I've been thinking about what would make a PC unkillable under most normal circumstances.
This thinking started because of a campaign I'm a player in. In this campaign, while I'm only on my second character after about 22 sessions, the average player character in the campaign has a life expectancy of about 4 sessions.
To this end there should be the following goals:
- level around ten-ish for the target
- bonus points for being playable at more levels than that. And that is key, still being playable, it is all well and good to be able to take everything thrown at you, but it doesn't matter if you can't contribute anything else to the team.
- No Flaws, or Traits, but LA buyoff allowed, as well as bloodlines.
- CO is the purpose, but lets not go into any of the higher levels of TO. By higher levels of TO, I mean actually being unkillable. Immunity to damage, or effects from damage, being immune to everything under the sun, et alli. Something that the rest of the party can rely one to be the linebacker and / or quarterback for the party, not something that tests the DM's ability to throw stuff at him.
To this end, I couldn't help but think of trying to do more with builds like Dwarfang Trouserpants & Fistbeard Beardfist. But trying to be even more defensive than that. The reason for thinking of them is because of the emphasis on Constitution, which make your Fortitude saves go up (#1 way to lose a PC is a timely failing of Fort), combined with regular refilling of HP. The fact that those builds get a very high Con score also means that they have more "wiggle room" in their HP before they have to worry about their refill rate of said HP. And Steadfast Determination with a high Con score means they have good Fort, and Will saves, with Will being only just less important than Fort for taking your character out of the fight, this is great. And of course you also have the whole "don't auto-fail Fort on a Nat. 1" feature is a freaking lifesaver in a very, very real sense.
First thought-step is Race.
Allowing Drag #306 Racial Variants to apply to non-PHB races.
Mongrelfolk + Feral + Aquatic + Amphibious + Arctic. Con bonus of +8
At level 3, first buyoff Feral's LA, then get Lolth-touched, then get that LA bought off, then get Mineralized, then buy off that LA.
Strength +12; Constitution + 16.
Level bonuses would go to Con, obviously. Did not use a bloodline due to the fact of all of the XP spent already.
Second Part is feats
Basic ones at 1, 3, and 6:
Endurance + Steadfast Determination + Poison Healer. Ninth level feat is open at this point.
Serve Elder Evil for feats (given here is just up to ten) (Yes, you've betrayed Lolth at this point, good luck with that):
Willing Deformity [Prerequisite]; Deformity (Madness) [Immune to mind affecting, yay]; and Deformity (Obese)
Use the Hole to gain Iron Will.
So we've got +18 Con at this point (assuming level 10). Assume starting base Con of 18 from point buy or array, for Constitution of 36. Con to Fort and Will, and Poison Healer. All of this is on top of the Fast Healing from Feral. Aquatic is for really fast Swim Speed, Amphibious is to breath either air or water, and Mineral Warrior also grants DR 8/Adamantine and a Burrow speed, giving the PC some very impressive durability as well as some decent movement modes. Topped off with immunity to Mind-Affecting Effects for the sheer glory of it all. Fortitude is +13, not counting levels, Will is +15, not counting levels, and Reflex is in the toilet (a lot of Dex penalties above, assume that the person still has all of the dumped stats at 8-10 anyway).
Third part, riding off of our Poison Healer feat, is our poisonous pet.
I don't really know what to use here. The typical small snakes in your pants thing might not work with the DR from Mineral, since they can't pierce it, and no damage = no poison. Additionally, they might still be vulnerable to certain area attacks. If Horde Beetles or Hellwasps didn't deal Con damage when burrowing, then they'd be perfect. Idea's here would be more than welcome.
Fourth Part is the actual class levels.
Okay, on the one hand, we have a huge Constitution score, which just screams DFA, but at the same time, there is a lot of other abilities that can still be picked up.
Survivor (SS PrC) is a quick way to pick up Uncanny Dodge, Evasion, Improved Uncanny Dodge, Improved Evasion, DR /5-, in that order, with all good saves, but absolutely no BAB. And with a Reflex of crap, Imp Evasion is a really nice thing to have.
Mettle is another good ability to get, but meeting the prerequisites for some of the PrC's might not be easy. Espesially if using the Survivor, since the most common Pre-req for Mettle-granting classes seems to be BAB. Still, once you get to +5, all that would be needed then would be a dip into Pious Templar to get this. Easy-peasy.
Pride Domain is awesome too, but the relevant part of that could just as easily be picked up from the feat Planar Touchstone (Catalogs) without investing a level. The ninth level feat, maybe?
Another point to consider is that with such a high Constitution and Strength, you could be a really great Warblade. This has the added bonus of the fact that you can even still gain partial credit for levels spent on gaining those other abilities. As far as useful: if you're level 10, you could easily have a total of +38 before you roll for Insightful Strike damage. Which isn't bad in most parties.
And with being an adept, it becomes possible to utilize the Legacy Hack to really catch up with your maneuver progression. A quick explanation of what this means is that you get + 1/2 your class levels not in a particular adept class your your IL in that class, thus Legacy Champion (and Uncanny Trickster) progress your adept IL at 1/2 rate at the levels that do not advance your adept class, and 1+1/2 rate when advancing your adept class.
Thoughts, opinions, assistance, and builds would all be more than welcome