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Messages - SorO_Lost

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6661
"Hood"? You mean the defenseless little girl with no grandma?

Did you mean Dragoon?
Perhaps it is a reference to Final Fantasy's Jump trait?
Maybe you meant to call it what it really is, Charging?

"Hood" is almost as bad as "Harry" over on the DDO forums. >.>



6662
Min/Max 3.x / Re: Housecat v Commoner!
« on: December 04, 2011, 06:42:26 PM »
The Cat can be Awakened and take levels in Wizard?
I didn't say he was taking levels in wizard.
I see what you did there o.o

Through, if the Cat is treated as a monster and uses monster building rules, and the Commoner is treated as a PC, the inevitable outcome is like what skydragonknight demonstrates. LA-/CR+0 templates would be allowed for the kitty, whereas the commoner could go Necropoliton and that's ultimately it. Then you always have nonassociated class level rules for monsters where the Cat really can take a level of Druid for only +1/2 CR and pick up an Animal Companion.

The only possible win is Chuck has Animal FriendsFR:RoF(your cat build*2).

6663
Board Business / Re: New code: Advanced tables
« on: December 04, 2011, 06:22:24 PM »
How about allowing recoloring of individual cells?

Code: [Select]
[table2]
[row=#31304A][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell=#524D63] [/cell][/row]
[row=#31304A][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell=#31244A] [/cell][cell=#6B6973] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell=#52495A] [/cell][cell=#8C8694] [/cell][cell=#D6D7D6] [/cell][cell=#F7FBF7] [/cell]
[/table2]

And great job so far.

6664
Min/Max 3.x / Re: Housecat v Commoner!
« on: December 04, 2011, 06:43:49 AM »
The Cat can be Awakened and take levels in Wizard?

Why can't the Commoner just be a Werewolf StP Erudite then? Cat vs Dog & Magic vs Psionics.

6665
Thanks, SneeR  ;)

Amechra's post about the Paragon Hecatoncheries Petitioner Celestial.... Is there even an LA for the Petitioner template?

And Paragon has a +~13 LA
Nope, he was passing it off as the Paladin's Mount, which being intelligent falls under Diplomacy rules, hence the Bard/Pelor comment I posted before.

Source on Paragon's LA?

6666
D&D 3.5 and Pathfinder / Re: Errata: No Time Traits
« on: December 04, 2011, 01:42:40 AM »
What you're essentially trying to say is the Psionic version of Fighter (psychic warrior) gets Power Points and the non-psionic version (fighter) doesn't say he don't. Therefor it is debatable that Fighter gets Power Points.

This is so off-base that it's funny.
Hi Welcome.

Stay tuned, I've been doing that here for the last two (three?) years.

6667
Min/Max 3.x / Re: Housecat v Commoner!
« on: December 03, 2011, 11:45:49 PM »
May I ask why the cat and the commoner are fighting? Is the cat resisting an attempt to make it take a bath, or something similar?
Tying his shoes, the moving strings are so tempting...

6668
D&D 3.5 and Pathfinder / Re: Errata: No Time Traits
« on: December 03, 2011, 11:42:24 PM »
<snip, everything I said is a pointless language debate.</snip>
You're going to ride my ass about language and follow up with sometime of a atmosphere &  temperature are Physical Traits therefor you can change them all! fallacy?

Further, none of the things you quoted are even classified Physical Traits. D&D's Physical Traits are Gravity (no mention), Time (no mention), Shape (defined by the spell, not the caster), and Morphic (not mentioned yet set to alterable morhpic). So you using your personal definitions, btw temperature is more of an energy, in order to claim you can alter someone else's definition of physical. Again, I'm sure there is a named fallacy for this too.

Basically, Bozwevial had a better point than you.

Also, everyone needs to pull the collective sticks from their asses and ice their nerd rage.  There is absolutely nobody saying that the only way to play Genesis ever is to allow the caster to manipulate their demiplane's time trait.  What's more, it's not even the point of this thread.  The point of this thread is to gauge the impact of having no time traits at all.
Less fun is the answer.

Let's face it, time altered planes are a tool. Just like gravity altered ones or morphic ones or just plain extra dimensional ones. Yes a PC can find a loop hole and exploit an aspect of the rules, but you don't use a cannon to kill squirrels. Deal with the exploit, not blanket ban anything that looks funny. Planar Bubble? Remove the time trait carry over and see if they ever get around to abusing the elemental plane of fire to burn villages down to provoke the idea of just removing the spell. Wizard Planeshiftting out and back? Who said those eight hours in relative time were encounter free or the 48 minutes the Wizard was gone the party didn't win an encounter and the Wizard missed out on XP? Why scream "No" at your players because you never thought at once to have the BBEG exploit this solo-Wizard-who-is-low-on-spells weakness that presents it's self hourly?

Maybe it's just me, but if a creative solution is found by a PC. I try to come up with a creative problem within it rather than throwing the banhammer at them. So ultimately, I'd just ask the player not to be a douche bag just as he would have asked for me not to be a douche bag DM. And we get all the fun of having more tools to play with and we get along better because my players are not holding a hall pass to being narcissistic jerks out to break my world... Ahh who am I kidding, they always are and so am I, but at least we pretend to be fair right? ... Mostly out of fear the Contingency(baleful transposition) spells start showing up on random mooks ;)

6669
Min/Max 3.x / Re: Stupid question - epic melee vs magic
« on: December 03, 2011, 07:25:09 PM »
Planar Shepherd is overrated. There is a spell, call Planar Bubble I think, in one of the planar books that does the same thing but better. Extraordinary Spell Aim ensures your entire part gets ten times the amount of actions your opponents do, even if they are standing next to you. Fun times.
Re-printed in Spell Compendium.  It's only the plane you are actually native to, however, so if you're an un-templated, Human Wizard, you're only able to use Planar Bubble to conjure an area of Material Plane-ness around you.

On the other hand, if you're a Buomman or Dark-templated creature, then you can access the Astral and Plane of Shadow, respectively.  Dark is a pretty good template if you can buy-off the LA.

It's the plane the target is native to, so just need a familiar or cohort or something. Pop over to Dal Quor and dream one up.  :lmao
Reduce, reuse, reanimate.

6670
D&D 3.5 and Pathfinder / Re: Errata: No Time Traits
« on: December 03, 2011, 07:23:11 PM »
In any case, it's debatable enough that they felt the need to patch it out when they wrote the psionic version.
Assuming the cared enough to even read the already published books (and most people are convinced otherwise).

And no it's not debatable. Debatable is something like "Genesis: you define all traits in the plane, such as <list of X>", but guess what. It never says that. It lists exactly what you can do and the time trait isn't one of them. End of story.

What you're essentially trying to say is the Psionic version of Fighter (psychic warrior) gets Power Points and the non-psionic version (fighter) doesn't say he don't. Therefor it is debatable that Fighter gets Power Points.

6671
Min/Max 3.x / Re: Stupid question - epic melee vs magic
« on: December 03, 2011, 02:23:19 PM »
Planar Shepherd is overrated. There is a spell, call Planar Bubble I think, in one of the planar books that does the same thing but better. Extraordinary Spell Aim ensures your entire part gets ten times the amount of actions your opponents do, even if they are standing next to you. Fun times.

6672
Gaming Advice / Re: Stack Dexterity and Strength to hit?
« on: December 03, 2011, 04:28:24 AM »
Weapon Finesse.

Also we have an entire subforum dedicated to simple questions like this.

6673
Min/Max 3.x / Re: Melee orientated necromancer cleric
« on: December 03, 2011, 04:27:04 AM »
I'm thinking DMM(Persist) as a Bone Knight still. It's flavorful and awesome (your "zombies" are intelligent weapon users).

The trick is not to depower your self to keep up with the Monk, but share your buffs so everyone feels awesome. You can use Ocular SpellLoM to transfer Persisted buffs to other party members just as you can Rebuke/Command an Incorporeal Undead and have them stand in the same square as your allies so they gain the benefit of concealment (per LM).

The Bard is just absolutely amazing for you all. Get him to pick up Dragonfire if he hasn't and Song of the White Raven. He can use both Inspire and Dragonfire Inspire in the same round and you, him, the useless Monk, the Wizard, and X number of undead creatures of yours are melee power houses.

The Evoker, if you can talk him into it, can try to debuff the enemy. If he went Stormcaster (costs one cl) he can augment a Save or Stun effect into any offensive spell he casts and with a little focus on cold weather can augment +6 to his save DCs for all spells as well. With Extraordinary Spell Aim his nukes can deliver a wide area bomb that doesn't hurt his allies and any survivors will be left in an easy to mop up state.

As for the Monk, as one of the rare instances of a game, the Monk will seem like a powerhouse godsend with his Bard/Cleric buffs against mostly dead and Stunned opponents. But ultimately he isn't doing a damn thing to help the party and unless optimized your undead are better than him. Have him die and roll up an evil Crusader/Marshal/Ur-Priest/Ruby Knight Vindicator, aka another version of you, but traded some spells for ongoing area buffs and a bit more melee ability.

6674
Min/Max 3.x / Re: Stupid question - epic melee vs magic
« on: December 03, 2011, 02:29:01 AM »
I think I've already shown that Epic Spell Reflection is totally impractical, since it requires six casters and you to spend 9500xp, and does 20d6 backlash per round. Once you modify those factors, it's no longer pre-approved.
He really wasn't talking about Epic Spell Reflection, he was talking about being the Black Mage and throwing around Hadokens whenever something pissed him off.
While that would work I was thinking of Epic Spell Reflection. Backlash only hurts the caster, so an Ice Assassin casts it using Spellwarp Sniper/Legacy Champion and before it dies he shoots his master. Problem solved.

Hey, why not be both? Wizard 5 / Mage of Arcane Order 10 / Spellwarp Sniper 5 / Epic Mage of Arcane Order 1 / Legacy Champion 6 for ECL 27. Cast any Epic spell ever and it ignores any Backlash tied to a Permanent buff. Quite possibly the only PrC combination stronger than an Incantatrix/Shadowcraft Mage.

6675
By the way, SorO - how is your smite 15 damage? Like I said before, I don't use Paladins, so I think I'm missing something simple here, but shouldn't it be 5?
Charging Smite is an Alternative Class Feature from the Player's Handbook II, you lose your mount but deal triple Smite damage on a charge. Also if you miss while using it the attack doesn't consume a use of Smite Evil.

6676
Min/Max 3.x / Re: Stupid question - epic melee vs magic
« on: December 02, 2011, 06:01:29 AM »
Sorry if I've sounded kind of confrontational in this thread. I really am trying to get honest opinions about how epic levels affect the caster/non-caster gap.
They nudge it apart about half an inch.

Casters already warped reality and with a little preparation a melee creature was just a sacrifice with a name. Epic Spells really just say f*ck it and ditch digging around in books for overpowered shiny stuff to load up on and give you everything in two pages.

As entertaining as "DM required OK" may be, you quite readily ignore all concept of a meleer being a threat with a single preapproved epic spell you recast a few times during a weekend. By the time you learn your second preapproved epic spell you ignore virtually all preepic spellcasting and just tweak your Contingencies to deal with a Disjunction level of effects. But is that really all so much different than preepic where the Wizard already ignored the fighter and only worried about a spellcaster of equal or greater level?

6677
Min/Max 3.x / Re: Housecat v Commoner!
« on: December 02, 2011, 05:52:09 AM »
Chuck (was that his name?) throws catnip at the floor.
Kitty stops, sniffs, gets high.
Chuck pulls string across floor.
Kitty attacks it, so cute.
Chuck pets the playful drugged cat.
Kitty purrs and falls asleep.
Chuck gently puts kitty in pan with a good lid and enjoys a great Chinese dinner later.

6678
And I ain't playin' it; I'm using the rules for alternative paladin mounts in the DMG to have it as my Special Mount.
You know I thought you couldn't have intelligent mounts for some reason but I was too lazy to look it up. Now I did.

Your entire concept is based off abusing Diplomacy. Really, check those rules again. It's creative I suppose as invoking Pelor's goodwill and wrath is too ominous to really get an idea of, but it dips into the most terrible of cheese to shave off one level of the current placard. So in that regard, same trick but bigger scale: ECL 1 Half-Elf Factotum convinces Overdeity Ao to smite the Balor for him through prayer, it worked.

And I remember seeing in the update that the Hecatoncheires (and all other abominations) had the abomination subtype; am I imagining things?
The SRD incorporates Updates & Errata doesn't it? So no?

Wouldn't a very heavy orc falling on it work?
Like Battle Jump/Diving? I've got a level 6 up, think you can do it in less? Normally you can get more charge multipliers by being mounted, so maybe would be viable for a Kender on a Direbat to pull this off or something.

6679
Paragon Hecatoncheires Petitioner, with the Celestial template applied; they only have 2 HD and are only CR 2
The Abomination traits are a special quality which Petitioner would have removed. Technically speaking, Hecatoncheires is unplayable, Paragon is unplayable , and Petitioner lacks an LA/CR entry so it's either unplayable too.

Guesstimates on Paragon's LA may very, but it is CR +15 template. That's a 17, not a 2.

6680
Min/Max 3.x / Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« on: December 02, 2011, 02:30:30 AM »
EDIT 2
Under Hit Dice on the Living Spell entry in MM3 it says:
Code: [Select]
Hit Dice: A living spell has Hit Dice equal to its caster
level. Its Hit Dice are d10s
It might just be my lack of sleep, but this means Hit Dice from Class levels become D10s too correct?
No, it starts with X Racial HD, but those HD are d10s.

Honestly it's redundancy. Oozes use d10s already.

P.S. Hope the DM lets you ignore those too.

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