Tr'Bon Karlat, 12th level Ritualist//HaunterHumanHit Dice: 135hp - 12d8 (8+55+72)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: X
Base Attack/Grapple: +9/+9
Attack: X
Full Attack: X
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: X
Saves: Ref 10 (4+4+2), Fort 18 (8+6+4), Will 12 (8+4)
Abilities: STR: 10 (8+2) DEX: 14 (12+2) CON: 22 (14+6+2) INT: 12 (10+2) WIS: 10 (8+2) CHA: 28 (18+6+2+2)
Skills: Intimidate, UMD, Spellcraft, K(Planes), K(Rituals) 5 pts, Decipher Script, Gather Information, Sense Motive 7 pts
Feats: X
Environment: Campaign
Organization: The Party
Language: Some
Treasure: WBL X,000gp.
Alignment: LN
Advancement: Ritualist/Haunter
1st, bonus, 3rd, 6th, 9th, 12th
Extended Grasp
Fallen Soul
Swift Spirit
Lightbringer
Morphic Ritual
Subsume Lifeblood
Very much a skeleton, will keep working on it
1st: Star of Self, Skills of the Fallen, Sap Strength, Hematic Theft
2nd: Enervating Star, Rotten Miasma, Speed of the Sacrifice, Bolstered Blood
3rd: Lifetheft Star, Sickness in the Body, Fog of Lost Souls, Bloodwalk
4th: Bloodstar, Leeching Aura, Soul Siphon, Shroud Self
Bonus feats:
3rd - Hero's Courage
6th - Unstoppable Mind
12th - Expanded Mind
+6 Cha, +6 Con, +2 All Ability Boosts: At 2nd level, and every subsequent even-numbered level, characters may increase one of their ability scores by two. This bonus may not be applied to the same ability score twice in a row. At 5th, 10th, 15th, and 20th levels, they increase all ability scores by one.
+4 Competence Bonus: Characters gain a competence bonus to attack rolls, damage rolls, armor class, saving throws, and initiative checks equal to one-third their class level, rounded down. If using a shield, double this bonus to armor class.