Author Topic: Dragonmage [base]  (Read 5922 times)

Offline sirpercival

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Dragonmage [base]
« on: August 07, 2012, 08:36:38 PM »
DRAGONMAGE


Every mage aspires to an ideal. Magic is power without equal, and the nature of power is to seek power. It is only a logical step to look to dragon: It is magic, breathing the elements as easily as air, mastering spells without even putting its mind to it, for they are engraved in its blood. But as always, there are those who go a step further.

Dragonmages take after their namesakes in that finest of arts, meditating on the subjects of their fascination and aspiring to match them - even surpass them, perhaps. In their imitation, they take on scales, strange abilities, and finally the magic of their models, as varied and unpredictable as the myriad dragons.

MAKING A DRAGONMAGE
A dragonmage is an arcane spellcaster with a draconic theme.
Abilities: Charisma is a dragonmage's most important attribute, though a high Constitution helps as well because of the small Hit Die.
Races: Spellscales are the most common dragonmages, but humans, elves, and dragonborn are also often drawn to the Ethos.
Alignment: Any, though a dragonmage may choose to express some Ideals over others based on his alignment.
Starting Gold: As sorcerer.
Starting Age: As sorcerer.

HD: d4

Class Skills
The Dragonmage's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Craft (Int), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Perform (Cha), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (4 + Int) x4
Skill Points at Each Additional Level: 4 + Int

Table: The Dragonmage

Base
Attack

Fort

Reflex

Will

 
LevelBonusSaveSaveSaveSpecial
1 +0 +2 +0 +2 Dragontouched
2 +1 +3 +0 +3 Ancient arcana, breath d6
3 +1 +3 +1 +3 Scales
4 +2 +4 +1 +4 Ideal focus
5 +2 +4 +1 +4
6 +3 +5 +2 +5 Breath 2d4
7 +3 +5 +2 +5 Wings
8 +4 +6 +2 +6 Arcane ideal
9 +4 +6 +3 +6 Lesser dragonsight
10+5 +7 +3 +7 Breath 2d6
11+5 +7 +3 +7 Rapid re-expression
12+6/+1 +8 +4 +8 Dual ideal
13+6/+1 +8 +4 +8
14+7/+2 +9 +4 +9 Breath 2d8
15+7/+2 +9 +5 +9 Quick re-expression
16+8/+3 +10 +5 +10 Convert metamagic
17+8/+3 +10 +5 +10
18+9/+4 +11 +6 +11 Breath 2d10
19+9/+4 +11 +6 +11 Speedy re-expression
20+10/+5 +12 +6 +12 Greater dragonsight
Spells/Day
 
0123456789
42
53
54
552
553
5542
5553
55542
55553
555542
555553
5555542
5555553
55555542
55555553
555555542
555555553
5555555542
5555555553
5555555555
  Spells Known
 
  0123456789
  41
  52
  52
  530
  531
  5420
  5421
  54320
  54321
  544320
  544321
  5443320
  5443321
  54433320
  54433321
  544333220
  544333221
  5443332220
  5443332221
  5443332222

Weapon and Armor Proficiencies: Dragonmages are proficient with simple weapons.  They are not proficient with any type of armor or shield. Armor of any type interferes with a dragonmage's gestures, which can cause his spells with somatic components to fail.

Spells: A dragonmage casts arcane spells which are drawn from those granted to him by the Ideals he knows. He can cast any spell he knows without preparing it ahead of time.  He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.  To learn or cast a spell, a dragonmage must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a dragonmage's spell is 10 + the spell level + the dragonmage's Charisma modifier.  Like other spellcasters, a dragonmage can cast only a certain number of spells of each spell level per day; his base daily spell allotment is given on the table above.  In addition, he receives bonus spells per day if he has a high Charisma score.

A dragonmage's selection of spells is extremely limited.  A dragonmage begins play knowing four 0th-level spells from the Sorcerer/Wizard list, and one 1st-level spell chosen from among those associated with the Ideals he knows. At each new dragonmage level, he gains one or more new spells, as indicated on the table above. Unlike spells per day, the number of spells a dragonmage knows is not affected by his Charisma score; the numbers on the table are fixed.

Ideals: A dragonmage has come to terms with the fact that dragons have the most superior understanding of the arcane arts in existence, and seeks to emulate such mastery through expression of the draconic ideal.  He focuses on a few different types of dragons which most closely represent his personal philosophies, and trains himself to mimic the abilities of his chosen few.  These sets of abilities are known as Ideals.  Each day, a dragonmage chooses to express an Ideal that he knows, gaining one or more special abilities from the Ideal depending on his skill at expressing it (represented by his Idealist level).  The number of Ideals an Idealist knows depends on his Idealist level, which is the sum of his levels in all classes which grant the ability to express Ideals; the dragonamge's ability to use Ideal powers and his number of Ideal power daily uses are also determined by his Idealist level.  See Being an Idealist, above, for rules, and below for full descriptions of all the Ideals.

Expressing an Ideal requires a good night's sleep and 1 hour of contemplation, after which the dragonmage recovers his daily spell slots and can access the abilities of his chosen Ideal.  A dragonmage can express only one Ideal at a time (but see Dual Ideal, below).  The Ideal the dragonmage chooses to express determines the associated energy type for his Scales and Breath class features.  The caster level for any spell-like or supernatural abilities granted by a dragonmage's Ideals is equal to his Idealist Level.  (All Ideal powers which require spending one of these uses say so in the power description.)

Whenever he learns a new Ideal, a dragonmage can choose to learn a new spell from the Ideal's spell list in place of one he already knows from another Ideal. In effect, he loses the old spell in exchange for the new one. The new spell must be of the same level as the old spell, and no higher than one level less than the highest-level spells the dragonmage can cast.

Finally, whenever he expresses an Ideal, the dragonmage gains the knowledge of a single spell he does not know of any level he can cast, chosen from that Ideal's list.  He cannot use this spell to qualify for feats, prestige classes, or other options.  If and when he stops expressing that Ideal, he loses knowledge of that spell; if he later begins expressing that Ideal again, he may choose the same or a different spell of any level he can cast.

Dragontouched (Ex): A dragonmage gains Dragontouched as a bonus feat, even if he does not meet the prerequisites.  In addition, any draconic feats he selects function as if his draconic ancestors were of the same type as any Ideal he expresses.  For example, a dragonmage with the Draconic Heritage feat who expressed the Black Dragon Ideal would gain the benefit of Draconic Heritage (Black); if he switched the next day to the Gold Dragon Ideal he would gain the benefit of Draconic Heritage (Gold) instead.

Ancient arcana (Ex): At 2nd level, dragonmage passionately studies the magical knowledge of dragons long ago.  He gains a bonus on Knowledge (Arcana) checks equal to half his Idealist level (rounded down, minimum 1).

Breath (Su): Beginning at 2nd level, a dragonmage learns the next draconic technique in his arsenal, gaining the ability to breathe a blast of energy at his foes.  By sacrificing a spell slot as a standard action, the dragonmage deals energy damage equal to 1d6 per level of the sacrificed slot to all foes in a line of length equal to 5 feet per class level.  Opponents gain a Reflex save (DC 10 + 1/2 caster level + Charisma modifier) for half damage; the type of energy is given by his expressed Ideal.  If the dragonmage is expressing more than one ideal (see Dual Ideal, below), he chooses one type of energy associated with one of his Ideals at the time he sacrifices the spell slot.  At 6th level, and every 4 levels after, the damage die size increases as shown on the table above.

Scales (Su): At 3rd level, a dragonmage's skin begins to harden, emulating the protective scales on a dragon's outer surface.  He gains a natural armor bonus equal to his Constitution modifier, and energy resistance equal to his Charisma modifier against the associated energy type of his expressed Ideal.  If the dragonmage is expressing more than one ideal (see Dual Ideal, below), he gains resistance against every energy type associate with an expressed Ideal.

Ideal focus (Su): Beginning at 4th level, whenever a dragonmage casts a dragonmage spell which is associated with his expressed Ideal, he may spend a use of his ideal powers to increase the caster level for the spell by +2 or the save DC for the spell by +1.  He may spend a maximum of one use of his ideal powers in this way per casting.

Wings (Su): At 7th level, a dragonmage learns the secrets of draconic mobility, gaining the ability to grow wings for short periods of time.  By sacrificing a spell slot as a swift action, the dragonmage may grant himself a fly speed equal to 10 feet times the level of the spell slot, with good maneuverability.  This fly speed lasts a number of rounds equal to the dragonmage's Charisma modifier.

Arcane ideal (Su): Upon reaching 8th level, a dragonmage learns how to apply his ethos more fully to his magical lore.  When casting a dragonmage, spell, the dragonmage may spend a number of daily uses of his ideal powers equal to the level of the spell to cast the spell without spending a spell slot.  He must have a spell slot of the appropriate level remaining to use this ability.

Lesser dragonsight (Su): At 9th level, a dragonmage's senses have become honed through constant exposure to arcane energies.  He gains blindsense out to a range of 5 feet times his Charisma modifier, and can use detect magic at will as a supernatural ability.

Rapid re-expression (Su): Beginning at 11th level, a dragonmage learns to change his focus more quickly than normal.  Once per day, he can change his expressed Ideal by spending a full-round action meditating, which does not provoke attacks of opportunity.

Dual ideal: A dragonmage of 12th level or higher learns the ability to express two Ideals simultaneously, gaining the benefit of both Ideals.  He can still only change one at a time with the Rapid Re-expression class feature.

Quick re-expression: Upon reaching 15th level, whenever a dragonmage uses his Rapid Re-expression class feature, it requires a standard action instead of a full-round action.

Convert metamagic (Su): At 16th level, the dragonmage learns a secret of draconic lore.  The dragonmage may apply a single metamagic feat to a spell he knows without increasing the casting time or effective spell level by sacrificing additional spell slots whose  total levels equal twice the effective spell level of the spell plus the metamagic feat.  For example, the dragonmage could sacrifice three additional 6th-level spell slots to cast a Maximized Chain Lightning (with an effective spell level of 9) without adjusting the spell level or casting time.

Speedy re-expression: Beginning at 19th level, whenever a dragonmage uses his Rapid Re-expression class feature, it requires a move action instead of a standard action.

Greater dragonsight (Su): Upon reaching 20th level, a dragonmage is so steeped in arcane magic that his senses have been permanently altered.  He gains blindsight out to a distance of 10 feet times his Charisma modifier, and can use greater arcane sight at will as a supernatural ability.

EPIC DRAGONMAGE
Hit Die: d4
Skills Points at Each Level: 2 + Int

Spells: The dragonmage's caster level is equal to his or her Idealist level. The dragonmage's number of spells per day does not increase after 20th level. The dragonmage does not learn additional spells unless he or she selects the Spell Knowledge epic feat.

Ideals: The dragonmage's Idealist level continues to increase as he or she advances beyond 20th level. The dragonmage does not gain additional Ideals unless he or she selects the Expanded Philosophy feat.

Bonus Feats: The Epic Dragonmage gains a Bonus Feat every 3 levels higher than 20th.
« Last Edit: July 03, 2017, 08:28:43 AM by sirpercival »
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Offline sirpercival

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Re: Dragonmage [base]
« Reply #1 on: August 12, 2012, 06:07:15 PM »
DRAGONMAGE SPELL LIST

Chromatic Dragon Ideals
Spell LevelBlackBlueGreenRedWhite
1stOrb of Acid, LesserThunderheadBeget BogunOrb of Fire, LesserIce Slick
2ndFog CloudMirror ImageBriar WebEntice GiftIce Blast
3rdGreenfireHaboobForest EyesResist Energy (cold or fire only)Arctic Haze
4thBlack TentaclesWall of SandTree StrideFire TrapWall of Coldfire
5thAcid RainCall Lightning StormDruid GroveFire ShieldFreezing Fog
6thBlackwater TaintAwaken SandLiveoakGuards and WardsFreezing Glance
7thDark TideDeath DragonAnimate PlantsFirestormAs the Frost
8thBlackfireLightning RingDeadfallCharm Monster, MassGlacier
9thDespoilDeadly SunstrokeShamblerSympathyFimbulwinter



Metallic Dragon Ideals
Spell LevelBrassBronzeCopperGoldSilver
1stParching TouchShocking GraspFist of StoneBlessOrb of Cold, Lesser
2ndScimitar of SandCalm EmotionsSoften Earth and StoneCure Moderate WoundsWind Wall
3rdBody BlazeWater BreathingMagic Circle Against LawDetect Metal and MineralsSearing Light
4thSleep MoteOrb of ElectricityConfusionFreedom of MovementFire Shield
5thUnearthly HeatArc of LightningStoneskinCloudkillCone of Cold
6thFires of PurityControl WaterMisleadGeas/QuestBlizzard
7thControl WeatherWhirlwindAnimate ObjectsSpell TurningBlade Barrier
8thVitrifyDiscern LocationBombardmentSunburstPrismatic Wall
9thWhirlwind, GreaterTrue Seeing, MassTime StopForesightElemental Swarm (air elementals only)


Gem Dragon Ideals
Spell LevelAmethystCrystalEmeraldObsidianSapphireTopaz
1stDelay PoisonColor SprayObscuring MistKelgore's Fire BoltSpider ClimbComprehend Languages
2ndInvisibilityHypnotic PatternMaster's TouchCrystalline MemoriesEarthen GraspSwim
3rdTelepathic Bond, LesserVertigo FieldClairaudience/ClairvoyanceDimension StepMeld Into StoneLightning Bolt
4thDiscern LiesDominate PersonGreater InvisibilityBright WormsDetect ScryingMental Pinnacle
5thContact Other PlaneRetributive ImageTelepathic BondModify MemoryChanneled Sound BlastWind Walk
6thSummon Monster VISymbol of PersuasionLegend LoreFire SeedsAnticipate Teleport, GreaterChain Lightning
7thArcane Sight, GreaterHold Person, MassScrying, GreaterBrain SpiderGlorious Master of the ElementsSimulacrum
8thDemandScintillating PatternSuperior InvisibilityPlane Shift, GreaterStone WalkHorrid Wilting
9thWishDominate MonsterHindsightGenesisHalaster's Teleport CageIceberg


Planar Dragon Ideals
Spell LevelAdamantineArborealAstralAxialBattle
1stMagecraftFaerie FireSummon Monster IShieldMagic Weapon
2ndMirror ImageScintillating ScalesEagle's SplendorShield OtherShatter
3rdMajor ImageSpikesFlyBigby's Disrupting HandRage
4thDimension DoorMoon BoltFalse GravityMage Armor, GreaterOrb of Sound
5thBanishmentWall of ThornsTeleportSpell ResistanceRighteous Might
6thWall of IronHeroes' FeastAntimagic FieldRepulsionBull's Strength, Mass
7thMajor CreationAnimate PlantsMazeForcecageHeroism, Greater
8thPower Word StunIrresistible DanceMind BlankSpell Immunity, GreaterCrown of Glory
9thPrismatic SphereSublime RevelryAstral ProjectionBinding Chain of FatePower Word Kill
Spell LevelBeastChaosCholeConcordantElysian
1stJumpProtection from LawConfusion, LesserAlign WeaponCharm Person
2ndBull's StrengthSoul of AnarchyTouch of IdiocyUndetectable AlignmentEnthrall
3rdLion's ChargeMagic Circle Against LawSlowClarity of MindGood Hope
4thMagic Fang, GreaterWall of ChaosPoisonDismissalCharm Monster
5thCharm MonsterDispel LawSummon Monster VScryingBaleful Polymorph
6thMordenkainen's Trusted BloodhoundInsanityDispel Magic, GreaterTrue SeeingMind Fog
7thCat's Grace, MassSong of DiscordDestructionSummon Monster VIIMagnificent Mansion
8thFierce Pride of the BeastlandsPerinarch, PlanarWeirdDimensional LockMoment of Prescience
9thShapechangeMaw of ChaosAbyssal ArmyGatePavilion of Grandeur
Spell LevelEtherealGloomHowlingOceanusPyroclastic
1stSleepDoomCause FearDetect EvilBurning Hands
2ndBlinkRebukeHideous LaughterPressure SphereCombust
3rdSummon Monster IIIMagic Circle Against GoodCrushing DespairMagic Weapon, GreaterFire Trap
4thOrb of ForceContagionPhantasmal KillerSummon Monster IVWall of Fire
5thBlink, GreaterCrushing DespairBolts of BedevilmentDispel EvilWall of Stone
6thBanishmentWaves of FatigueEyebiteBear's Endurance, MassSlay Living
7thLimited WishAura of TerrorMaddening ScreamWaterspoutIncendiary Cloud
8thTelekinetic SphereWaves of ExhaustionSymbol of InsanityMaelstromDeadly Lahar
9thEtherealnessEnergy DrainWail of the BansheeHealTransmute Rock to Lava
Spell LevelRadiantRustShadowStyxTarterian
1stLight of LuniaCorrosive GraspNet of ShadowsRay of EnfeeblementMagic Fang
2ndLight of MercuriaAcid ArrowClaws of DarknessBlindness/DeafnessVision of Entropy
3rdLight of VenyaVenomfireShadow BindingStinking CloudSuggestion
4thCelestial BrillianceRusting GraspShadow WellEnervationDimensional Anchor
5thRadianceAcid RainShadow FormHold MonsterPlanar Binding, Lesser
6thPrismatic RayAcid FogShadow WalkFeeblemindPlanar Binding
7thSunbeamDisintegrateProject ImageBefoulWithering Palm
8thResurrectionEarthquakeShadow Evocation, GreaterSummon Monster VIIIPlanar Binding, Greater
9thPrismatic DelugeMage's DisjunctionShadesDoom of the SeasAbyssal Rift

Lung Dragon Ideals
Spell LevelChiang LungLi LungLung WangPan Lung
1stAuguryHail of StoneJet of SteamVentriloquism
2ndBaneLocal TremorSinkMajor Image
3rdHeart of WaterEarthboltWake TrailingInvisibility Sphere
4thDivinationHeart of EarthSolid FogHallucinatory Terrain
5thRushing WatersStone SphereAiry WaterMirage Arcana
6thMaster of the Rolling RiverFlesh to StoneTidal SurgeIllusory Pit
7thDrownGreat Worm of the EarthMaelstromShadow Conjuration, Greater
8thPolymorph Any ObjectStone Metamorphosis, GreaterMordenkainen's Capable CaravelScreen
9thTidal WaveCast In StoneDrown, MassImprisonment
Spell LevelShen LungT'ien LungTun Mi Lung
1stCharm AnimalCommandFeather Fall
2ndHeart of AirSuggestionElectric Vengeance
3rdSummon Nature's Ally IIIWreath of FlamesScintillating Sphere
4thOrb of ColdOrb of FireLightning Fog
5thIce StormMeteoric StrikeLord of the Sky
6thAntilife ShellFire SpidersBall Lightning
7thAura of Cold, GreaterSymbol of StunningWind Walk
8thHalaster's Fetch VIncendiary CloudMastery of the Sky
9thCometstrikeMeteor SwarmTowering Thunderhead

Faerunian Dragon Ideals
Spell LevelBrownDeepFangMercury
1stEndure ElementsCamouflageBlood WindDisguise Self
2ndHeat MetalAlter SelfPower Word SickenBlur
3rdRay of ExhaustionLagozed's BreathDispel MagicWinding Alleys
4thSpike StonesSerpent ArrowGlobe of Invulnerability, LesserMirror Image, Greater
5thTransmute Rock to MudPasswallTelekinesisFalse Vision
6thWind WalkBurrow, MassGlobe of InvulnerabilityPermanent Image
7thMaw of StoneStone Shape, GreaterBestow Curse, GreaterInvisibility, Mass
8thSummon Nature's Ally VIIIAbility RipPower Word PetrifyBrilliant Blade
9thSphere of Ultimate DestructionUndermasterReaving DispelShadow Landscape
Spell LevelMistRattelyrSongSteel
1stDispel FogSnake's SwiftnessOrb of Electricity, LesserHypnotism
2ndCaustic SmokeSepia Snake SigilBladeweaveDaze Monster
3rdWingblastHood of the CobraTonguesHold Person
4thMurderous MistSnake DartsThunder FieldGeas, Lesser
5thMind FogTrait RemovalPacificationDominate Monster
6thAcid StormWhirl of FangsHarmonic VoidSuggestion, Mass
7thSymbol of WeaknessVipergoutNybor's Stern ReproofAdamantine Wings
8thWall of Greater Dispel MagicCocoonGreat ShoutManifest, Mass
9thMystra's MiasmaDragonshapeFreedomAlamanther's Return


Ferrous Dragon Ideals
Spell LevelChromiumCobaltIronNickelTungsten
1stPass Without TraceEntangleIron ScarfRot of AgesProtection from Evil
2ndConjure Ice ObjectMinor ImageIron SilenceResist EnergyZone of Truth
3rdAura of ColdSnareDeep SlumberGaseous FormAngelskin
4thWall of IceFang TrapRebirth of IronPrickling TormentHoly Sword
5thGelid BloodSlipsandIronguard, LesserAboleth CurseMark of Justice
6thMantle of the Icy SoulStone TrapWall of IronContagion, MassForbiddance
7thGlacial WardShadow TrapIronguard, GreaterEnergy EbbBastion of Good
8thConjure Ice Beast VIIISummon GiantsIron BodyAvascular MassHoly Aura
9thFrostfellHalaster's Fetch VISummon GolemEternity of TortureInternal Fire


Other Dragon Ideals
Spell LevelBrainstealerDzalmausEctoplasmicHexIncarnum
1stAberrateWhelmCreate EctoplasmCurse WaterDetect Incarnum
2ndLevitateWings of CoverHail of EctoplasmCurse of Ill FortuneSoul Boon
3rdEvard's Menacing TentaclesDisobedienceEctoplasmic WebBestow CurseAdept Spirit
4thFlaying TendrilsWings of FlurryWall of EctoplasmUnluckGuardian Spirit
5thPlane ShiftBall LightningField of ResistanceBacklashIncarnum Weapon
6thKyristan's Malevolent TentaclesAura of EvasionAnti-Ectoplasm ShellPoxIncarnum Vigor
7thAvasculateHide from DragonsAntimagic RayNecrotic CurseIncarnum Bladestorm
8thBindingProtection from SpellsPhase DoorCreate Greater UndeadIncarnum Apotheosis
9thProgrammed AmnesiaBlack Blade of DisasterDimension Jumper, GreaterEnsul's SoultheftOpen Greater Chakra
Spell LevelOrangePurpleSandTomeYellow
1stAnimate WaterUnseen ServantWaste StriderIdentifyExpeditious Retreat, Swift
2ndCircle of NauseaWebDesiccateSee InvisibilityHalaster's Light Step
3rdBabau SlimeDeceptive FaçadeControl SandArcane SightFly, Swift
4thConsumptive FieldCondemnationBlast of SandAssay ResistanceWind at Back
5thBlackwater TentacleBreak EnchantmentFlaywind BurstPrying EyesHeart of Fire
6thCloak of the SeaChasing PerfectionDessicate, MassProbe ThoughtsFlight of the Dragon
7thBarghest's FeastInstant SummonsSandstormVisionElemental Body (air or water only)
8thBodak's GlareMind of the LabyrinthDesert BindingPrying Eyes, GreaterCloud Chariot
9thCrushing Fist of SpiteEye of PowerSummon Desert Ally IXSimbul's Spell TriggerSummon Elemental Monolith


Eberron Ideal Templates
These spells replace the standard spells at the indicated levels.
Spell LevelChild of EberronFlame of the ForgeFortune's FangGuide of the WeakLightbringer
1stCalm Animals--Lucky StreakSanctuary--
2ndHold Animal--ImprovisationStatusBless Weapon
3rdDominate Animal----Helping Hand--
4th--Minor CreationIlyykur's Mantle--Holy Smite
5th--FabricateSurge of Fortune--Disrupting Weapon
6thSummon Nature's Ally VIFantastic Machine----Undeath to Death
7thAnimal ShapesHardening--Refuge--
8th--True Creation--Sequester--
9th--Fantastic Machine, Greater------
Spell LevelLoredrakeMaster of the HoardPassion's FlameStalking WyrmWyrm of War
1stArcane MarkHoard Gullet--Primal HunterRhino's Rush
2nd------Hunter's Eye--
3rd----RagePrimal InstinctHaste
4thMystic SurgeHoard Life--Primal SensesSword and Hammer
5thArcane FusionMagic JarValiant FuryMark of the HunterBattletide
6th----Song of DiscordPrimal SpeedSword and Hammer, Greater
7thArcane SpellsurgeGem Tracer----Tenser's Transformation
8thArcane Fusion, GreaterPhantasmal Thief------
9thElminster's Effulgent Epuration--------


Other Ideal Templates
These spells replace the standard spells at the indicated levels.
Spell LevelNamelessRaveningRiddledSpellhoardingWanderingXorvintaal
1st--Goodberry--Scholar's TouchExpeditious RetreatAlibi
2ndHorror of the Spoken NameRestoration, LesserLore of the Gods--Haste, SwiftSpymaster's Coin
3rd--Create Food and WaterCrown of ClarityVision of the Omniscient EyeDecoy Image--
4th----Revelation----Friendly Fire
5th------Permanency----
6thHidden TruenameTunnel Swallow--Analyze DweomerProgrammed ImageEvacuation Rune
7th------------
8thRitual of RenamingBite of the KingVisions of the Future------
9thUnname--Choose DestinyKhelben's Dweomerdoom----



Prestige Dragon Ideals
These Ideals are only available to characters who achieve 5th level in the King's Heart (Platinum), Queen's Head (Five-Fold), or Ruby's Claw (Ruby) prestige classes.
Spell LevelFive-FoldPlatinumRuby
1stDetect GoodBreath FlareAncient Knowledge
2ndDeath KnellAlign WeaponMindburn
3rdDragonskinBlessing of BahamutDream Lock
4thShadow of the Dark QueenLight of XymorDweomer of Transference
5thChromatic RayPlatinum RayPsychic Turmoil
6thCloak of HateEnergy ImmunityEyes of the Oracle
7thDragon Ally (evil dragons only)Summon Aspect of BahamutPsychic Turmoil, Greater
8thAspect of the Chromatic DragonAspect of the Platinum DragonIllusion Purge
9thSoul BindDragon Ally, Greater (good dragons only)Srinshee's Spell Shift


Epic Dragon Ideals
Force: You gain access to the Force Sphere
Prismatic: You gain access to the Radiance Sphere
Time: You gain access to the Time Sphere
« Last Edit: July 03, 2017, 08:26:41 AM by sirpercival »
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.