nothing of course is set in stone.

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Gaming Advice / Weapons of Legacy
« on: December 29, 2011, 03:14:24 PM »
I have a player who is interested in creating a weapon of legacy. Has anyone ever really worked with them and if so what do you think of them?

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Gaming Advice / Re: Using aboleths in a campaign
« on: December 10, 2011, 09:18:18 PM »
Sorry for being gone for so long. I've just been doing a lot of reading. Right now I've been looking over potential slaves as well as other nuances. I think I want to use grafts heavily in the game.

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Gaming Advice / Re: Using aboleths in a campaign
« on: December 03, 2011, 05:13:51 PM »
And I totally agree that it couldn't be evil, but it's that close to being a world ending enemy.

Anyway somewhat back on topic: I want to make sure I get that alien feel to the aboleths. Any advice?

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Gaming Advice / Re: Using aboleths in a campaign
« on: December 03, 2011, 03:12:36 PM »
That's why Leviathan is for. Terrasque would be to wipe out vast tracts of civilization. Although come to think of it why isn't the Terrasque an elder evil?

Back on topic: I'm really debating between doing a campaign where the aboleths are underground or deep underwater.

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