Hi there!
If you're like me, you appreciate the fact that d20 is like the baroque era - there's a little bit of everything crammed in there, so if you work hard enough, anything's possible.
Like spitting on people as a viable combat tactic!
Before we go any further, you'll need the following sources in order to spit gainfully:
SOURCES!
- Dragon #313: Okay, so you can do without it, but it's my favorite issue for several reasons: Power Surge, the Hamstring feat, LA adjusted level-by-level were-critter classes, the Aberrant Paragon, psionic-magic casting ... the list goes on and on. Plus, it's got the foundational feats you need to spit on enemies and have them hurt (not just get mad!).
- Forgotten Realms - Serpent Kingdoms: This is where the fun continues! While I prefer the Spit Venom feat in #313 for functionality, the re-write here makes the feats I love more canonical and available in games with unenlightened people ('cause it's a published WotC BOOK, not a MAGAZINE, as how hard the cover is matters to some ...).
- You also probably want to have Magic of Incarnum, Oriental Adventures, Complete Adventurer, Complete Scoundrel, Complete Champion, Tome of Battle, Dungeonscape, the Spell Compendium, and pretty much every other book out there, alongside a big pile o' Dragon Mags. Like I said - DnD is baroque, which means it's overstuffed. EMBRACE the variety!
Let's begin!
STEP 1: SPIT!
There are a couple of ways to make your loogies deadly. Let's take a peek:
- Shape Soulmeld - Acidic Spittle: Yay for incarnum! This glob of green deals 1d6 base acid damage, +1d6 per point of essentia. At the low low cost of 1 feat, it's a deal and a steal!
- Murkdweller: These are a seriously undervalued +0 LA race from Serpent Kingdoms. They come with a spew that has a DEX (yes, you read that right) based save vs. blindness (only 1 round, though), a +6 (!!) to Dex, +3 natural armor, tiny size, and a free racial WP Finesse feat! On top of that, they look like grubby little gila monsters! WIN!
- A Poisonous Bite plus ... Spit Venom: A la either Dragon #313, in which the range depends on your size, or Serpent Kingdoms, which grants a 30 ft. flat, single-target shot regardless of size. The other, more pertinent difference, is that the Dragon variant BLINDS the target for 2d6 HOURS, whereas the Serpent Kingdoms variant deals your normal poison damage. Sigh.
The bottom line? If you're not a creepy little lizard, an Incarnate, or someone with a feat to waste on a soulmeld, you'll need to get you ...
A POISONOUS BITE!
If you didn't read the last spoiler, you'll be confused by now. Go on, go back. We'll be waiting.
For those of you who learned to read ALL the text in high school, ONWARDS!
Ways to get bites (heh!):- Totem-Bound Phase Cloak: Yours for the low, low price of two levels of Totemist! From Magic of Incarnum; 1d3 Con is nothing to sneeze at. The save is Con-based, which helps since Totemists use Con for most meldy stuff.
- Animal Devotion: An unfortunately named feat that never fails to bring to mind images of furries. *Shudder.* This costs you ONE level of Cleric ('cause casters do it better, damn them), and alls you need to do is swap out your Animal Domain spells and blow a turn attempt to use it. Same Con damage, but the save is Cha based rather than Con based (handy, since a high Cha will boost your number of turn attempts, too). Swift action to activate, lasts 10 rounds, and can be used in a number of other, "wonder twin powers - activate!" style lame ways.
- Changing Shape: As always in d20, being NOT yourself is better. Anything you can change into with a poisonous bite can allow you to take feats that make that bite a ranged weapon. Granted, if you're a full caster I fail to see why you'd waste your time perfecting the art of the loogie - you could just DESTROY things with spells. Wild-shaping into a Fleshraker and SPITTING on your foes just seems ... well, like you're just being MEAN. Kill them and stop humiliating them already.
- Spells: Okay, so it's unfair, but there is ONE exception that I feel deserves honorable mention - the aptly named Blinding Spittle from Magic of Faerun and the SpC. As advertised, it allows you to spit and blind, albeit at a -4 to hit. It's arguable whether being able to cast this spell qualifies you for the feat that makes spitting so much fun. In fact, it even opens up a bit of a meta-game conundrum; if you have a WAND of Blinding Spittle, does the glob emanate from the wand itself (and would thus seem to NOT be viable as a "spit attack"), or does it produce the spell's effect and thus cause the wielder to hawk a loogie?
But I digress. I was about to segue into explaining the aforementioned feat that really gets the spit flying, so to speak ...
DEADLY SPITTLE!
Yup, that's right - it's ON now. This is what makes things NASTY ... um, nastiER. In a "hurt people" way.
The two feats that make spitting actually worth a few feats are (drumroll please):
Deadly Spittle and Improved Spit.
No, I did not make those up - they really exist. In Serpent Kingdoms. Look'em up.
The first takes your spit attack and turns it into a 15 ft. cone. Remember how you thought it was neat that you could spit your poison as a touch attack? Well, now you don't have to roll to hit at ALL! AND you hit everything in a 15 ft. cone!
The second? It doubles the range of your spit attack.
And, like most things in WotC books, they didn't think to mention if this applied just to your original attack, or the CONE from Deadly Spittle TOO.
AND you can keep taking it, adding the range of your base spit each time.
See where this is going?
WHO SHOULD SPIT?
It's worth discussing. This is not an end-game, crazy-sauce, destroy the planet and Pun-Pun style tactic.
So why bother?
The biggest benefits of spitting are to classes who have a tough time hitting enemies. Even touch attacks go wrong, sometimes; SPIT never does. It's the juicy equivalent of a breath weapon, and gives you a guaranteed, area-covering, auto-hit effect that you can apply at will.
Incarnates benefit most, perhaps, as they can spit from first level with Dissolving Spittle and can quickly get themselves a cone that needs no roll to hit. This makes a skill monkey/support character who doesn't even get REAL spells WAY more worthwhile.
Things that can shape into stuff with poisonous bites (classes and critters) and who have them to begin with can get some mileage out of their poison by spitting. No need to get in someone's face anymore, and no more worrying just where that nasty oozing monster has BEEN before putting it in your mouth: just step back and SPEW!
Anything with Sudden Strike, Sneak Attack, or Iaijutsu Focus can, in fact, become DEADLY if the Dragon #313 spit variants in-play. If you can blind everything on the battlefield, you can CARVE IT UP - especially with Iaijutsu Focus. More on this later.
NOTE: Yes, I know, technically the Serpent Kingdoms version is a re-write. Since the tactic isn't really worth the feats otherwise (at anything but low levels, anyhoo), I support using BOTH - treat them as two different feats. Call the Dragon Version "Blinding Loogie" and the other "Poisonous Spit," or some such. It's not broken, since it doesn't come CLOSE to caster-nasty; I'd recommend discussing it at your table and trying to get a ruling that will allow for entertainment AND effectiveness. You can still spit without the Dragon #313 option, but it won't be useful past 6th (or even before, really - depends on how much others are optimizing in your posse).
RACES of SPIT (Spiders and Serpents, Oh My!)
Things that can spit all seem, appropriately enough, to be creepy-crawlies - what fun!
A note on races: if you're not wild-shaping into something that has natural venom, you might consider one of the LA templates to pick some up. Why? Because Venomfire, the 3rd level Cleric/Druid spell, requires you to have a "natural" venomous attack. Some DMs might rule that means a bite from Animal Devotion or a totem-bound Phase Cloak wouldn't qualify, which is why having a NATURAL venom would open up your ability to have UN-NATURAL venom count.
- Murkdwellers (SK): The undisputed kings of spit, these tiny critters are made of win. The key element is that they come equipped with a natural spit, allowing them to grab Deadly Spittle and start spewing cones from 1st level. Add on Point Blank Shot and Precise Shot as flaws, and they've got Improved Spit by 3rd, allowing all sorts of fun early in the game.
- Shinomen Nagas (OA, Dragon #318): The Greensnake naga is a +1 LA, 1 HD, +4 Dex, +2 Str, +1 AC, and poisonous spit (1d3 Con)! Yay! Now here's the catch - if you're playing a Dragonfire Adept, you DON'T want Dragon #318, because it makes these guys into Monstrous Humanoids, and thus removes them as options for your 6th level invocation, Humanoid Shape. If they're humanoid (which is still how they're listed on the Master Monster List on the WotC site, mind yo), you can become a Cobra Naga at 6th to grab a nice fat 1d8 Con poison with secondary damage (yay!). On the other hand, they work GREAT if you ARE using #318 as playable characters, especially if you play a female - they get to turn their snake tail into legs, making them look just like regular folks and not too weird for the average adventuring party!
- Mongrelfolk (RoD): +4 to starting Con goes a long way towards helping out a meldshaping spewer. Plus, being ugly as sin and kind of mutated sort of goes with the flavor.
- Azurin and Dusklings (MoI): Both start with a bit of extra essentia, and Azurins also get a handy feat just like other humans. Azurin > Duskling, but Dusklings do LOOK cool, so your call.
- Water Orcs (UnA): +4 Str, +2 Con - what's not to like? Plus, you can work the whole "water critter" angle with the spitting. I always imagined these guys looking like big humanoid orcas, like that thing from Lilo and Stitch (wow, I cited a Disney movie ... I feel dirty).
- Lesser Drow (FR-CS): Good for any spider-based spitting purely for style points, but also for Clerical spitters (females have Cleric as a favored class, which leads to a fun combo or two). Finally, the Drow Fighter sub level can make for fun with blinding and spitting, and Drow Druids get a fun substitution that lets them turn into spiders - whee!
- Kapak or Venom Draconians (Dragonlance, BoK): Both of these 2 HD dragons get a +2 LA, making them ECL 4 (ow). In return, Kapak get a 1d6/1d6 Dex poison and Venom a Con version of the same, along with +1d6 Sneak Attack, Gliding, and some minor bonuses. Not terrible, but don't write home about them.
- Anthropomorphic Vipers: Tiny snake men! Okay, so the LA is a boner - +2 for the small one who has 1 HD (and thus can start with a class level ... he does get WP Finesse, though ...), and the Large size one (don't get too excited - it's Large with a -8 Str) has 3 HD despite its +0 LA. Murkdwellers win.
- Aranea: Use Savage Species to play them as a class. Sure, like everything with an LA, they suck compared to things without one and don't come CLOSE to comparing with casters. Then again, I DO hope you've gotten the idea by now that we're not looking into spitting stuff because it's more effective than casting. The fun thing about Araneas is that you can amp up their webs, too, making you super-annoying: web'em, poison'em, rinse and repeat.
- Yuan-Ti Tainted One: They have a poisonous "kiss," which a reasonable DM will take pity on you for (after all, you'll be paying a +2 LA for the questionable privilege of a crappy poison, and if your kiss is poison your spit sure OUGHT to be, right?). The LA sucks, but they can turn into snakes, opening up some fun options! EDIT: If anyone can point me at the most updated version of this build, I'd be obliged - can't seem to find it!
Something to consider: if you're not going to have natural poison or shape into something with a natural poison, you won't be able to make use of Venomfire. Might make it worth sucking it up and taking an LA when making a character who won't be shifting.
TEMPLATES of SPIT
Would you like some cheese with that?
- Magic-Blooded (#306): If you're doing Animal Devotion, this template boosts your Cha by 2, your DC by 1, and your turn attempts by 1. What's not to like?
- Arctic (#306): Magic-blooded for the Con-based spewer - +2 Con.
- Unseelie Fey (DrC): BROOOOOKEN! Anything that doesn't care about Strength should be one. Ridiculous abilities. If you can, take this. It will go a long way towards making your silly-ass spitting character actually semi-effective.
- Entomanthrope: Far and away the best of the best for spitters, this template is one of the very, VERY few that is worth the LA. Since I can't figure out how to do hyperlinks, here's the linky: http://www.wizards.com/default.asp?x=dnd/re/20040621a. Be a tiny spider, or maybe a Snow Spider from Frostburn (they have the lowest HD, a Dex-based poison, and a +20 to Jump, opening up Battle Jump, Leap Attack, Headlong Rush, Valorous Weapons, pouncing, and all other sorts of charging silliness). The biggest wins are immunity to mind-affecting effects, stat ups, DR, and the ability to control vermin (find swarms and command them!).
- Dragonborn (DM): Spew for Bahamut! +2 Con for +0 LA means +1 DC without wasting anything! Careful on the races that have spit naturally, though - they'll lose their abilities when they convert.
SPITTING with CLASS
Heh. Get it? 'Cause spitting's low-class, and ... nevermind.
- Incarnate (MoI): Dissolving Spittle from level 1 is a gimme. Pump this and grab Deadly Spittle and you've got a guaranteed hit for 2d6 in a cone from 1st.
- Totemist (MoI): Totem-bound Phase Cloak bite by level 2; Deadly Spittle and a 1d3 cone by level 3 (if you do the feats right). Good times.
- Warlock (CArc): At 6th, pick up the Spider Shape invocation from Drow of the Underdark (extra cool points if you're also a Lesser Drow from PGtF). Shape into a spider and spray awesome venom on people! The best part is that as your spider shape gets bigger, your venom will get nastier, making it MUCH more viable later on (granted, high-level stuff seems to always be immune to everything useful, but still ... better to have nastier venom!). Add on a Wand of Venomfire and go nuts.
- Dragonfire Adept (DM): Once you get Change Shape at 6th level, there should be at least ONE humanoid out there with a poison bite worth spraying people with. Plus, if you pick up Entangling Exhalation for your breath, you can slow your enemies down with one cone, then spray nastiness on them with poison (or acid, a la Dissolving Spittle) while your breath recharges.
- Clerics and Druids: Clerics can get Animal Devotion, allowing them to spew from level 1; Druids can spit blinding globs from level 1 with the Blinding Spittle spell, then graduate into Wild Shape and Venomfire when the time comes. Granted, Clerics and Druids don't need to spit venom - really, they don't - but it can make your CoD-zilla at least a little more flavorful.
- Rangers: Use the Wild Shape variant from Unearthed Arcana and get up to the same shennanigans as Druids, though less powerfully (but more BaB).
- Rogue, Ninja, etc.: Anything with Sneak Attack or Sudden Strike has the potential to benefit from spitting when Dragon #313's version of Spit Venom is in play. Blind, then shoot in various tender places for win and profit!
- Paladin, Dread Necromancer, etc.: Anything with turn attempts can get Animal Devotion and start to spewin'. It's handy that these both have Cha as an important attribute.
- Drow Fighter (DoU): Fighter is a nice class for helping out with the feat requirements for Improved Spit (Point Blank Shot, Precise Shot). The Drow sub level gets you a handy +Dex to damage on weapons used on flat-footed opponents, which i great if your spit makes folks blind.
- Factotum, Samurai: Both have access to Iaijutsu Focus from Oriental Adventures (Factotum is from Dungeonscape). Factotums even get some Sneak Attack dice and Use Magic Device, making them more win (almost anything is more win than Samurai). Iaijutsu Focus is a skill that lets you do ridiculous amounts of damage to blind enemies.
PRESTIGIOUS SPIT
'Cause sometimes you want to wear a top hat when you spit.
- Fang of Sseth: Become any medium viper after the third level of this class (SK). Enjoy picking and choosing from all the fun types of saliva you'll be able to hurl in snake form!
- Totem Rager: Boost your Con AND your soulmelds, making your spit that much more effective! Good times.
- Umbral Disciple: For a "shadow spider" style of ninja-spitter, take this Incarnum class to hide and get some Sneak Attack. VERY nice if you've got yourself a blinding attack.
- Warshaper: Make your bite bigger, threaten with reach, and gain +4 Con to help your poison DC out - the catch is you have to change shape.
- Soul Eater: Drain levels whilst biting? Why certainly, I'd love to!
- Primeval: Like a martial wild-shaping druid on methamphetamines. Includes poisonous dinosaur options, so go nuts.
- Arachnomancer (DoU): Become a spider. Summon spiders. Cast spells. The biggest win here, since you lose out on the venomous spells (which are all Cleric/Druid, sigh), is the ability to shape into a GARGANTUAN spider. That's a 2d6 Str damage poison, my friend - no foolin' around, there. Plus, arcane casting using Natural Spell while transformed is kinda fun, as is being a spider for HOURS every day. I'd consider Beguiler as an entry, using Advanced Learning, or maybe a Dread Necromancer with Tomb-Touched soul, for Undead Spider awesomesauce. Heck, you could even be SUPER lame (but full BaB!) and be a Hexblade! WOO! Granted, Wizard would be better, but hey, where's the fun in that?
- Vermin Keeper (DoU): More insect-focused casting and shaping. Woo!
- Beastmaster (CAdv): They can get extra animal companions, which is abusable - more later.
- Animal Lord (CAdv): The "snakelord" gets a bite at 4th level equivalent to a Totemist's at 2nd. Woooow. (you should feel the sarcasm dripping off that last word, there.)
EXPECTORATION FEATS
To
expectorate:- verb (used without object)
to eject or expel matter, as phlegm, from the throat or lungs by coughing or hawking and spitting; spit. - verb (used with object)
to eject or expel (matter) in this way.
- Spit Venom, Point Blank Shot + Precise Shot + Improved Spit: I went over this in detail, earlier, and it's really what this all boils down to. If you're still confused, go do some reading.
- Ability Focus, Virulent Poison (Sav): Each adds +2 DC to poison. Not worth the feats, for my buck, but if you're changing into something with a crappy Constitution score but great poison, maybe worth considering (I say go for more range, instead!).
- Virulent Poison OR Ability Focus + Deadly Poison (Sav or SK): This trick only works if you get secondary poison damage - think Greensnake Naga, Anthro serpent, Entomanthrope, Aranea, Change Shape/Wild Shape - the non-class poison sources. I suggest hiding while the DOUBLED secondary damage takes effect.
- Darkstalker (LoM) + Blend Into Darkness (DoU) + At Home In the Deep (DoU) OR Devil's Sight (invocation; CArc or DrM): Hiding can be beneficial if you want to spit and wait for poison to take effect. These feats make you a hiding fool.
- Vermin Shape (DoU): Technically, this is a Druid class feature variant for Drow from Drow of the Underdark. At first, I thought this was a miss - after all, there are SO many amazing animal shapes out there! Then I checked for poisonous animals. Swindlespitters can blind, which is nice, but since they can't wield Gnomish Quickrazors, they're good ... but not GREAT. Vermin, on the other hand, end up getting 1d8 poison once you get Huge spider shape. Not terrible.
- Obtain Familiar + Share Soulmeld + Extra Familiar: Extra Familiar is from a Dragon mag (I forget which, ATM). The basic idea is simple - shape a meld and SHARE SOME SPIT! As many pets as you have (make them all tiny vipers!), they can now spit Dissolving Spittle right along with you! The heavy feat investment will probably prevent you from getting a cone, but hey, who cares - you can have about a billion spat wads of acid hurtling through the air at any enemy you choose!
- Able Learner: This plus a level of Factotum lets a human keep Iaijutsu Focus as a class skill. Make sure your spit can blind, or pick up the necessary wands.
- Aereni Skill Focus: This is from RoE, and is worth mentioning because it gives you the benefits of Skill Focus AND makes the skill of your choosing (including LIMITED ones!) a class skill FOREVER MORE. Use for Iaijutsu Focus from Oriental Adventures and make sure you get yourself the ability to blind targets. You have to be an elf, so do yourself a favor and be a Lesser Drow for style points and access to the Drow Fighter substitution levels.
- EWP - Gnomish Quickrazor (RoS): Not worth it unless you can blind; if you can, makes Iaijutsu Focus useful every round and has ninja-esque "flashing-hidden-blades" cool points, too.
- Quicken Spell-Like Ability: Spit quickly! Then do other stuff! Only 3 times/day, though. Ah well.
Underfoot Combat, Confound the Big Folk: Know what's fun? Spitting on a big guy's crotch from underneath. Seriously. - Serpent's Venom (CDiv): Really. Waste a Wild Shape for a ONE MINUTE/LEVEL poison attack, when you could be a critter with the SAME POISON for an HOUR?! WotC should hire me. I'm at least able to read and understand basic game mechanics.
- Swift Ambusher, Sacred Outlaw, Swift Avenger (CSc, Dragon #354): These are some multi-classing feats that are really just unfair. More on this in builds.
- Lloth's Caress (DoU): Blow a turn attempt to force the save vs. your secondary poison damage. Yeesh. This actually makes Virulent Poison worth another look, ladies and gents.
- Rage Feats: Reckless Rage and Khyber's Rage will increase your Con bonus from raging, if you want to go that direction. Granted, if you've got a really high Strength, you might as well BITE your enemy (unless there's a crowd, in which case spitting might be more efficacious).
SPIT SPELLS!
It seems unfair that casters spit better, too, but they do everything better. Put it on a bumper sticker.
- Venomfire (SK): If you're bound and determined to spit with a caster, this spell will make it a semi-viable combat tactic by adding acid damage to your venom! Adds 1d6 acid damage PER CASTER LEVEL, and lasts an HOUR PER LEVEL, which makes it an all-day buff from 5th, when it's available. This makes for an INCREDIBLE nasty cone of spit on a caster - ability damage PLUS your level worth of Acid in d6's in a cone is really, really mean. Pretty slick in a wand, too, since it lets you posse up damage AND ability damage in an attack-free cone.
- Blinding Spittle (SpC): Again, Druids win with this spell if the DM counts it as a viable prerequisite for Deadly Spittle.
- Toxic Tongue (CM): An Assassin-only pick that might be WORTH it! This one sounds like a shoe-in for spitting, since it specifically GIVES you spit for 1 min/level that deals 1d6 Con damage. FUN!
AFTER the SPIT
It pays to ask what else you might consider doing.
You're going to need something else to do once you've coated people in your loogies. Sometimes you'll be dealing with poison or acid immunity (which will be less annoying if you're just spitting blindness, which would be WAY better!), sometimes you won't want to hit your friends (they're always griping when you accidentally poison them even though you clearly TOLD them to get out of the way ...) - no matter how you cut it, you will need to be able to do other stuff.
There are a few options for the non-caster (I'm not bothering to explain what to do if you're a caster - figure it out yourself):
- Wands: UMD is your friend. Use to get Venomfire going on your spew, or just cast fun area de-buffs like Caustic Mire or Web and the like.
- HIDE!: Nothing is more obnoxious than being undetectable, then popping out, spewing, and disappearing. Do this all day and you'll REALLY annoy your foes.
- FIGHT!: As long as you can't spew, use a weapon. Mostly, though, spitting is for classes who can't hit, so consider your options. Ranged > Melee, unless you're blinding people and using Iaijutsu Focus.
- BREATHE!: DFAs get halistosis to back up their loogies. Consider Entangling Exhalation from the Draconomicon - breathe to slow'em down, then spit a bunch of venom on them while they slog along. Good times!
- CAST/INVOKE!: Remember, your primary identity is as a spitter - don't get all caught up in casting and forget who you are.
EXPECTORATION EXTRAS:
Miscellaneous spit-worthy stuff!
- Wands and Schemas: Blinding Spittle, Toxic Tongue, and Venomfire are obvious picks. Schemas are non-charged, use per day style wand-like things from Magic of Eberron - handy if you're worried about charges.
- Wand Bracer and Wand Chamber (CAdv): Good ways to keep your favorite wands handy!
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