Adapting Sentai to PathfinderAdapting the Sentai base class to Pathfinder is simple.
Replace the skill section with the following.
Class Skills: Acrobatics, Climb, Diplomacy, Disguise, Escape Artist, Intimidate, Knowledge (Local), Perform (Any), Perception, Profession, and Swim.
Skill ranks per level: 4 + Int Modifier
For any Sentai ability that has a requirement of skill ranks, reduce the number of ranks required by 3.
Change the Heroic Endurance sentai ability to read as follows.
Heroic Endurance [Self]
Requirements: Sentai level 7
Benefit: The job of a sentai is endless, and his will to complete it moreso- not even being brought near death can stop him. Whenever the sentai is brought to 0 or fewer Hp, he is no longer disabled or dying, and can act normally. He still dies at negative hit points equal to his Con score, unless an ability alters the negative hit point total at which he dies. At 10th level, the power of his will to live increases. He dies at negative hit points equal to his twice his Constitution score, instead of negative hit points equal to his Constitution score.
ArchetypeThe Magician Archtype does not gain Concentration as a class skill. It may make concentration checks using they key ability for its spellshapes+its shaper level.
Alternate Class FeaturesThe Technician Sentai gains bonus Combat feats at levels 5, 10, and 15, instead of bonus Fighter feats.
Favored Class BonusesIt comes as no suprise that some races take naturally to the Sentai's abilities. The following races gain the listed options as a favored class bonus, should they have Sentai as their favored class.
Aasimar- +1 energy resistance to the element chosen for Strike of Justice. If they do not have Strike of Justice, they may choose the element beforehand, gaining the resistance
Human- +1/6th sentai ability
Changeling- +1/6th daily use of Modular Suit
Tiefling- +1/4th bonus to attack rolls with unarmed strike or weapons from the Sentai class
Half-Orc- +1/4th bonus to damage with unarmed strike or weapons from the Sentai class
Elf- +1/5th Resistance bonus to a save of choice
Warforged- +1/5th DR/-
FeatsDue to changes in Pathfinder, some feats are altered.
Replace Ascetic Senshi with the following.
Ascetic Senshi [General]
Prerequisites: Unarmed Strike class feature, Henshin class feature, Flurry of Blows
Benefit: Your Monk levels and Sentai levels stack for determining your Initiator Level, the effects of abilities that depend on Sentai level, your Ki pool, and to determine your unarmed strike damage and the effect of the flurry of blows class feature (including improved flurry of blows). Furthermore, you may use your Charisma for any monk class feature that normally uses Wisdom, including Ki pool size, and your hero suit does not prevent you from using any monk ability that requires you to be unarmoured, though the Sentai Knight ability does. You may not add both your Wisdom and Charisma to AC and CMD, or your Charisma to AC and CMD twice, but you still gain the bonus from Monk levels. You may multiclass freely between the Monk and Sentai classes.
Special: You may take this feat if you have any archetypes or Alternate Class Features that replaces Flurry of Blows. If you do so, you may advance those instead of it.
Replace Holy Senshi with the following.
Holy Senshi [General]
Prerequisites: Smite Evil, Lay on Hands, Henshin class feature
Benefit: Your Paladin levels and Sentai levels stack for determining your Initiator Level, Henshin duration, the effects of abilities that depend on Sentai level, the effects of Smite Evil, and the uses and effects of your Lay on Hands class feature. You may add half of your sentai level to your paladin levels to determine the uses each day of Smite Evil, as well as Mercy progression. You may multiclass freely between Paladin and Sentai.
Special:If you have taken the Magician Archetype, you may add your Paladin level to your Sentai level to determine your Shaper level.
Replace Unholy Senshi with the following.
Unholy Senshi [General]Prerequisites: Smite Good, Touch of Corruption, Henshin class feature
Benefit: Your
Antipaladin levels and Sentai levels stack for determining your Initiator Level, Henshin duration, the effects of abilities that depend on Sentai level, the effects of Smite Good, and the uses and effects of your Touch of Corruption class feature. You may add half of your sentai level to your Antipaladin levels to determine the uses each day of Smite Good, as well as Cruelty progression.
Special:If you have taken the Magician Archetype, you may add your Antipaladin level to your Sentai level to determine your Shaper level.