i suppose, though i was hoping for more feedback on a positional system first....
as to what i have so far, i now have exactly three rules, which rules even combined are so simple it is actually a diceless system.
the first rule describes how to build a character with traits. the second rule describes how traits work. the third rule describes how to resolve conflicts.
without going into too much detail, characters are comprised of traits, the number of which and value range thereof can be limited in of several different fashions (if desired) to cap the overall power level of the players. traits consist of a value which determines how powerful it is and how many times it can be used in a given encounter. traits may synergize and possibly have limitations. conflict resolution is handled by a primary, secondary, tertiary resolution mechanic, where primary is a noetic challenge between the conflicting players, secondary is trait showdown, and tertiary is a tie-breaker mechanic.
I was also considering a fourth rule for the aforementioned "chapter 0" on how GM-ing should be conducted.