Author Topic: [PF] Re-worked Gunmage  (Read 1835 times)

Offline radionausea

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[PF] Re-worked Gunmage
« on: November 15, 2011, 07:06:28 AM »
Can be found here: http://www.mediafire.com/?kwcokctscnng3ir

BAB: Medium
Saves: Poor Will and Fort, Good Reflex
Spells:  As Inquisitor, Charisma based.

Skills: 4+Int Mod skills
Acrobatics(Dex), Bluff(Cha), Climb(Str), Craft (All) (Int), Intimidate (Cha)), Knowledge (arcana), Knowledge (Local), Perception (Wis), Spellcraft (Int), Swim (Str)




1     Arcane Focus, Cantrips, Arcane Shot 1d6, Craft Rune Bullet, Gun Sorcery Ability, Gunsmith
2     Gun Sorcery Ability, Magelock Bond
3     Rune Enhancement +1         
4     Gun Sorcery Ability, Arcane Shot 2d6
5     Bonus Feat
6     Gun Sorcery Ability
7     Rune Enhancement +2, Arcane Shot 3d6
8     Gun Sorcery Ability
9     Bonus Feat
10    Gun Sorcery, Arcane Shot 4d6
11    Rune Enhancement +3
12    Gun Sorcery
13    Bonus Feat, Arcane Shot 5d6
14    Gun Sorcery
15    Rune Enhancement +4
16    Gun Sorcery, Arcane Shot 6d6
17    Bonus Feat
18    Gun Sorcery Ability
19    Rune Enhancement +5, Arcane Shot 7d6
20    Gun Sorcery Ability, Bonus Feat, Magelock Mastery






Arcane Focus:
If the gun mage has a pistol, she always has the arcane focus needed to cast a spell and can make do without any material components worth less than 100GP.

A gun mage can cast ray spells through her pistol, and by doing so uses the pistol’s ranged attack bonus when making the attack. A gun mage cannot cast a ray spell and fire a pistol with the same action. Casting a ray spell through a normal pistol will cause it to lose 1 point of hardness for every 2 spell levels cast, rounding up. Bonded Magelock pistols are immune to this damage.

Craft Rune Bullet (Su):
At first level, a gun mage can inscribe bullets with runes that channel her arcane energies. Creating rune bullets requires a supply of ammunition, a gunner’s kit, 1 GP worth of arcane components per bullet, and a DC14 Craft: Small Arms check. A gun mage can etch 5 bullets per hour. To do this for more than an hour a day requires a DC12 Concentration check. Each additional hour after that imposes a cumulative +3 penalty to the DC of the Concentration check. If the Concentration check is failed, the gun mage cannot continue crafting rune bullets until she has gotten a full night’s sleep.

Alchemical ammunition cannot be used to craft rune bullets.

Precision ammunition can be used to craft rune bullets, but it raises the DC of the Craft: Firearms check by 3.

A gun mage’s class abilities can only be used with rune bullets that she inscribed.

Gunsmith:
The Gun Mage gains the Gunsmithing feat (see page 103) and a battered gun that is identical to the gun a gunslinger (see page UM.9) gains at first level. Like a gunslinger, a Gun Mage can use the Gunsmithing feat to restore his battered gun.

Magelock Bond (Su):
 A gun mage can bond with the strange metal used to create Magelock pistols. A gun mage may bond with a number of Magelock pistols equal to her CHA modifier. Bonding with a Magelock pistol requires a ritual that takes 1 day and 100GP worth of supplies. A gun mage cannot bond with a Magelock pistol that is bonded to another living gun mage.

Any ray spell cast through the gun mage’s bonded Magelock pistol gains a +4 bonus on spell resistance checks.

A gun mage’s bonded Magelock gains hardness equal to half the gun mage’s level, and hit points equal to the gun mage’s level. A gun mage’s bonded Magelock restores any damage it suffers after one day. If a gun mage’s bonded Magelock is destroyed, she takes 1d4 temporary points of charisma damage.

Arcane Shot:
At 1st level a Gun Mage may focus arcane power through her firearm shots. With a swift action the Gun Mage may add force damage to a bullet fired from her weapon.  This may be done a number of times per day equal to ½ her gun mage level + Charisma modifier. At 1st level this deals an additional 1d6 force damage.  For every 3 levels past the first (4th, 7thetc) the arcane shot deals an additional 1d6 damage.

Rune Enhancement:
 At 3rd level, a gun mage’s rune bullets gain a +1 enhancement bonus to-hit and damage. This bonus increases to +2 at 7th level, +3 at 11th level, +4 at 15th level, and +5 at 19th level.

Improved Magelock Bond (Su):
At 11th level, the gun mage becomes more adept at focusing arcane energies through her Magelock pistol. When the gun mage fires a ray through her bonded Magelock pistol, or casts a ranged touch spell into a rune bullet loaded into her bonded Magelock pistol, increase the size of any die rolled for HP damage by one size - d3 to d4, d4 to d6, d6 to d8, d8 to d10, d10 to d12 - to a maximum size of d12.[/float]

Magelock Mastery (Su):
 At 20th level, a gun mage cannot be disarmed if she is wielding a bonded Magelock pistol. Once per day when using the Arcane Shot ability, all damage inflicted by the ability becomes a 40ft. radius burst. A creature caught in the radius can make a Reflex save of 10+1/2 the gun mage's class level+the gun mage's CHA modifier, and if the save is successful the creature suffers half damage.


Bonus Feats:
The gun mage must possess all of the prerequisites before selecting a bonus feat off of the following list:

PF Core Rules:    Any Metamagic feat, Bleeding Critical, Crippling Critical, Critical Focus, Critical Mastery, Dazzling Display, Deadly Aim, Dodge, Deafening Critical,Exhausting Critical, Far Shot, Improved Critical, Improved Initiative,  Improved Precise Shot, Lightning StancePoint Blank Shot, Precise Shot, Quick Draw, Mobility, Rapid Shot, Sickening Critical, Shot on The Run, Staggering Critical, Stunning Critical, Tiring Critical, Weapon Focus, Wind Stance

Other PF:      Parting Shot, Coordinated Defence,

IKCG:      Combat Loading, Combat Loading [improved], Rifleman, Sharpshooter, Sharpshooter [improved],

No Quarter:    Disarming Shot (#9), Gunfighter (#9, pp.44). Pistol Finesse (#6 p. 14)

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« Last Edit: November 15, 2011, 07:25:28 AM by radionausea »
Something inside me dies when I see the word fallacy applied to ideas held about roleplaying. And a small bit of vomit comes up when I see a character called a 'toon'.