So, if all of you are anything like me, then you all have a little bit of difficulty coming up with interesting, thought-provoking ideas for your societies, cultures, religions & cities within your game world.
Sometimes, it just seems like all the good ideas have already been used somewhere, and nothing you can think for yourself seems like it would work well inside your gameworld. Or, sometimes you just get a writers block. You can't really think of anything, and end up resorting to all the common tropes, leading to a bland, uninteresting and one-dimensional gameworld.
Then i had an idea.
What if the community, as a whole, contributed their ideas, without fleshing them out as much, so that everyone could come to the thread, and get a ****ton of interesting ideas that they themselves could flesh out later in their game world?
The idea is this:
If you have an interesting idea for a race, class, culture, religion, society, city or even a magical item, write it here.
Keep it short, keep it simple:
One short paragraph. Don't try to flesh it out, don't go into too many specifics. Just an idea.
The format is this -
SUBJECT: -> Use this to label what your idea is. Is it for a city? A kingdom? A continent? Society? Something else?
NAME: -> If you have thought out a name for your idea, and if it's applicable, put it here.
THE IDEA: -> Your short paragraph about your idea.
By doing this, we can, eventually, have a repository of very, very interesting ideas to flesh out later for our campaign worlds, our adventures, or even our homebrew.
Let's try and keep the thread clean, and only post our ideas here, to avoid cluttering the page with discussions about specific ideas, and allow for easy browsing of many different ideas. Depending on the success of this thread, we may even end up categorizing and archiving the ideas on this OP for easier access to specific kinds of ideas.
I'll start:
CULTURE/CITY/SOCIETY
Evil (B)Witch Empire
THE IDEA: Men are more logic than women, and due to this fact, they're more inclined to be wizards, while women, due to the fact that they are more emotionally tuned, are more inclined to be sorceresses. Since sorcery is something you're either born with or not, and wizardry requires extensive teaching and knowledge, sorceresses end up holding more power than Wizards, eventually outlawing and banning the practice of Wizardry, in a magical matriarchal dictatorship of evil (b)witches.