Author Topic: Encounters - status quo or tailored?  (Read 11297 times)

Offline Mooncrow

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Re: Encounters - status quo or tailored?
« Reply #20 on: November 14, 2011, 05:51:56 PM »
Sorry for interrupting, but you're both going off-topic.
"Encounters - status quo or tailored? Which do you use in your games most often?"

Sorry, I thought there was implied "and why" in there.  I'll be done then. 

Offline Basket Burner

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Re: Encounters - status quo or tailored?
« Reply #21 on: November 14, 2011, 05:55:23 PM »
You're defining status quo as stock enemies veekie. That's specifically why I described what I meant.
Party of T4s and T3s, mostly optimized for physical damage(rapid shot + optimized bard). Level appropriate monsters, by the book, turn into meat paste about as many actions. Non custom challenging encounters would have a chance of oneshotting the party right back.

And still get turned into meat paste.

I think you left off a few words there because I'm still not understanding what you're trying to say.

Offline ImperatorK

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Re: Encounters - status quo or tailored?
« Reply #22 on: November 14, 2011, 06:00:26 PM »
Sorry for interrupting, but you're both going off-topic.
"Encounters - status quo or tailored? Which do you use in your games most often?"

Sorry, I thought there was implied "and why" in there.  I'll be done then. 
Of course you're encouraged to also say "Why", but this thread isn't about which is better.
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