Author Topic: The Classes  (Read 3324 times)

Offline Hanako Tachibana

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The Classes
« on: September 12, 2012, 05:38:30 PM »
THE CLASSES
 The four technician classes are as follows.
 Majo: A seeker of power whose skills come from extensive study.
 Mamono: A protean warrior who fights with an ever-shifting style.
 Mesiter: An akashic blademaster with unmatched swiftness.
 Miko: A priestess who uses her sacred powers to aid her allies.

THE TAMA POOL
 Technicians fuel their abilities through a pool of tama.  You tama pool is equal to your base tama gained from your class, bonus tama from a high Constitution score, and any additional bonus tama from sources such as your character race and feat selections.  You gain an amount of bonus tama from your Constitution score equal to your Constitution modifier.  If you have a negative Constitution modifier, you instead lose tama.

Multiclass Technicians
 If you have levels in more than one technician class, you combine your tama from each class to make up your tama pool.  You only receives bonus tama equal to your Constitution modifier once.  You can use this tama to use techniques from any technician class you have.  Your akashic energies spring from a common source, and is not segregated by your training.
 While you maintain a single pool of tama from your class, race, and feat selections, you are still limited by the technician level you have achieved with each technique you know.  See Akashic Magic for more details on how technician level is calculated and how your technician level affects how much tama you can spend on a given technique.  Your wellspring of akashic energy is a single pool, but you might possess very different levels of training or accomplishment with techniques you learned from different classes.

AKASHIC ABILITIES
 The ability your techniques depend on---your key ability score as a technician---is related to what technician class (or classes) you have levels in: Intelligence (majo or meister) or Wisdom (mamono or miko).  The modifier for this ability is referred to as your Akashic Ability modifier.  If your character's Akashic Ability score is 9 or lower, you can't use techniques from that technician class.

CLASS ARCHETYPES
 Each technician class draws upon a central idea, a basic concept representing the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters.  Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements.
 Some character concepts are too close to existing classes to warrant unique classes of their own, yet are different enough that the existing classes don't quite do them justice.  To help players with certain concepts, many of the technician classes featured within offer archetypes that replace certain class abilities with others.

Alternate Class Features
 The primary way in which archetypes modify their corresponding base classes is via the use of alternate class features.  When a character selects a class, she must normally choose to use the standard class features found in the class's original source---the exception is if he chooses to adopt an archetype.  Each alternate class feature presented in an archetype replaces a specific class feature from its parent class.
 When an archetype includes multiple alternate class features, a character must take them all---often blocking the character from ever gaining certain standard class features, but replacing them with other options.  All other class features of the base class that aren't mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level, unless noted otherwise.  A character who takes an alternate class feature does not count as having the class feature that was replaced for the purposes of meeting any requirements or prerequisites.
 A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature.
 If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability, the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype.  In effect, all abilities in that series are delayed until the next time the class improves that ability.
« Last Edit: September 22, 2012, 10:25:20 PM by Hanako Tachibana »
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Offline Hanako Tachibana

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Re: The Classes
« Reply #1 on: November 23, 2012, 05:42:29 PM »
THE PRESTIGE CLASSES
 The technician prestige classes are as follows.
 Stitch Witch: A necromancer bearing an undead body and an extensive repertoire of curses.
 Vector Alchemist: A specialist of vector techniques and blasting.
« Last Edit: April 09, 2013, 07:31:37 PM by Hanako Tachibana »
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