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Meta Board => Retired PbP Games => Archive => [SWSE] Dawn of Defiance => Topic started by: Melblen_Cairn on November 10, 2011, 09:15:19 PM

Title: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 10, 2011, 09:15:19 PM
Previous Game Thread (http://brilliantgameologists.com/boards/index.php?topic=12068.300)

Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 10, 2011, 09:24:13 PM
"So, you are all in agreement?" She looks visibly relieved "Thank you. Like I said before, I don't have much to go on; I only know that there is a being operating out of this station named Switch and the number V14. I do have this..." she fumbles in one of the utility pockets of the maintenance coveralls and produces a comlink and some credits. "It's not much but you'll put it to good use. That comlink is encrypted and you should be able to contact me with anything you might find." She provides you with the channel she will have Captain O'keefe monitor.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 10, 2011, 10:33:21 PM
"So, safe to say we should probably make an effort to disguise ourselves when we leave. We'll have to spend some time asking around for this Switch character. I've some...experience, tracking down individuals and information in metropolitan areas, I imagine it's not much different on this station," says Rald, his hood pulled low and shoulders stooped, wearing completely different style clothing than the previous outfit he was wearing. His voice goes through a couple different changes as he speaks, seeing which one will strain his voice the least. Even though he is probably the only Khil on station, the less obvious his race, the better, in his mind.

"It might be best to stay off the computer networks for a while, at any rate."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 11, 2011, 12:45:31 AM
"I don't know how well I can dissguisse mysself, jusst look at me."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 11, 2011, 03:06:30 AM
At least the Empire doesn't try to hide oppression under a veil of false words about 'freedom' and 'equality' like the Republic used to. At least from this point of view things ARE better. Regardless, you still haven't told me how much this job actually pays Kel inquires. Not that I wouldn't do it for free and a ticket out of this juknyard just to shove a foot in the Empire's backside, but it never hurts to ask he thinks to himself.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 11, 2011, 06:32:26 AM
She appears wounded by Kel's comment about the republic but does not get angered by it, "Well, I can assume you'll be paid the typical wage for freelance work by my superiors once we make it back to Alderaan. On the plus side they likely have other tasks to keep creds in your pocket if you interested. Their gratitude usually leads to more opportunities."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 11, 2011, 02:21:11 PM
Very well. Looks like I'm your guy then. Sadly, I'm somewhat better at killing people than I am at finding them.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on November 13, 2011, 10:47:00 AM
"Switch sound like someone who's good with computers or machinery. The nickname would make sense. Maybe it's a slicer that got hold of information about this cargo we're supposed to find. Then again, switch might just be a nickname for a characteristic style of switching of stun mode on his gun before killing them and that's his reputation. But I hope not."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 13, 2011, 11:21:51 AM
Finally finding a voice he's happy with, Rald comments,"I'd rather he use stun if they will be shooting at us, to be quite honest."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 16, 2011, 12:15:45 AM
"Thank you, I am very fortunate to have you on our side." May expresses her gratitude for the groups continued help. "Keep us posted and we will see what we can do from here"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 17, 2011, 08:49:31 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 17, 2011, 11:26:45 AM
Find Switch
The only information Maya was able to provide was the name Switch and a number V14. Each round will take an hour. You'll need to take care to avoid the notice of Station security and the Imperial garrison. With the shootout on the promenade still fresh on everyone's mind they are still looking for the culprits.

Round 1 Begins!

Suggested Primary Skill
Use Computer (Down for several more hours for all but the most rudimentary tasks due to the lockdown)
Gather Information
Knowledge Technology (1 max)
Persuasion
Everyone will need either a Deception or Stealth Check (or Use Computer if you are accessing it) to remain under the Security's notice.

Suggested Secondary Skills
Stealth
Persuasion
Use the Force

Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 17, 2011, 01:19:00 PM
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Sticking to common areas with large crowds to easily blend in to, Rald tries to see what the traders in the area may know about a Switch.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on November 17, 2011, 03:29:11 PM
Corran walks around on the station, careful not to be supervised too closely and keeping an eye and an ear out for anyone talking about something that might lead him to this "Switch", any criminal posters or news feeds and such.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 17, 2011, 06:41:24 PM
Silten uses his knowledge of technology to try and figure out where the contact might be.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on November 18, 2011, 12:49:27 AM
Jerran remembered meeting someone from this Alderaanian Special Projects organization before, a real stand-up guy, who knew a thing or two about getting around unnoticed. He aspired to be that skilled himself some day, if he could survive to see it. Unfortunately, the chances kept slipping the closer he inevitably came to Imperial attention.

The Jedi attempted to use the force to help find this 'Switch' or clues about his whereabouts, letting it flow through him to help guide his footsteps.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 18, 2011, 01:13:31 AM
I'd better stay here. There aren't too many 6 ft. tall lizards with military grade weaponry on this station, so I might not be very inconspicuous Kel explains, and then gets to work on the computer

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 19, 2011, 01:51:09 PM
No one recognizes Rald during his inquiries, but no one he talks to seems to know anything about this Switch even with the assistance that Jerran gives through the force.

After wandering into a cantina you overhear a snippet of conversation between two unsavory individuals, that after deciphering the true meaning of their conversation and the mention of Switch, you know they mean this individual harm. They part ways heading off in different directions.
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Silten is aware that Bengel Shipbuilders designate their base model stations with alpha numeric combinations for their storage sections. Passing this information back to Kel on the Banshee.

Still only able to access the most basic functionality of the station's central computer, Kel uses the information to first find an older schematic of the station that does show the various storage bays. There is a storage section labeled V. You also find the designation in a shipping manifest for cargo being delivered in the next standard day from Fast Endel's Freight the crate V14 carries reconditioned auto-chef parts. Kel keeps his inquiries short and random which manages to avoid those slicers the station is using to fix the earlier security breeches.



 
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 21, 2011, 09:21:27 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 22, 2011, 10:12:52 PM
Round 1 Results
Successes = 4
Failures = 1

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Round 2 Begins!
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 22, 2011, 10:15:02 PM
Rald blends in with the crowds as he attempts to tail one of the thugs that Corran overheard talking. The Thug doesn't appear to notice and makes his way through numerous passages in the station.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 23, 2011, 12:53:22 AM
Kel digs deeper to find more info about that v14 crate (what ship does it arrive with, what docking bay, exact time and whatever else I can find out)

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on November 23, 2011, 11:07:33 AM
Corran continues his search for snips of information, all the while trying to stay inconspicuous.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 25, 2011, 06:12:48 PM
Using the information he can remember he tries to gather some information about just where to find Switch or V14.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 29, 2011, 08:13:56 PM
While Kel is able to avoid detection within the computer, he gains no further information.

Silten uses information gathered from Corran's keen eavesdropping skills to help gather more intel on their target. He is able to learnt here is an information broker operating out of the bowels of the station named Switch who seems to be into every little dirty dealing that comes through the station.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 27, 2011, 02:59:43 AM
The trandoshan paces nervously through the cabin, unused to staying on the sidelines while others do the hard work. He peeks over Kel's shoulder only to see rows of symbols that make little sense. Can I help?. The dashade only gives him a quick, preoccupied look Do you know anything about hacking networks?. Taking Amon's silence as a negative, he shooks his head Then no, sorry                                     
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 28, 2011, 08:58:33 PM
The scoundrel Rald is following gets a comm-link call. He listens intently, then whispering something harshly he quickens his pace.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 01, 2012, 11:32:20 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 01, 2012, 11:33:16 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 03, 2012, 07:59:31 PM
You notice a pair of unsavory looking sentients that look to be tailing you.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 03, 2012, 09:05:09 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 07, 2012, 09:17:58 AM
You appear to have given them the slip, but it is clear someone is on to the group's inquiries.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 08, 2012, 06:08:20 PM
The Khil returns to the docking bay to wait for the others with mixed emotions. While he appeared to evade his pursuers, he also lost his target in the crowds of the station. One thing he knew for sure, was that someone knew the group was poking around in business perhaps best left alone.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on January 09, 2012, 05:21:41 PM
Strakhov returns a little while later, not sure if he'd done the best that he could but happy enough to have provided Silten with a lead.
He nods as he joins his new companion in waiting for the others.

"How has it gone?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on January 11, 2012, 04:29:27 AM
V14 seems to be a crate. It's supposed to arrive on station tomorrow, via Fast Endel's Freight and according to the cargo manifest it contains reconditioned autochef parts. Kel gets his companions up to speed Given the recent developments, I'm willing to bet it actually contains something else entirely.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 11, 2012, 08:15:02 AM
"Whatever is in that crate, there's a group of guys who want switch gone. Rough looking thugs. I tried to follow him back, but picked up a sizable tail of my own somehow. I managed to lose them, but lost the thug I was following at the same time. I think it's safe to say we may need to go loaded for Rancor, as distasteful as that may be to me."Rald unconsciosly puts his hand on the medical supplies he carries on his belt when he makes mention of a large firefight.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on January 15, 2012, 04:15:52 PM
"So there's a crate. There's people wanting this "Switch" gone. Said person seems to know things about everything that goes one around here, maybe also that's why someone wants him dead. Sounds to me that our best bet is to find him or her, he or she probably then know about this crate. As far as we could gather,"
Corran nods at Silten,
"he appears to be holding up in the bowls of the station. Not surprising, people like that tend to stay out of sight as to easier keep others within theirs. While I don't like getting mixed up in other peoples fights, believe it or not with me being here and all, if we can get to Switch before these other people then we stand a chance to hear what he has to say. Or she. I just hope he won't squeeze us too hard on the inevitable credits he's going to ask for.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 22, 2012, 12:45:34 PM
"Wasn't there also a section of the lower levels with a V designation?" Seela asks a she approaches the group coming down the Banshee's ramp.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on January 31, 2012, 02:06:27 AM
Yeah, I found some old station plans that point to a storage section labeled V Kel explains
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 31, 2012, 07:38:28 AM
"sounds like we have all we need, in that case. So what's the plan?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 01, 2012, 08:04:34 PM
"So, you going after the crate then or down to the lower storage levels of the station?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 07, 2012, 08:25:57 AM
 "Well, we have time to look into both, so let's head below decks first. Maybe there is something we could do or learn about before the crate gets here. Who knows, maybe this broker will appreciate being tipped off about the attempt on his life."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on February 08, 2012, 08:15:26 PM
Trying for a touch of humor, Corran adds:
"Yeah, or maybe we'll be just in time to rescue him from getting killed and he'll be so pleased with us saving him that he will help us out of the goodness of his heart".
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 11, 2012, 09:52:08 AM
"Perhaps." The twi'lek smiles at the attempt. "Is there anything you need help with preparing before you leave? I will stay here and see to Maya and Roah, but raise me on the comm if you require anything."

She passes Jerran and quietly whispers something to him, then heads up the ramp into the Banshee

Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 11, 2012, 10:07:29 AM
Rald makes a quick check of his medical gear, re-arranging certain components to make them easier to get to in a hurry, before nodding to his companions his readiness to head out.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 11, 2012, 05:55:49 PM
Jerran had returned and remained silent through most of the conversation. He was beginning to doubt his faculties, but steeled his resolve by focusing on the tenets of the Jedi Order. There is no emotion, there is peace...

Soon the group had made a decision on where first to focus their actions, and Jerran had decided to stay out of the discussion. The recent events had made his identity a valuable commodity, and he intended to keep it secret until his hand was forced. However, when Seela told him she had to talk about something, his blood ran cold. He tried not to seem surprised, but he was already fighting to force back his emotions.

Looking back at the others, he says to them, "I'll be just a moment," and then walks up the ramp after the Twi'lek.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 11, 2012, 06:08:18 PM
Silten rests quietly upon his coils in the background, waiting for someone to tell him what to do.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 13, 2012, 04:40:49 AM
All right, looks like we're set then. Let's go. Kel lifts his heavy blaster rifle onto his shoulder and then waits for the others to get ready.

Amon draws his cloak lower to cover his face then his had reaches to feel he concealed lightsaber through his clothing. The familiar form seems reassuring. I'm ready
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 13, 2012, 08:02:42 PM
Seela leads the way to an empty room on the ship. Bunks line one bulkhead the sheets rumpled in one. Seela retrieves her bag and produces her datapad.
"Access file 35629.33 and start at 13:43" she says to the pad and holds it out for Jerran to view. A holo-image leaps to life of part of the events during the fire fight showing a mini version of a Stormtrooper and Jerran. "I want you to have a look at this.".

The image plays through through a bit until it is slows and you hear you own voice, "You might get fatally shot in this needless conflict, you should go back to your barracks and think of a peaceful resolution." the mini Jeran waving his hand subtly and the Stormtrooper shaking his head and wanders off repeating the same phrase.

"I spent several years as a war correspondent following republic troops in the field. I got to know several Jedi rather closely." she says somberly and pauses as if remembering someone fondly "So I know a jedi's mind trick when I see it."
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 13, 2012, 08:56:45 PM
"Well, I was certainly hoping to steer clear of giving up my identity, but it seems that's nearly impossible." Jerran pauses, thinking carefully.

"I don't suppose you'd have hesitated to turn me in if you had meant to. Besides, it seems we're both on the same side. I certainly hope so, given recent events."

He looks back toward the door. "I don't suppose I have to tell you that it's dangerous here on this station, but I felt something during that firefight. There is someone else attuned to the Force who was headed toward the station since then, and there's a good chance they're already here somewhere. I don't know who it is, or what their intentions are, but I do not think it bodes well for our immediate future. In all likelihood, they can at least sense both me and Amon."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 13, 2012, 11:18:56 PM
"It's gets worse yet. My other cam droid P3-3K, hasn't returned. I fear it may have been captured. If they manage to slice the droid then they will also see this. "
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 15, 2012, 08:16:47 PM
"This puts you all in danger since it shows what you all clearly look like, but endangers you and Amon most of all. Ofcourse Amon's display was much more public." she frowns, "Perhaps you should check out what this other impression you felt is. Get him before they get you." Seela offers.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 15, 2012, 10:51:06 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 16, 2012, 01:23:05 AM
Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 16, 2012, 09:31:22 AM
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After concentrating a moment, Jerran says, "The other force-user is certainly aboard this station now. There is something different now, though. I'm not certain of its nature. They might even need my help. I will need to seek them out immediately, but we must also bring the missing cam droid to our friends' attention right away. I fear for what danger this may put them in."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 17, 2012, 08:15:23 AM
"Letting them know would be for the best." Seela agrees.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 20, 2012, 08:12:47 AM
Seela leaves Jerran to his contemplations for a few moments and returns down the Banshee's ramp to see off the group. "Jerran will be along shortly."
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 20, 2012, 09:25:47 AM
Jerran ruminates for only a moment, then exits the ship. "Everyone, there seems to be a complication. One of Seela's cam droids has gone missing, and it very clearly has all of our faces on it, fighting against the station Troopers. If it's not already in Imperial hands, it's still incredibly dangerous for all of us."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 20, 2012, 09:31:29 AM
"I guess I'm following the path my brother took as a convict-to-be sooner than I thought I would. Any chance we could track it down and recover it if the Imps don't already possess it? Would make getting off this damnable station a lot easier." Khil is clearly annoyed with himself.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 20, 2012, 01:39:25 PM
"Perhapsss it is ssliceable remotely?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 21, 2012, 03:34:49 AM
She just had to film it didn't she the Dashade hisses in discontent mostly to himself, then turns toward Seela: Does your droid have any locating device or similar?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 21, 2012, 08:05:07 PM
"P3-3K has been with me since the War. It is not accessible remotely for security reasons and knows not to communicate after we separate unless I establish contact first. I don't want to risk that since if Peek was captured then it could lead them right to us. Seela answers the question. Then turns to the Dashade "At the time it was great footage of the new Empire's oppression and heavy handedness. It's likely Peek tried to return to my quarters, while you go to meet Switch I will see if I can slip in there."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 24, 2012, 08:40:47 PM
Seela departs just before you do, disguising her general appearance. As she passes into the turbolift off the hanger she calls back..."See you back here and may the force be with you."

As you make you way through the station you must be cautious, as there are still station security forces and patrols of stormtroopers searching the station for those responsible for the violence and deaths on the Promenade.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 25, 2012, 08:16:14 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on February 25, 2012, 04:27:55 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 28, 2012, 01:35:43 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 28, 2012, 01:58:48 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 28, 2012, 08:17:52 AM
Several of you stick to the shadows, while Rald walks a little more openly but under the cover of a disguise. So far no one is spotted.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 28, 2012, 10:44:23 AM
Jerran leaves the group to go uncover more about the unknown force presence he felt.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 01, 2012, 12:47:12 AM
Jerran slips away from the group nearly unnoticed and head off separately. The rest of the group avoids any Imperial entanglements though there are several close calls. As you all get near the vicinity of the deep storage bays it is apparent that only the areas with a human majority seem to get any degree of maintenance. This section likely hasn't seen a maintenance droid in some time. Lights are burned out more often than not. The smell of ozone and electrical fires mingles with the stale smell of unwashed bodies. You frequently tread on pools of coolant and other mechanical fluids that have leaked from pipes running along the hallways.

Of the few sentients that you have passed in the area, you notice almost none of them are human. The bowels of the station seems to be a tangled labyrinth that the alien races scrape a meager existence in the shadows of the Imperial superiority. It takes you some time to sort out where you are at but with direction on your datapad help and soon you enter the corridor that storage bay V14 resides in.

Down this hall standing in front of a large sliding door and a smaller door next to that are two large Gamorreans, grunting to each other in deep conversation.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 02, 2012, 05:23:42 PM
Corran silently mention to the rest of the group "Looks like he knows he's a wanted man enough to have guards at least. Or it could be the obvious fact that this isn't the friendliest of neighbourhoods. Probably both."


Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 02, 2012, 06:51:49 PM
"Then let's hope they aren't twitchy enough to fire on sight."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 03, 2012, 11:45:09 AM
These two still have not noticed your approach but they do seem to be guard the doors to storage bay V14.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 06, 2012, 06:34:42 PM
"Well, here goes nothing," Rald quietly says as he pushes his hood back and slowly walks to the Gamorreans, keeping his hands obviously empty.

"We're here to see Stitch."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 06, 2012, 08:50:30 PM
The guards do take notice of your open approach and step in front of the door. They grunt in their own tongue which you dont know but grasp their point easily enough by the posturing. It's a clear "what do you want?".

You quickly relay your intent and they eye you suspiciously but they step aside and one points a thumb toward the door, grunting something else unintelligible. As you pass toward the door they go back to their conversation.

Beyond the door is near darkness, lit sparsely near the door by flickering lights. You can just make out the crates and storage containers stacked in the immediate area. From what you can see the condition of this room mirrors what you saw outside it. Floor plates are missing in some spots and you can hear the sparking of electricity in the room.

Map
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 06, 2012, 08:54:41 PM
Rald pulls his glowrod out and flicks it on as he squints into the darkness, training his ears for sounds coming from the darkness beyond.

"Wish I wore a helmet right now..."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 06, 2012, 09:24:11 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 07, 2012, 02:02:13 AM
This guy surely likes to go cheap with the electricity bill Kel grumbles while scrambling through his backpack. Ah there it is!He pulls out his fusion lantern and switches it on.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 07, 2012, 06:09:57 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 07, 2012, 09:07:05 PM
Corran and Rald
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The illumination from the fusion lantern lights the area, revealing numerous stacks of crates and plasteel barrels throughout the storage bay. The room is large enough that the light of you lantern does not fill the space.

Map
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 08, 2012, 03:42:01 AM
Kel starts walking, keeping an eye out for anything.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 08, 2012, 06:35:55 AM
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"Hello? We're here to see Stitch. It's about a shipment," Rald gently calls out as he follows Kel further into the room.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 09, 2012, 08:21:31 AM
"By all means, do come in." a voice calls out from the darkness, the accent is unmistakably Coruscanti-Imperial.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 09, 2012, 08:57:24 PM
Map
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As you move forward, you see more stacked plasteel crates. You also see a barrel leaking some viscous fluid onto the floor. Missing deck plates to your right reveal pipes and energy conduits, one if corroded through and sparks slightly. You also see that ahead the room opens up more and the exhaust shaft you had seen on the design plans you sliced run up right through the midst of the room. A walkway bisects the shaft. On it, seated behind what looks to be a desk is a dark form. The form is blacker than the surrounding darkness, even lit by the dim lights from the computers in the desk. Next to the dark being stands an easily identified astromech droid.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 09, 2012, 09:17:22 PM
Silten slithers forward to join his advancing comrades.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 12, 2012, 06:26:21 AM
Kel approaches the desk while cautiously whispering to Rald over his shoulder You'd better do the talking here. You seem to be good at it.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 12, 2012, 08:12:54 PM
Giving his attention to the seated individual, Rald accompanies Kel forward to the desk. "Should we take it you are Stitch?" he queries, searching the response for the truth.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 12, 2012, 10:00:42 PM
You proceed forward. The light from the lantern falls on the desk which is an ornate piece of furniture carved from a piece of Japor Ivory wood, a rare and priceless treasure. Soon the figure behind the desk is illuminated by your approach and you can clearly see the one addressing you is a protocol droid with all black coverings. It's red eyes flicker as if blinking.

"Greetings. Yes, I am Switch and this is my counterpart R5-B8. I was expecting you. Would you like to make yourselves comfortable, or would you rather conduct business standing? Would you care for a drink?" the Droid asks.

You notice some movement behind the pair of droids in the shadows a male Twi'lek stands in the shadows. Not really hiding but stays waiting nearby.

Map
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 12, 2012, 11:46:10 PM
Silten settles down onto his coils.  Dealing with droids is a situation that he is much more comfortable with.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 13, 2012, 08:05:26 PM
With a gesture, Switch signals the Twi'lek, who must function as a majordomo or servant of some kind, and he brings out three chairs.

To the third chair, Switch indicates "In case your friend decides to come join us, instead of guarding the door.", the droid continues "Would you care for some refreshment, I have quite the extensive collection?"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 14, 2012, 02:02:50 AM
"I'll rather keep an eye out here if it's all the same to you. You don't seem to be... eh.. living, in the most friendly area. Thank´s for the offer though."
Corran seems to not really know how to talk to Switch, as noted by his hesitation on the word "living" and his rather absentminded addition of the few manners he have.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 15, 2012, 07:49:44 PM
"Very well, you are here for business I imagine. Likely something to do with that lightshow on the Promenade earlier?" Switch says. "How may I be of assistance?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 16, 2012, 08:25:22 PM
"Corellian brandy, if you have any, would be good, and you are correct. We're here on behalf of Maya Andaris, who was too injured to come herself when we became tangled in her business that started the 'lightshow'." The khil makes himself comfortable before continuing, "We've also come to let you know there is a plot to ambush and assassinate you during the exchange of Ms. Andaris's crate."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 17, 2012, 11:03:17 AM
The droid raises it's hand and with a motion similar to snapping but the sound instead is two pieces of metal quickly grating against each other send the Twi'lek back into the shadows. He begins to search through one of the crates.

"Interesting. Thank you for the warning, though I must admit there is always someone out to deactivate me in my line of work." Switch says.

Some clinking of glass bottles preceeds the twi'lek finding the correct one and bringing it with several glasses out.

"Thank you Nawar'agor. Ah a very good selection. Perfect for business." to which the twi'lek smiles and nods. Switch turns back tot he group, "I think you'll find this to your liking, a smooth slightly spiced variant on the more traditional brandies produced on Corellia. You won't find this one often outside the planet itself. It's produced by a very small distillery that almost never exports off world."

The bottle's label shows Madine's Special Reserve. The twi'lek pours out a glass for each of you and hands it to you.

"It is most unfortunate that I cannot join you in enjoying the drink." the droid laments. You mentioned a name, Maya Andaris. The name is not found in my databank. I have but a few meetings scheduled soon, so I assume one may be with her. Names aren't something you usually ask for."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 19, 2012, 03:43:15 AM
Kel thanks the twi'lek with a slight tilt of the head, then takes a sip, replying politely An excellent drink indeed
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 19, 2012, 07:26:19 AM
"She was to pick up a crate tomorrow." Rald relaxes back a little more, enjoying the brandy.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 19, 2012, 04:30:32 PM
Silten politely declines the drink as he sits there silently.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 19, 2012, 08:10:50 PM
The droid takes a moment and sits quietly as if pondering something. "I am afraid I will need a bit more convincing, how do I know your not acting agents of the new Empire or Brentaal's security forces?" the droid says. "It would be bad for my reputation if I just handed you what she is seeking."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 20, 2012, 07:19:08 AM
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Rald nods his head, and begins, "Since you know that we were involved in the firefight in the commons yesterday, you should also know that the only reason we were involved was because we came to the aid of a young woman. The reason the empire was after the young woman, you would also know, is because she is an agent working with the Department of Special Projects for the Alderaanian Security Agency, and she was coming tomorrow to meet you to make an exchange."

"Now, while the Empire or even the Brentaal security forces might do many things, staging a firefight in support of a group rumored to be inciting rebellious insurgents against the Empire and then killing their own men in the staging isn't something they would do. Especially since, in the case of the Empire, we aren't even Human." Rald's face unconsciously contorts in the khil equivalency of disgusted annoyance at that last statement about the Empire.

"Further, if we were here to set you up or shut you down, we would have simply blown the entire bay if we were Empire," he finishes simply, as he finishes off the rest of the brandy.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 20, 2012, 08:05:27 PM
"That is a logical assessment, and I like the look of you." The droid says. "So yes, I did come into possession of cargo that the Alderaanian agent is interested in. Also I was going to arrange with her an exchange of the cargo for the eminently reasonable sum of 1000 credits. Which is my going fee for storage and safekeeping."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 21, 2012, 01:17:43 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 21, 2012, 07:58:40 AM
"If I pay the fee now, can we take the crate early? I have no desire to become bogged down in yet another firefight on this station."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 21, 2012, 08:29:45 AM
"You would be able to take on the cargo whenever you wished, I will even load it's location onto you datapad if you possess one." the droid answers.

Corran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 22, 2012, 03:26:51 AM
Corran puts his hand on his pistol, resting on it but not pulling it. He stares at these poorly hidden people and speaks up with a clear voice.
"Either you're indiscreet bodyguards or you're awful assassins. Either way, you need to shape up."

Let´s hope they're the former.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 22, 2012, 08:07:31 AM
Rald slides his datapad across the table, along with a small pouch of credits, hoping to get this resolved before the identity of the newcomers is resolved. His luck just isn't good enough for them to not be hostiles in his mind.

"Are you sure warning you about that attempt on you isn't worth cutting the price a little?"
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 22, 2012, 08:37:13 PM
Raising the volume of his vocabulator, he answers Corran," Ah yes, pay my guards no heed. Another hazard of my profession...lack of capable help.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 24, 2012, 01:15:09 PM
"The price stands. Though I have another idea, come work for me. I have need of competent assistance these days. I come across information about the odd job here and there and ones such as yourselves may come in handy. If you each agree, I'll knock 200 credits each off the price for the cargo you seek." the droid counters.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 24, 2012, 05:59:00 PM
The Khil turns his head to look at his two companions, raising an eyebrow as though to ask, "Well?".
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 26, 2012, 04:55:44 AM
Fine by me the dashade replies in a completely indifferent tone.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 26, 2012, 03:35:16 PM
Silten nods.  "If it iss what you think besst."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 27, 2012, 08:31:04 AM
"Splendid, I already have a task in mind." the droid explains as it removes to correct amount of credits,"I have calculated that the most likely destination for the cargo you seek is Alderaan, and I have a delivery that needs to be made to someone there." the droid then slides the pouch of credits back to Rald, somewhat lighter than before and continues, "I have a contact there that deals in rare beverages for the wealthy, she is looking for a case Whyren's Reserve." He pulls the data over and begins plugging in the information. 'I possess such a crate, and will pay you to deliver it. I have just inputted it's designation on your datapad. It resides in the same location as the cargo you seek. Just use this cargo scanner to find the number." He opens a drawer int he desk and pulls out the device sliding it and the datapad across the table. "Make the delivery and I will see that you have access to an account on Alderaan that I will transfer 500 credits to."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 28, 2012, 07:24:57 PM
The sound of Blaster fire erupts outside the storage bay along with the porcine squeals of Gamorreans dying screams. The large door can be heard opening, though it is dark on the other side of it. You hear many footfalls on the metal deck plating of the floor rushing into the room.

Corran
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You all hear a deep voice "DROID! You thought you could hide your dealings with the offworlder scum. I'm tired of not getting my cut, turn him to a scrap heap boys!"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 28, 2012, 07:34:36 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 28, 2012, 07:45:56 PM
A thought flashes through Corrans head just as his hand starts to move from a reflex, bringing his gun up to eye level.
Wonder if there is any bookie willing to bet against me guessing the big guy is the boss and that killing him will make his goons sad

He fires of a blaster bolt towards the large bulky creature.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 28, 2012, 09:06:12 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 29, 2012, 01:33:40 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 30, 2012, 07:32:10 PM
Corran's blaster bolt burns into the bulky form. Which shrieks in response, "AayyDeeee..Save Me!!". You sudden attack has clearly wounded the alien.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 30, 2012, 07:59:18 PM
ROUND 1 BEGINS!

Map
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Round 1 Initiative
Kel = 27
Corran = 26
R5B8 = 20 (http://invisiblecastle.com/roller/view/3440394/)
Switch = 18
Switch's Brute (Denith) = 18
Silten = 15
AD-67 = 14
Switch's Thug 1 (Tarn) = 13
Switch's Thug 2 (Zert) = 13
Ganga Lor's Thug 1 (Torill) = 11
Ganga Lor's Thug 2 (Zuk) = 11
Ganga Lor's Thug 3 (Rogan)= 11
Ganga Lor's Thug 4 (Kida)= 11
Ganga Lor's Thug 5 (Oron)= 11
Ganga Lor's Thug 6 (Maydla)= 11
Twilek Majordomo (Nawar'agor) = 8
Ganga Lor = 7
Rald = 6
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 02, 2012, 01:43:53 AM
I don't take being called 'scum' too kindly Kel replies in a flat tone grabbing his repeating blaster Especially by soon to be dead ruffians from a rusty station in the arse end of the galaxy.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 03, 2012, 11:15:04 AM
Strakhov fires of another blast towards the big creature, not even waiting to see if it connects before he quickly rush for cover.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 03, 2012, 08:03:33 PM
The droid reaches into a drawer and pulls out a holdout blaster, "R5 do something naughty to our uninvited guests."
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R5B8 spins and wheels over to the access panels behind the desk. It extends a clawed appendage to lift one of the grates and scrutinizes the mass of wiring, pipes, and other mechanicals underneath. "Beedeep bo boop boo ba deepdeep"
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Denith searches for targets to blast from his hiding spot in the crates.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 06, 2012, 08:08:38 PM
The blaster fire lances toward The bulky figure narrowly missing slamming into a nearby crate. The droid you spotted earlier steps closer to the large being. AD-67 executing subroutine: Protect Ganga Lor
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Torill, Zuk, and Rogan pick their way through quietly through the darkened areas to take up better positions.
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Kida rounds the corner of a crate and seeing Corran come around the other side swings her vibroblade but in the darkness the Zabrak misjudges the distance and the blade slashes nothing but the air in front of Corran with a Bzzzzzzzt!
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Oron opens fire from cover which nearly grazes Kel and then attempts to hide where he shot from.
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Maydla charges from the darkness wielding a vibroaxe bearing down on the group at the desk but slips in spilled coolant and falls on the deck with a porcine squeal.
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Nawar'agor disappears into the darkness and behind a crate pulling a small holdout blaster as he goes.
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AD-67 steps out of Ganga Lors way but stays near raises it blaster rifle to its shoulder opening fire with a burst. Vvvvrrrrrrpp! the hail of fire going in every direction except at its intended targets

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Ganga Lor pulls his blaster and slides his bulk up to some crates for cover hunkering down to keep as much of his bulk covered as possible near to the light you can see this Ganga Lor is a Chevin. The Chevin opens fire with his pistol. Brap!
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 06, 2012, 10:05:42 PM
Rald, finally scrambling to his feat, leaps over the desk to land heavily next to Switch, pulling his blaster from it's holster as he peeks up over the top of the desk, looking for a ready target.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 07, 2012, 01:34:34 AM
Silten moves to help out R5 knowing he isn't much use in a firefight.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 09, 2012, 08:23:24 PM
Brrrrrrraaaaaapp!
The shots from Kel's burst also knife in at Ganga Lor and AD-67 damaging the droid and burning into the Chevin.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 09, 2012, 08:32:01 PM
Round 2 Begins!

Map
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Round 2 Initiative
Kel = 27
Corran = 26
R5B8 = 20
Switch = 18
Switch's Brute (Denith) = 18
Silten = 15
Switch's Thug 1 (Tarn) = 13
Switch's Thug 2 (Zert) = 13
Ganga Lor's Thug 1 (Torill) = 11
Ganga Lor's Thug 2 (Zuk) = 11
Ganga Lor's Thug 3 (Rogan)= 11
Ganga Lor's Thug 4 (Kida)= 11
Ganga Lor's Thug 5 (Oron)= 11
Ganga Lor's Thug 6 (Maydla)= 11
Twilek Majordomo (Nawar'agor) = 8
AD-67 = 7
Ganga Lor = 7
Rald = 6
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 09, 2012, 08:36:35 PM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 09, 2012, 09:26:28 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 10, 2012, 01:29:00 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 10, 2012, 11:16:28 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 10, 2012, 07:10:36 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 14, 2012, 12:26:16 PM
Silten
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Everyone hears part of the ambient noise from the shaft suddenly stop.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 14, 2012, 12:27:23 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 14, 2012, 12:38:10 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 14, 2012, 12:43:12 PM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 14, 2012, 01:27:25 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 14, 2012, 02:47:01 PM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 14, 2012, 04:32:32 PM
Silten works diligently attempting to trap the intruders in.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 15, 2012, 09:34:54 AM
Corran
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Silten

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Everyone Else
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 16, 2012, 12:48:31 PM
Kel squeezes the trigger  of his repating blaster, aiming at the large alien and his bodyguard, then holsters it.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 16, 2012, 04:53:55 PM
Old post:
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New post:

Narrowly dodging a blow from the vicious weapon, Corran steps back, lifts his weapon and shoot his attacker in the head.
He mutters "This is a waste of time, why is it that I always end up in firefights I don't start?" to no one in particular.

Well, I kind of... no. They started when they killed the guards. This one isn't on my shoulders. Let's just get this over with.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 18, 2012, 05:19:54 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 21, 2012, 07:19:33 PM
R5 beeps angrily.

"R5 help the Sluissi then." Switch instructs the other droid as he is behind the desk.
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Denith fires a purplish bolt toward Ganga Lor.
Brap!
It slams into the storage crate the Chevin hides behind.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 25, 2012, 10:18:54 AM
Silten absentmindedly straps himself down to the grate he's on, then starts tinkering with the station's internal systems.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 26, 2012, 08:35:04 PM
Brrraaapppp!
Kel's blaster fire slams mostly into the cover provided by the cargo crates. Several slip past and the droid dives in front of its master taking the brunt of the damage. The droid archs and sparks but is still functioning.
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Corran's shot burns through his attackers skull and blows out a large chunk of the back of her head with it. She collapses to the floor in a heap.

Suddenly there is a dull hum around the room, barely audible above the firefight as Silten works witin the access panel with the droids assistance.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 27, 2012, 09:32:49 PM
Tern fires from his shadowy concealed position after taking careful aim,
Vrap!
and the bolt misses the prone form of Maydla and instead of scorching a burn in the floor it bounces wildly off floors the deck plate and rebounds off the far wall zipping dangerously all over the storage bay.
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Zert moves stealthily from his hiding spot.
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Torill fires quickly and then ducks to remain hidden in the shadows.
Pwah!
The bolt sizzles in and burns a hole in Switches chest covering, the droid seizes up for a moment but regains control of its functions. "I dddo...bbbeleeive I am am am injuuuured."  the droid exclaims to Rald.
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Zuk steps around the crate and levels his blaster at Corran and pulls the trigger quickly.
Pwah!
the blast searing Corran as it hits him.
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Rogan moves for a better position and then opens fire at Kel.
Vrpow!
managing to hit just as Kel is lowering from his own shot.
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Kida lays in a heap on the floor unmoving, a smoking hole in her skull.

Oron opens fire again from his hiding spot but it is pretty clear where he is attacking from.
Pwah!
the bolt sears Kel badly.
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Maydla pulls his form up and vibroaxe held high charges Kel's position swinging wildly.
Vzzzzzt!
The large blade cleaves a huge chunk out of the storage crate in front of Kel with an ill timed swing.
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Nawar'agor leans around the crate he is behind and shoots at Oron
Pwah!
but the darkness and cover makes his shot sail over the near human's head and begins rebounding around the room.

Vrrrrrrppppp!
AD-67's autofire assault continues on Switch and Rald's position. The droids targeting program must be malfunctioning along with the recoil of the weapon carry the barrel up and the barrage goes everywhere, making the entire room full of blaster fire bouncing off the walls and floors.
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Ganga Lor shouts "Their on their heels, finish the job boys and the dancers are on me!"
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 28, 2012, 08:24:58 AM
Rald jumps back over the desk, bolting for Kel and sliding into cover behind him. "Tell me you have a grenade!" he says while pulling medical supplies from his bag, hastily attempting to patch up his larger comrade.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 28, 2012, 11:08:00 AM
Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 28, 2012, 09:51:34 PM
As Rald races up to Kel, Maydla takes swing at the Khil doctor. The vibroaxe hums as it swishes over Rald's head
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 28, 2012, 10:05:00 PM
Round 3 Begins!

Map
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Round 3 Initiative Order
Kel = 27
Corran = 26
R5B8 = 20
Switch = 18
Switch's Brute (Denith) = 18
Silten = 15
Switch's Thug 1 (Tarn) = 13
Switch's Thug 2 (Zert) = 13
Ganga Lor's Thug 1 (Torill) = 11
Ganga Lor's Thug 2 (Zuk) = 11
Ganga Lor's Thug 3 (Rogan)= 11
Ganga Lor's Thug 4 (Kida)= 11
Ganga Lor's Thug 5 (Oron)= 11
Ganga Lor's Thug 6 (Maydla)= 11
Twilek Majordomo (Nawar'agor) = 8
AD-67 = 7
Ganga Lor = 7
Rald = 6
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 28, 2012, 10:27:16 PM
The storage bay is getting warmer. Some of the organic beings in the room notice their skin reddening slightly accompanied by a nauseous feeling.

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The blaster fire bouncing around the magnetically sealed room also adds to the chaos. rebounding off  the walls, floor, and ceiling. They ends their errant flights slamming into storage crates or unwary opponents.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 30, 2012, 03:13:54 AM
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KEl turns around just in time to dodge the gamorrean blade, then pulls out his sidearm, and retaliates with a point blank  shot.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 30, 2012, 08:30:37 AM
Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 30, 2012, 10:47:27 AM
Silten continues to fiddle with the station's internal systems.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 01, 2012, 08:38:27 AM
Suddenly barraged with blaster bolts from all around him, Strakhov dives for cover, trying to focus the pain away. The stinging pain of the firearm mixed with the oppressing burn from what feels like a radiation burn makes for an uncomfortable experience.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 01, 2012, 11:04:40 PM
Maydla's head explodes in a shower of gore when Kel shoots him in the face.

R5 continues to help Silten cause more unpleasantness.
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Denith takes careful aim from his spot across the exhaust shaft after being hit by errant blaster fire. His shot sails far over Ganga Lor's head.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 02, 2012, 05:20:43 AM
The taste and smell of Gamorrean blood sprayed across his chest and face brings an unsettling grin on the Dashade's figure.  Any other takers ? he challenges as he scans around for the next threat or target.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 02, 2012, 11:01:39 PM
Another piece of machinery is shut down with a whine as Silten continues his fiddling. Soon everyone begins to feel lighter on their feet. It is a very disconcerting feeling at first.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 05, 2012, 12:40:56 PM
Feeling the tide is turning quickly, with a few of his henchmen already down Ganga Lor shouts, "Time to do what I paid for!"

With that Tarn turns his weapon from his hiding spot and takes aim at Rald, pulling the trigger.
Vrap!
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Zert fires his weapon at Kel the bolt misses and begins bouncing around the area. The new enemy moves past one of Ganga Lor's thugs to the other side of the exhaust shaft.
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Torill aims very carefully at Kel and squeezes the trigger,
Pwah!
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Zuk moves off from shooting at Corran and moving around the crates back toward the exhaust shaft he nearly runs into Kel and Rald. He quickly levels his blaster and opens fire.
Pwah!
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Rogan's proximity to the shaft as the filters were shut down have left his skin severely burnt. He vomits as he moves for cover but still manages a shot at Kel.
Vrpow!
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Oron carefully aims waiting for Rald to stray into his sights, pulling the trigger when he does,
Pwah!
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Nawar'agor realizes Ganga Lor's deception and his master's follower traitorous actions. He moves around a crate and putting the barrel of his holdout blaster to the back of Tarn's skull he pulls the trigger.
Pwah!
Satisfied as the sentient's body begins to float down the exhaust shaft.
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AD-67 keeps up the blaster barrage at Kel's position'
Vrrrrrrpppp!
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Ganga Lor continues to cower behind his cover focusing more on staying alive than killing anyone.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 05, 2012, 07:48:45 PM
Tired of the autofire shenanigans, hullepi waggling in annoyance, Rald throws does some suppressive fire at the battle DROID with his blaster while staying crouched behind cover.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 06, 2012, 10:48:12 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 08, 2012, 09:01:31 PM
Round 4 Begins

Map
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Round 4 Initiative Order
Kel = 27
Corran = 26
R5B8 = 20
Switch = 18
Switch's Brute (Denith) = 18
Silten = 15
Switch's Thug 1 (Tarn) = 13
Switch's Thug 2 (Zert) = 13
Ganga Lor's Thug 1 (Torill) = 11
Ganga Lor's Thug 2 (Zuk) = 11
Ganga Lor's Thug 3 (Rogan)= 11
Ganga Lor's Thug 4 (Kida)= 11
Ganga Lor's Thug 5 (Oron)= 11
Ganga Lor's Thug 6 (Maydla)= 11
Twilek Majordomo (Nawar'agor) = 8
AD-67 = 7
Ganga Lor = 7
Rald = 6

The room continues to heat and most feel the sickness deep in their bowels and their skin burn. Several more of Ganga Lors Thugs succumb to the radiation.
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The errant blaster fire rebounding around the room is making life difficult but it seems to be finishing off some more of the enemy as well.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 09, 2012, 01:24:24 AM
Seeing one of the thugs sneaking around the crates to take him up on his earlier offer, Kel is quick to send a few blaster bolts his way, but just as he squeezes the trigger, an errant blaster bolt burns into his shoulder. Damn it!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 09, 2012, 10:26:17 AM
Silten keeps tinkering.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 10, 2012, 08:33:43 PM
Having taken a well-deserved breather, Strakhov maneuvers to get back into the fight.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 12, 2012, 10:53:46 AM
With what equates an astromech droid groaning, R5 seeing Silten intends to deactivate his handy-work, assists with the work.

Switch responds to the astromech, "Welllll yyou...didnt expct tttthem tttoo.....do nnnthing."

As Silten complete removing the wiring that would cause an overload, gravity fully fails and everything in the room lifts off the floor and float. Silten, who clipped himself into place, floats up slightly until the strap goes taught still within arms reach of his work.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 12, 2012, 11:31:46 AM
Torill and Oron exchange worried glances. Torill says "No creds are worth this. We give up." both let their blaster and vibroblades float off. "Just turn everything back on!"

Zuk still has some fight left in him and he fires again at Kel,
Pwah!
his aim is thrown off though by the lack of gravity and a slight spin to his float.
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AD-67 slams another power pack into it's rifle and shoulders it ready to fire again even under the suppression but Ganga Lor finally relents. "AD...standdown and disarm. No more, no more. Just don't kill me!"

AD-67 releases it's grip on the rifle as it floats away, "Assault routine ending."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 15, 2012, 06:46:21 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 19, 2012, 10:39:31 AM
Silten
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Zuk see the rest of his comrades surrender and tosses his weapon aside. It floats away to bump into floating crate.

Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 19, 2012, 11:53:07 AM
As Corran slowly floats in place, feeling his skin burn and his stomach turn inside out, he ponders on the great mysteries in life.

I should have stayed in bed this morning. Actually, I should have stayed in bed last morning too. Note to self:
Get a very comfortable bed for the ship. This will avoid bad things happening.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 19, 2012, 12:26:34 PM
Silten attempts to return the room to normal.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 20, 2012, 09:10:57 AM
Trying to keep his eyes and gun pointed at Ganga Lor and his thugs despite floating around, Kel gives a slightly annoyed  remakr to Silten If we're done, can we turn the gravity back on now?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 20, 2012, 10:01:53 AM
Almost on queue, as Kel says this, you all feel your weight begin to return and you drift slowly back to the floor. Heavy crates and barrels of various substances crash in slow motion to the deck plating. The body that had ceased it's decent down the shaft, begins anew accelerating toward being reduced to component atoms.

"Bawoooo!"R5 gives an indignant whir as it rolls over to where Switch has returned to his seat behind the desk. It begins to affect repairs to Switches vocabulator. After a moment of high pitch squeaks and low bellows, the vocabulator is dialed back in and Switch's voice is returned to normal, though still looking badly damaged. "Thank you R5." switch then addresses the rest of you, "Now if you wouldn't mind rounding up the rest of the still breathing trespassers please?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 20, 2012, 11:40:05 AM
Silten pulls himself out of the vents and moves closer to Switch.  "Do you require any assistance with your repairs?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 20, 2012, 03:57:13 PM
Rald grabs uses his pistol to motion the remaining living thugs over into the corner, where it will be easier to keep them under control.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 21, 2012, 07:10:56 PM
When the surviving interlopers have been corralled, a shambling mess of puking and bleeding, Switch looks at Ganga Lor and says "Ah, Ganga Lor, I see you have disregarded our arrangement. shaking it's head, addresses your party again, "500 credits to the one who rids me of this annoying over-sized lump of organic matter." indicating Ganga Lor.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 21, 2012, 07:11:50 PM
Turning to Silten "Yes, any assistance you can provide in repairing me would be appreciated." the droid answers.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 21, 2012, 08:21:20 PM
Silten ignores the promise of money for killing Ganga Lor.  Instead he focuses his attention on repairing the droid.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 21, 2012, 08:58:21 PM
"Don't look at me. I'm a pilot, not an mercenary."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 22, 2012, 08:15:49 AM
"I'm a doctor, not an assassin."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 23, 2012, 02:58:41 AM
I don't take kindly to people trying to kill me anyway Kel shrugs then points his blaster at Ganga Lor and shoots, then holsters it casually as if nothing out of the ordinary had happened.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 23, 2012, 08:48:33 AM
NOoo Ple......
Pwah!
The heavy corpse hits the deck plating in a heap. Ganga Lors thugs look on in uncertainty of their own futures ending abruptly.

Kel
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"Thank you. You have rid me of a great annoyance. Switch says as it reaches into it's desk and withdraws a credit chip. Pushes it across it's desk toward Kel. "As promised. Oh I think we are going to have many profitable ventures!"

Kel
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"As for the rest of you." indicating Ganga Lor's former associates. "You either work for me now, or you are of no use to me either. It seems I have a few openings." They all nod their heads in agreement. "AD-67 you belong to me now. See that they stay in line, if not please remove them from my service."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 24, 2012, 02:20:11 AM
Trying to shake off the dark, uneasy feeling, Kel reaches for the credit chip and quickly slip it into his pocket. Profitable....I think I like the sound of that.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 25, 2012, 12:09:08 AM
"I feel indebted to you all slightly, having prevented my violent deactivation at the hands of a rival." Switch says, "I was going to sell you this bit of information but now I think I will give it to you. The cargo you seek is rather unusual. It is another agent of Alderaanian Security. What is interesting is this one is frozen in carbonite."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 28, 2012, 06:08:24 PM
"Frozen in carbonite?" Corran says to no one in particular.
That's just weird.. He looks at his companions in turn, before resuming talking, looking at his very red hands.
"Well, it doesn't change much I suppose, but I have to say it's on the weird scale. Not high up on the list, but it's on there"
Radiation. Drok it, I hate radiation. At least a blaster-burn I can see what's wrong, radiation eating me up from the inside... ah Frink!
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 28, 2012, 06:26:17 PM
Looking over at the signs of radiation burns, Rald responds "Yeah, definitely weird. I can treat any burns from the radiation back on the ship. I suggest we pick up our cargo and get off station soon. Things just keep getting worse, and I'd rather not be stuck here if something else goes down."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 29, 2012, 08:21:09 PM
"Not very strange at all. It is really quite practical if you survive the freezing process." Switch comments, "It is especially good for getting transported as cargo rather than as a passenger. Whatever he found in the deep core was obviously worth the risk." accentuating it with a blink of one of the lights in his optics sensors almost looking like a wink.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 05, 2012, 03:16:48 AM
It's practical.....as long as you trust the guys that are suppose to transport you to the destination. Kel replies to Switch Anyway, you think you can arrange it to be taken to our ship?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 05, 2012, 08:34:00 AM
"Apologies but that is not something I would be able to do without expending considerable resources, especially now that you have stirred up a Lenuix Nest on the station." Switch replies. "You would be better served by retrieving it from the location on your datapad and picking it up with your ship.

Chichichi Badawoo!

"And you would be best served to hurry. Based on what R5 sees in the ships computer and Imperial Inquisitor just boarded the station not long ago. Which means your lightsaber wielding friend from the incident ont he Promenade is most likely in danger."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on June 05, 2012, 09:11:55 AM
"Dronk it sideways with a hydrospanner!" Corran curses.
"Then we got to move now. Anyone know where our friend with his oversized glowrod is?"
He starts walking swiftly away from the cargo bay.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 05, 2012, 09:17:12 AM
"No, but it might be best to see if he's back at the ship before we go tearing around the station looking for him. Does anyone know if he has a communicator on him?" Rald asks as he follows Corran.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 10, 2012, 10:36:32 AM
"If you wish to contact your ship, I can have R5 open a secure channel to the docking bay for you?" Switch calls before you exit.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on June 10, 2012, 02:45:34 PM
"Yeah, do that." Corran stops and wait for R5 do open the channel.

We got to get this agent quick and get out of here.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 10, 2012, 03:33:35 PM
"Go ahead R5."
"Chiwooo badurpurp woow dodoladodolado!"
"He is hailing them now on a sliced channel."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 12, 2012, 11:14:14 PM
The image of Captain Okeefe is projected in holo in front of you. "This is the Captain of the Banshee." she begins but once your images come through she stops, "Oh, hello there. Did you manage to find your mysterious Switch?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 14, 2012, 07:32:39 AM
"Yes, and the coordinates for the package. Things didn't go smoothly, and I want to get off this station before yet more people sling blaster bolts at me. My luck won't hold forever, and I need to treat some of us for radiation burns. We're on our way back now, have our other two companions returned yet?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 17, 2012, 09:52:59 AM
"Yes, they have. You may have full use of my medical bay when you get back but while it's fairly well supplied, it doesn't have room for many." the Captain say as Jerran appears in the hologram with the Captain.
"Captain, do we have an ETA on the group? The sooner we leave, the better for everyone."
"You can transmit any coordinates and information you have and we can pinpoint where it's at."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 17, 2012, 09:59:20 AM
Rald fiddles on the datapad for a minute before transmitting the coordinates and package information. "There's the coordinates, we're on our way back now."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 17, 2012, 10:08:54 AM
"Receiving them now." after glancing them over and frowns. "These are for this station....and the computer tells me the sequence after it is for the main docking bay on Blue Deck. That's where most of the Imperial personnel and equipment move to and from the planet below."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 17, 2012, 10:11:04 AM
Rald gives a heavy sigh at this news, and turns to head back to the ship.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 17, 2012, 10:15:23 AM
As you turn and head away you hear R5 whir lowly, "Bawooo" and Switch answers him, "Well I didn't say it was any easy spot to get to, but where better to hide something than right under the noses of the Empire?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 21, 2012, 08:26:07 AM
Using routes you have already deemed safe to pass through and sticking to the shadows, you have little trouble now getting back to the hanger bay where the Banshee is docked. Captain Okeefe and Crash are outside the ship going over some pre-flight maintenance with a few of the bay's labor droids to get her ready for leaving the station.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 26, 2012, 09:09:46 PM
The Captain spots your return to the ship. "Welcome aboard friends. Good to see you mostly in one piece.", She comments upon seeing the burns and asks Rald "You sure your going to be able to treat those here?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 26, 2012, 11:08:39 PM
"I've got the equipment in my field pack to treat, it just takes time and not a lot of moving about, and I wanted a safe and quiet place to do it within. I'm not looking forward to storming an imperial hangar, though. Is there any other way to do it?" Rald asks as he heads towards the medbay on the ship to start unpacking his supplies.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 27, 2012, 02:23:38 AM
Not that I can think of, assuming we still want to get that cargo out. Kel replies in a flat tone. I'm starting to think whether it isn't more trouble than it's worth though to be honest.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 27, 2012, 10:25:36 AM
Silten silently slithers in, unsure of what to do on the ship.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 27, 2012, 07:21:24 PM
"Silten," the Captain calls up from the ramp as he passes, "I'd appreciate any assistance you can give with the pre-flight maintenance. Unless you need to be treated for anything by Rald."

Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 27, 2012, 07:37:33 PM
Maya steps out from the passenger quarters and hears Kel's comment, "I heard you all met with Switch, were you able to find out more about our cargo?" she asks .
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 27, 2012, 09:39:06 PM
Silten nods at the captain.  "I have ssome radiation burnss but I believe they can wait until after the pre-flight hass been taken care of."  Silten then goes off to help with the pre-flight maintenance.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on June 27, 2012, 09:59:40 PM
Sitting down, Corran exhales noticeably and looks at his hands again. "Thank's Cap'". He nods at Okeefe.
"Yeah, I think we have more immediate problems than the radiation Silten. Sure is uncomfortable though" he says with an attempt at humor to the Sslussi as Silten slithers away.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 27, 2012, 10:05:17 PM
Silten turns his head and says, "It iss uncomfortable, but iss it more uncomfortable than being poked and prodded by a doctor?  Cha cha cha cha."  Silten's quiet laughter fades as he leaves the area.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 28, 2012, 05:05:53 AM
Kel turns toward Maya. Yes we have. It's in the hangar the Imperials use to ship to and from the planet. Simply stepping in and getting it is probably not an option.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 28, 2012, 11:15:43 AM
Rald yells back from the medbay, "I agree!"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 03, 2012, 05:17:12 PM
"Did he say what the cargo is, or what we may need to transport it? Maya asks, "We probably can't just fly in there and then search for it. Though I have been looking at the response times of the Stormtroopers garrisoned here, that I have been able to slice with help from Crash. then she furthers the idea, "Once found we could fly the Banshee in, load it up, and likely fly out without much issue, if the Captain agrees. You might also be able to slice in and see what the scheduled arrivals and departures from that bay will be and get in there in between"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 03, 2012, 05:50:28 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 07, 2012, 10:36:19 AM
Rald works diligently to treat the burns sustained from radiation exposure while everyone is watchful during the tense wait. It becomes clear also that one of your number has not returned yet either increasing the unease. Seela is still unaccounted for after leaving to search for her droid.

Roah waves Amon over to were she is unsuccessfully playing Dejarik against the ship computer.

Gathen approaches Jerran, "Could you join us in the passenger quarters?"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on July 07, 2012, 11:21:06 AM
Jerran nods, and follows Gathen to the passenger quarters.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 07, 2012, 11:32:34 AM
"It's an agent frozen in carbonite," Rald mentions as he passes through the common area between treatments.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 07, 2012, 12:36:10 PM
Maya is stunned at Rald's quick answer that he disappears before she can respond, "What, wait, hold on.." as she races after Rald, "Don't leave a girl hanging like that. An agent? Of Alderaanian Security?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 07, 2012, 12:39:39 PM
Rald is focused on drawing medications into hyposyringes as Maya comes into the medbay, and his response is slightly lazy and distracted, "That's what Switch said. You didn't know?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 07, 2012, 12:44:40 PM
Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 07, 2012, 12:49:10 PM
Rald
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on July 07, 2012, 12:52:25 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 07, 2012, 01:04:54 PM
Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 07, 2012, 01:08:40 PM
Rald puts down the hyposyringes for a moment and thinks. "I imagine a being could probably survive being frozen in carbonite, but I don't know what complications could arise from it. I'd need to know the race of the agent, and would need more time to research before I could say anything definite. Interesting possibility, though."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on July 07, 2012, 01:12:10 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 07, 2012, 02:05:14 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 07, 2012, 05:59:26 PM
Silten
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Jerran
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Rald
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 08, 2012, 12:10:09 AM
Silten nods.  "I alwayss enjoy learning new techniquess.  I would like to lend a hand."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 08, 2012, 12:57:25 PM
I guess we're staying put for now. Might as well ask the guy then.

Still staring at his hands with a distasteful look upon his face, Corran makes his way over to the medical bay. He enters and adres Rald:

"So doc, how long do you need to get the radiation burn out of my system. It's starting to itch."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 08, 2012, 01:32:17 PM
Corran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 08, 2012, 02:13:57 PM
Rald motions Corran towards the open sickbed he's been prepping syringes for, "Take a seat, it'll take several hours, and we can at least get you started."

He looks over at Maya before continuing, "Isn't it a little odd to be sent to retrieve a package when you don't even know what it might be, or how big it is? I mean, what if it needs special handling instructions?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 09, 2012, 08:54:01 PM
Rald and Corran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 10, 2012, 02:16:30 AM
Kel joins his companions in the sickbay just in time to pick up the end of the conversation I'd suggest we focus on getting our hands on the guy first. We can figure out how to unfreeze him afterward. Anyone got any ideas?
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 10, 2012, 08:59:45 AM
Rald finishes the first series of treatment injections on Corran as he says, "Magic? Breaking and entering isn't really my specialty." He pauses a moment to consider before continuing, "Unless it's breaking and entering into a body. I'm rather special at that."
Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on July 10, 2012, 12:12:08 PM
Amon will approach Roah to see what she has to say.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 10, 2012, 12:38:18 PM
Seeing that the pre-flight is finished Silten goes to join the rest of the party.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 10, 2012, 08:40:11 PM
Amon
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 10, 2012, 08:44:50 PM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 10, 2012, 11:15:07 PM
Silten stands stunned in the medbay, looking at Rald with horror.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on July 11, 2012, 01:13:20 AM
Jerran focuses his mind, allowing the Force to flow through him and through the child. He resonates calm, attempting to put the child at ease.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on July 11, 2012, 08:52:48 AM
Well playing against me might not make you better at the game, but all that winning should make you feel better Amon says with a smirk, at least as close to one as his face would allow.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 11, 2012, 08:08:34 PM
Amon
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Jerran
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Rald, Corran, Kel, and Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on July 11, 2012, 08:19:56 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on July 11, 2012, 08:28:08 PM
"There is a technique that Jedi pass down that allows one to block out the distractions of their surroundings and enter a peaceful, restful trance. Rather than enter the trance myself, I reached through the Force to help her do so. Basically, she is sleeping, though she should be aware enough of her environment that she can awaken just as easily. This way, she should be able to get some rest. With all that she has been through, I am sure she could use it."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 11, 2012, 11:44:51 PM
Silten perks up.  "Sslicing?  I can do that..."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 15, 2012, 01:01:22 PM
Silten
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Jerran
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Amon
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Rald, Corran, Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 15, 2012, 01:03:28 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on July 15, 2012, 04:44:13 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 15, 2012, 10:10:05 PM
Silten
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Amon
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 16, 2012, 10:31:13 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 17, 2012, 08:38:53 PM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 17, 2012, 10:15:58 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 18, 2012, 12:14:45 PM
I assume everybody agrees a direct assault is out of the question, unless you have a small army hidden somewhere. Our best bet is to see who and what gets in or out of that hangar, and try to sneak inside with one of those. Kel looks at his companions Unless anyone has a better idea?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 19, 2012, 08:32:04 AM
Silten
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Rald, Corran, and Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 19, 2012, 09:21:38 AM
"What's Blue deck? I don't really think I should obviously show myself in an area that could have a high trooper level. I've been exceedingly lucky so far, but my luck is bound to fail eventually," this statement is followed by a mildly painful injection for radiation poisoning for Corran.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 19, 2012, 10:40:02 AM
Corran grunts as he receives the injection. He looks at Kel.
"No my red friend, I don't have any better idea."
Though I wish I had.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 19, 2012, 01:04:45 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on July 19, 2012, 05:29:45 PM
Listening to the conversation the others are having, Amon will ask Roah if she knows anything that may help.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 19, 2012, 07:51:15 PM
Silten
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Amon
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 19, 2012, 08:37:44 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 21, 2012, 10:49:02 AM
Rald, Corran, and Kel
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Amon
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Silten
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Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 21, 2012, 12:50:11 PM
"We ssshould leave soon, we might have company." Silten says to whoever he can reach.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 21, 2012, 03:54:01 PM
"Good enough for now," is Rald's reply. When Crash comes over the intercom, he just shakes his head at the news in weariness.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 23, 2012, 08:22:58 PM
Silten
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Rald, Corran, and Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 23, 2012, 08:29:47 PM
Silten chuckles and says, "Teach you to messs with me."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 24, 2012, 05:37:26 AM
Kel starts grabbing his gear Well, if we still want to do this, I think it's time to get off
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 24, 2012, 07:56:48 AM
Rald agrees, repacking his medical tools and following Kel off the ship.
Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on July 24, 2012, 05:10:13 PM
Amon grabs his things and quickly makes for the door. Expect to stand out guys, aliens aren't welcome in that area.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 25, 2012, 07:40:06 PM
"Do be careful." Maya calls down the ramp as you disembark.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 25, 2012, 09:30:05 PM
Putting on his hat and striding towards the door, Corran makes a lopsided grin.
"Well, having to move quickly is a decent excuse for not having a brilliant plan. Somehow I like it."
Though I don't like that I like it...
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 27, 2012, 10:29:58 PM
Once everyone has disembarked, the ramp raises back into the Banshee and her landing arms retract. The repulsors engage and the sleek ship floats out of the bay into vacuum beyond. "Good luck, and we'll see you soon" the Captain's voice comes over the your comm.

Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 30, 2012, 09:25:01 PM
Finding your way to Blue Deck proves easier now that you have moved about the station often. Making use of unused side passage and maintenance  corridors you avoid most contact. Upon exiting a turbolift to Blue Deck, it's like your have boarded a different station.

The floor panels are polished to a metallic sheen and the massive windows give possibly the best view of Brentaal below than anywhere else on the station. Maintenance and service droids flit about, keeping everything well ordered and clean. This is clearly where all of the resources of Sel Zonn are being used.

Imperial propaganda holos and images of the Emperor or the Empire appear everywhere. You even spot a recruitment office for the Imperial Military. Everywhere you can clearly see the upper crust of Brentaal and many off duty station personnel, entirely human, populate this deck. Very few of any Alien species can be seen immediately. Those you do see are servants of the wealthy, and are mostly ignored by everyone other than their masters.

The Stormtrooper presence here is immediately apparent. You duck out of the way as a whole patrol marches past.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 31, 2012, 08:46:44 AM
Rald softly curses, "How far in do we need to go? This is going to be a nightmare."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 31, 2012, 11:42:18 AM
Silten stays back hoping that someone else has a plan.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 01, 2012, 10:09:06 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 02, 2012, 12:25:11 PM
"Kel,' the Khil quietly asks, "did those deckplans you grabbed earlier show any way to that hangar besides the main corridors? Access hatches or maintenance walkways, maybe?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 04, 2012, 01:27:39 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 04, 2012, 02:03:42 PM
Kel loads up the holo image of the docking bays layout from the files he obtained of the stations schematics.
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You immediately identify a number of exhaust ports in the ceiling but these are ten and a half meters off the floor. The image also shows the maintenance hatches in the floor. A catwalk runs around the bay's perimeter and allows access to the control room. Two temporary storage bays are on the lower level and can be accessed through large cargo doors in the main bay. There are a number of entrances into the Main bay; two on the upper level on the cat walk, two into the control room, two on the lower level in the main bay, and two turbo-lifts, large enough for most cargo also exit out on the main bay.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 09, 2012, 01:29:39 AM
We might have a better shot through one of the maintenance hatches Kel suggests. What do you think?
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 09, 2012, 08:12:17 AM
Rald thinks for a moment, contemplating just how much he doesn't want to have to kill more before replying, "Unless the Jedi have a way to make all the stormtroopers throw their guns down the trash chutes and stand around ignoring everyone else, I'd say going through the maintenance passages is our best bet. I don't like killing, or having to defend myself against someone who wants me dead, and the more covert we can be the better."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 10, 2012, 08:37:38 AM
Rald, Corran, Amon, Jerran, and Silten
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Jerran and Amon
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 10, 2012, 03:25:30 PM
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Rald softly curses, "What's he doing here? I refuse to believe it's coincidence with the day we've had."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 10, 2012, 06:26:46 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on August 11, 2012, 01:08:17 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 11, 2012, 09:38:10 AM
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Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on August 11, 2012, 10:47:47 AM
Unsure of whether Amon has the mental training to resist the probe, Jerran attempts to assist him through the force.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 11, 2012, 03:42:50 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 19, 2012, 12:12:57 AM
Jerran and Amon
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on August 20, 2012, 12:47:32 PM
"I don't know and I'm sure you're right. Silten, those exhaust vents, can you get them to produce some smoke? We could maybe cross under the cover of that, or at least get us over to one of the maintenance hatches."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 20, 2012, 01:13:21 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 20, 2012, 10:43:39 PM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 20, 2012, 10:45:54 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 21, 2012, 12:00:27 AM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 21, 2012, 12:35:55 AM
Silten thinks for a minute, then asks, "How quickly do you want a diverssion?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 22, 2012, 01:45:27 AM
The more the better Kel replies As long as we don't take forever we should be able to find a quiet place to work.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 22, 2012, 01:49:04 AM
Silten looks somewhat annoyed at the vague response.  "How many hourss do I have?  Give me a time frame."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 22, 2012, 07:32:09 AM
"I'd recommend staying away from the computer system. They've likely hardened it quite a bit, and I'd rather not draw attention to this deck, too few places to hide. Can we make it look like a mechanical failure? Plenty of this station doesn't undergo proper preventative maintenance."
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on August 22, 2012, 09:34:42 PM
"How long will this take, by the way? I sincerely suggest we be off this station as soon as is possible."

Jerran's mind wanders back to the fugitives back on the ship whose lives are in danger.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 26, 2012, 07:23:35 PM
Silten
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The Rest of the Party
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 26, 2012, 08:18:17 PM
Silten looks angry.  "I don't know how long thiss will take, nobody will tell me how long I have to work!"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 27, 2012, 07:36:37 AM
"We don't really get to be that choosy. We need a diversion no matter what. Come on, I'll give you a hand," Rald says to diffuse the growing tension.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 30, 2012, 11:03:57 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 30, 2012, 11:26:55 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 01, 2012, 07:35:00 AM
Silten and Rald set off, winding through the maze of service tunnels of maintenance bays. You find the correct bay, a noisy and foul aired spot where fumes for several docking bays are exhausted. Somewhat lightheaded you begin your work. Surprisingly, with the extra set of hands and decently maintained machinery in the area of the station you have little trouble configuring the diversion you need in about an hour.

You both return to the group, remote in hand to trigger the reversal of the vents, ready to set off for a crawl way that will take you under the docking bay's maintenance hatches.

Your luck holds as the work put you in time slot when no shuttles should be present in the bay, based on the schedule you obtained from the station's computer. 
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 01, 2012, 11:06:59 AM
Silten nods in thanks to Rald.  "You make a good assisstant, the help was appreciated."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 01, 2012, 04:31:08 PM
The Khil nods in recognition, then looks around to make everyone is ready to go before pushing the remote button.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on September 03, 2012, 07:46:36 PM
The freelance pilot and gun-for-hire looks at Silten and Rald with a grateful expression.
"I'm ready if you are"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on September 04, 2012, 01:10:58 AM
Kel nods in agreement The sooner, the better
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 06, 2012, 12:30:47 AM
You make you way through several service tunnels and find yourselves under the crawlspace that based on the schematics will take you under the maintenance hatches in the docking bay. Some quick lightsaber work and your moving in the tight spaces.

It doesn't take long before you are under the grating. The grating is sealed mainly for access from above. No shuttles or transports sit in the bay from you vantage point but the large space is not unpopulated......

"Sir...we found something." you overhear the helmeted voice of a stormtrooper.
"Care to elaborate on that CS0284? The information we received was vague enough." a corescanti accented voice asks.
"CS7128 is towing it out now Sir. We are searching the other storage area now.  We will find any other contraband."

You hear the whine of a small repulsor engine craft in the distance.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on September 06, 2012, 02:23:05 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on September 06, 2012, 02:29:12 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 06, 2012, 07:17:43 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 06, 2012, 04:27:10 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 10, 2012, 11:56:50 AM
You can spot movement on the catwalks that surround the room. From your vantage you count two as they pace around waiting for the search to be completed.

Jerran, Amon, Rald, Silten, Corran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 10, 2012, 08:20:41 PM
"Silten, take your torch to these hinges, and I'll clear the place with our sabotage," Rald whispers, keeping a close ear to the movements above. "We don't have too much time left before the package is moved out of our easy reach."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 10, 2012, 08:26:19 PM
Silten nods and proceeds to follow Rald's instructions.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 23, 2012, 11:09:03 PM
The sound of the repulsor engine slows to an idle hover.

"Is that...a man frozen in carbonite, why would anyone do that? We must report this, at once."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 24, 2012, 08:04:40 AM
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Rald swears softly, "We need up there now, before they take that cargo away!"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 24, 2012, 11:18:27 PM
Rald begins to excitedly push the button rapidly in his haste. You feel more than hear the reversal of the filtration system and the his of exhaust gases begin to smoke into the room from the high ceiling. Heavily the cloud descends to the flow and begins to billow outward.

"What the hell is going on now?"
"Appears to be a malfunctioning air filtering vent sir."
"You stand here, I'll run up to the control room and have some maintenance droids sent to repair it.", this is followed by the clank of hard sole boots on the deckplating.

It appears you diversion is having the desired affect on those present, only the cloud is beginning to also roil toward your hiding spot as it expands. If you are going to do something you had better do it quickly.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 26, 2012, 08:24:29 AM
Another curse from Rald, "We need up there now, and this may not go bloodlessly. If that thing cuts like the stories, I'd put it to use, Master Jedi," he directs the last to Amon.

Queuing his communicator, he continues, "Captain, change of plans, we need an incredibly hasty pick-up in this bay. They've discovered the agent in carbonite, and there's likely to be a lot of heat coming our way." He finishes with giving their approximate location in the hangar while he waits for the trap door to come free and open.
Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on September 26, 2012, 06:19:06 PM
Amon looks quizzically at him but says nothing then activates his lightsaber to begin aiding in the cutting.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 26, 2012, 10:03:12 PM
The low volume response comes over "So far they are buying our malfunction story out here. Just say the word and we will head there." the Captains voice continues " I know which bay your referring to. We can get in and out in a hurry."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 26, 2012, 10:05:03 PM
Vzzzzzzzmmmm!

The gentle blue glow illuminates the small crawlspace under the hatches.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on September 29, 2012, 07:26:17 PM
Jerran sighs. He was already in deep, it seemed, so he might as well do his best to help in the current situation. Jerran produces his lightsaber from its hidden place under his robes, and ignites it.

Pssssssssssshhhmmmmmm

'There already one Jedi here, it can't hurt much more to discover two...' he thought.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 01, 2012, 11:55:49 PM
The smoke fills more of the bay and adding to the level of the confusion the sounds of plasma torch and lightsaber melting away metal as you cut your way through, but the repulsor engines whine helps drown some of it out.

"You hear that?"
"Yeah, but I can't see a thing through this smoke, even with the optical filters.

A voice from above and left of you shouts, "Lights, near the floor, there!"
"Where?"

"I see them too" from a different direction you hear this.

"Strange Lights, what are you talking about? The exhaust getting into those helmets of yours? Keep our find secure and I will get this reported."
"Sir; Blue, orange, and white lights, right down there through the smoke.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 02, 2012, 08:51:04 AM
Rald readies his pistol with a sour look on his face, unhappy that everyone hasn't vacated the bay from the smoke yet.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 03, 2012, 08:26:17 AM
Kel grabs his repeating blaster ready to climb into the bay as soon as his companions have finished cutting.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on October 03, 2012, 12:17:25 PM
Strakhov readies himself for more running and gunning.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on October 04, 2012, 02:36:25 PM

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 04, 2012, 11:36:32 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on October 05, 2012, 05:44:02 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 06, 2012, 09:23:37 AM
Cutting through takes only a few more seconds and the cut hatches clatter to the floor of the crawlway your in. Exhaust gasses encroach slowly your direction from all sides. Obscuring your view but you can pick out some movements in the makeshift smoke screen you have created.

In the confusion of the shouting around you, you find you have the advantage if you strike out quickly.

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Frozen Goods - Surprise Round!

Map of Blue Deck's Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.0)

Surprise Round Initiative
Kel = 18
Silten = 15
Corran = 13
Rald = 5
Jerran = 4
Amon = 4
Imperials = N/A

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 06, 2012, 09:37:00 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 06, 2012, 11:54:23 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on October 06, 2012, 09:48:25 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 08, 2012, 01:16:26 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on October 08, 2012, 11:53:54 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 09, 2012, 09:24:41 PM
Kel
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Silten
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Corran
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Rald
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Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 10, 2012, 02:58:01 AM
Kel lets out a slightly annoyed hiss, trying to see anything through the thick smoke.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 10, 2012, 07:44:48 AM
Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 10, 2012, 08:55:44 AM
Rald curses and quietly asks his companions "where's the cargo sled? I can't see it in the smoke!" He thumbs his communicator again, "Captain, we need you now. The bay is open, so come in hot with your cargo ramp down, this will be a running escape. We're near the middle of the bay, and there's heavy smoke everywhere, so make sure your sensors are on."

He then climbs out of the bay and says loud enough for those foes nearest to hear him say, "I told you that was the wrong wiring schematic for that ventilator. You're lucky you haven't been fired from station maintenance yet, you bumbling idiots. I'm glad we found this access hatch before we suffocated to death!." He changes his voice to one clearly making a mockery of whoever he's mimicking, "Sure, Boss, that ventilator fan will be easy to fix."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 10, 2012, 10:12:40 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 10, 2012, 07:44:19 PM
The communicator crackles back, "We will be coming in shortly...Crash fire her up, grab them, and bang out of here!"

The mood relaxes a bit at the mention of a maintenance issue and over the din a voice calls out from above, "You down there in the smoke, who is your supervisor? This is unacceptable! I will have you spaced for this!"

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Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 10, 2012, 09:23:03 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 11, 2012, 08:03:15 AM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 11, 2012, 10:31:40 AM
Silten makes some subtle modifications to his weapon to increase its efficiency as he looks around, planning the best course of action if blaster-fire breaks out.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: archangel.arcanis on October 12, 2012, 10:49:50 AM
Looking to Silten, If the smoke has cleared before we get the agent in the ship can you kill the lights? I should be able to handle the dark better than they can.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 12, 2012, 07:29:32 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 13, 2012, 10:45:33 AM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on October 13, 2012, 12:52:39 PM
Jerran extinguishes his lightsaber while holding off his reactions for his comrades to act.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 13, 2012, 02:03:29 PM
Silten whispers, "If I turn off the lightss I won't be able to ssee..."

Louder he says, "I'm ssorry ssir, it won't happen again ssir.  If you let me accesss the control panel I can fix it ssir."  He cowers slightly as if expecting to be hit.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on October 13, 2012, 07:36:39 PM
Not to keen on starting a firefight haphazardly, Corran hesitate long enough for Rald to start speaking. Quickly deciding to go with the deception, he does his best to avoid looking hostile but still keeping his hand close to his blaster pistol.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 15, 2012, 10:51:29 PM
Frozen Goods Surprise Round Results!

Kel lets out a slightly annoyed hiss, trying to see anything through the thick smoke.

Silten makes some subtle modifications to his weapon to increase its efficiency as he looks around, planning the best course of action if blaster-fire breaks out.

Not to keen on starting a firefight haphazardly, Corran hesitate long enough for Rald to start speaking. Quickly deciding to go with the deception, he does his best to avoid looking hostile but still keeping his hand close to his blaster pistol.

Rald curses and quietly asks his companions "where's the cargo sled? I can't see it in the smoke!" He thumbs his communicator again, "Captain, we need you now. The bay is open, so come in hot with your cargo ramp down, this will be a running escape. We're near the middle of the bay, and there's heavy smoke everywhere, so make sure your sensors are on."

He then climbs out of the bay and says loud enough for those foes nearest to hear him say, "I told you that was the wrong wiring schematic for that ventilator. You're lucky you haven't been fired from station maintenance yet, you bumbling idiots. I'm glad we found this access hatch before we suffocated to death!." He changes his voice to one clearly making a mockery of whoever he's mimicking, "Sure, Boss, that ventilator fan will be easy to fix."

Jerran extinguishes his lightsaber while holding off his reactions for his comrades to act.

Looking to Silten, Amon says"If the smoke has cleared before we get the agent in the ship can you kill the lights? I should be able to handle the dark better than they can."

Silten whispers, "If I turn off the lightss I won't be able to ssee..."

Louder he says, "I'm ssorry ssir, it won't happen again ssir.  If you let me accesss the control panel I can fix it ssir."  He cowers slightly as if expecting to be hit.

Surprise Round Ends

Frozen Goods Round 1!

Map of Blue Deck's Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.0)

Round 1 Initiative
Kel = 18
Silten = 15
Repulsor Sled = 15
Corran = 13
Imperial Officer = 11
Stormtrooper CS0284 = 7
Stormtrooper CS0349 = 7
Stormtrooper CS1367 = 7
Stormtrooper CS5298 = 7
Stormtrooper CS4629 = 7
Stormtrooper CS0028 = 7
Stormtrooper CS7854 = 7
Stormtrooper CS3860 = 7
Rald = 5
Jerran = 4
Amon = 4


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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 15, 2012, 10:58:21 PM
The smoke roils closer and is now wisps of exhaust begin to pour down into your crawlway.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 17, 2012, 03:02:53 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 17, 2012, 07:47:21 PM
Kel
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A voice shouts above the din of confusion, " *COUGH* The environmental filters *cough COUGH* in my suit *cough* is going out!"

"Mine *cough* too. Everyone hold your *cough* breath and get out *cough* of this smoke

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 18, 2012, 02:38:23 AM
Kel will try to sneak closer to the repulsor sled while holding his breath.


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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 18, 2012, 09:55:22 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 19, 2012, 09:23:25 PM
Kel
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Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 19, 2012, 09:59:38 PM
Silten starts moving away from the forcefield, looking at the smoke as he frantically tries to come up with a plan.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 20, 2012, 03:45:10 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 21, 2012, 01:55:17 PM
From above on the upper walkway, you hear the officer from before yell down, "CS7128 haul that block out of here storage in station security. We will all keep searching once they get this damn  gas cloud clear.

The repulsor engine ramps up and it begins to move swiftly through the smoke to the opposite cargo sized turbolift.

Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 21, 2012, 08:25:17 PM
Kel shoots out a long burst from his repeating blaster toward where he suspects the driver of the vehicle would be.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 22, 2012, 07:18:56 AM
Rald takes off running for the sled that just got peppered with Kel's autofire, trying to get onto it to prevent the driver (if he lives) from taking the cargo to another deck level.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 22, 2012, 09:11:04 PM
The hail of blaster fire lances through the smoke toward the sled. Your only indication of a hit is the cry of pain from the pilot and he shouts "Blasters!, We're under attack!." the repulsor sled accelerates and blasts through the smokescreen blindly.

It bursts from the smoke right in line with Silten. "GaaAHH!" The stormtrooper attempts to swerve to avoid the Sluissi but doesn't react in time and the sled collides with the alien and throws the stormtrooper clear. He lands nearby with a sharp crack ,unmoving.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 23, 2012, 09:49:23 PM
Silten screams with pain, it feels like the repulsor almost split him in half.  He then attempts to drag himself into the driver's seat.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on October 24, 2012, 09:28:07 AM
Seeing things escalating quickly again, Corran rushes for cover in preparation of the ensuing firefight.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 24, 2012, 10:04:52 PM
"Return fire on the source!" the officers voice rises above the confusion issuing orders to the troopers.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 24, 2012, 10:09:19 PM
Corran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on October 27, 2012, 07:56:28 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 27, 2012, 09:02:58 AM
Corran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on October 27, 2012, 12:53:07 PM
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New actions:

Seeing the shapes of stormtroopers advancing in the smoke, Strakhov draws his pistol and fires at one of them, hoping he might get lucky. The blaster bolt misses by a wide margin and hits the wall, creating a scorch mark hidden in the smoke.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 27, 2012, 08:43:38 PM
CS0284 rushes across the floor jumping onto the stairs and taking two at a time reaches the landing.
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CS0349 hits the selectfire button on his carbine and opens up on where he saw the blaster fire originate from answering with his own burst of energy.
Brrrraaaapp!
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CS1367 begins moving toward the source of the blasterfire when another bolt sears through the smoke and misses by a few feet. He moves into some of the lighter smoke and returns fire.
Brap!
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CS5298 begins moving toward the source of the blasterfire when another bolt sears through the smoke and misses by a few feet. He moves into some of the lighter smoke and returns fire.
Brap!
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 28, 2012, 03:35:56 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 29, 2012, 10:04:31 PM
Kel
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 29, 2012, 11:25:43 PM
CS4629 smashes the selectfire and launches a burst of energy in the direction of Kel's barrage. But the bolts all go horribly wide in the smoke.
Brrrraaaap!
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CS0028 steps out from around the corner on the catwalk and flipping his selectfire he fires over the side at wher ehe guesses the source of the original attack to be from but the bolt do nothing more than scorch empty floor.
Brrrraaaap!
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CS7854 steps into the smoke and raising his weapon returns fire int eh direction of Corran's blaster fire.
Brap!
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CS3860 raises his weapon and fires at the spot he saw the blaster bolt from Corran. The bolt tears through the smoke well wide of the group.
Brap!
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 04, 2012, 07:48:32 PM
Silten and Rald
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 06, 2012, 11:37:14 AM
Seeing Silten regaining his "feet" at the sled, Rald pulls his pistol as he finishes his dash for it and keys his communicator, taking cover behind the sled from the enemy fire. "Captain, right about now would be the most perfect timing to make the emergency extraction. We've got a lot of heavy trooper blaster fire coming our way."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 07, 2012, 10:31:07 AM
The comm comes alive with Captain Okeefe's voice, "We are 30 seconds out."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 07, 2012, 11:31:22 AM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 10, 2012, 09:33:16 AM
Amon closes his eyes and takes in a deep breath. Stepping out of the  rapidly cooling hole cut in the hatch he enters the fumes and swiftly covers the short distance to the two stormtroopers nearby. His lightsaber sears through the smoke.
Vwwooom!
CS5298's body hits the deckplating and his helmeted head bounces across the floor, rolling to a stop next to the maintenance hatches.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on November 10, 2012, 10:31:13 AM
Jerran centers himself, drawing in his breath through the force to last longer against the smog. At the same time, he attempts to reach out to Seela through the Force, to warn her of danger or find that she's safe, but finds the action going on too distracting.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 10, 2012, 12:52:16 PM
Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 10, 2012, 01:26:08 PM
Frozen Goods Round 1 Results!

Kel tries to sneak closer to the repulsor sled while holding his breath.

A voice shouts above the din of confusion, " *COUGH* The environmental filters *cough COUGH* in my suit *cough* is going out!"

"Mine *cough* too. Everyone hold your *cough* breath and get out *cough* of this smoke

Silten starts moving away from the forcefield, looking at the smoke as he frantically tries to come up with a plan.

From above on the upper walkway, you hear the officer from before yell down, "CS7128 haul that block out of here storage in station security. We will all keep searching once they get this damn  gas cloud clear.

The repulsor engine ramps up and it begins to move swiftly through the smoke to the opposite cargo sized turbolift.

Kel shoots out a long burst from his repeating blaster toward where he suspects the driver of the vehicle would be.
Brrraaapppp!
The hail of blaster fire lances through the smoke toward the sled. Your only indication of a hit is the cry of pain from the pilot and he shouts "Blasters!, We're under attack!." the repulsor sled accelerates and blasts through the smokescreen blindly.

It bursts from the smoke right in line with Silten. "GaaAHH!" The stormtrooper attempts to swerve to avoid the Sluissi but doesn't react in time and the sled collides with the alien and throws the stormtrooper clear. He lands nearby with a sharp crack ,unmoving.

Silten screams with pain, it feels like the repulsor almost split him in half.  He then attempts to drag himself into the driver's seat.

Seeing the shapes of stormtroopers advancing in the smoke, Strakhov draws his pistol and fires at one of them, hoping he might get lucky. The blaster bolt misses by a wide margin and hits the wall, creating a scorch mark hidden in the smoke.

"Return fire on the source!" the officers voice rises above the confusion issuing orders to the troopers.

CS0284 rushes across the floor jumping onto the stairs and taking two at a time reaches the landing.

CS0349 hits the selectfire button on his carbine and opens up on where he saw the blaster fire originate from answering with his own burst of energy.
Brrrraaaapp!

CS1367 begins moving toward the source of the blasterfire when another bolt sears through the smoke and misses by a few feet. He moves into some of the lighter smoke and returns fire.
Brap!

CS5298 begins moving toward the source of the blasterfire when another bolt sears through the smoke and misses by a few feet. He moves into some of the lighter smoke and returns fire.
Brap!

CS4629 smashes the selectfire and launches a burst of energy in the direction of Kel's barrage. But the bolts all go horribly wide in the smoke.
Brrrraaaapp!

CS0028 steps out from around the corner on the catwalk and flipping his selectfire he fires over the side at wher ehe guesses the source of the original attack to be from but the bolt do nothing more than scorch empty floor.
Brrrraaaapp!

CS7854 steps into the smoke and raising his weapon returns fire int eh direction of Corran's blaster fire.
Brap!

CS3860 raises his weapon and fires at the spot he saw the blaster bolt from Corran. The bolt tears through the smoke well wide of the group.
Brap!

Seeing Silten regaining his "feet" at the sled, Rald pulls his pistol as he finishes his dash for it and keys his communicator, taking cover behind the sled from the enemy fire. "Captain, right about now would be the most perfect timing to make the emergency extraction. We've got a lot of heavy trooper blaster fire coming our way."
The comm comes alive with Captain Okeefe's voice, "We are 30 seconds out."

Amon closes his eyes and takes in a deep breath. Stepping out of the  rapidly cooling hole cut in the hatch he enters the fumes and swiftly covers the short distance to the two stormtroopers nearby. His lightsaber sears through the smoke.
Vwwooom!
CS5298's body hits the deckplating and his helmeted head bounces across the floor, rolling to a stop next to the maintenance hatches.

Jerran centers himself, drawing in his breath through the force to last longer against the smog. At the same time, he attempts to reach out to Seela through the Force, to warn her of danger or find that she's safe, but finds the action going on too distracting.

Round 1 Ends

Frozen Goods Round 2 Begins!

Map of Blue Deck's Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.0)

Round 2 Initiative
Kel = 18
Silten = 15
Repulsor Sled = 15
Corran = 13
Imperial Officer = 11
Stormtrooper CS0284 = 7
Stormtrooper CS0349 = 7
Stormtrooper CS1367 = 7
Stormtrooper CS5298 = 7
Stormtrooper CS4629 = 7
Stormtrooper CS0028 = 7
Stormtrooper CS7854 = 7
Stormtrooper CS3860 = 7
Rald = 5
Jerran = 4
Amon = 4

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 12, 2012, 02:17:28 AM
As he hears the officer's order, Kel ducks instinctively, but a moment too late. As one oif the blaster bolts connects, he lashes out a short curse in Dashadi, then points his repeating blaster in the direction of the officer. Take out the leader he indicates to his friends as he pulls the trigger. He then tries to switch to a new position unnoticed in the smoke.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 12, 2012, 11:26:59 PM
The blaster fire slams all about the Officer and he throws himself to the catwalks deck plating roughly landing hard and bouncing in a odd way before returning to his feet, banged up but not dead.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 15, 2012, 10:08:48 AM
Silten pulls himself into the sled and tinkers with the controls.  He then turns to Rald, his normally unsure demeanor gone as he takes control of the (decidedly small) sled situation.  "I will sstay here, I know how to fully usse thiss ssled.  I will protect the cargo.  You go help the otherss, ssomeone needss to find the crate for Sswitch."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 15, 2012, 09:34:23 PM
The officer keys on his comm, "We are under heavy fire! Need more teams sent to Blue Deck's main docking bay now!". Then assuming a posture that will allow him to dive to either side should more fire be incoming his way he keep's an eye on what his men are doing from his vantage point.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on November 16, 2012, 04:06:28 PM
Corran takes aim and fires a blaster bolt towards one of the stormtroopers above him.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 16, 2012, 09:08:26 PM
Kel and Rald
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Pwah!
Corran's shot burns into CS0028, he falls to the catwalk, rolling holding his ruined shoulder and arm.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 18, 2012, 10:11:56 PM
CS0284 leaps the last few steps to the catwalk and stops near CS0349 and points toward Silten and Rald's position "Treds, They've got the sled." Flipping the select fire on he sends a storm of blasterfire down on the vehicle.
Brrraaaap!
The bolts scorch the floor plates nearby.
(click to show/hide)

CS0349 takes the direction swings his barrel that way unleashing another burst,
Brrraaaap!
but in following CS0284's blasterfire he hits the wrong spot too.
(click to show/hide)

CS1347 cries out as his companion falls lifeless next to him, "CORR!" and levels his barrel at the large Lightsaber wielding opponent in front of him.
Brap!
but the haze obscures the Trandoshan enough for the bolt to sear past without harm. The trooper backs away from the attacker.
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 18, 2012, 11:10:02 PM
CS4629 emerges from one of the storage areas and races across the docking bay floor to find cover among some crates.
(click to show/hide)

CS7854 dashes across the bay to find some cover among some storage crates.
(click to show/hide)

CS3860 turns his weapon on the blue light seen in the haze and carefully pulls the trigger,
Brap!
The bolt sears the force user as it rips through the smoke.
(click to show/hide)

Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 19, 2012, 04:58:51 PM
Rald, seeing no reason to hold fire now that's being shot at, opens up on one of the storm troopers.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 22, 2012, 01:33:37 AM
Amon leaps at the backpedaling stormtrooper,
Vwwooom!
cleaving his lightsaber through him and leaving two smoking halves on the floor of the docking bay.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on December 02, 2012, 04:50:08 PM
Unable to reach out through the force to the reporter, and unable to fully aid in combat, Jerran decides he needs to assist in the group's secondary objective. He leaps out and toward where he had seen Rald, in order to retrieve the scanner and look for the crate.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 03, 2012, 05:42:40 PM
Frozen Goods Round 2 Results!

As he hears the officer's order, Kel ducks instinctively, but a moment too late. As one oif the blaster bolts connects, he lashes out a short curse in Dashadi, then points his repeating blaster in the direction of the officer. Take out the leader he indicates to his friends as he pulls the trigger. He then tries to switch to a new position unnoticed in the smoke.

The blaster fire slams all about the Officer and he throws himself to the catwalks deck plating roughly landing hard and bouncing in a odd way before returning to his feet, banged up but not dead.

Silten pulls himself into the sled and tinkers with the controls.  He then turns to Rald, his normally unsure demeanor gone as he takes control of the (decidedly small) sled situation.  "I will sstay here, I know how to fully usse thiss ssled.  I will protect the cargo.  You go help the otherss, ssomeone needss to find the crate for Sswitch."

The officer keys on his comm, "We are under heavy fire! Need more teams sent to Blue Deck's main docking bay now!". Then assuming a posture that will allow him to dive to either side should more fire be incoming his way he keep's an eye on what his men are doing from his vantage point.

Corran takes aim and fires a blaster bolt towards one of the stormtroopers above him.
Pwah!
Corran's shot burns into CS0028, he falls to the catwalk, rolling holding his ruined shoulder and arm.

CS0284 leaps the last few steps to the catwalk and stops near CS0349 and points toward Silten and Rald's position "Treds, They've got the sled." Flipping the select fire on he sends a storm of blasterfire down on the vehicle.
Brrraaaap!
The bolts scorch the floor plates nearby.

CS0349 takes the direction swings his barrel that way unleashing another burst,
Brrraaaap!
but in following CS0284's blasterfire he hits the wrong spot too.

CS1347 cries out as his companion falls lifeless next to him, "CORR!" and levels his barrel at the large Lightsaber wielding opponent in front of him.
Brap!
but the haze obscures the Trandoshan enough for the bolt to sear past without harm. The trooper backs away from the attacker.

CS4629 emerges from one of the storage areas and races across the docking bay floor to find cover among some crates.

CS7854 dashes across the bay to find some cover among some storage crates.

CS3860 turns his weapon on the blue light seen in the haze and carefully pulls the trigger,
Brap!
The bolt sears the force user as it rips through the smoke.

Rald, seeing no reason to hold fire now that's being shot at, opens up on one of the storm troopers.

Amon leaps at the backpedaling stormtrooper,
Vwwooom!
cleaving his lightsaber through him and leaving two smoking halves on the floor of the docking bay.

Unable to reach out through the force to the reporter, and unable to fully aid in combat, Jerran decides he needs to assist in the group's secondary objective. He leaps out and toward where he had seen Rald, in order to retrieve the scanner and look for the crate.

Round 2 Ends

Frozen Goods Round 3 Begins!

Map of Blue Decks Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.msg114918#msg114918)

Round 2 Initiative
Kel = 18
Silten = 15
Corran = 13
Imperial Officer = 11
Stormtrooper CS0284 = 7
Stormtrooper CS0349 = 7
Stormtrooper CS1367 = 7
Stormtrooper CS5298 = 7
Stormtrooper CS4629 = 7
Stormtrooper CS0028 = 7
Stormtrooper CS7854 = 7
Stormtrooper CS3860 = 7
Rald = 5
Jerran = 4
Amon = 4

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 03, 2012, 05:50:18 PM
Exhaust Fumes
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 05, 2012, 05:30:56 AM
Kel pauses a moment to catch his breath, the smoke becoming too thick even for his Dashade body, then quickly lets loose another barrage of blaster fire in the officer's direction, only to have them pass harmlessly over his head. Seeing his blaster's power cell indicator go from green to red, he quickly dashes to the relative safety of the wall to reload.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on December 05, 2012, 11:27:14 PM
Silten peers through the smoke, then fires sled's cannon at the nearest trooper.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 06, 2012, 11:14:29 PM
Wappew!
The cannon fires, the bolt blazing through the smoke. The shot grazes the trooper scorching his armor.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on December 10, 2012, 03:53:18 PM
Starting holding his breath and taking aim, Strakhov fires against another Stormtrooper trying to hide behind some cover.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 10, 2012, 08:14:50 PM
CS7854 pops up over the crates to unleash a burst from his weapon when Corran's blaster fires,
Pwah!
Hitting him full in the chest and knocking him back a meter.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 10, 2012, 10:52:22 PM
The officer moves along the catwalk, keeping low and ready for anything coming his way. He shouts orders to the troopers as he passes. "Stop them, their stealing the contraband we confiscated!" firing his blaster as he goes.
Bapew!
sparks fly and the sled smokes slightly from the damage.
(click to show/hide)

CS0284 follows the officer and lets a barrage fly toward Silten on the sled and those cowering behind it.
Brrrraaap!
but the bolts fly everywhere wildly.
(click to show/hide)

CS0349 continues firing from his position;
Brrrraaap!
but the weapon jams slightly and discharges unexpectedly toward the containment force-field as he works to clear it.
(click to show/hide)

CS4269 rises above his cover spot and unleashes a barrage toward Silten and his new toy.
Brrrraaap!
While not very accurate the shear volume of blaster fire in the air manages to scorch those in the area.
(click to show/hide)

CS3860 takes aim on Corran and fires
Brap!
the shot flying harmlessly high over Corran's head.
(click to show/hide)

Sled
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 11, 2012, 07:52:49 AM
Kel quickly inserts a new power pack into his repeating blaster, and sends a new volley toward the officer.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on December 11, 2012, 08:03:36 AM
Preoccupied by the firefight, Rald turns his attention to the officer, steadying his aim before squeezing off a shot.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 11, 2012, 08:36:53 PM
Amon instantly dashes off toward the catwalk moving faster than believed possible. He cuts through the smoke leaving a trail behind him through it that takes the fumes time fill in the void left behind. You see his screened lightsaber zoom across the docking bay and suddenly he flies into the air, propelled in a force assisted leap that puts him on the catwalk.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on December 15, 2012, 10:36:01 AM
Jerran activates the scanning equipment and wordlessly moves  down toward the southernmost storage area.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 15, 2012, 11:22:54 AM
Jerran
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on December 15, 2012, 11:31:20 PM
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 16, 2012, 09:51:30 AM
Jerran
(click to show/hide)

At your approach the door to the storage bay slides open revealing an area crammed with crates.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 16, 2012, 10:40:28 AM
Round 3 Results!

Kel pauses a moment to catch his breath, the smoke becoming too thick even for his Dashade body, then quickly lets loose another barrage of blaster fire in the officer's direction, only to have them pass harmlessly over his head. Seeing his blaster's power cell indicator go from green to red, he quickly dashes to the relative safety of the wall to reload.

Silten peers through the smoke, then fires sled's cannon at the nearest trooper.
Wappew!
The cannon fires, the bolt blazing through the smoke. The shot grazes the trooper scorching his armor.

Starting holding his breath and taking aim, Strakhov fires against another Stormtrooper trying to hide behind some cover. CS7854 pops up over the crates to unleash a burst from his weapon when Corran's blaster fires,
Pwah!
Hitting him full in the chest and knocking him back a meter.

The officer moves along the catwalk, keeping low and ready for anything coming his way. He shouts orders to the troopers as he passes. "Stop them, their stealing the contraband we confiscated!" firing his blaster as he goes.
Bapew!
sparks fly and the sled smokes slightly from the damage.

CS0284 follows the officer and lets a barrage fly toward Silten on the sled and those cowering behind it.
Brrrraaap!
but the bolts fly everywhere wildly.

CS0349 continues firing from his position;
Brrrraaap!
but the weapon jams slightly and discharges unexpectedly toward the containment force-field as he works to clear it.

CS4269 rises above his cover spot and unleashes a barrage toward Silten and his new toy.
Brrrraaap!
While not very accurate the shear volume of blaster fire in the air manages to scorch those in the area.

CS3860 takes aim on Corran and fires
Brap!
the shot flying harmlessly high over Corran's head.

Preoccupied by the firefight, Rald turns his attention to the officer, steadying his aim before squeezing off a shot.
Dapew!
the bolt blows a burning hole through the officer's shoulder and he hits the catwalk with a high pitched squeal.

Amon instantly dashes off toward the catwalk moving faster than believed possible. He cuts through the smoke leaving a trail behind him through it that takes the fumes time fill in the void left behind. You see his screened lightsaber zoom across the docking bay and suddenly he flies into the air, propelled in a force assisted leap that puts him on the catwalk.

Jerran activates the scanning equipment and wordlessly moves  down toward the southernmost storage area.
At Jerran's approach the door to the storage bay slides open revealing an area crammed with crates.

Round 3 Ends

Round 4 Begins!

Map of Blue Decks Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.msg114918#msg114918)

Round 4 Initiative
Kel = 18
Silten = 15
Corran = 13
Imperial Officer = 11
Stormtrooper CS0284 = 7
Stormtrooper CS0349 = 7
Stormtrooper CS1367 = 7
Stormtrooper CS5298 = 7
Stormtrooper CS4629 = 7
Stormtrooper CS0028 = 7
Stormtrooper CS7854 = 7
Stormtrooper CS3860 = 7
Rald = 5
Jerran = 4
Amon = 4

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 16, 2012, 11:09:11 AM
Exhaust Fumes
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 16, 2012, 11:12:27 AM
Brrraap!
The torrent of fire from Kel's light repeater silences the Officer's screams and tear several smoking holes through the Stormtrooper next to him.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on December 16, 2012, 01:42:23 PM
Not having many viable options, Silten takes careful aim at another Stormtrooper and fires.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 22, 2012, 01:14:36 AM
CS0349 steps over the bodies of the his fellow trooper and the dead officer, he flips his select fire back to single and opens fire at the oncoming Trandoshan,
Brap!
the force-wielder is taken off guard by the shot and burns him badly.
(click to show/hide)

CS4629 keeps firing from his position of cover, sustaining his fire on the same area,
Brrraaaap!
but the recoil carries the barrel up and the bolts all fly harmlessly high.
(click to show/hide)

CS3860 aims and fires a round at Jerran as the Jedi moves toward the storage bay,
Brap!
the round scorching the deck plating nearby due to the smoke screen.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on December 25, 2012, 08:23:56 PM
Fighting like the young man he is, with little concern for his own safety -be it foolish or brave- Corran stands his ground to take careful aim at the stormtroopers crawling all over the area. He sights down towards one hiding behind a crate and pulls the trigger, but the smoke and the flying bolts of energy distracts him.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 27, 2012, 09:10:32 AM
Pwah!
The bolt sails off into the smoke hitting the far wall.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 29, 2012, 12:10:21 PM
Amon charges down on the Stormtrooper shooting at him swinging his lightsaber once he has quickly closed,
WOOVOOOM!
and slashes the trooper several times before he hits the deck squirming.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on December 29, 2012, 12:45:49 PM
Jerran fidgets with the scanner, hurriedly trying to find the crate, if possible. It didn't help that he wasn't terribly well-versed in technology, and that he wasn't sure the crate was in this area versus the other storage area.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 29, 2012, 05:29:43 PM
The scanner lists out on the datapad the contents of each cargo crate in this bay. You find the beverages that switch was indicating. It is stowed in the back corner of the bay.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 04, 2013, 06:24:02 PM
The communicator comes alive with Captain Okeefe's voice "The shield is still up along the containment field! You'll need to override docking procedures in the control room. They're getting suspicious, we are going to have to bang out quick once your all aboard."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 05, 2013, 10:38:50 AM
With another soft curse after O'keefe's message, Rald hurriedly jams a stimpack into Silten's coils before making a dash to the control room.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 05, 2013, 07:43:16 PM
Silten
(click to show/hide)

Rald
(click to show/hide)

Frozen Goods Round 4 Results!

Kel quickly inserts a new power pack into his repeating blaster, and sends a new volley toward the officer.
Brrraap!
The torrent of fire from Kel's light repeater silences the Officer's screams and tear several smoking holes through the Stormtrooper next to him.

Not having many viable options, Silten takes careful aim at another Stormtrooper and fires.

Fighting like the young man he is, with little concern for his own safety -be it foolish or brave- Corran stands his ground to take careful aim at the stormtroopers crawling all over the area. He sights down towards one hiding behind a crate and pulls the trigger, but the smoke and the flying bolts of energy distracts him.
Pwah!
The bolt sails off into the smoke hitting the far wall.

CS0349 steps over the bodies of the his fellow trooper and the dead officer, he flips his select fire back to single and opens fire at the oncoming Trandoshan,
Brap!
the force-wielder is taken off guard by the shot and burns him badly.

CS4629 keeps firing from his position of cover, sustaining his fire on the same area,
Brrraaaap!
but the recoil carries the barrel up and the bolts all fly harmlessly high.

CS3860 aims and fires a round at Jerran as the Jedi moves toward the storage bay,
Brap!
the round scorching the deck plating nearby due to the smoke screen.

The communicator comes alive with Captain Okeefe's voice "The shield is still up along the containment field! You'll need to override docking procedures in the control room. They're getting suspicious, we are going to have to bang out quick once your all aboard."

With another soft curse after O'keefe's message, Rald hurriedly jams a stimpack into Silten's coils before making a dash to the control room.

Jerran fidgets with the scanner, hurriedly trying to find the crate, if possible. It didn't help that he wasn't terribly well-versed in technology, and that he wasn't sure the crate was in this area versus the other storage area.
The scanner lists out on the datapad the contents of each cargo crate in this bay. You find the beverages that switch was indicating. It is stowed in the back corner of the bay.

Amon charges down on the Stormtrooper shooting at him swinging his lightsaber once he has quickly closed,
WOOVOOOM!
and slashes the trooper several times before he hits the deck squirming.

Round 4 Ends!

Frozen Goods Round 5 Begins!

Map of Blue Deck's Main Docking Bay. (http://www.minmaxboards.com/index.php?topic=833.msg114918#msg114918)

Round 5 Initiative
Kel = 18
Silten = 15
Corran = 13
Imperial Officer = 11
Stormtrooper CS0284 = 7
Stormtrooper CS0349 = 7
Stormtrooper CS1367 = 7
Stormtrooper CS5298 = 7
Stormtrooper CS4629 = 7
Stormtrooper CS0028 = 7
Stormtrooper CS7854 = 7
Stormtrooper CS3860 = 7
Rald = 5
Jerran = 4
Amon = 4

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 06, 2013, 01:32:14 AM
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 06, 2013, 08:19:09 AM
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 07, 2013, 04:48:50 AM
You heard the captain. Go to the control room! I'll cover you. Kel lets loose another torrent of fire into the smoke toward the presumed position of his enemies.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 07, 2013, 08:35:19 PM
Brrraaap!
The area with CS3860 is sprayed with blasterfire. He does manage to dive out of the way behind the plasteel railing but it does him little good as the bolts splash across the rail, it shatters sending shards everywhere. The trooper is shredded by shrapnel. A huge shard imbedded in his leg geysers blood as he rolls around on the upper deck in pain.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 08, 2013, 09:54:10 AM
"Let me know if you need my expertisse, otherwisse I'm guarding our target," Silten yells out to whoever is going to the control room, he can't tell with all this damn smoke.  He takes aim and fires at the trooper he just can't seem to hit.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 08, 2013, 08:59:25 PM
Wapew!
The cannon on Silten's new toy fires a shot but it hits the deck plating well short of the target.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 10, 2013, 03:04:16 PM
CS4629 shouts "Creegs!" spotting CS3860 go down, bursting from cover and racing across the floor toward his fallen comrade dropping his weapon in the process and beginning to fumble for the med-pack attached to his belt.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on February 11, 2013, 02:21:48 PM
Trying one more time, Corrans shoots again at the stormtrooper behind cover.
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 12, 2013, 08:28:20 AM
Pwah!
the blaster bolt sears through the smoke but in the hole left you see it was high and the stormtrooper races out of cover.

Amon leaps over the fallen stormtroopers and races along the catwalk. As he strides over the corpse of the dead officer he hears the comm key up with a voice. "Sir. We'll be breaching into your location in 30 seconds.".

"We are going to have company ssoon! he shouts to the rest of the group.
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 12, 2013, 10:59:10 AM
Rald shows some hustle, and makes a break for the control tower hearing Amon's warning.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 12, 2013, 07:29:45 PM
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 16, 2013, 11:56:03 PM
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 17, 2013, 09:51:03 AM
Jerran shouts out, "I found what we're looking for! You know, that... package."

He then looks out at the lone Stormtrooper wading out in the smog. "Hey, tough guy! You're outnumbered and you really don't want to be here right now."

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 17, 2013, 11:35:45 AM
The Stormtrooper repeats Jerran in between coughs, "I'm outnumbered.... *cough* and you really don't.... *cough* *cough* want to be here..... *wheeze* right now." he still races toward the stairs "Must get... *cough*Creegs out too."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 17, 2013, 12:05:04 PM
Frozen Goods Round 5 Results!

You heard the captain. Go to the control room! I'll cover you. Kel lets loose another torrent of fire into the smoke toward the presumed position of his enemies.
Brrraaap!
The area with CS3860 is sprayed with blasterfire. He does manage to dive out of the way behind the plasteel railing but it does him little good as the bolts splash across the rail, it shatters sending shards everywhere. The trooper is shredded by shrapnel. A huge shard imbedded in his leg geysers blood as he rolls around on the upper deck in pain.

"Let me know if you need my expertisse, otherwisse I'm guarding our target," Silten yells out to whoever is going to the control room, he can't tell with all this damn smoke.  He takes aim and fires at the trooper he just can't seem to hit.
Wapew!
The cannon on Silten's new toy fires a shot but it hits the deck plating well short of the target.

CS4629 shouts "Creegs!" spotting CS3860 go down, bursting from cover and racing across the floor toward his fallen comrade dropping his weapon in the process and beginning to fumble for the med-pack attached to his belt.

Trying one more time, Corrans shoots again at the stormtrooper behind cover.
Pwah!
the blaster bolt sears through the smoke but in the hole left you see it was high and the stormtrooper races out of cover.

Amon leaps over the fallen stormtroopers and races along the catwalk. As he strides over the corpse of the dead officer he hears the comm key up with a voice. "Sir. We'll be breaching into your location in 30 seconds.".
"We are going to have company ssoon! he shouts to the rest of the group.

Rald shows some hustle, and makes a break for the control tower hearing Amon's warning.

Jerran shouts out, "I found what we're looking for! You know, that... package.". He then looks out at the lone Stormtrooper wading out in the smog. "Hey, tough guy! You're outnumbered and you really don't want to be here right now."

The Stormtrooper repeats Jerran in between coughs, "I'm outnumbered.... *cough* and you really don't.... *cough* *cough* want to be here..... *wheeze* right now." he still races toward the stairs "Must get... *cough*Creegs out too."

Round 5 Ends!

Frozen Goods Round 6 Begins!

Map of Blue Deck's Main Docking Bay. (http://www.minmaxboards.com/index.php?topic=833.0)

Round 6 Initiative
Kel = 18
Silten = 15
Corran = 13
Imperial Officer = 11
Stormtrooper CS0284 = 7
Stormtrooper CS0349 = 7
Stormtrooper CS1367 = 7
Stormtrooper CS5298 = 7

Stormtrooper CS4629 = 7
Stormtrooper CS0028 = 7
Stormtrooper CS7854 = 7
Stormtrooper CS3860 = 7

Rald = 5
Jerran = 4
Amon = 4

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 17, 2013, 03:47:26 PM
Rald
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 19, 2013, 08:06:23 AM
After a brief moment Kel lowers his repeating blaster deciding to give the retreating stormtrooper a break and starts heading to the control room.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 20, 2013, 08:50:29 AM
Rald bursts through the door to the control room, blaster at the ready,, looking for the containment field controls.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 20, 2013, 10:10:23 AM
Silten stays put until someone tells him what to do, holding his breath so that the smoke won't damage his lungs even further.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 20, 2013, 11:43:59 PM
Amon follows Rald to the door of the control room. The doors open with a swish revealing one occupant. A silver droid that turns toward you, "Oh dear, unauthorized personnel up here now too? Someone really must notify the station authorities."

CS4629 bounds up the stairs and reaches the fallen stormtrooper with blood still pulsing from his wounded leg. "We're outnumbered Creegs, and we don't want to be here right now." The stormtrooper says as he drags the other wounded trooper out the the upper doors before administering first aid in safty.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on February 21, 2013, 11:52:12 AM
Deciding he doesn't want to stick around in the smoke once he can't hold his breath any longer, Corran starts to move towards the control room as quickly as he can.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 22, 2013, 02:49:12 AM
Kel rushes into the control room after his companions.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on February 24, 2013, 01:06:23 AM
Jerran regains his composure, holding in his breath again and re-establishing his connection to the Force to keep from suffocating. Once the link is established, he hefts up the crate, which seems to be heavier even than it looks.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 24, 2013, 11:38:42 AM
Frozen Goods Round 6 Results!

After a brief moment Kel lowers his repeating blaster deciding to give the retreating stormtrooper a break and starts heading to the control room.

Silten stays put until someone tells him what to do, holding his breath so that the smoke won't damage his lungs even further.

Deciding he doesn't want to stick around in the smoke once he can't hold his breath any longer, Corran starts to move towards the control room as quickly as he can.

CS4629 bounds up the stairs and reaches the fallen stormtrooper with blood still pulsing from his wounded leg. "We're outnumbered Creegs, and we don't want to be here right now." The stormtrooper says as he drags the other wounded trooper out the the upper doors before administering first aid in safty.

Rald bursts through the door to the control room, blaster at the ready, looking for the containment field controls.

Jerran regains his composure, holding in his breath again and re-establishing his connection to the Force to keep from suffocating. Once the link is established, he hefts up the crate, which seems to be heavier even than it looks.

Amon follows Rald to the door of the control room. The doors open with a swish revealing one occupant. A silver droid that turns toward you, "Oh dear, unauthorized personnel up here now too? Someone really must notify the station authorities."

Round 6 Ends!

Frozen Goods Round 7 Begins!

Map of Blue Deck's Main Docking Bay. (http://www.minmaxboards.com/index.php?topic=833.0)

Round 7 Initiative
Kel = 18
Silten = 15
Corran = 13
Rald = 5
Jerran = 4
Amon = 4
Droid = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 25, 2013, 07:30:57 PM
"Take care of the droid," Rald says to Amon, careful not to say his name in the process, and rushes to the control panel to begin shutting down the field preventing their transportation from picking them up.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on February 26, 2013, 05:37:21 PM
Trying to not breathe in the smoke, Strakhov makes a break for the stairs still untouched by the smoke.
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 27, 2013, 02:08:35 AM
Kel comes running into the room trailing behind his companions. Hearing Rald, he points his repeating blaster at the droid and gets ready to fire.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 27, 2013, 08:36:18 AM
When Kel pushes through the door and points a weapon at the droid, the freezes,
"You must be the ruffians from the promenade shooting. Someone should stop you."

Rald steps up to one of the console and hammers away at the controls. The console issues a series of angry beeps and noises as the slicing attempt appears to be tougher than it first looked.
(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 27, 2013, 09:55:10 PM
Annoyed at the beeping, Rald continues hammering away on the keys.

(click to show/hide)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 28, 2013, 11:01:10 PM
Amon enters the room behind Rald and says, "Can we alssso do ssomething about the exhaust fumesss. I think Ssilten iss turning to another sshade of green down there."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 03, 2013, 08:42:35 AM
Frozen Goods Round 7 Results!

Kel comes running into the room trailing behind his companions. Hearing Rald, he points his repeating blaster at the droid and gets ready to fire. When Kel pushes through the door and points a weapon at the droid, the freezes,
"You must be the ruffians from the promenade shooting. Someone should stop you."

Trying to not breathe in the smoke, Strakhov makes a break for the stairs still untouched by the smoke.

"Take care of the droid," Rald says to Amon, careful not to say his name in the process, and rushes to the control panel to begin shutting down the field preventing their transportation from picking them up.
Rald steps up to one of the console and hammers away at the controls. The console issues a series of angry beeps and noises as the slicing attempt appears to be tougher than it first looked.

Amon enters the room behind Rald and says, "Can we alssso do ssomething about the exhaust fumesss. I think Ssilten iss turning to another sshade of green down there."

Round 7 Ends!


Frozen Goods Round 8 Begins!

Map of Blue Deck's Main Docking Bay. (http://www.minmaxboards.com/index.php?topic=833.0)

Round 8 Initiative

Kel = 18
Silten = 15
Corran = 13
Rald = 5
Jerran = 4
Amon = 4
Droid = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 03, 2013, 08:44:25 AM
Rald's continued work at the console begins to pay off and he is able to decipher parts of one access code.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 03, 2013, 11:39:24 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 03, 2013, 04:57:16 PM
Corran moves up the stairs and closer to his companions. Now clear of the smoke, he takes a well-deserved breath.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 04, 2013, 02:31:21 AM
I think we should grab the droid and take him with us. You think it might know anything useful? Kel inquires while still keeping his blaster pointing at it.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on March 04, 2013, 06:01:42 PM
Jerran slowly moves out into the smog carrying the crate, toward the main approachway for the ships, hoping he at least won't be a moving target with the effect of the smog.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 05, 2013, 09:26:28 PM
"I am not sure what you think I know, but I will not help you criminals." the droid says.

"We could alwayss see how lightssaber resisstant they are making droidss thesse daysss." Amon responds. "How is the ssslicing coming along Rald?"

Frozen Goods Round 8 Results!

I think we should grab the droid and take him with us. You think it might know anything useful? Kel inquires while still keeping his blaster pointing at it.

Corran moves up the stairs and closer to his companions. Now clear of the smoke, he takes a well-deserved breath.

Annoyed at the beeping, Rald continues hammering away on the keys. His continued work at the console begins to pay off and he is able to decipher parts of one access code.

Jerran slowly moves out into the smog carrying the crate, toward the main approachway for the ships, hoping he at least won't be a moving target with the effect of the smog.

Round 8 Ends!

Frozen Goods Round 9 Begins!

Map of Blue Deck's Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.0)

Round 9 Initiative
Kel = 18
Silten = 15
Corran = 13
Rald = 5
Jerran = 4
Amon = 4
Droid = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 07, 2013, 10:51:52 AM
"Disable it, it may have a tracking beacon or be broadcasting everything we say. I don't particularly care how you disable it, since I don't think destruction of yet another piece of Imperial property really matters now," is the distracted response he gives Amon while furiously hammering away on the keypad.

"I'm almost in, I think,"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 07, 2013, 11:30:31 AM
Silten continues holding his breath wondering what is going on.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 08, 2013, 08:30:24 AM
The lower doors near Jerran slowly hiss open. A lithe figure stands in the entry. With an angry growl and a violent wave of her hand, the smoke in the area out from her. She more clearly sees Jerran moving the crate and all the dead laying about.
"Where is she, and where are the Jedi with you, Criminal Scum? Tell me now and I end your life quickly!" she growls out at Jerran on the verge of rage. To accentuate the point flipping the switch of her lightsaber which springs forth with the familiar hum.
Ffssshhhhhuummmmmmmmmmm!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 12, 2013, 02:08:23 AM
Kel rushes outside to see what's going on. Noticing the figure standing in the doorway he lets out an angry hiss in her direction. The only criminal scum I see here is you. Ready to join your bucketheaded friends? Nearly covering the end of his words, a torrent of blaster bolts erupts from his rifle.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 13, 2013, 09:02:59 AM
Seeing the new foe enter, Silten uses the light of the lightsaber to help him aim and shoots at her.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 13, 2013, 02:29:54 PM
Corran rush to the edge and fire a bolt towards the new threat, trying to catch her of guard.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 13, 2013, 10:31:25 PM
The newcomer rolls out of the way from the burst of autofire taking a minor burn. Then brings her lightsaber in line and deflects the incoming bolts from Silten and Corran.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 13, 2013, 11:09:18 PM
After Rald keys in several more commands he has the rest of the access codes. After entering them several options are displayed.


1. Containment Field.
2. Security Shield.
3. Blast Doors.
4. Environmental Controls.


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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 16, 2013, 02:35:59 PM
As Rald is getting somewhere with the computer the doors behind him slide open and as Amon turns to see the the doors nearest him slide open as well a small object is tossed in and bursts in a flash of light and a thunderous sound;
BAM!
the stun grenade exploading in Amon's area stuns him momentarily but is not enough to quite bring him down. In rushes three Stormtroopers shouting.

One gets near Rald, "Hands off the terminal Scum!" leveling his blaster carbine at the Khil.

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Upper doors slide open on both sides of the bay and on each side three more stormtroopers enter carbines blasting away;
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The second group on the catwalk sees the commandeered repulsor sled and open up on the captured vehicle. One bolt strikes a repulsor emitter and the vehicle slams to the deck with Silten on it. The onboard computers fizzle and fry with electrical sparks and smoke leaks from the main controls.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 16, 2013, 02:47:08 PM
Amon reaches into the force and lifts one of the troopers and slams him into the one next to him. Then he moves toward the one pointing a weapon at Rald bringing his lightsaber to bare.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on March 20, 2013, 09:08:27 AM
Jerran puts the crate down, carefully though swiftly enough to deal with the issue at hand. His mind races with how to escape this ordeal alive and without revealing his true identity. Every idea involves either his death or someone else's, and that just isn't acceptable. Running away is not the Jedi way. Killing without need is not the Jedi way.

There is no emotion... there is peace. There is no ignorance... there is knowledge. There is no passion... there is serenity. There is no chaos... there is harmony. There is no death... there is the Force.

"Your actions have led you down the dark path, and that has driven the girl away in fear. There is still time for you to reunite with her, but not with such rage and lust for power. Leave, and contemplate on the Force. The Light must still be inside you, and if you can reconnect with it and leave the darkness behind, the girl will once again know and accept her true mother."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 22, 2013, 08:27:58 AM
"I will leave and contemplate the force, for the sake of my daughter. You I will find again." pointing at Jerran as she turns to leave.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 23, 2013, 09:27:57 AM
Frozen Goods Round 9 Results!

The lower doors near Jerran slowly hiss open. A lithe figure stands in the entry. With an angry growl and a violent wave of her hand, the smoke in the area out from her. She more clearly sees Jerran moving the crate and all the dead laying about.
"Where is she, and where are the Jedi with you, Criminal Scum? Tell me now and I end your life quickly!" she growls out at Jerran on the verge of rage. To accentuate the point flipping the switch of her lightsaber which springs forth with the familiar hum.
Ffssshhhhhuummmmmmmmmmm!

Kel rushes outside to see what's going on. Noticing the figure standing in the doorway he lets out an angry hiss in her direction. The only criminal scum I see here is you. Ready to join your bucketheaded friends? Nearly covering the end of his words, a torrent of blaster bolts erupts from his rifle.

Seeing the new foe enter, Silten uses the light of the lightsaber to help him aim and shoots at her.

Corran rush to the edge and fire a bolt towards the new threat, trying to catch her of guard.

The newcomer rolls out of the way from the burst of autofire taking a minor burn. Then brings her lightsaber in line and deflects the incoming bolts from Silten and Corran.

"Disable it, it may have a tracking beacon or be broadcasting everything we say. I don't particularly care how you disable it, since I don't think destruction of yet another piece of Imperial property really matters now," is the distracted response he gives Amon while furiously hammering away on the keypad.
"I'm almost in, I think,"
After Rald keys in several more commands he has the rest of the access codes. After entering them several options are displayed.


1. Containment Field.
2. Security Shield.
3. Blast Doors.
4. Environmental Controls.


As Rald is getting somewhere with the computer the doors behind him slide open and as Amon turns to see the the doors nearest him slide open as well a small object is tossed in and bursts in a flash of light and a thunderous sound;
BAM!
the stun grenade exploading in Amon's area stuns him momentarily but is not enough to quite bring him down. In rushes three Stormtroopers shouting.

One gets near Rald, "Hands off the terminal Scum!" leveling his blaster carbine at the Khil.

Upper doors slide open on both sides of the bay and on each side three more stormtroopers enter carbines blasting away

The second group on the catwalk sees the commandeered repulsor sled and open up on the captured vehicle. One bolt strikes a repulsor emitter and the vehicle slams to the deck with Silten on it. The onboard computers fizzle and fry with electrical sparks and smoke leaks from the main controls.

Amon reaches into the force and lifts one of the troopers and slams him into the one next to him. Then he moves toward the one pointing a weapon at Rald bringing his lightsaber to bare.

Jerran puts the crate down, carefully though swiftly enough to deal with the issue at hand. His mind races with how to escape this ordeal alive and without revealing his true identity. Every idea involves either his death or someone else's, and that just isn't acceptable. Running away is not the Jedi way. Killing without need is not the Jedi way.

There is no emotion... there is peace. There is no ignorance... there is knowledge. There is no passion... there is serenity. There is no chaos... there is harmony. There is no death... there is the Force.

"Your actions have led you down the dark path, and that has driven the girl away in fear. There is still time for you to reunite with her, but not with such rage and lust for power. Leave, and contemplate on the Force. The Light must still be inside you, and if you can reconnect with it and leave the darkness behind, the girl will once again know and accept her true mother."

"I will leave and contemplate the force, for the sake of my daughter. You I will find again." pointing at Jerran as she turns to leave.

Round 9 Ends!

Frozen Goods Round 10 Begins!

Map of Blue Deck's Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.0)

Round 10 Initiative
Inquisitor Zel Rarn = 15
Kel = 15
Silten = 15
Corran = 13
Rald = 5
Stormtroopers = 4
Jerran = 4
Amon = 4
Droid = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 23, 2013, 09:35:30 AM
The dark jedi glances longingly for a brief second out the containment field. Then with a wave of her hand activates the doors in front of her and switching off her lightsaber, stalks out of the bay.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 25, 2013, 01:45:16 PM
Rald ignores the stormtroopers, and keys in the command to disable the security field, before posing a finger over another button, "Or, I could evacuate your comrades into space. My friends will survive long enough to get picked up, will yours?"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 29, 2013, 12:28:57 AM
Silten
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 29, 2013, 09:09:56 AM
They're trying to destroy the repulsor sled and Silten knows he doesn't have time to fix it if they do.  Instead of fighting back, he decides to drive the sled into the smoke and hope that they won't be able to hit it and him anymore.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 30, 2013, 04:17:08 PM
Still reeeling from the hail of blaster fire he had no time to avoid, Kel looks puzzled as the Jedi shuts off her lightsaber and walks away. More shady Jedi business, I guess he thinks to himself. Still, the heat of battle leaves him no time to ponder the matter further. He quickly moves back into cover and inserts a new power pack into his repeating blaster, ready to return fire.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 31, 2013, 07:41:48 AM
Stunned to see the evil Jedi just walk away, Corran tries to snap back into reality and fire of a shot towards the the stormtroopers to his left. His aim is unfortunately way of.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 31, 2013, 10:09:41 AM
The containment field flares as the security shield is dropped. Almost immediately the commlink sounds with Captain Okeefe's voice, "The shield is down, we are coming in. The station knows somethings up boys, they are scrambling their fighters. Going to be a hot exit."

As the Captain is speaking the remaining trooper "I said hands o....." but with the Trandoshan baring down on him draws his attention away, he mashes the select fire and hoses the area with blasterfire.
Brrraaaaap!
Amon takes the brunt of the shots so only a few escape to singe Rald and the computer console. The Trandoshan drops tot he deak plating, the last breaths of life escaping his scaled lips, his lightsaber hilt scittering on the floor.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on April 01, 2013, 11:59:57 PM
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Jerran feels a pang strike him deep within.

"No..." he utters.

The Jedi struggles to contain his emotions among the chaos and with his recent ally shot down; it's not easy, but he remembers the task at hand and his duties to the ones who still lived. He picks the crate up again, and begins walking as he had before the woman showed up.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 02, 2013, 08:57:28 PM
Frozen Goods Round 10 Results!

Still reeeling from the hail of blaster fire he had no time to avoid, Kel looks puzzled as the Jedi shuts off her lightsaber and walks away. More shady Jedi business, I guess he thinks to himself. Still, the heat of battle leaves him no time to ponder the matter further. He quickly moves back into cover and inserts a new power pack into his repeating blaster, ready to return fire.

They're trying to destroy the repulsor sled and Silten knows he doesn't have time to fix it if they do.  Instead of fighting back, he decides to drive the sled into the smoke and hope that they won't be able to hit it and him anymore.

Stunned to see the evil Jedi just walk away, Corran tries to snap back into reality and fire of a shot towards the the stormtroopers to his left. His aim is unfortunately way of.

Rald ignores the stormtroopers, and keys in the command to disable the security field, before posing a finger over another button, "Or, I could evacuate your comrades into space. My friends will survive long enough to get picked up, will yours?"
The containment field flares as the security shield is dropped. Almost immediately the commlink sounds with Captain Okeefe's voice, "The shield is down, we are coming in. The station knows somethings up boys, they are scrambling their fighters. Going to be a hot exit."

As the Captain is speaking the remaining trooper "I said hands o....." but with the Trandoshan baring down on him draws his attention away, he mashes the select fire and hoses the area with blasterfire.
Brrraaaaap!
Amon takes the brunt of the shots so only a few escape to singe Rald and the computer console. The Trandoshan drops tot he deak plating, the last breaths of life escaping his scaled lips, his lightsaber hilt scittering on the floor.

Jerran feels a pang strike him deep within.

"No..." he utters.

The Jedi struggles to contain his emotions among the chaos and with his recent ally shot down; it's not easy, but he remembers the task at hand and his duties to the ones who still lived. He picks the crate up again, and begins walking as he had before the woman showed up.

Round 10 Ends!

Frozen Goods Round 11 Begins!

Map of Blue Deck's Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.0)

Round 11 Initiative
Kel = 15
Silten = 15
Corran = 13
Rald = 5
Stormtroopers = 4
Jerran = 4
Amon = 4
Droid = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 02, 2013, 09:06:21 PM
"We are coming in now. If your in the middle of the bay move..." Captain O'keefe's voice calls over the comm. As she is talking you can see the Banshee appear and slowly enter the bay. A small blaster cannon drops out of the nose and opens fire, erasing the two stormtroopers moving along the catwalk.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 04, 2013, 03:44:49 AM
The trandoshan's body barely hits the floor when the hail of blaster bolts erupts around the stormtrooper. Doc, if he's still alive get him out of here, I'll cover you Kel addresses Rald
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 04, 2013, 08:08:31 AM
Brrraaap!
The blaster fire from Kel's repeater is fairly accurate and blows numerous holes in the troopers armor sending the body back and slamming to the deck smoking.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 04, 2013, 10:28:28 AM
Silten watches the Banshee enter the bay, quite happily staying in his smokey little corner and not being shot at.  As he holds his breath, he contemplates the life choices he has made today.  A quiet life of creating is now beyond his grasp, he'll have to turn his technological abilities to more nefarious uses if he's to survive being hunted by the Empire...

Just so long as nobody shoots him anymore anyway...
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 04, 2013, 07:53:24 PM
Shoving his distress deep inside of him, Corran charges towards the smoke, firing his blaster pistol and legs it towards the Banshee.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 04, 2013, 10:52:01 PM
Pwah!
Corran's shot is true and slams into the troopers chest dropping him over the rail and hits the deck below with a crunch, dead loing before he struck the floor.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 05, 2013, 08:24:41 PM
Leaping to action in the wake of Kel's blaster fire, Rald hefts Amon's body at his feet, grunting under the weight, and starts booking for the door, shaking his head to clear the pain from the blaster fire he was grazed with. No time for the pain, he got hit a lot harder than I did.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 06, 2013, 10:41:12 AM
The stormtroopers return fire at Corran as they move toward him on the catwalk.

Brap!

Brap!

Both slamming into the wall and transparisteel window of the control room near the Human.

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The last trooper races along the catwalk and down the steps.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on April 06, 2013, 11:13:00 AM
Jerran, seeing a Stormtrooper so near to him, cannot ignore the presence of danger. Rather than resort to more violence, he attempts reason... even if it's imposed reason.

He looks over at the trooper and says, "You do not want to fight here and die like the others, and would rather leave this room and live."

With crate in hand he continues moving on his path toward the Banshee, hoping the Force has helped him once again escape this battle without causing any more death.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 07, 2013, 09:58:27 PM
"I do not want to fight here and die like the others. I would rather leave this room and live." The stormtrooper curiously repeats shaking his helmeted head.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 07, 2013, 10:06:08 PM
Frozen Goods Round 11 Results!

The trandoshan's body barely hits the floor when the hail of blaster bolts erupts around the stormtrooper. Doc, if he's still alive get him out of here, I'll cover you Kel addresses Rald
Brrraaap!
The blaster fire from Kel's repeater is fairly accurate and blows numerous holes in the troopers armor sending the body back and slamming to the deck smoking.

Silten watches the Banshee enter the bay, quite happily staying in his smokey little corner and not being shot at.  As he holds his breath, he contemplates the life choices he has made today.  A quiet life of creating is now beyond his grasp, he'll have to turn his technological abilities to more nefarious uses if he's to survive being hunted by the Empire...

Just so long as nobody shoots him anymore anyway...

Shoving his distress deep inside of him, Corran charges towards the smoke, firing his blaster pistol and legs it towards the Banshee.
Pwah!
Corran's shot is true and slams into the troopers chest dropping him over the rail and hits the deck below with a crunch, dead loing before he struck the floor.

Leaping to action in the wake of Kel's blaster fire, Rald hefts Amon's body at his feet, grunting under the weight, and starts booking for the door, shaking his head to clear the pain from the blaster fire he was grazed with. No time for the pain, he got hit a lot harder than I did.

The stormtroopers return fire at Corran as they move toward him on the catwalk.
Brap!
Brap!
Both slamming into the wall and transparisteel window of the control room near the Human.

The last trooper races along the catwalk and down the steps.

Jerran, seeing a Stormtrooper so near to him, cannot ignore the presence of danger. Rather than resort to more violence, he attempts reason... even if it's imposed reason.

He looks over at the trooper and says, "You do not want to fight here and die like the others, and would rather leave this room and live."

With crate in hand he continues moving on his path toward the Banshee, hoping the Force has helped him once again escape this battle without causing any more death.

"I do not want to fight here and die like the others. I would rather leave this room and live." The stormtrooper curiously repeats shaking his helmeted head.

round 11 Ends!

Frozen Goods Round 12 Begins!

Map of Blue Deck's Main Docking Bay (http://www.minmaxboards.com/index.php?topic=833.0)

Round 12 Initiative
The Banshee
Kel = 15
Silten = 15
Corran = 13
Rald = 5
Stormtroopers = 4
Jerran = 4
Amon = 4
Droid = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 07, 2013, 10:20:07 PM
As Rald passes the droid, He really should be taken to an appropriate medical facility. Would you like me to contact a station emergency medical team? Their response time to this bay is estimated to be 3 minutes 24.6245 seconds."

The Banshee moves further into the bay before setting down, the ramp drops with a hiss. The stormtrooper that is about to head for the doors is showered by blaster fire from the Banshee's cannon.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 08, 2013, 01:38:58 PM
Get to the chopper(sorry, couldn't resist :tongue)ship! Kel urges his companions as he sends a hail of baster bolts toward the last remaining stormtroopers.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 08, 2013, 02:07:33 PM
Silten drives the repulsor to the ship, wanting to get up the ramp as quickly as possible.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 08, 2013, 05:09:00 PM
"Drop the droid!" Rald hisses to Kel as he hurries out the door, hurrying to the Banshee.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 08, 2013, 09:49:34 PM
Kel's repeating blasters' barrel drops quickly and the blasterfire all hits well below the catwalk.

Silten guides the repulsor craft and the carbonite block up the ramp into the the Banshee.

"Dear me. What do you mean, "drop the droid."? A fall from any height could damage many sensitive components the keep me functioning." the droid replies while replaying Rald's voice back.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 09, 2013, 04:55:51 PM
With a maneuver that seems to be common for overly brave and rash Corellians, Strakhov charges into the smoke, firing his pistol. The whole thing is -as reality sometimes do assert, and quite forcefully so - quite foolhardy and the shot goes as wide as it possibly can, missing its mark with what seems a light year.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 09, 2013, 08:38:39 PM
Seeing the Corellian charging at them with abandon, the Dashade behind unloading blasterfire there way, and the Banshees gun begin to swing in their direction. The two Stormtrooper recruits break and run for the door.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on April 10, 2013, 11:12:52 PM
Jerran attempts to hurry up his pace by carrying the crate using the Force and moving toward the Banshee.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on April 10, 2013, 11:14:29 PM
In his hurry, however, Jerran finds himself lacking the focus to call on the Force to lift the crate.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 11, 2013, 08:55:57 PM
Frozen Goods Round 12 Results!

As Rald passes the droid, He really should be taken to an appropriate medical facility. Would you like me to contact a station emergency medical team? Their response time to this bay is estimated to be 3 minutes 24.6245 seconds."

The Banshee moves further into the bay before setting down, the ramp drops with a hiss. The stormtrooper that is about to head for the doors is showered by blaster fire from the Banshee's cannon.

Get to the ship! Kel urges his companions as he sends a hail of baster bolts toward the last remaining stormtroopers. Kel's repeating blasters' barrel drops quickly and the blasterfire all hits well below the catwalk.

Silten drives the repulsor to the ship, wanting to get up the ramp as quickly as possible. Silten guides the repulsor craft and the carbonite block up the ramp into the the Banshee.

With a maneuver that seems to be common for overly brave and rash Corellians, Strakhov charges into the smoke, firing his pistol. The whole thing is -as reality sometimes do assert, and quite forcefully so - quite foolhardy and the shot goes as wide as it possibly can, missing its mark with what seems a light year.

"Drop the droid!" Rald hisses to Kel as he hurries out the door, hurrying to the Banshee.
"Dear me. What do you mean, "drop the droid."? A fall from any height could damage many sensitive components the keep me functioning." the droid replies while replaying Rald's voice back.

Seeing the Corellian charging at them with abandon, the Dashade behind unloading blasterfire there way, and the Banshees gun begin to swing in their direction. The two Stormtrooper recruits break and run for the door.

Jerran attempts to hurry up his pace by carrying the crate using the Force and moving toward the Banshee. In his hurry, however, Jerran finds himself lacking the focus to call on the Force to lift the crate.

Frozen Goods Ends!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 12, 2013, 05:05:15 PM
Drop the droid? Probably something like this Kel replies to the droid's inquiry in a flat tone before unloading the rest of his repeating blaster clip at it.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 12, 2013, 06:46:31 PM
Brrrrrrrrrrrrraaaaaaaaaaap!
Kel hoses the droid with blasterfire. After the storm of plasma has ended, a pile of smoking droid parts and slag remains.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 12, 2013, 08:39:08 PM
Rald hurries as quickly as he can with his load to the Banshee, intent on getting to the medbay as fast as he can manage.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 12, 2013, 08:43:48 PM
Silten sighs in relief, safe at last on the Banshee.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on April 13, 2013, 09:37:04 AM
Jerran focuses on getting onto the ship before more reinforcements arrive. He drops the crate as carefully as he can manage in whatever passes for a cargohold, and moves further into the ship with the others.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 13, 2013, 01:14:18 PM
The captain rushes past the Sluissi back toward the cockpit, "No room to breathe yet hon. They are scrambling their fighters, going to be a bumpy ride until we make the jump to hyperspace."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 13, 2013, 03:06:20 PM
Reloading the blaster as he runs, Kel heads straight down the stairs and onto the Banshee's ramp.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 15, 2013, 11:04:52 AM
The Correlian gunslinger runs as fast as he can up the Banshee's ramp. He shouts out as he enters the ship:
"Hi Cap'n, you're a sight for sore eyes! These imperial earworms are real touchy about us stealing their stuff!"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 15, 2013, 07:26:40 PM
"Your not such a bad looker yourself!" the pilot quickly returns with a wink. "Now one of you flyboy's grab some nerfhide and help me get her out of here in one piece. Crash, plug in back there and help our slithering friend hold her together and we will need some of you on the guns."

The Banshee's ramp raises back up as the Captain already has her moving around to leave the bay.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 16, 2013, 08:12:48 AM
Rald hears the captain, but is too busy trying to see if Amon is past help, or if he can stabilize him before it's too late.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 16, 2013, 10:08:10 AM
Silten hisses softly, a day's work is never done.  "Come then Crassh, let uss try and help keep thiss sship in one piece."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 16, 2013, 07:04:48 PM
Continuing his pace, the gunslinger quickly moves up into the cockpit, slides down into the co-pilot seat and starts to familiarize himself with the controls. "What do you want me to do?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2013, 12:56:21 AM
"If the captain wouldn't keep putting this ship in a position to be blown to pieces we wouldn't need to keep her together." the droid answers Silten as he follows along.
"There's always the scrap heap I found you on Crash." Sirona calls from the cockpit with a smile at Corran. She points out a couple features of the console to the Corellian to help in familiarizing, "Just help me keep them off of us long enough to make the jump to hyperspace and navigate the freighter traffic out there. Hope you like your rides a little bumpy. she says playfully.

The Banshee exits the bay and the Captain guides her ship out of into the vacuum of space. The void above the plant is filled with traffic as freighters and transports wait for clearance to dock with on of the stations in Brentaal's orbit. It doesn't take long for the blackness of space to be lit up by incoming fire from Sel Zonn and the other nearby stations. Being too agile to try to target directly the stations defenses try to anticipate the ships vectors and floods the areas in front of her with laser fire.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2013, 01:09:26 AM
Escape From Sel Zonn Station Round 1 Begins!

Map of the Escape (http://www.minmaxboards.com/index.php?topic=9679.0)

Round 1 Initiative
The Banshee = 19
Fighters = 16
Stations Defenses= 10
Space Traffic = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2013, 01:13:16 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2013, 01:20:54 AM
"Lets bang out of here as fast as we can!" the captain says and tries push her ship to the limit of its speed.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2013, 01:23:26 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 17, 2013, 05:54:08 AM
I'll take care of the guns then KEl replies over his shoulder as he throws his repeating blaster to the side while already strapping himself in the chair and pulling down the targeting visor.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2013, 08:08:42 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2013, 11:59:37 PM
Plugging itself into a port, Crash assists the Captain in fine tuning some of the ships configuration for her maneuver.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 18, 2013, 12:02:08 AM
Power to the Banshee's shields is boosted significantly but at a cost to the powering the weapons. Their effectiveness is reduced for a time.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 18, 2013, 12:04:13 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 18, 2013, 12:10:26 AM
"Someone get the route started to the Cerbira system in the Navicomputer. We are about to get busy here in a second"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 18, 2013, 10:25:02 AM
Silten responds by taking position at the Navicomputer to plot their route.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 18, 2013, 11:05:43 AM
Rald takes a seat at one of the spare consoles, "He's as stable as he can get for now. Once we're out of hot water, I may be able to do more for him, but not at the moment."

Watching the data on the console, he throws some of his computer talents in with Silten while operating the sensor banks, trying to pull up more useful data, "Let's get out of here quick, though. I don't think I trust these shields to hold up long to turbolaser batteries if they get lucky."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 18, 2013, 03:50:00 PM
Corran does his best to assist the captain, regulating and adjusting as quickly as he can.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on April 22, 2013, 11:31:33 PM
"Ohh... I hate guns..." Jerran says.

He straps into the secondary gunner seat, focusing himself through the Force to calm his nerves and open up his awareness.
He wasn't very good with machines, and there was already an abundance of piloting going on, so at the very least Jerran figures he can distract the enemy pilots, even if he doesn't manage to hit any.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 23, 2013, 11:37:15 PM
Two A-Seven Light Interceptor craft emerge from the underside of Sel Zonn Station and scream off in pursuit of the Banshee.

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Then the view from the cockpit of the Banshee lights up as ahead of the ship's current heading the area is filled with turbolaser fire from the station's batteries nearby.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 23, 2013, 11:51:50 PM
Escape From Sel Zonn Station Round 1 Results!

"Lets bang out of here as fast as we can!" the captain says and tries push her ship to the limit of its speed.

Plugging itself into a port, Crash assists the Captain in fine tuning some of the ships configuration for her maneuver. Power to the Banshee's shields is boosted significantly but at a cost to the powering the weapons. Their effectiveness is reduced for a time.

Corran does his best to assist the captain, regulating and adjusting as quickly as he can.

"Someone get the route started to the Cerbira system in the Navicomputer. We are about to get busy here in a second"

Silten responds by taking position at the Navicomputer to plot their route.

Rald takes a seat at one of the spare consoles, "He's as stable as he can get for now. Once we're out of hot water, I may be able to do more for him, but not at the moment."
Watching the data on the console, he throws some of his computer talents in with Silten while operating the sensor banks, trying to pull up more useful data, "Let's get out of here quick, though. I don't think I trust these shields to hold up long to turbolaser batteries if they get lucky."

I'll take care of the guns then  KEl replies over his shoulder as he throws his repeating blaster to the side while already strapping himself in the chair and pulling down the targeting visor.

"Ohh... I hate guns..." Jerran says.

He straps into the secondary gunner seat, focusing himself through the Force to calm his nerves and open up his awareness.
He wasn't very good with machines, and there was already an abundance of piloting going on, so at the very least Jerran figures he can distract the enemy pilots, even if he doesn't manage to hit any.

Two A-Seven Light Interceptor craft emerge from the underside of Sel Zonn Station and scream off in pursuit of the Banshee.

Then the view from the cockpit of the Banshee lights up as ahead of the ship's current heading the area is filled with turbolaser fire from the station's batteries nearby.

Round 1 Ends!

Map of the Escape (http://www.minmaxboards.com/index.php?topic=9679.0)

Round 1 Initiative
The Banshee = 19
Fighters = 16
Stations Defenses= 10
Space Traffic = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 23, 2013, 11:58:15 PM
The Captain keeps trying to pour on more speed to get clear of the guns and try to outrun the fighters.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 24, 2013, 12:02:13 AM
The RX droid continues to aid the Captain where it can and keep the ship's speed at it's peak.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 24, 2013, 10:11:07 PM
Silten tries to bring the ship back up to its full potential.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 25, 2013, 04:56:52 AM
Kel aims toward the nearest fighter and fires, only to have it dodge the burst at the last moment

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 25, 2013, 06:44:17 AM
Rad's fingers start flying over the consoles keys, tweaking the sensors and feeding targeting data to the two gunners.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 25, 2013, 08:30:32 AM
Silten has some difficulty rerouting the power from the overloaded conduit.
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Pwow! Pwow! Pwow!
Kel's burst narrowly misses the fighter, with the improved targeting data Kel receives from Rald it is much easier to gain a lock but the agility of these fighters still makes it difficult to hit them.


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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 25, 2013, 09:07:28 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 25, 2013, 04:33:04 PM
Old post:
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Switching over to the gun controls, Corran tries to hit the closest enemy.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 26, 2013, 12:34:41 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 27, 2013, 10:43:48 AM
Pwow! Pwow!
Blasterfire splatters across the light interceptors shields and scorches its armored plating but the damage appear mostly cosmetic.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on April 27, 2013, 11:08:39 PM
Jerran focuses on the nearest enemy ship, aiming as carefully as the constraint of time allows, and squeezes the trigger.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 28, 2013, 02:46:32 AM
Pwow! Pwow! Pwow!
Jerran leads the target well and the fighter plows right into the laserfire, which flashes across the shields and further mars the ship's armor.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 29, 2013, 08:35:58 PM
You hear the intercepted communications fill your cockpit as one fighter keeps pace while the other opens fire.
"Standard pursuit formation Black 4"
"Yeah! This is way better than the simulators!"
"Incoming fire Black 4.....nice move.....firing on my target."

Thew Thew Thew Thew!
Laser fire splashes across the shields which hold up exceptionally well after diverting power to them.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 29, 2013, 10:10:52 PM
The stations keep up their focused firing at the Banshee trying to lead the ship effectively.

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More intercepted communications from between the station and the pilots of the waiting vessels fills the cockpit,
"NOK BENOOK TEBIC NOK!"
"Freighter Beenosh, Stay on course! Transport vessel Starjumper, Stay on your appointed course!"
"Frak that, I just got this bucket back together again! I am outta here!"

The other freighters and transports realizing they are in the middle of a lightshow panic and begin to break their holding patterns.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 29, 2013, 10:31:48 PM
Escape From Sel Zonn Station Round 2 Results!

The Captain keeps trying to pour on more speed to get clear of the guns and try to outrun the fighters. The RX droid continues to aid the Captain where it can and keep the ship's speed at it's peak.

Switching over to the gun controls, Corran tries to hit the closest enemy.
Pwow! Pwow!
Blasterfire splatters across the light interceptors shields and scorches its armored plating but the damage appear mostly cosmetic.

Rad's fingers start flying over the consoles keys, tweaking the sensors and feeding targeting data to the two gunners.

Silten tries to bring the ship back up to its full potential but has some difficulty rerouting the power from the overloaded conduit.

Kel aims toward the nearest fighter and fires, only to have it dodge the burst at the last moment,
Pwow! Pwow! Pwow!
Kel's burst narrowly misses the fighter, with the improved targeting data Kel receives from Rald it is much easier to gain a lock but the agility of these fighters still makes it difficult to hit them.

Jerran focuses on the nearest enemy ship, aiming as carefully as the constraint of time allows, and squeezes the trigger.
Pwow! Pwow! Pwow!
Jerran leads the target well and the fighter plows right into the laserfire, which flashes across the shields and further mars the ship's armor.

You hear the intercepted communications fill your cockpit as one fighter keeps pace while the other opens fire.
"Standard pursuit formation Black 4"
"Yeah! This is way better than the simulators!"
"Incoming fire Black 4.....nice move.....firing on my target."

Thew Thew Thew Thew!
Laser fire splashes across the shields which hold up exceptionally well after diverting power to them.

The stations keep up their focused firing at the Banshee trying to lead the ship effectively.

More intercepted communications from between the station and the pilots of the waiting vessels fills the cockpit,
"NOK BENOOK TEBIC NOK!"
"Freighter Beenosh, Stay on course! Transport vessel Starjumper, Stay on your appointed course!"
"Frak that, I just got this bucket back together again! I am outta here!"

The other freighters and transports realizing they are in the middle of a lightshow panic and begin to break their holding patterns.

Round 2 Ends!

Escape From Sel Zonn Station Round 3 Begins!

Map of the Escape (http://www.minmaxboards.com/index.php?topic=9679.0)

Round 3 Initiative
The Banshee = 19
Fighters = 16
Stations Defenses= 10
Space Traffic = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 29, 2013, 10:39:28 PM
The captain keeps the fighters away with by trying to push the Ship to it's limits.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 30, 2013, 02:03:33 AM
Taking more time to aim this time, Kel lets loose another burst toward the closest fighter.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 30, 2013, 08:18:10 AM
Rald's eyebrows arch in what must pass for an evil grin for the kell, as his fingers fly over the terminal, and he intakes a deep breath in preparation for bursting into song while continuing to feed targeting data to the bubble turrets.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 30, 2013, 08:25:18 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 30, 2013, 10:20:03 AM
Silten scowls at the ships electrical system and once again attempts to reroute power.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 01, 2013, 01:45:08 AM
Silten keeps at it and power is fully restored and the ship is back to operating at its peak efficiency. You even buffer the system and note that the ship has a 0.000000067 percent improvement.

The communications feeds end and the cockpit is now filled with Rald's voice, broadcast over their secured networks.

Pwow! Pwow! Pwow!
Kel's focused effort on the fighter devastates the ship. Small electrical fires and jolts crisscross the light interceptor for a few seconds.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 01, 2013, 05:22:31 PM
More used to handling the flying than the cannons, Corran tries as hard as he can to keep the crosshairs on target.
These bloody rodders won't give up!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 04, 2013, 11:25:38 AM
Pwow! Pwow!
The smaller cannons fire but the agile fighter rolls out of the way of the incoming bolts.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 05, 2013, 10:05:02 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on May 05, 2013, 02:33:55 PM
Jerran concentrates on his aiming. He remembers the words of his Master, which bring small solace to the notion of attacking his enemies directly.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 06, 2013, 09:06:56 PM
With clarity of thought and the improved targeting data, Jerran's burst is on target
Pwow! Pwow! Pwow!

(http://i202.photobucket.com/albums/aa223/Cruelique/shipsplosion_zpse83f754c.png)
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 08, 2013, 09:39:47 PM
The second of the pair of fights keeps firing but due to the range misses entirely.

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Sel Zonn and the other nearby stations keep up their focused firing.

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Panicked pilots careen dangerously in every direction. One weaves around the bursts of turbolaser fire right into the path of the Banshee. The captain does her best to avoid the oncoming ship but the two ships clip each other, jolting everyone in their seats with a rending crash of metal on metal.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 08, 2013, 10:05:17 PM
Escape From Sel Zonn Station Round 3 Results!

The captain keeps the fighters away with by trying to push the Ship to it's limits.

More used to handling the flying than the cannons, Corran tries as hard as he can to keep the crosshairs on target.
These bloody rodders won't give up!
Pwow! Pwow!
The smaller cannons fire but the agile fighter rolls out of the way of the incoming bolts.

Rald's eyebrows arch in what must pass for an evil grin for the kell, as his fingers fly over the terminal, and he intakes a deep breath in preparation for bursting into song while continuing to feed targeting data to the bubble turrets.
The communications feeds end and the cockpit is now filled with Rald's voice, broadcast over their secured networks.

Silten scowls at the ships electrical system and once again attempts to reroute power. He keeps at it and power is fully restored and the ship is back to operating at its peak efficiency. You even buffer the system and note that the ship has a 0.000000067 percent improvement.

Taking more time to aim this time, Kel lets loose another burst toward the closest fighter.
Pwow! Pwow! Pwow!
Kel's focused effort on the fighter devastates the ship. Small electrical fires and jolts crisscross the light interceptor for a few seconds.

Jerran concentrates on his aiming. He remembers the words of his Master, which bring small solace to the notion of attacking his enemies directly. With clarity of thought and the improved targeting data, Jerran's burst is on target
Pwow! Pwow! Pwow!

(http://i202.photobucket.com/albums/aa223/Cruelique/shipsplosion_zpse83f754c.png)

The second of the pair of fights keeps firing but due to the range misses entirely.

Sel Zonn and the other nearby stations keep up their focused firing.

Panicked pilots careen dangerously in every direction. One weaves around the bursts of turbolaser fire right into the path of the Banshee. The captain does her best to avoid the oncoming ship but the two ships clip each other, jolting everyone in their seats with a rending crash of metal on metal.

Round 3 Ends!

Escape From Sel Zonn Station Round 4 Begins!

Map of the Escape (http://www.minmaxboards.com/index.php?topic=9679.0)

Round 4 Initiative
The Banshee = 19
Fighters = 16
Stations Defenses= 10
Space Traffic = 0

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 08, 2013, 10:15:30 PM
"That wasn't good." The Captain says trying to stabilize the craft and keep up the speed.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 08, 2013, 10:26:36 PM
Now that he has resolved the energy situation, Silten turns his attention towards getting them more information about the battlefield.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 08, 2013, 11:18:57 PM
Kel tries to keep his target on the remaining fighter, but the collision sends his burst all over the place.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 09, 2013, 07:01:51 AM
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Rald's fingers continue their fastand furious work, as his singing continues to flow out, and targeting data narrows down on their remaining foe.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 10, 2013, 07:24:40 PM
The collision makes Corran lose his target. He tries to take a shot, but the bolts misses by a wide margin.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 13, 2013, 09:50:04 AM
The banshee is quickly outdistancing the remaining fighter so that at this range it is more difficult to hit smaller target. Even with the improved data coming from Rald.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 14, 2013, 01:18:29 AM
The remaining Fighter moves in pursuit of the Banshee but a fleeing transport craft slams into the craft and both explode into a shower of rent metal and component parts as the fuels quickly burn off even in the vacuum.

A moment later the turbolaser fire stops, the stations having given up with so many unintentional targets that could be hit. The Navicomputer comes back with the calculations after a few more seconds and the Captain punches the hyperdrive.  Stars turn to a blur and the Banshee shoots through a hypertunnel created  by her jump.

"Phew, Can't say that was my closest call, but it was still fun none the less, some nice shooting back there." the Captain admits. "Looks like even with the aggressive course you plotted we have some time until our first exit point. Looking at 7 days." she leans back in her chair "Quarters may be a little cramped with all the extra passengers we have acquired, but I think our supplies will hold out for the entire trip. Even if we splurge a little and celebrate our get away.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 16, 2013, 09:42:53 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 17, 2013, 07:44:14 AM
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"I'm honestly not sure. If we were at a full hospital, absolutely. In a med bay on a freighter? I don't want to risk surgery on him with the equipment I have. All I can do is continue monitoring him and applying small treatments where I can," is Rald's reply to Roah.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 17, 2013, 08:43:16 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 17, 2013, 10:17:55 AM
With a chuckle, Rald thinks back through the whirlwind of events that brought him to this point.

"I used to work in a hospital. I was pretty good at it, but it was on an inner-rim world, and you know how the Empire has been of late towards non-humans. This was supposed to be a bit of a chance to start anew, you know? Come out here, find a place to open a practice, do my medicine thing. Unfortunately, sometimes fate has a way on intervening. There was a shoot out, I got caught up in the whole mess, and now here I am. A victim of circumstance and my conscience."

He lets out a deep sigh he didn't realize he had been holding before continuing, "I guess I always saw this kind of thing coming in the back of my mind. The rest of my family had their businesses shut down by the Empire, or were run off, or imprisoned and killed as convenient scapegoats. I think I saw being a fugitive in my future, because the alternative was to be a criminal working for the Empire itself. Kind of a kick in the pants when you realize the right thing to do will end up making you an outlaw."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 17, 2013, 10:33:34 AM
Silten shakes his head.  He's now an outlaw on the run from the Empire and he's still getting ordered around and told what to do.  Some things never change.

"Ssince thiss iss a sship I assumed it had an engineer, nicce to know that iss now my job," Silten says somewhat grumpily.  He then slithers his way around the sled, deciding where to start the repairs first.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 18, 2013, 11:45:59 PM
Making sure everything is in order, adjusting slightly to keep the fuel levels balanced, Corran turns his head and smiles. He answers with a simple "Hi cap'n". He spins the seat around so that he faces her as he starts to answer her question.
"Oh, here and there I would say. If I'm not mistaken, I'm from your corner of the galaxy actually. We do have a rep to hold up as hotshot pilots don't we? I took up flying to earn credits, hiring myself out as a pilot for whoever needed it. Picked up a few tricks along the way, which probably is why I'm still breathing. Seen some close scrapes, both in and out of the cockpit. Before this, last thing I did was a long run with a ship called The Hummingbird."

He looks down on his fingers and flex them a few times. "Whenever a pilot wasn't called for, I could at least hire myself as a blaster-slinging goon. Not that I care for that work at all, but sometimes it's a rough run you're in. But I got my principles, never shot anyone who didn't try to kill me first. Which got me into trouble with a Rhodian employer a while back. Real skrag that one, I realized what kind of guy he was a bit too late, so I had to get out of dodge. Signed on The Hummingbird to get away, courier job. Had our fair share of scrapes there as well. We got stuck on a sandy piece of droyk called a planet and let's just say that it wasn't the comfiest job... the deadline was a killer. Almost literally. Well, at least all the action recently got rid of the last of the sand under my nails."

He looks up, realizing he's talking a lot, a lot more that he normally does. He seems a bit flustered for a second, so he hastily adds "What about you? Been flying since since you could walk I bet?"

Good going smartmouth. You're rambling. Gonna tell her about your "epic fiction writing next?"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 19, 2013, 03:27:00 AM
Kel takes a deep breath then looks back at Maya, without stopping from disassembling his weapon. Something like that, but that was a while ago. All we wanted was to be free. But the republic wold have none of it. Despite all the talks about liberty and peace, they were quick to dispatch their clone armies every time anyone would start rattling their chains and when we took arms to fight for our freedom, they did their best to paint us as the villains of the story. Now nothing has changed, only the label on the box. Kel makes a short pause as if unsure what to say next. What about you? What got you into all this?

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 19, 2013, 05:51:54 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 19, 2013, 08:58:35 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 19, 2013, 10:13:17 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 23, 2013, 11:04:27 AM
Silten continues working on the sled, though his heart isn't in it.  He thoughts wander.  What all this was about, who did they just rescue?  How are they going to get that crate back to Switch?

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 23, 2013, 09:22:35 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 23, 2013, 10:19:12 PM
"Sslowly, but it iss sstable now.  What iss the plan?  You have a sship full of criminalss and cargo that sshould go back to the sstation."  He then looks up at the captain and asks, "How do we live with the Empire wanting to kill uss?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 24, 2013, 11:38:35 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on May 25, 2013, 11:27:58 AM
Jerran looks up at Gathan. He had been deep in contemplation, searching his feelings and meditating on the Force to determine if he had been making the right decisions. He began his life as a fugitive trying not to attract attention while seeking other Jedi survivors, but now fate had thrown a hydrospanner in the works. He had made a very dangerous enemy while doing the right thing, and he could sense that it would not be an easy journey.

"No, I'm just meditating. It has been a... busy day. It seems we have much to talk about, though, yes?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 25, 2013, 12:43:55 PM
Silten nods.  "I believe that I am sstuck traveling with my companionss, there iss ssafety in numberss after all.  And with my mechanical aptitude I could be quite nefariouss."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 25, 2013, 01:04:04 PM
With what must be a sad smile for a khil, Rald finishes cleaning his medical gear while answering Roah's question, "Originally, Sel Zonn was just going to be a temporary stop over while heading further to the outer rim. I was trying to get away from the Empire's influence, which I'm learning is harder than I expected. I was under the impression the Empire wasn't as deeply entrenched here as they were." More quietly, almost as if talking to himself, "I wonder if there's ever going to be a place outside their influence. It seems fate is the only reason I escaped where my family did not."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 25, 2013, 09:15:12 PM
"I don't know about bravery, really. Most of the time, the things that puts me in a mess... It's a mix of well-meaning intentions, recklessness and leaping before you look."
The self-deprecation is probably an attempt at a humorous quip, but unlike his more dashing rogue pilot colleagues from his home world, Corran have not quite mastered the jovial smirk to go with it.

"9 days, but with the weather we had it felt more like 9 weeks. I guess urgent lack of usable spare parts does that to your overall experience. Also, what turned out to be a second storage full of not food but merch´due to the captain being more credit-grubbing than your average Neimodian investment banker." The less-than-pleased tone of the Correlian pilot-for-hire is unmistakeable for anything other than it is, contempt.

"Oh and yeah, I'm sure it's the same ship alright, by the sound of it."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 26, 2013, 01:40:48 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 26, 2013, 08:24:00 AM
"I'm honestly not sure. I guess I'll just have to play it by ear," is the reply after a moment of thought.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 26, 2013, 11:04:27 AM
A very genuine smile lights up Corrans face. "That, cap'n, sounds like a very good idea".
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 26, 2013, 11:37:27 AM
Silten nods and turns his attention back to the repairs.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 27, 2013, 05:05:21 AM
There are at least a couple colonies I know of, Kel nods. The reasons you don't hear all that much about them is because conditions there would most likely kill any other sentient species. Not exactly an ideal holiday destination. I've never stayed long on any of them though. Born and raised among the stars. My father used to own a cargo ship before...the Dashade stops abruptly before a long time ago.
Title: Re: Traitor's Gambit (Game Thread)
Post by: VennDygrem on May 27, 2013, 10:46:37 AM
"It's a difficult prospect, to be sure. I will be honest with you, it is a dangerous time to be Force sensitive. The empire is hunting down surviving Jedi, and more often than not... disposing... of force sensitive young. Those they deem strong enough, I imagine, are led astray to the Dark Side of the Force, which is almost as bad. I could offer to train your Granddaughter in the ways of the Jedi, which is something I do not presume to be an option. However, you and your wife will need to be extremely good at hiding and running to escape your daughter's search. There are some colonies, old ones I have heard of hidden in the far reaches of the galaxy, which take in those who are Force sensitive but too weak to be trained, and which give them honest livings. However, given current events I do not presume that is any safer for your granddaughter, nor am I certain that they still exist."

Jerran lets out a sigh as he rubs the bridge of his nose. He looks up at Gathan again.

"There is something, though. It is rare, but not unheard of... It is possible to turn away from the Dark Side. Almost never independently, but with help, and the right motivations... your daughter could be returned to the Light. To be with her daughter... that may be motivation enough. Yet, keeping the young one safe while redeeming her mother is a dangerous journey, and despite this danger, it is my sworn duty to see this through- to see your daughter turned away from the Dark Side... to reunite your family if it can be done. "
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 29, 2013, 12:36:34 AM
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Eventually the Banshee comes out of Hyperspace at the designated distant outer rim star. No habitable planets show up on the sensors nor any ships. The captain plugs in new coordinates and makes another jump to Hyperspace, this leg of the journey in another two standard days and the ship exits hyperspace just inside Huttspace. The final leg of the journey is a similar to the second and soon the planet of Alderaan fills the Banshee's viewport.

(http://i202.photobucket.com/albums/aa223/Cruelique/DoD%20Split/Alderaan_zpsc6c85279.png)
Alderaan
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 31, 2013, 12:54:38 AM
The Captain raises starport control, "Alderaan Starport Control this is The Banshee, requesting permission to enter the atmosphere and land planetside.

"This is Alderaan Starport Control, we have you on sensors and have confirmed your transponder signal. Transmit your clearance codes to land." you hear over the comm in the cockpit. The Captain does as instructed by punching a few buttons entering the codes supplied by Maya.

After a moment the voice returns, "Banshee, you are cleared to land. Transmitting your flight path to you now..

After a few moments you are within the atmosphere and cruising over Aleraan's mountainous terrain and the numerous cities that seem to grow out of the rocky ranges. The gem of Alderaan, Aldera, lays ahead.
(http://i202.photobucket.com/albums/aa223/Cruelique/DoD%20Split/Aldera_zpsf871f87c.png)
Captain Okeefe takes the Banshee into the city, flying along the pre-determined flight path, but as she is approaching the designated landing area she flies over it and continues on. After a moment the largest building in Aldera looms in front of the ship...the royal palace.

Sirona guides the ship onto an empty landing pad, devoid of anyone but a trio of sentients that appear to be waiting there. Maya tells the Captain, "This is where we part ways Captain, Thank you for everything and remember this ship was never here and docked originally in bay 756 at Aldera Starport and proceeded to maintenance bay 56 after letting off her 4 dignitary passengers."

"Who are you people? Never seen you before." Sirona asks with a knowing smirk on her face.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 03, 2013, 01:39:37 AM
As he makes his way down the ship's ramp, Kel gives the captain a friendly nod Safe travels, captain!
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 03, 2013, 08:08:04 AM
The ramp for the Banshee descends. Maya disembarks ahead of the group to converse with the three waiting on the platform. Two are palace guards by their look, the third is a human woman with dark hair. During their conversation Maya looks back and points. The two guard move up the ramp and retrieve the Carbonite encased agent.

Maya returns with the other woman. "Agent Andaris tells me we have you to thank for bringing her and our other agent out of the very grip of Imperial custody. I am Reytha Antilles. I must insist that you accompany me as here is information of importance that needs to be discussed while we see to the needs of your fellow passengers.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 03, 2013, 08:11:02 AM
Captain Okeefe returns the nod and smiles at the Dashade as he disembarks. She hangs out near the ramp seeing each of the passengers off her ship.

As Silten passes she says, "Thanks again for the autochef.".

When Corran approaches she brushes his arm, "Was a memorable trip, we will have to do it again soon."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 03, 2013, 08:14:17 AM
Reytha Antilles addresses Rald, "Doctor, we have been informed of an injured passenger aboard the vessel, what is his condition? I have arranged for a medical team transfer him to our medical facilities here.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 03, 2013, 09:10:53 AM
"He is stable, though he could use some surgery to repair internal damage at worst, or preferably a good bacta bath if you have some. He was unloaded into point blank by a stormtrooper's blaster carbine, I didn't think he was going to make it for a while." Thinking back to that moment he pauses for a breath before continuing, "I'm shocked he lived long enough for me to get him to the ship, actually."

Being addressed by his medical title, and not "alien" or "scum" by a human in a position of government power felt good, and Rald allowed himself a small smile at that.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 05, 2013, 12:10:02 AM
"We will arrange for a Bacta Tank upon his arrival there. Would you like to continue to be the Trandoshan's primary doctor handling his case or would you care to hand it off to our capable physicians?" as she begins to walk with the group inside.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on June 05, 2013, 07:18:53 PM
The Corellian smiles and murmurs quietly "Sure thing cap'n, hope I'll see you around the stars."
He touches his wide-brimmed hat for a moment, then stride of in whatever direction the group is heading.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 05, 2013, 09:31:07 PM
"Unfortunately, business with my associates will take me from his side, and I will have to leave him in your hands. Thank you for your assistance in this."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 07, 2013, 08:30:45 AM
"He will be well cared for." she says moving off the platform, "Now if you'll follow me."

Reytha leads you into the palace. Through back service corridors and small servant hallways, each not very busy with activity. You are taken through a kitchen which is a bustle of sentients and droids, busy with the next meals preparation. The smells of real food are almost foreign to you after the past week of treatment to the repaired autochef on the Banshee.

The kitchen exits out into a large dining hall which the group crosses and through large doors into a Reception hall, opulently decorated. Off of this hall, you enter a smaller room with a conference table with a holoprojector in it's center. "Please have a seat. There are a few others we are waiting on to arrive." Reytha says as she sits down in a chair next to the head.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 07, 2013, 09:58:16 AM
Silten follows along with the group quietly, getting a good look at the droids that they pass and attempting to determine both their purpose and their quality.  After everything they've been through Silten does not want to become surrounded by quality attack droids without at least some warning.

Once they enter the conference room, Silten quickly scans the chairs to see if one will properly support his serpentine physiology.  If such a chair exists he takes it but otherwise he settles down on his coils in an empty space.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 07, 2013, 07:13:36 PM
Silten does locate a chair much different from the other of the design one might find on his homeworld. Comfortable but professional, as though this palace may have hosted dignitaries of his species before.

Reytha looks for Silten's approval as he coils himself around the piece of furniture.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 07, 2013, 07:34:07 PM
Silten settles his coils in and sighs contentedly.  "I ssee I wass expected, thank you for the conssideration."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 08, 2013, 02:18:38 PM
"You were. We had some foreknowledge of you arrival." Reytha advises the group, "It has been a number of years since we have hosted a Sluissi."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 09, 2013, 03:12:48 AM
Obviously somewhat less comfortable in a palace than on a battlefield or on a starship, Kel makes an effort not to look too out of place and follows his companions past the Reception hall. He picks a chair around the middle of the conference table and sits down in silence.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 09, 2013, 09:17:36 AM
Despite the warm reception, Rald is still wary due to recent events, and makes sure to look around as he travels through the palace, committing doorways that appear to lead to exits to memory, just in case. He hopes his paranoia will decrease in the coming days.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 10, 2013, 11:22:19 PM
It's not long before a side door to the room opens and in steps a middle aged man with a well groomed goatee and wearing the robes of a Senator. Easily recognizable as Bail Organa. A he approaches the conference table, he smiles at Reytha and takes a seat before addressing you.

"Welcome to Alderaan." he says, "I had hoped we might have met under more pleasant circumstances but as you have seen first hand, the Empire makes nearly everything unpleasant. Still I am glad to see that the difficulties did not impede you."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 13, 2013, 07:15:16 PM
"I delayed my departure to lend my assistance in the Gerdr mining colony dispute so that I might meet with you. The agents of mine that you aided on the station over Brentaal feel you are to be trusted and I believe I can put my faith in you as well." he leans back and continues, "There is an important task that needs to be completed and unfortunately my status as a Senator prevents me from taking care of it myself, nor can I even send someone affiliated with the Royal Family. Reytha, my head of Department of Special Project for Alderaanian Security will give us some more details."

At the press of a button the holoprojector in the springs to life showing a planet. "This is the planet Felucia. Relatively unknown to most of the galaxy but during the War it was ravaged by several conflicts due to it's potential resources for a broad array of medical uses. This made it a prime target for occupation by both sides." the image zooms into a spot on the planet that flashes. "After the fighting was over, the Empire set up a permanent facility, nothing overly large with a small garrison. Its purpose is both as an Imperial Research facility and a place where prisoners can be kept quietly out of the way."

"Some months ago I began receiving information from an Imperial Admiral who had become disillusioned with the way the Empire has twisted the once-great Republic. He began filtering sensitive information to agents of mine. A little over a standard week ago, that communication ceased."

Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 13, 2013, 07:43:46 PM
"I assume you wish us to investigate, yes? We'll be needing transport."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 14, 2013, 10:31:20 AM
Kel doesn't even try to hide a fugitive shadow of contempt passing over his face at the mention of the 'once great Republic', and looks the senator straight in the eyes, a cold, reptilian stare he knew from experience most humans weren't able to endure for long. First things first, senator, if I may. I was promised some kind of pay for all the things we did so far.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 14, 2013, 02:52:21 PM
"Why sshould we do thiss for you?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 15, 2013, 10:46:39 AM
"Yes, that is exactly what we are asking." Reytha answers Rald, "We have recent information, that the admiral was taken into custody and moved to Felucia. We believe he most likely being held at this facility. Your transport will be arranged.

The Senator does not wither under the gaze of a Dashade as many would. Instead he holds that stare throughout Reytha's response to Rald and then answers Kel, "You most certainly were promised that. You have earned well above what would normally be allotted for services rendered to the Alderaanian Security. This is why I have set up accounts for each of you and had 500 credits diverted to each from various anonymous holdings." he smiles as he produces a small code cylinder and slides it toward the group. "That cylinder contains the passcode information for each numbered account. Imperial taxes have already been on paid out on the accounts so most activity should escape the notice of the Empire's auditors."

He then looks over to Silten, "A very good question, I am hoping that I might appeal to your sense of what is right. Gilder Varth is a veteran of the Clone War and an honorable man. He commanded a ship at the Battle of Coruscant and was promoted afterward for bravery. His loyalty seemed unwavering, but once you have seen some the things he has witnessed from this Empire....well, it appears he could not stand idly by.

I would like you to see what has become of him, and rescue him if you can. I will see that you are paid 1500 credits each upon the tasks completion and I can guarantee a continued working relationship afterward. If the Admiral knows as much as we believe he does, this could be an opportunity to strike a blow against the Galactic Empire."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 15, 2013, 11:53:03 AM
Rald looks to his companions, "Seeing as how I'm likely a wanted man now, and anyone going into hostile territory is likely to get hurt, I suppose staying on with you all is a better course than many I might take." He leaves out that helping to hurt the Empire feels good, feeling ashamed of those feelings in light of the oaths he swore as a licensed medical professional back on Coruscant.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 15, 2013, 02:18:08 PM
A fair price for a fair job Kel nods as he reaches for the code cylinder As for the other thing, I'm in. For 1500 credits I'm willing to tell my sense of what's right to sit down and shut up and bring back your admiral, or what's left of him.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 18, 2013, 08:33:07 AM
Organa smiles at the acceptance.

Jerran speaks for the first time having come to a decision, "Senator, we have discovered a force sensitive child while over Brentaal. She is on the run with her grandparents from an Inquisitor, a former Jedi." picking his wording carefully not to reveal that the inquisitor is the child's mother, "The child will need protection, so I must decline your invitation. Divert my funds to an account for the Rarn's to use. I will stay on Alderaan until Amon is fully recovered, then I hope to find a protected location for the child."

Senator Organa nods at the words, "I understand Master Jedi. I was witness to the Jedi temple fall on Coruscant, I wish I could have done more. Please stay within the palace for as long as you desire.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 19, 2013, 11:14:38 PM
Reytha looks concerned at the Jedi's decision to not assist, "You will need more assistance then. I have some in mind and will work on securing their help."

"Is there anything else you would like to know about this mission?" the Senator asks.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 21, 2013, 08:23:21 AM
The Senator waits a few moments for questions and then says, "Good, there is one more thing I must ask. Please refrain from using my name around the Admiral when you find him. He believe the information he was passing along was for a resistance movement loosely tied to another Alderaanian House."

He then stands to leave, "Well then, I have a ship to catch up to, please enjoy Aldera while you are here. You have a suite of rooms here at the palace but please do not delay here long, the Admiral's life may depend on your haste.". As he reaches the door he turns. "It was a great pleasure to meet you all, good luck and...." he delays a second as if deciding then nodding to you all, "May the Force be with you.". The Senator then leaves the room.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 21, 2013, 09:14:09 PM
Rald looks to the others, before saying "I don't know about you all, but there are a few things I need to get before we leave. Meet you back here later tonight?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 22, 2013, 06:38:48 PM
Jerran addresses the group, "I must see that the Rarn's are settled in, and I will drop in on our Trandoshan friend to check on his condition. I hope to see you all again before you leave for Felucia."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 24, 2013, 10:34:44 AM
Silten nods.  "I have ssome thingss that I musst build, unless there iss anything elsse that musst be discussed I will go on my way."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 28, 2013, 04:47:15 AM
Well, I need to get something off the Banshee so I'll see you later.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 30, 2013, 11:04:14 AM
After being shown where your quarters are in the palace the group disperses to make preparations for their new mission.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 30, 2013, 11:09:15 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 30, 2013, 11:11:30 AM
The Ohio walked the market dstrict, restocking his medical supplies, and looking for a specific item in the process. Unable to find one, and knowing how long it could take to ship in through "discreet" channels, he tried another avenue, quietly keying his communicator on a private channel.

"Silten, I have a proposition for you, that I'm willing to lend aid in return for..."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 30, 2013, 11:27:04 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on June 30, 2013, 10:55:04 PM
After the Senator leaves the group, Corran says to his fellow companions:

"You know, as much as I have traveled you would think I would have had the chance to visit this place, but no. I've been meaning to see the sights. Given that we seem to be living risky lives these days, I'll take the opportunity to casually stroll and have a proper look at things. I'm sure we'll be running around soon enough. I have your com frequency if there's anything, see you back here tonight"

The Corellian pilot decides to search out the nearest tourist holoscreen. After consulting it, he takes a sharp left and leisurely saunters down the road.

OCC
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 01, 2013, 01:33:57 AM
Kel responds to the captain with a friendly nod No time for that captain unfortunately. Looks like we'll be heading off soon. I've just came to pick up a crate we left behind, if it's still on board.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 03, 2013, 12:04:49 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 05, 2013, 06:26:43 AM
So if that's all right with you captain, I'll just take the crate and be on my way

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 05, 2013, 09:58:01 PM
With Rald's help Silten spends an hour searching through broken droid parts and other pieces of machinery looking for parts that would be usable in a datapad.  He then proceeds to put one together, and surprisingly enough the end result doesn't look like it was necessarily made out of a bunch of scrap.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 06, 2013, 10:36:26 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 08, 2013, 03:15:59 AM
Kell grabs the crate and then proceeds to the nearest information terminal to find out the location of Aldera Sampling House and Cellars. If no complications arise, he'll head there.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 08, 2013, 01:58:37 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 11, 2013, 01:03:33 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 11, 2013, 03:38:24 AM
Kel completely ignores all the weird looks and whispers he's attracting, and heads straight toward the first employee he can find. Hi. I have a delivery for Nuala Ufgood. Can you tell me where I can find him?
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 11, 2013, 10:28:16 AM
Silten broadcasts to all members of the party (except for Rald).

"Thiss iss Ssilten.  Ass we are going to be sstuck together for awhile, you should know that I am an adept mechanic and can build thingss and make modificationss to your weaponss, armor, and other gear.  I can alsso sscavenge partss, but I will not pay for whatever I can't sscavenge.  Iss there anything important that anyone would like me to work on?"  Silten then hisses softly to himself, though it is still audible as he hasn't stopped transmitting.  "I cannot build a sship, don't assk.  Alsso, when do we want to leave?  I need to know how much time I have to work."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 12, 2013, 05:47:39 PM
What in the... I doubt that can be good.. Corran puts away his datapad into his belt as he tries to get a better view of the woman by the water, starting to move towards her as Siltens call comes over. Oh, that could be handy.
He activates his comlink and replies, half his attention on the conversation, the other half squarely focused on moving towards the woman and keeping her in sight.
"Hey Silten, if you know any tricks that could put some more kick into a blaster pistol, I'd gladly swing by and pay for whatever you need. Right now, I..." No, not good at all. I need to get over there now. " ...think... I'll call you back".
Corran picks up the pace and starts to run towards the woman. He shouts as loud as he can "Get away from there!"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 14, 2013, 11:34:25 PM
Kel reaches for his communicator: I'm in the middle of something right now, I'll get back to you in a bit. After a shot break he adds And thanks for the offer, by the way.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 14, 2013, 11:52:23 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 15, 2013, 07:05:55 AM
The Dashade grins his teeth in the direction of the human group, more amused than mad before replying in the most serious tone he can Do your mommy and daddy know you're all alone out here talking to strangers? I'd be very weary of strangers if I were you. You never know when they might take away your candy....or strangle you with your own entrails.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 15, 2013, 08:12:00 AM
Rald looks towards Silten with a quizzical eyebrow, and motions his head in the direction of the supposed haywire droids as if to say, "Shall we?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 15, 2013, 08:55:00 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 15, 2013, 02:08:09 PM
Silten nods.  "Yess, let's go."  He leads the way to see what is going on.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 16, 2013, 01:09:00 AM
Kel shrugs before following the human into her office. Sorry about that. Fancy humans and public speaking isn't exactly my area of expertise. I can only hope what's in this crate makes up for it. And yes, it's from Switch.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 20, 2013, 12:29:13 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 20, 2013, 06:47:29 AM
"I don't suppose there's a remote access for those droids, is there? Seems like the easiest way to solve this without actually going inside first."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 20, 2013, 11:41:32 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 20, 2013, 05:24:59 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 20, 2013, 11:12:49 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 22, 2013, 12:56:40 AM
I'd rather have it in cash if that's all right with you Kel replies as he lays down the crate well indicated. The less people can track me by my account numbers, the better. No offense.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 23, 2013, 11:36:11 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 23, 2013, 11:54:55 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 24, 2013, 12:55:02 AM
Will do. Thanks. Kel replies briefly before grabbing the cash and slipping out the door his host indicates.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 24, 2013, 07:18:14 AM
"I'll handle the observation droids, I'm more likely to know what we're going to need to see, anyhow. Silten, care to open the door?" Rald asks as he pulls out his data pad and interfaces it with the droid control console.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 24, 2013, 09:56:47 AM
"Yess, we musst help thesse people."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 27, 2013, 02:02:07 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 28, 2013, 08:16:00 AM
After seeing what the drones show, Rald steps over to the door panel to assist Silten in getting it open.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 28, 2013, 10:46:41 AM
With Rald's help Silten once again tries to get the door open.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 31, 2013, 11:14:08 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 31, 2013, 04:39:17 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 31, 2013, 11:37:58 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 01, 2013, 11:25:14 AM
Kel tries to mess around with the panel to jam the door shut

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 04, 2013, 08:41:37 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 04, 2013, 09:27:22 AM
Rald steps up to the supply lockers, and quickly gathers up some of the medical supplies and shoves them in his carry bag. "These are likely to come in handy more than we anticipate." He then begins studying the arcing cables, trying to find the pattern to get through unscathed.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 04, 2013, 11:15:44 AM
Silten contemplates coiling up and jumping over, but the thought of landing in the midst of it stops him.  Instead he watches carefully, looking for a way through.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 04, 2013, 12:10:48 PM
Kel tries to avoid the probe droid while looking for a suitable vehicle he can borrow
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 04, 2013, 10:15:28 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 04, 2013, 10:28:56 PM
Seeing Rald preparing to cross the electrical field, Silten says, "There iss ssomeone here who needss medical attention."  He then turns his attention towards shutting down the droid console.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 04, 2013, 10:30:17 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 04, 2013, 10:43:02 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 04, 2013, 11:11:16 PM
Assuming that Rald will heal the injured man, Silten works on making it so that he can escape safely.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 05, 2013, 09:31:28 AM
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Throwing open his gear bag on the floor next to the unconscious man, Rald begins rapidly diagnosing his injuries to restore him to consciousness.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 05, 2013, 10:25:20 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 06, 2013, 08:42:30 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 06, 2013, 11:46:47 PM
Noticing the affects of the toxic gas Silten goes back for a protective suit.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 07, 2013, 01:52:45 AM
Kel heads toward the fastest looking unoccupied speeder and has a go at opening the lock.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 09, 2013, 08:21:36 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 11, 2013, 03:36:15 PM
Kel does his best to gain distance from any pursuers and lose them among the streets.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 14, 2013, 12:14:44 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 14, 2013, 10:49:04 AM
Kel keeps driving away.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 16, 2013, 08:31:23 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 16, 2013, 02:28:09 PM
Seeing no other option for now, Kel tries to out-speed his pursuers

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 18, 2013, 09:54:44 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 18, 2013, 11:35:02 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 18, 2013, 11:39:36 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 18, 2013, 11:45:23 AM
Now that the injured man is out of harm's way, Rald puts on a protective suit as well.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 19, 2013, 05:28:58 AM
After pulling a sharp turn into a back alley, Kel notices with satisfaction that his pursuers miss him and keep going forward. As he's not far from the Banshee's docking bay, he decides to park the speeder somewhere out of sight and head onto the ship on foot, unnoticed.

Once he's safely aboard, he pushes to communicator button to Sliten: Sorry for taking so long, I got a bit sidetracked. Is your offer still on the table?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 21, 2013, 12:49:14 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on August 21, 2013, 05:41:32 AM
Amused, Kel tries to do his best impression of something humans would interpret as a smile for the captain. Only if it's an assassin droid. And keeps quiet.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 23, 2013, 08:19:39 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 23, 2013, 09:53:48 AM
Silten responds on his communicator, "Bussy, we'll talk later."

He then attempts to sabotage part of the line so that it won't crush him as he passes through.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 24, 2013, 06:11:40 AM
Seeing what Silten is doing, Rald also joins in, pulling free hydraulic lines on the assembly line.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on August 29, 2013, 08:54:27 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on August 29, 2013, 10:24:54 AM
Silten immediately moves in to shut down the newest droid control panel.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on August 30, 2013, 06:52:08 PM
Seeing the other injured worker, Rald hurriedly tends to her injuries.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 03, 2013, 08:23:20 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 03, 2013, 10:16:50 AM
Silten points toward the exhaust ports as he hurries over to sabotage a portion of the disassembly line.  "Ssee if you can fix thosse, the ssurvivorss might not have ssuitss."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 03, 2013, 03:58:57 PM
Rald moves to follow Silten's instructions while muffelledly calling out through his suit helmet, "I'm considerably better as an assistant than a mechanic."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 04, 2013, 08:36:49 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 04, 2013, 10:19:21 AM
After sabotaging the line Silten says, "I can ssee that.  There iss another injured worker over there," he points to the injured worker as he says this.  Silten then moves to fix the exhaust port, letting Rald make his own decision about what to do.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 04, 2013, 07:58:20 PM
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Rald fires one last burst of the nearly-empty fire extinguisher at the smoking panel, before hopping the line and heading for the third injured worker.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 06, 2013, 11:42:35 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 07, 2013, 01:05:47 AM
Silten eyes the pool as he moves to take care of the droid control panel.  "I'm not ssure what to do about that..."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 07, 2013, 09:17:56 AM
"I've got this," Rald says through the suit's rebreather, as he pulls his liquid cable gun and mesh tape from his bag, firing the cable across the pool, and securing it to the near side with the mesh tape to form an easily "climbed" path across.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 11, 2013, 12:57:05 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 14, 2013, 09:24:24 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 14, 2013, 08:06:20 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 18, 2013, 12:47:52 AM
The hold of the mesh tape is not as secure as you initially tested. With you both climbing across it gives way and you both plunge into the sludge. While the suit gives some protection, it quickly dissolves under but give you enough time to wade to the other edge before it harms you badly.

Not far away is the last Droid control panel. Hunched over it is a body. You can hear the droids working on the door from this close. On the other side of the room from the droid controls are the ravaged controls for the venting system.

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Having Trouble With Your Droid Round 13 Begins!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 18, 2013, 07:33:23 AM
Rald moves to the body, checking for signs of life.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 18, 2013, 10:19:18 AM
Silten drags himself out of the sludge, breathing heavily.  There will be no more climbing across  ropes ever again.

He then makes his way over to the exhaust panel, the gases need to be vented before they kill him.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 19, 2013, 12:35:42 AM
The body of the worker is limp and has no vital signs when checked. Apparent cause of death appears to be asphyxiation likely from the toxic fumes in the air.

The ventilation controls are damaged and your initial attempts fail to restart the rest of the system.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 19, 2013, 07:38:26 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 24, 2013, 11:24:46 PM
The computer controls are not responding well to Rald's commands. It is slow going to make progress.

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Having Trouble With Your Droid Round 14 Begins!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 25, 2013, 12:06:19 AM
Silten tries once again to repair the ventilation system.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on September 25, 2013, 12:10:44 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on September 25, 2013, 05:35:36 AM
Rald keeps hammering away on the keypad.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on September 30, 2013, 08:48:51 AM
The rest of the exhaust ports start up with a hum and the gases begin to vent faster from the space.

The computer terminal must be more damaged than first realized. It simply is not cooperating with Rald's commands.

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Having Trouble With Your Droid Round 15 Begins!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 13, 2013, 11:59:34 AM
"Uh, Silten...I think I may need another hand...or two...over here,"  Rald uncertainly says, perplexed by his continued failings to access the control panel.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 13, 2013, 02:26:19 PM
Silten slithers over to help Rald out.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 14, 2013, 07:40:53 AM
The racket not far away ceases as the command gets sent to shut down the last of the labor droids. The way should be clear to the compactor door.

Having Trouble With Your Droid Round 16 Begins!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 14, 2013, 09:11:02 AM
Rald removes the hazmat suit now that the environmental systems are functioning, scowling at the thick-fingered gloves as he does so, before making an "after you" motion from Silten to the door control panel.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 14, 2013, 10:21:14 AM
Silten removes his hazmat suit as well, it was much too restricting for his tastes even if it never hindered his ability to work.  He then moves to free whatever survivors are left.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 15, 2013, 08:00:44 AM
The doors control panel was blasted. Silten sets to work repairing the door and makes significant progress despite Rald fumbling tool and nearly electrocuting both of you. After jury rigging the controls with some parts off the nearby droids, the panel lights up and the doors become operational.

The heavy blast doors begin to slide open revealing a crammed area with garbage everywhere. Amongst the mechanical refuse are a dozen of the workers. About half appear near unconsciousness but gasp for fresh air as the doors open. One lies motionless near the door.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 15, 2013, 08:04:56 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 16, 2013, 07:09:12 AM
Sure. Just let me know what you need help with.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 16, 2013, 10:14:02 AM
"Are you all alright?" Silten asks, secretly very pleased with himself.  He's never worked under this kind of pressure before and is glad to see that he managed it without falling apart.  Silten also decides that he and Rald make a good team and decides to stick near his friend.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 16, 2013, 02:20:52 PM
Rald pulls his medical gear yet again, and rushes to the downed man.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 17, 2013, 08:14:05 AM
Several answer Silten's question with gratitude and hugs in thanks for saving them. From behind, "The emergency crews are here and working to get more of the debris and waste clear now to get more of those survivors through." You hear the Foreman shout. You become more aware of the work behind you, You both realize they never would have gotten here in time.

Upon inspection, the man is limp and suffered from asphyxiation and inhalation of toxic fumes. His fingertips are rubbed to the bone, likely from clawing at the door to get out. This one is beyond you to bring back, but the others could use your skills.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 17, 2013, 12:08:42 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 18, 2013, 08:14:07 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 21, 2013, 09:29:18 AM
On my way. I'll let yo know when I'm done. Kel heads off toward the Banshee's engine room, slightly worried about Silten's radio silence. Eventually he decides that checking up on him wasn't such a bad idea after all, so he pushes the button on his comm. Everything ok over there? Do you need any help?

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 21, 2013, 11:50:27 AM
Hearing the voice crackle over his comm, Silten responds.  "There wass a ssituation but Rald and I have it under control now."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 22, 2013, 02:11:24 AM
Good to hear. You were saying something about building stuff for us earlier. I'd be interested in some armor since we don't seem to be heading to a very friendly place. Nothing fancy, just a couple of blaster resistant plates to wear over some padding if you can find any. Similar to Corelian combat jumpsuits, if you know the design. Also I'd be interested in a spring mechanism for my pistol holster.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 26, 2013, 10:34:25 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 26, 2013, 03:55:26 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 26, 2013, 08:28:03 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 27, 2013, 04:56:56 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 27, 2013, 10:07:21 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 28, 2013, 04:25:05 AM
Kel cautiously pockets the homing beacon, finishes the hyperdrive inspection then heads back to the captain's location.  All done, captain. I must say you have a surprisingly well-maintained hyperdrive. For a ship doing what you seem to be doing I mean.  He adds with a wink. I did spot something else on the way  however that you might want to take a look at. This way if you please. Kel tries to draw the captain into an inconspicuous location where they could have a chat away from prying eyes (including the droid).
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 29, 2013, 08:26:37 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 29, 2013, 08:30:06 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 29, 2013, 08:34:00 AM
Kel listens carefully along the way to make sure Crash isn't following. As soon as they're safe inside the cargo hold he pulls out the homing beacon, trying to gauge the captain's reaction You know what this is?
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 29, 2013, 09:33:18 AM
Rald looks over to Silten, still with ragged breathing from the harsh gasses, and shrugs, "Why not? Ships not in a rush to get airborne, right?" He makes an "after you" motion to Silten in the direction of the consoles.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on October 29, 2013, 10:42:29 AM
Silten nods.  "We will help."  He then positions himself in front of the console, staring at the screen intently as he starts to work.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on October 29, 2013, 02:12:06 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on October 30, 2013, 09:30:30 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on October 30, 2013, 02:01:58 PM
It's a locator beacon Kel nods and a pretty hard to get one for that matter, so we're either talking Empire or some very well equipped outlaws. It's used to transmit entry and exit points from hyperspace to the nearest Holonet relay and from there to a specific receiver. Found it on your hyperdrive, so somebody's been trying to keep tabs on you....or on us. I brought you here because if they got close enough to tamper with your ship's hyperdrive, then who knows what they might have programmed into that droid of yours. I recommend at least a shutdown and a thorough check, if not a memory wipe. 

The dashade pauses for a bit to let the captain take in all the info, then continues You got any clue when it could have been planted?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 02, 2013, 11:17:43 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 02, 2013, 04:44:19 PM
One of the Jedi could have done it though...Kel ponders Their kind is devious enough for sure and if they planned to part ways with us before we got to Alderaan, they might have very well left it as a parting gift to sell us out eventually or use us for whatever nefarious sorcery they might be concocting.
Still, he quickly adds realizing the time and place for anti-Jedi rants was neither then nor there first thing first. Let's confront your droid. We might get some leads.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 04, 2013, 11:20:58 AM
Silten relays the discovered information.  "Ssomeone entered in the code to causse this havoc twelve hourss ago, the droidss were sset to go haywire upon receiving a transsmitted command."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 04, 2013, 07:41:24 PM
Rald looks thoughtful for a bit, "Could we track the origination of that command? I imagine the code insertion is too late to track."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 07, 2013, 09:45:04 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 07, 2013, 09:46:18 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 08, 2013, 04:37:37 AM
Kel shrugs and plants himself next to the cargohold door, ready to block the exit as soon as Crash enters the hold.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 10, 2013, 09:24:42 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 10, 2013, 09:43:13 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 10, 2013, 10:26:28 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 13, 2013, 08:23:45 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 13, 2013, 08:30:13 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 13, 2013, 10:41:27 AM
Finishing up the medical attention on Silten, Rald puts his hypospray back into his medibag, gives a shrug tto Silten, and follows the foreman.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 13, 2013, 11:37:35 AM
Silten had been lost in thought thinking about the code.  Shaking himself out of his reverie, he follows the foreman.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 14, 2013, 02:43:25 AM
Kel takes out the item, and shows it to the droid, careful to keep it slightly out of reach, in case Crash decides to try something funny.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 15, 2013, 01:41:29 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 15, 2013, 06:07:04 AM
Kel will try to take a closer look at the shut down droid

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 15, 2013, 08:28:54 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 15, 2013, 09:54:42 AM
Silten moves closer to the piece of technology, trying to decide just what it is.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 15, 2013, 01:53:53 PM
I believe so captain Kel nods and a model I've rarely seen before. So you were right, somebody did mess with your droid. Where did you say you sent him again?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 16, 2013, 08:42:16 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 16, 2013, 10:33:23 AM
Kel is left a bit puzzled at the captain's sudden departure, but he quickly regains his composure. He reaches for his communicator Silten, Rald? You guys might want to wrap up whatever you're doing there and head back to the Banshee. We have a situation here. While he waits for his companions to answer he also tries to reach Corran Corran, can you read me? and then starts fiddling with the droid.


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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 16, 2013, 02:22:36 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 16, 2013, 08:14:32 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on November 16, 2013, 08:48:45 PM
"Thank you, thiss iss remarkable," Silten says, already thinking of how to tinker with the device.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 17, 2013, 10:45:30 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on November 17, 2013, 03:20:12 PM
Rald keys his communicator and steps away, "We've just finished wrapping up stuff on our end over here, we should be back soon. What kind of a problem? We have a delivery coming back with us of some tech gear," his voice trailing off as he leaves Silten to provide directions to the docking bay.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 18, 2013, 02:19:03 AM
I'll explain once you get here. Odds are this channel isn't safe. Kel replies as he keeps fiddling with the droid
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on November 30, 2013, 12:15:00 AM
Rald and Silten wrap things up and head back to the docking bay where the Banshee rests. They find Kel sitting amongst fried droid parts, several easily still recognizable as Crash.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on November 30, 2013, 10:44:11 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 01, 2013, 09:21:21 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 10, 2013, 05:37:16 AM
Kel puts down the datapad as he hears his companions approaching You're here? Good. Long story short we've run into a considerable amount of trouble here. Somebody sliced Crash into placing a locator beacon on our hyperdrive, and questioning the droid about it resulted into what you can see. The captain said she hand sent Crash to pick up some parts eariler, then stormed off to 'reach out to some people'.  The dashade pauses for a bit to give his companions time to absorb the information, then pulls the beacon out of his pocket. This is the beacon, this is the spike in the droid he adds as he points Silten and Rald to the fused spike, and this is the code nut they injected into Crash. He offers the datapad to Silten. I don't know much about the code or the spike, but I'm hoping one of you does. Maybe you can even recover what's left of the poor guy's personality matrix. I do know quite a few things about the beacon though, including a guy who could hopefully tell me more about where would one get one of these nowadays hopefully.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 10, 2013, 10:52:37 PM
Captain Okeefe returns from the cockpit and joins the group in the cargo hold. She frowns at seeing the state of her droid companion, "What a mess, when I find out who did this....well this galaxy isn't large enough for them to get away from me.she vows. "Made a couple calls, Switch and few folks here on Alderaan that owe me some favors, see what they turn up while I am dropping you off."

She looks at each of you and then inquires, "Where's Corran?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 11, 2013, 05:52:56 AM
I don't know. Kel replies I tried reaching him via comm, but no answer. Given the recent turn of events, I'm afraid there's a reasonable possibility that whoever is behind all this might also be behind his disappearance. Anyway, it's a long shot, I might be able to get a hold of someone who can hopefully shed some light into all this, but I need a Holonet terminal.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on December 11, 2013, 11:37:18 AM
Silten quietly accepts the datapad and takes stock of the situation, trying to see just what information he can provide to answer Kel's questions.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on December 11, 2013, 06:39:27 PM
"No, no, leave the doctor to load the cargo. I'll be just fine," Rald almost quietly grumbles as he makes to push the ancient hyperdrive into the cargo hold.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 12, 2013, 07:59:16 AM
Even with the repulsor lifts assisting you, the task takes some time for Rald to complete in navigating the hyperdrive up onto the lift for the cargo. Once in place the job is fully on the lift and Rald rises into the cargo hold with the bulky ancient device. He finds the place a mess of droid parts with two of his companions and the Captain standing amongst them.

"What is that? Is that a Hyperdrive?" seeing the device, the Captain says in surprise, "Thing looks like it belongs in a museum. You bunch keep filling my cramped cargo hold with junk and I may have to start charging you for flyin it all over the galaxy." as she chuckles.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 12, 2013, 09:49:58 AM
Kel whill head toward the nearest Holonet terminal and try to get any info about the current whereabouts of Nirrat Darr.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 17, 2013, 09:45:27 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 18, 2013, 03:45:14 AM
Unsurprised the scientist proves hard to find, Kel keeps digging, narrowing his search, intent on exhausting everything he can on the Holonet before pursuing alternative avenues of research

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 21, 2013, 04:27:28 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 22, 2013, 02:01:31 PM
Hey guys, come here, I might have something. Kel shouts loud enough to make sure the people still in the cargo hold can hear him.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on December 24, 2013, 08:10:18 AM
Mildly curious if there's more manual labor to be passed off onto him, Rald makes his way back to Kel.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 28, 2013, 09:29:37 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on December 28, 2013, 12:42:16 PM
Silten answers his communicator, a bit overwhelmed with everything he has to do.  "What iss it thiss time?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 29, 2013, 01:43:26 PM
Kel begins explaining Rald who exactly  Nirrat Dar is and how he might be connected to the beacon in the hyperdrive. As he's finishing replaying the reconstructed holorecord to his companion, the communicator beeps. Yes he answers briefly.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on December 30, 2013, 08:32:04 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on December 30, 2013, 03:50:53 PM
Over the comlink you all hear Corran speak softly:

"Oh nothing much, apart from learning that the entire planet has underground caves filled with insectoid people that likes to enslave everything and that wake up ever so often; having fought three of these things to save a woman and getting shot in the stomach; during the walk back to civilization to get patched up get pleaded to kill a supposedly horrid nobleman so that said woman can escape his tyrannical reign. The standard as soon as I score some R&R, really.... I told her I wouldn't do that, so she pleaded that I'd take her with me when I was leaving, which I'm sure you all can realize is a really bad idea. I told her I'd call and talk with the rest of my crew about it, which I now have done. I don't have any idea on how to help Alysra right now since we're on the chrono, if anyone has any thoughts I'd love to hear them before I get out of here. I hope you all haven't had as much fun as me."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on December 31, 2013, 08:27:19 AM
Actually, our captain's droid got sliced into placing a hyperspace beacon on our hyperdrive, and until now we assumed whoever did this had got to you too...
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on December 31, 2013, 10:46:25 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 01, 2014, 09:47:39 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 05, 2014, 08:59:12 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 08, 2014, 08:18:03 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on January 09, 2014, 04:39:51 AM
Kel spots the woman on the rerun of the holorecording, and pauses the scene as he points it to Rald. We came across this woman in senator Organa's palace, remember? This most likely means that either she's working for him and the beacon is the senator keeping tabs on us, case in which please remind me to stick a knife between his shoulders upon our next meeting, or she's working for somebody else, case in which the senator might be in for a whole lot of trouble pretty soon.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 09, 2014, 04:58:10 PM
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Rald nodding in recognition, starts digging through the holonet, trying to uncover any communications from the Imperial Intelligence agent in an attempt to discover the identity of her allies.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 12, 2014, 11:09:06 AM
Kel reviews the holo footage again and tries to make out the designation on the vehicle that is transporting the prisoners away but it is too blurred in this restored file.

Knowing that slicing Imperial Intelligence would be a very dangerous act, Rald slices deeper into Czerka records to find any mention of Republic Security and the agent in any of their communications. As expected nothing specific exists there but he does happen across a Czerka freighter manifest transporting cargo and crew from the planet to Felucia as replacements for on a bioanalytical research mission on that planet. It's dated for the same day.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 13, 2014, 12:09:27 AM
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Rald points out the freighter manifest with a low whistle and excuses himself for a moment. "Let me call a few friends who I know occassionally have business out near there, maybe they can shed some more light on this for us," as he keys his comlink to a private channel through the holonet.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 15, 2014, 08:27:30 AM
Rald reaches out to a freighter Captain, Dal Thorne who has operated in that region of space for years who has some information that is helpful, "No way Czerka sent replacements for their mission on Felucia. I make two runs a year to Dr. Norin and her team on that planet. Whomever your looking for they weren't taken to that camp. The planet is too wild for any true spaceport control, they could have landed anywhere on the planet but during the war it likely would have been in the Republic controlled areas."

Finding Nirrat Dar Successful!

Successes = 4
Failures = 1
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 15, 2014, 08:35:28 AM
Rald wanders back, and relays what he has just learned after thanking Captain Dal.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on January 16, 2014, 02:59:22 AM
Well done. Kel acknowledges Rald's discovery. We now have a place to start. As I don't believe in coincidences, I'm willing to bet that weasel is behind or at least knows something about all this. So the sooner we can get on our way to Felucia, the better I think. Someone should send word to senator Organa though, in case that woman is spying on him and not for him. What do you think? And by the way the Dashade adds after a short hesitation if we manage to find the receiver for that holonet beacon, it's worth a not quite small fortune when sold to the right people.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 18, 2014, 10:51:51 AM
"Hey, you be careful on that planet if you head there. It's not the ideal vacation spot. Hot, humid, strange bugs, stranger plants, I have even heard about Rancors and a Sarlac rumored in the deeper jungles. Let me know when your nearby and I'll buy you a drink." Captain Dal adds before terminating the link.

Captain OKeefe who entered the cockpit as the conversation ended. "Where did you get to know him from, a refined doctor like yourself socializing with us smugglers and spacehounds?" she asks with a smile.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 18, 2014, 07:29:42 PM
"You don't get to be a doctor in the inner rim as a non-human without making some odd friends," Rald replies, pointing to his obvious non-human features. "He helped me get off Coruscant when things first went sour for my family. I've made it a point to stay on his good side ever since."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 23, 2014, 08:18:29 AM
"The narrow-mindedness of the people on some of the core worlds astounds me. They will buy just about anything fed to them. It's part of why I left Brentaal for the stars." the Captain says as she looks on out of the cockpit windows. A look of relief passes over her features when she sees Corran enter the hanger but she quickly hides it behind, "Look who's staggering home at this hour?"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on January 23, 2014, 09:51:49 AM
"Yeah yeah, I'm always late to the party if I'm not the one starting it. Sorry cap'n, I got tied up in saving another damsel in distress from some Killiks, got shot, turned down an assassination job, had surgery and snuck out of a noblewomans home. Just a normal day." the Correlian pilot replies.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 24, 2014, 06:30:23 AM
Rald just slowly shakes his head in disbelief, and decides it's better not to know.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on January 24, 2014, 07:11:05 AM
So I take it your damsel in distress won't be coming with us? Kel asks, still fiddling with the Holonet screen.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on January 24, 2014, 12:49:54 PM
A very brief look of shame, quickly squished, crosses Corrans face as he replies:
"Eh... no. Considering what we're doing, it would be too dangerous."

The more perceptive of his companions might note that he didn't bother to specify for how or for whom.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on January 25, 2014, 12:34:57 PM
Silten gets tired of the conversation and goes back to see what can be done about Crash.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on January 25, 2014, 01:24:27 PM
I feel people who want to be free should be given a chance. Whatever do next is up to them. I would have brought her along.... sharing life philosophies wasn't exactly the Dashade's thing, so he cut it off pretty abruptly. Oh well, if the assassination job is still on the table when we get back, patch me through to the lady, will you? Remembering something, Kel checks his pocket and puts a respectable pile of cash on the table By the way, I delivered Switch's crate and here's what I got for it.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 25, 2014, 01:52:50 PM
"Yes, working for Switch does put creds in your pocket." the Captain says as she leaves to go check on Silten's progress with Crash.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on January 29, 2014, 10:16:31 AM
Poking her head back into the cockpit, "And the Banshee is ready to leave when you are."

A moment later she appears in the cargo area, looking in dismay as the mess of wiring and droid parts everywhere that was her co-pilot. "Can you put him back together again?" she asks, almost pleadingly, of Silten.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 29, 2014, 10:40:39 AM
Rald, wandering away from the others, pops his head in to check on Silten. "How are your injuries? Need anything else for them?" Noticing the pile of parts, he then asks "I'm not the best at mechanical things, but do you need a hand?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on January 30, 2014, 08:28:19 PM
"I can put him back together, given enough time."  He then smiles at Rald.  "My injuriess can be cured by bed resst.  Your assisstance would be appreciated, it will make the work go much fasster."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on January 30, 2014, 08:41:32 PM
Rald slides over, and starts helping Silten sort parts for reassembly.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 01, 2014, 11:42:50 AM
Silten and Rald begin work on Crash, then Banshee's systems begin to come up and the repulsor emitters lift her off the deck and out of the docking bay. Atmospheric thrusters engage with a muted whine and propel the ship off Alderaan.

"Kel, we will be far enough out from Alderaan to make the jump to hyperspace soon, without Crash here why don't you plot the course to Felucia using the info the Senators people uploaded to the navcomputer." the Captain says as she is guiding the Banshee away.

Light from the stars quickly elongate and the hyperdrive begins to generate a hum as the ship makes the jump to hyperspace. "Wow, you might put Crash out of a job there. May not have had to take on the additional provisions with course plotting like that."

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The initial work on Crash is more complex than it appears but Silten keeps at and manages to get the processors working again and Crashes head comes alive in his hands, "What...happened..? Wait. Where is my body?!! You've decapitated me! Put me back together this instant." Crash squeals in Siltens hands.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 01, 2014, 02:03:40 PM
Once he finishes plotting the course and the ship is safely in Hyperspace, Kel leaves the cockpit nodding to the captain I'll be in the cargo bay in case you need me to help out with anything and heads down to the cargo bay to see if he can help put Crash back together.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on February 01, 2014, 09:19:28 PM
Strakhov gives the Dashade a pointed answer with an annoyed look.
"Don't get me wrong my friend, she definitely deserves to have her freedom. I just figured the less people knowing about us basically being terrorists in the eyes of the empire, the better. Especially considering our employer. When we get back, I'll try and help her, but it's a later problem"
Corran's tone is slightly sarcastic. After a brief moment, his annoyance turns back into concern.

As the ship powers up and start its ascent, the gunslinger says:
"Anything I can assist with cap'n?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 03, 2014, 12:56:34 PM
"What do you think I am doing?  I found you like thiss.  If you are functional enough to complain you are functional enough to tell uss what happened," Silten declares.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 06, 2014, 08:03:33 AM
The Captain tosses a sly smile at Corran and purrs, "Nothing up here.".

Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 06, 2014, 08:19:33 AM
"Functional? Functional! Wait until the Captain see's this mess, you'll be lucky she doesn't space you all right out of the forward airlock." the droid says and continues his verbal tirade for several more moments before even beginning to give any details.

"The last things I can fully recall from my memory banks is being sent out for some spare parts. During the trip I heard a female sentient in distress. I determined it best if I at least found out the source of her distress and turned to investigate. Sensor data indicates someone approached quickly from behind and that is where there is a blank in my memory files until I was somehow back here. I installed a signaling device in the Hyperdrive before going about the rest of my duties. When the Captain and the Dashade began to question me is when I began to fully realize the malicious programming attacking my circuits and tried to combat it on my own to regain control and it overloaded me." the Droid finishes with, "Did it blow me up too? Where is the Captain was she harmed in the blast that has me in so many pieces?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 06, 2014, 09:31:18 AM
Silten endures the tirade knowing he has to put up with it. 

Once Crash finished Silten says, "Yess, it seemss to have caussed thiss damage.  The captain iss fine."

Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 07, 2014, 08:00:33 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 15, 2014, 10:39:47 AM
"Well, don't just sit there. Put my parts back together."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 15, 2014, 01:21:46 PM
"What do you think I am doing?" Silten hisses.  He then proceeds to settle in and work, turning the room into a makeshift workshop to suit his needs. With Kel's help he hopes that he can do everything that his friends have requested.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 15, 2014, 01:29:49 PM
Silten and Kel continue to work together.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 22, 2014, 09:04:32 AM
Silten completes Crash within a few hours and with the exception of a few scorch marks looks as he did before. ""Nothing a good oil bath wont correct, if mistress Okeefe ever springs for one..." the closest thing to a thanks you might receive from the droid as he looks himself over. The three of you share an "I am so glad that's over look" as the droid leaves the bay.

After a quick meal and a much needed sleep, the team goes back to work on the group's gear. Much care is taken in building a frag grenade. The volatile mixture Silten came up with is stabilized and is placed into a discarded durasteel canister with a makeshift fuse that can be armed with two pushes of the button.

A large jumpsuit found is easily reinforced with a weaved material and some plating. The working armor is donned by the Dashade and it's piece mail nature  only adds to the imposing figure's presence.

The work on Corran's blaster rounds out the rest of the work time as it is a tedious project in tampering with the tibanna gas charger and power regulators to increase the flow without it exploding on discharge. After the project is complete the team hits the lounge area or their bunks.

The next project is also a long one, Adding spring action for Kel's sidearm proves a complex task. But after a long amount of tweaking to accommodate the Dashade's size and style of draw, the weapon comes free of it's holster with ease and quick fashion.

With the work completed the team disbands to rest up, leaving Silten to eagerly tinker with his new toy.

Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 22, 2014, 10:14:01 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 22, 2014, 11:40:13 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 23, 2014, 12:15:15 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on February 23, 2014, 01:01:01 PM
Rald double checks his medical bags, and the power cell of his pistol. As he exits his cabin and heads to the cockpit, he feels the reassuring weight of his grenade in his bag's outside pocket, and his hullepi quiver in the khil equivalence of a grin thinking about what will happen next time a squad of imperials tries to stop him.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 25, 2014, 10:04:18 AM
Silten gives a vague wave in response to the information, he is so distracted by what he's doing that he doesn't notice it is an intercom announcement.

The thought of getting this up and running and installed quite excites him.  If the captain won't let it be put into her ship well then Silten will just have to figure out how to make his own!
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 25, 2014, 04:28:00 PM
Kel equips himself in full battle gear, double-checks to see that everything is in order, then heads up to the cockpit Captain, let me know if you need a hand with anything
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on February 27, 2014, 02:17:15 AM
Corran puts on his hat and makes his way up to the cockpit for his first view of the planet.
Something tells me we're in for surprises down there... He decides to hide his concern for now, speaking up in an obviously mischievous tone.
"Well, comfortable ride so far, let's see how you do with the landing Cap, wouldn't want to mess up Siltens work with lots of bumps now would we?".
He finishes with a wink and folds his hands. "Just let me know if you need any help", his voice clearly flirtatious, with an undertone of honesty.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 27, 2014, 10:53:03 AM
"Crash and I have things under control. Just sit back and let enjoy a smooth ride down to the planet." the Captain answers. "Crash prepare to come out of hyperspace." the droids arms fly over the controls it knows so well.

As the blue tunnel of hyperspace fades away and the pinpoints of stars fill the windows of the cockpit, you get a brief glimpse of the planet Felucia hanging just below your ship.

(http://i202.photobucket.com/albums/aa223/Cruelique/DoD%20Split/200px-Felucia_tfu_zpsd3942061.jpg)

Almost instantly your eyes are drawn to the dagger-shaped starship looming ahead of you—an Imperial Star Destroyer.

"Aw Droyk! Who invited them?" the captain bellows. The console erupts in lights and beeps. "Captain, multiple contacts coming from an Imperial Victory class star destroyer."

"Unidentified vessel. You will be escorted to Star Destroyer Assidious and submit for inspection."

"Get on those guns, we're going to have company. Going to try to outfly them."

With that, the captain slams the control stick forward, sending the ship tumbling rapidly into the atmosphere of the planet. As the Banshee passes through the thin cloud layer, you get a good look at the fungal swamps and jungles of Felucia, where towering mushrooms reach up into the air like skyscrapers. It would be beautiful if it weren’t rushing up at you so quickly.

Eventually, Captain Okeefe pulls the ship out of its dive, a move accompanied by the sounds of metal shearing from somewhere in the rear of the ship. The transport lurches, nearly throwing each of you to the ground, and dips sickeningly down toward the fungal canopy. Another massive bump jostles the ship before the captain brings the vessel to a screeching halt, resting deep within the mushroom jungles.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on February 27, 2014, 11:11:14 AM
Silten hisses into the comlink, "That wass unpleassant.  I assume that either ssomeone iss trying to kill uss again or Crash decided to live up to hiss name?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on February 27, 2014, 11:36:59 AM
Kel drops his repeating blaster to the side and tries to climb into one of the gun turrets. As the ship comes to a halt on the planet surface, he grumbles, mostly to himself since there doesn't seem to be anyone else within hearing range I think I'm beginning to understand why she named him Crash...
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on February 27, 2014, 01:48:03 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 04, 2014, 01:08:34 PM
"Is everyone in one piece?" the captain asks as she leaps from her seat and begins assessing damage through the ship. Crash rolls about as well plugging into various ports. When the captain comes across Silten pulling himself from the floor, "Got a bit bumpy there. Had to bring her down hard in the deep Jungle. Looks like she might have gotten a little banged up."

Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 05, 2014, 03:35:33 AM
Kel climbs down from the gun turret and nods to the captain I'm all right. Most likely not for long though if we landed in the jungle, unless we can get her flying again soon. Felucian natives aren't exactly friendly, and they're one of the nicest encounters you could have out there. he points his finger toward the ship's hull.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 05, 2014, 10:26:29 AM
"How banged up iss sshe?" Silten replies.  "I don't know if I can rebuild a sship..."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 05, 2014, 12:36:13 PM
The captain opens a hatch to check the external damage to the vehicle. The humid environment seeps immediately into the ship. She returns to your questions with a grim look that forebodes less than stellar news, "Well she is still in one piece thankfully." showing a little relief before continuing, "But she won't be taking off anytime soon."

As every has congregated to hear the news, "Crash, what have you found out?" and the droid answers, "Well Captain it appears your overzealous dive and subsequent maneuver to pull out overtaxed the sublight drives and maneuvering thrusters. The filters have also been significantly clogged by organic material upon entry which is adversely affecting the sensors, life support systems, and our engine efficiency. A thorough cleaning is recommended." the droid concludes his assessment.

"Well we also took some pretty heavy damage outside as well. Those giant mushrooms are tougher than you think. We hit a few on the way down. The up side is we are hidden pretty well by the jungle's canopy. turning to Silten's suggestion of helping fix the ship, "Crash and I can likely make the needed repairs. You four have a mission to complete here first and based on our coordinates you have at least ten to twelve hours of pushing through jungle ahead of you. If we are still not space worthy when you come back you can help us get her up"
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 06, 2014, 03:09:19 AM
Kel shakes his head I like your optimism captain, but Felucia is a very dangerous place. We have to figure out a way to keep you safe while you fix the ship. I'd hate to lose our only way out of here with Imperials in orbit and most likely soon on the planet. Plus, you're actually nice enough company for me to actually miss you in case anything unfortunate came to pass.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 06, 2014, 10:43:37 AM
"And I like your sentiment Kel, but we each have our parts to play in this mission. Unless you want to climb into the filtration system with a scrub brush for me?" the captain smiles at the large Dashade.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 06, 2014, 05:12:18 PM
With what passes for a khillian smirk as he makes his way through the group jabbing innoculators into the necks of his companions to protect against the local flora,  "That's technically not true, Kel. I'm also a fully trained and certified pilot."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 07, 2014, 01:19:42 AM
Same here, minus the certified part, but unless one of us can sprout wings and fly off into space or grow a ship out of thin air this  he knocks softly on the Banshee's hull is the only ride we've got
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 09, 2014, 12:02:09 PM
"There is no shortage of pilots here. We are short one passenger from that prison though." Looking at each of your supplies, "You also appear to be very short on supplies if you are going to make the trip across the jungle." She disappears for a few minutes and returns with several jugs of liquid and a number packages "Here put these in your packs. Food and clean water from the provisions we took on while on Alderaan, enough for a week."

Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 09, 2014, 05:49:55 PM
"You have our communicator frequencies, Captain, if it turns out we need to keep an eye out for any particular parts while we are gone," Rald says as he finishes tucking the supplies in his bag, then makes for the hatchway, stopping to look over his shoulder for the others once getting there.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 10, 2014, 04:04:20 AM
You don't happen to have a map of the area, do you? Kel raises his voice a bit to be heard by Rald from outside, then finishes securing the supplies in his backpack, quickly downloads a map of the surrounding area from the navicomputer and heads outside, stooping for a brief moment halfway down the ramp  Best of luck captain, and see you  in one piece.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 12, 2014, 07:39:16 AM
Each of you exits the Banshee down her ramp. Your first steps onto the soil of Felucia make it clear that this planet is truly alive. Massive mushrooms tower overhead, their overhanging edges creating a canopy that blocks out much of the planet’s sunlight. Every step on Felucian soil turns up insects, little puffs of spores, and other fungi just beneath the surface. The noise of the jungle is loud and alien, full of the sounds of a hundred insects and animals, all part of a living and vibrant ecosystem.

It is hot and with a heavy humidity in the air that makes you labor for breathe as you trek on. Those of you with sweat glands are soon soaked through the effort of hacking your way through thick fungal foliage.

Bungle in the Fungal Jungle

Hour 1 of travel

Suggested Skills
Perception
Survival
Endurance

Suggested Secondary Skills
Knowledge (Life Sciences)
Use Computer
Survival

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Party Status
Rald @ | Hit Points = 18/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc: | Cond:
Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: | Cond:
Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc: | Cond:
Corran @ | Hit Points = 32/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: | Cond:

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 12, 2014, 09:56:21 AM
Silten uses his datapad to help determine where they are.  Mushroom jungle navigation is not his forte.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 12, 2014, 01:38:37 PM
The data pad outputs some data that helps keep the group on course.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 12, 2014, 05:39:08 PM
While hacking their way through the jungle in what seems like circles to Rald, he makes sure to point out particularly vicious plants, and keeps an eye out for helpful ones to aid their trek.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 12, 2014, 07:07:23 PM
Strakhov tries to be attentive to his surroundings, making sure no one walk into anything nasty.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 12, 2014, 08:02:06 PM
While keeping close watch for dangers, the group nearly blunders into a particularly large pool of acid hidden by a mat of living fungus. Rald quickly notices that the fungi you are approaching thrive in acidic environments and is able to deduce what lies ahead narrowly before Corran steps into the hazard.

Party Status
Rald @ | Hit Points = 18/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
Corran @ | Hit Points = 32/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 12, 2014, 08:03:28 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 12, 2014, 08:07:58 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 12, 2014, 08:27:55 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 13, 2014, 02:41:42 AM
Repeating blaster at the ready, Kel takes the lead trying his best to guide his companions through the mushroom jungle.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 14, 2014, 08:22:01 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 14, 2014, 08:53:53 AM
Travel across the jungle floor is slow, made more so when you need to avoid the planet's dangerous flora and fauna. You make decent progress in the first hour but the oppressive humidity begins to take a toll on a few of the travelers as the body's normal thermoregulation is negated by the hot, sticky air surrounding you.

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Bungle in the Fungal Jungle

Hour 2 of travel.

Suggested Primary Skills

Perception - At least one party member must make a Perception check each round to spot landmarks and avoid potential dangers.
Survival - At least one party member must make a Survival check each round to keep the party on course and avoid potential dangers.
Endurance - Every party member must make an Endurance check each round for traveling in extreme heat and humidity.

Suggested Secondary Skills


Knowledge (Life Sciences)  - You knowledge of the planets flora and Fauna can assist the party in avoiding potential dangers. On a success add a +2 to the rounds Perception and Survival checks.
Use Computer (Requires data pad or portable computer) You help keep the party on course using planetary positioning systems and forms of triangulation. On a success add a +2 to the survival checks for the round.
Survival - (Requires field kit) You may make a check to protect yourself and possibly others from the extreme heat using the Endure Extreme Temperatures skill use.


Party Status
--->Rald @ | Hit Points = 12/18 | Dmg Thresh = 11 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -1 on all checks and defenses
--->Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -1 on all checks and defenses

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 14, 2014, 10:17:35 AM
Silten continues to help their navigation as best he can.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 14, 2014, 10:00:31 PM
The data calculations appear to be pretty accurate and helps in keeping the group on course.

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Party Status
--->Rald @ | Hit Points = 12/18 | Dmg Thresh = 11 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -1 on all checks and defenses
Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -1 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 15, 2014, 06:06:27 AM
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Rald, despite his clothes clinging to him from being drenched with sweat, moves forward to keep a lookout to give Kel a breather.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 15, 2014, 11:06:29 AM
Trudging through the fungal wilderness the oppressive heat may be taking it's toll but Rald is able to discern many dangerous flora for the party to avoid.

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Party Status
Rald @ | Hit Points = 11/18 | Dmg Thresh = 11 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -2 on all checks and defenses
Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -1 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 16, 2014, 04:34:46 AM
Looking significantly more ato home than his comanions in the scorching heat, Kel continues to do his best to find his way through the jungle.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 16, 2014, 02:43:06 PM
Kel proves to be an adept navigator in the dense jungle and swamp and with the help of Silten's data is keeping the party on course. Adapted to extremes Kel is hardly affected by the surrounding environment.

Party Status
Rald @ | Hit Points = 11/18 | Dmg Thresh = 11 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -2 on all checks and defenses
Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -1 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 19, 2014, 07:57:41 AM
Corran helps Rald along seeing him having trouble in the heat while fairing better himself.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 19, 2014, 08:01:59 AM
Even with Corran's assistance the humid air takes it's toll on Rald.

Bungle in the Fungal Jungle

Hour 3 of travel.

Suggested Primary Skills

Perception - At least one party member must make a Perception check each round to spot landmarks and avoid potential dangers.
Survival - At least one party member must make a Survival check each round to keep the party on course and avoid potential dangers.
Endurance - Every party member must make an Endurance check each round for traveling in extreme heat and humidity.

Suggested Secondary Skills


Knowledge (Life Sciences)  - You knowledge of the planets flora and Fauna can assist the party in avoiding potential dangers. On a success add a +2 to the rounds Perception and Survival checks.
Use Computer (Requires data pad or portable computer) You help keep the party on course using planetary positioning systems and forms of triangulation. On a success add a +2 to the survival checks for the round.
Survival - (Requires field kit) You may make a check to protect yourself and possibly others from the extreme heat using the Endure Extreme Temperatures skill use.

Party Status
--->Rald @ | Hit Points = 11/18 | Dmg Thresh = 11 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -2 on all checks and defenses
--->Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia) -1 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 19, 2014, 10:04:46 AM
Silten's reptilian body seems relatively at ease in this environment as he remains absorbed in his duties on his datapad.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 19, 2014, 01:50:14 PM
Despite doing his best, pathfinding is not one of Kel's specialty, especially in a mushroom jungle where everything looks exactly the same, hour after hour

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 19, 2014, 01:59:02 PM
Rald uses some of his knowledge on plant lore to help Kel get them through, despite the growing toll the weather takes on him.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 19, 2014, 11:26:18 PM
Lacking sweat glands to regulate body temperature, Silten struggles a bit with the excessive heat but his cooler base body temperature helps the Sluissi avoid the worst hyperthermic effects for now.

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The group wanders slightly off course and ends up slogging through a swampy area to get back on. Wading through chest deep waters in many cases. The going is slow. Finally solid ground is ahead and upon exiting the water, the setting sun's rays that trigger the phosphorescence of numerous small slug like creatures stuck to bloody patches of skin on each of your bodies.

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Party Status
Rald @ | Hit Points = 11/18 | Dmg Thresh = 11 | Condition Track = -3 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -5 on all checks and defenses
Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 20, 2014, 03:27:47 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 20, 2014, 08:55:12 PM
Distracted by the leeches, Corran and the group blunders into a patch of over swollen fungus that all erupt suddenly in clouds of spores. They flare as they contact air and the group is instantly engulfed in flame and smoke. The humid air, soaked bodies, and waterlogged gear helps you all avoid the worst of the igniting spores.

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Bungle in the Fungal Jungle

Hour 4 of travel.

Suggested Primary Skills

Perception - At least one party member must make a Perception check each round to spot landmarks and avoid potential dangers.
Survival - At least one party member must make a Survival check each round to keep the party on course and avoid potential dangers.
Endurance - Every party member must make an Endurance check each round for traveling in extreme heat and humidity.

Suggested Secondary Skills


Knowledge (Life Sciences)  - You knowledge of the planets flora and Fauna can assist the party in avoiding potential dangers. On a success add a +2 to the rounds Perception and Survival checks.
Use Computer (Requires data pad or portable computer) You help keep the party on course using planetary positioning systems and forms of triangulation. On a success add a +2 to the survival checks for the round.
Survival - (Requires field kit) You may make a check to protect yourself and possibly others from the extreme heat using the Endure Extreme Temperatures skill use.

Party Status
--->Rald @ | Hit Points = 11/18 | Dmg Thresh = 11 | Condition Track = -3 | Second Wind = 1 | Med Pack Use = 1 | FP: 1 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -5 on all checks and defenses
--->Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
--->Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on March 21, 2014, 12:23:31 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 21, 2014, 05:35:08 AM
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While stubbornness, grim determination, and long surgery hours help Rald push through the heat and exhaustion, the leeches are another matter. Every time he pulls one off, he finds another, and he bumbles around like a hopeless protocol droid trying to get them off. "Guys...I...I think we may need to camp for the night so I can properly treat us for these. Trying to do it while moving...is...difficult."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 22, 2014, 10:54:19 AM
Kel gets the group back on course and keeps them there for a good amount of time as you all push your way through the deep jungle.

Rald attempts to remove the leaches from himself as the group moves. These are not normal leeches found on some planets, this variety appears to insert multiple barbed protrusions into the skin that seem to anesthetize the spot they are attached to. Rald is having a difficult time removing these himself and is tearing bigger wounds in his skin as he does. The Khil pushes through heat and continues to keep up with the group.

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Party Status
Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = -3 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -5 on all checks and defenses
--->Silten @ | Hit Points = 19/19 | Dmg Thresh = 12 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on March 22, 2014, 11:03:40 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 24, 2014, 08:13:10 AM
Silten confirms the course corrections that Kel has made with his own calculations. The group presses on even at Rald's insistance to stop and after the better part of the first three hours of traveling in the humid air and exertion begin to affect Silten.

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Party Status
Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = -3 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -5 on all checks and defenses
Silten @ | Hit Points = 15/19 | Dmg Thresh = 12 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
--->Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on March 26, 2014, 03:40:03 PM
"I can't see droyk guys, this is the most annoying planet I've ever seen"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 26, 2014, 08:59:34 PM
Still blinking away the spots from encountering the exploding spores for some time you fail to multicolored cloud descend from above with a humming sound that increases to a cacophonic buzzing as Felucia's native nuisance, the glorglub bug. Soon welts from numerous bites appear next to the wounds from the leech slugs. The cloud takes on a sheen of reddish gold as it continues to feed off you.

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Party Status
--->Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = -3 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -5 on all checks and defenses
Silten @ | Hit Points = 11/19 | Dmg Thresh = 12 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Kel @ | Hit Points = 31/31 | Dmg Thresh = 14 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
Corran @ | Hit Points = 31/32 | Dmg Thresh = 13 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on March 27, 2014, 08:14:26 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on March 27, 2014, 10:01:45 PM
Rald is more easily able to remove the Felucian Leech slugs from Silten's scale as the hooked proboscis were not buried deep. But in the case of Kel and Corran the leeches have found deep holds and prove difficult to remove. As before they are painfully ripped from the skin.

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Bungle in the Fungal Jungle

Hour 5 of travel.

Suggested Primary Skills

Perception - At least one party member must make a Perception check each round to spot landmarks and avoid potential dangers.
Survival - At least one party member must make a Survival check each round to keep the party on course and avoid potential dangers.
Endurance - Every party member must make an Endurance check each round for traveling in extreme heat and humidity.

Suggested Secondary Skills


Knowledge (Life Sciences)  - You knowledge of the planets flora and Fauna can assist the party in avoiding potential dangers. On a success add a +2 to the rounds Perception and Survival checks.
Use Computer (Requires data pad or portable computer) You help keep the party on course using planetary positioning systems and forms of triangulation. On a success add a +2 to the survival checks for the round.
Survival - (Requires field kit) You may make a check to protect yourself and possibly others from the extreme heat using the Endure Extreme Temperatures skill use.

Party Status
--->Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = -3 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -5 on all checks and defenses
--->Silten @ | Hit Points = 11/19 | Dmg Thresh = 12 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
--->Kel @ | Hit Points = 29/31 | Dmg Thresh = 14 | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Leeches) -1 on all checks and defenses
--->Corran @ | Hit Points = 27/32 | Dmg Thresh = 13 | Condition Track = -2 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Persistent Condition (Hyperthermia, Leeches) -2 on all checks and defenses
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 03, 2014, 10:21:38 PM
The group comes across a giant mushroom that's been uprooted and has rotted out. A suitable space to rest and recuperate in. In time too, as soon after the entrance is someone covered the waning hours of daylight begins to disappear behind the canopy plunging most parts of the jungle into darkness, lit only here and there by phosphorescent fungi or insects.

As the night wears on and Rald works, something crashes heavily through the jungle nearby. It's heavy footfalls shaking the ground. Invisible in the dark, you hear a deafening roar followed by a hissing shriek as two creatures battle not far way. It lasts for a few moments when a death kneel can be heard followed by the sickening crunches and slurps of one beast consuming another.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on April 04, 2014, 08:06:48 AM
Corran comments quietly. "Charming place this..."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 04, 2014, 08:13:42 AM
The heat having clearly made him irritable, Rald is sour faced as he mesh tapes cryo packs to his comrades bodies and begins synth-fluid drip lines to defeat the dehydration.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 04, 2014, 08:31:27 AM
After the first 4 hours Silten and Corran begin to improve steadily. The rigors of working over the rest of the group don't allow Rald enough proper rest which impacts the treatment of himself.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 04, 2014, 08:34:54 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 04, 2014, 08:37:49 AM
After another four hours, Rald begins to come around and feel better. His hyperthermic symptoms subsiding and his temperature returning to normal.

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Party Status
--->Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Silten @ | Hit Points = 11/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Kel @ | Hit Points = 29/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ | Hit Points = 27/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 06, 2014, 12:38:12 AM
The two moons are still high and glowing bright as the group sets out again. Even in this season of shorter nights, you still have at least 6 hours to sunrise with the planet's thirty four hour day. Maneuvering through the jungle by night is made a bit easier by the bright moons as well as a the phosphorescent qualities of the flora and fauna.

Bungle in the Fungal Jungle

Hour 13 of travel.

Suggested Primary Skills

Perception - At least one party member must make a Perception check each round to spot landmarks and avoid potential dangers.
Survival - At least one party member must make a Survival check each round to keep the party on course and avoid potential dangers.
Endurance - Every party member must make an Endurance check each round for traveling in extreme heat and humidity.

Suggested Secondary Skills


Knowledge (Life Sciences)  - You knowledge of the planets flora and Fauna can assist the party in avoiding potential dangers. On a success add a +2 to the rounds Perception and Survival checks.
Use Computer (Requires data pad or portable computer) You help keep the party on course using planetary positioning systems and forms of triangulation. On a success add a +2 to the survival checks for the round.
Survival - (Requires field kit) You may make a check to protect yourself and possibly others from the extreme heat using the Endure Extreme Temperatures skill use.


Party Status
--->Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Silten @ | Hit Points = 11/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Kel @ | Hit Points = 29/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ | Hit Points = 27/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 06, 2014, 01:25:21 AM
"Droyk, it's even hot at night, the air is so heavy." Corran exclaims while chewing some the food that was brought along. "Do we keep going and possibly stumble into whatever that was a few hours ago or do we wait for daylight?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 06, 2014, 06:25:32 AM
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"That was hours ago, it's unlikely to still be stalking around unless it regularly prowls near here, in which case we've just as much chance of running into it now as later. Lets get out of this jungle." The rest of Rald's diatribe is mostly various curses against the empire, interspersed with informational tidbits about the nearby plants to help ease their journey.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 06, 2014, 09:32:47 AM
Rald imparts his knowledge to the group which provides insights on what they should be looking to avoid or use as the group starts off again.

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Party Status
Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Silten @ | Hit Points = 11/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Kel @ | Hit Points = 29/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ | Hit Points = 27/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 06, 2014, 09:44:43 AM
Corran keeps his eyes open but is appears somewhat distracted by the sounds of the jungle wilds and various phosphorescent lights. The rest has done him good and he keeps pace wlel with the party.

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Party Status
Rald @ | Hit Points = 9/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Silten @ | Hit Points = 11/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Kel @ | Hit Points = 29/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ | Hit Points = 27/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 06, 2014, 11:24:47 AM
Silten pulls his datpad back out, makes sure that it remains undamaged from the environment, and then works on triangulating their position.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 06, 2014, 08:47:38 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 07, 2014, 09:25:29 AM
Kel does his best to keep the group on the path toward the objective, completely oblivious to the heat and humidity that had proven so much trouble for his companions

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 08, 2014, 12:54:25 AM
The miles go by slowly cutting through the jungle. Some open ground is a welcome sight. Only a short way across, an entire section of ground gives way to a sinkhole under your feet and plunges you several meters to splash into rotted muck.

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Pulling yourselves from the reek and climbing the crumbling sides takes effort and soon the same exhaustion begins to set in, making the journey take even longer. but an encounter with some more local fauna does not brighten things. Disturbing the wrong plant sends forth a shower of nettles.

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Bungle in the Fungal Jungle

Hour 14 of travel.

Suggested Primary Skills

Perception - At least one party member must make a Perception check each round to spot landmarks and avoid potential dangers.
Survival - At least one party member must make a Survival check each round to keep the party on course and avoid potential dangers.
Endurance - Every party member must make an Endurance check each round for traveling in extreme heat and humidity.

Suggested Secondary Skills


Knowledge (Life Sciences)  - You knowledge of the planets flora and Fauna can assist the party in avoiding potential dangers. On a success add a +2 to the rounds Perception and Survival checks.
Use Computer (Requires data pad or portable computer) You help keep the party on course using planetary positioning systems and forms of triangulation. On a success add a +2 to the survival checks for the round.
Survival - (Requires field kit) You may make a check to protect yourself and possibly others from the extreme heat using the Endure Extreme Temperatures skill use.

Party Status
--->Rald @ | Hit Points = 5/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Silten @ | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Kel @ | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 13, 2014, 01:06:18 PM
Silten tries to keep their course adjusted as he struggles along, in no way happy with how this trip is going.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 14, 2014, 03:43:42 AM
Kel keeps leading his companions toward the objective to the ebst of his ability, although even he starts to feel the heat.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 14, 2014, 06:42:38 AM
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Though Rald appears almost bored with the flora surrounding the group, the heat continues to take it's toll.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 15, 2014, 12:01:47 AM
Having learned well from the previous encounters with Felucia's dangers, Corran now keeps a watchful eye for those threats and helps the party avoid them.

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The group covers a lot of ground and avoids many of Felucia's flora and fauna over the last hour of travel. Even in the darkness, Kel with guidance from both Rald and Silten has helped the party make up some ground toward their goal but it still seems a ways off. The dawn is still a few hours away but you easily can tell that the ground is becoming softer and eventually bogs and marshes become more frequent until you break out of some dense foliage to discover a bank of mud at the edge of a flooded swamp interspersed with small islands of mushrooms.

Crossing to the next island appears to be a matter of wading through and island hopping while checking for additional little passengers picked up along the way.

Fungal Swamp Map (http://www.minmaxboards.com/index.php?topic=9679.msg156947#msg156947)

Bungle in the Fungal Jungle Ends

15 hours in travel.

Party Status
--->Rald @ | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Silten @ | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Kel @ | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 15, 2014, 08:14:41 AM
"Well, lets hope we don't run across any more of those leeches." Corran says as he wades into the water toward the first island, "I don't suppose any of you have a boat on you?" pulling his blaster out of its holster so it stays dry when the water reaches up to his waist.

When he reaches the far shore he stops and begins to look for any parasites he may have picked up.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 15, 2014, 09:53:15 AM
"Unfortunately, I do not have a boat," Rald mutters with unveiled disgust at the swamp, before removing his medical bag and holding it over his head like Corran and wading through the muck and water to the island.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 16, 2014, 12:03:57 AM
Kel throws a somewhat uneasy look at his two companions already wading through the swamp and then back at Silten. Guys, are you sure it's a good idea? We have a map and we could at least look for ways around this swamp first rather than wade through waist-deep water through which we can't see jack shit.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 16, 2014, 08:19:58 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 16, 2014, 09:51:16 AM
Silten looks at the water in a concerned manner, then looks at his tools and datapad and blaster.  If they cross he's going to need more hands...
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 16, 2014, 10:03:30 AM
Looking around at the nearby plants and their growth, Rald gives Silten some estimated rainfall numbers for the past several months.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2014, 08:13:14 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 17, 2014, 03:43:46 PM
Silten takes that estimation into his calculations and attempts to make a simulation on his datapad.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 17, 2014, 06:46:18 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 17, 2014, 08:09:10 PM
"Ssss, crossing would be besst.  It will take dayss to go around," Silten relays to the group.
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 18, 2014, 03:10:57 AM
Of course it would... Kel shrugs and follows his companions into the swamp.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 20, 2014, 08:06:02 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 21, 2014, 11:42:35 AM
Kel stops for a brief moment before realizing that his companions' lack of reaction meant that the voice really was in his head, which most likely meant the Force. his hardened mercenary insticst kick in as he rolls into cover, scanning the area for the source of it.

EDIT: If Kel manages to spot something he'll signal it to everybody else. If not, he'll signal there's somebody in the area.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 21, 2014, 12:33:50 PM
Seeing Kel rolling around, Silten stops in the middle of the water.  He is confused, and it doesn't help that his hands are full of things that he doesn't want to get wet.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 22, 2014, 12:01:48 AM
Kel spots what appears to be a well concealed head of some creature bobbing in the water to the east of the island. It would have looked like a lump of floating fungus in the water had the moon light not reflected off its eyes.

Corran spots Kel suddenly take cover and immediately rushes along the bank toward cover. He pauses with a moments irresolution when he suddenly hears a loud guttural tone of "Leave" that no one else can perceive. "What did you see big guy?"

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 22, 2014, 12:35:48 PM

Some creature in the water. Head popping out 5 meters west of my position. And it can use the Force!Kel provides a quick and concise response as he takes the head of the creature in his sights.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 25, 2014, 12:18:43 AM
Felucian Hospitality Surprise Round!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

--->Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;  Cover (+5 to REF)
Silten @ M8 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Felucian Warrior @ T11 | Hit Points = Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M11 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 25, 2014, 01:45:20 PM
All of you come out of the water slowly and you shall not be harmed. Refuse to comply and you die. Kel calls out his target, using the plural just in case there is more around than the sole enemy he spotted.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 26, 2014, 12:02:59 AM
A dark blue felucian raises out of the water, its arms raised, putting it in easy reach of a jagged jawbone blade on it's back as well. It speaks in a rough guttural galactic basic, "Leave us be!, Empire send enough young ones to The Great Spirit and put terrible curse on young ones still living, make much water red with blood of noble warriors, now send guns for hire to make murder on more innocent that still survive. I no want to fight guns for hire, but i defend land, keep village safe, if no other way i will accept fate and join The Great Spirit with young ones and warriors protecting village. I ask you, leave us be, go, tell Empire masters, you find swamp empty, allow us move village to safety, we never harm Empire or Outworlders, we just want Life."

Felucian Hospitality Round 1 Begins!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

--->Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;  Cover (+5 to REF)
Silten @ M8 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Felucian Warrior @ T11 | Hit Points = Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M11 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 26, 2014, 03:23:46 AM
An observant person might notice a quick spark of savage hatred in the Dashade's eyes at the allegation that he might be working for the Empire. We don't like the Empire much, and the feeling is rather mutual. Kel relaxes a bit, but still keeps the gun aimed at the felucian We also have no quarrel with you and your people.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 26, 2014, 08:58:24 AM
Seeing Kel relax a bit, Corran lowers his weapon and steps out from the cover of the giant stalk to lean against it, "Well then, looks like we may be on the same side, enemy of my enemy and all that."

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Felucian Hospitality Round 1!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Silten @ M8 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Felucian Warrior @ T11 | Hit Points = Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M11 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 26, 2014, 03:29:40 PM
Silten continues to stand there fairly uselessly, not willing to drop his precious tools into the water where they might get damaged or lost.  "We do not want to hurt anyone, we just want to go in peacce," he says.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 26, 2014, 08:21:03 PM
The fellucian slowly lowers his hands, looking at the mercenaries, "You....no friend Empire? Then why you near village, no one ever come here, place dangerous, no treasure, only death." the felucian pauses for a moment and says "Follow me."

He makes a sign and says something in a guttural language none of you understand and makes a gesture at which another Felucian surfaces very close to Rald.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 26, 2014, 08:27:24 PM
Suddenly the water roils around the Felucian you have been speaking with as creatures try to swim past and leave with pieces of the alien's flesh.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 27, 2014, 07:14:57 AM
There's always 'treasure' if you know where to look for it. Regardless, we had no idea about your village. We were just passing through here on our way to...LOOK OUT! Kel notices the underwater assailants too late for his warning to have any discernible effect on the Felucian. A long burst from the repeating blaster quickly follows his words.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 27, 2014, 10:07:07 AM
Brrrrrap! SSssSssSSssSsSs
A great cloud of steam issues from the spot the light repeater's bolts hit the water. Numerous flattened creatures float to the surface of the water, but more still move beneath the surface.

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Tuokool suddenly becomes aware that something has subtly wrapped around his legs and waist, the realization becomes apparent of what happened to his other companion as the vines begin to squeeze and emerge from the water to further grasp at his arms.

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As Silten stands by watching he becomes aware of something grasping around his middle and begins to attempt to squeeze and move him.

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Felucian Hospitality Round 1

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

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Status

Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Silten @ M8 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ K10 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ T11 | Hit Points = 32/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ U15 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Strangle Vines @ | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
--->Rald @ M11 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 27, 2014, 10:18:29 AM
Corran turns to see Silten begin struggling in the water and leaps into the water to try and aid the mechanic.

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The Fleucian Scout also attempts to aid the new found ally.

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Felucian Hospitality Round 1!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

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Status

Silten @ M8 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ T11 | Hit Points = 32/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ U15 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Strangle Vines @ | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ K10 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
--->Rald @ M11 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 27, 2014, 10:19:08 AM
Silten struggles within the water.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on April 27, 2014, 12:04:50 PM
With a soft curse, Rald drops his bag on the drier ground, and moves to help the sluissi, jabbing a hyposyringe loaded with an adrenaline inducer into his ally's coils.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 27, 2014, 09:43:00 PM
The extra boost from the adrenal cocktail pumping through Silten's veins are enough to help pull free from the entangling vines.

Felucian Hospitality Round 2 Begins!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

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Status

--->Silten @ M8 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ T11 | Hit Points = 32/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ U15 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Strangle Vines @ | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ K10 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M9 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on April 28, 2014, 03:31:09 AM
Toukool concentrates channeling the energy of LIFE through him and unleashes a blast of compressed air into the creature trying to grapple him

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on April 28, 2014, 02:36:38 PM
Adrenalin still pumping through his veins, Silten exhibits what to Rald is a textbook case of the fight or flight response.  Silten chooses flight.

He hurries through the water as fast as he can and up slithering onto the comparatively dry land.  He then gently places his tools and datapad on the ground instead of dropping them.  Being almost drowned by unknown wildlife is no reason for someone to cause any undo damage to their tools.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on April 30, 2014, 12:39:59 AM
The compressed air sails off and heads for it's underwater target displacing a large amount of water between the Felucian and the fungal center of the vines. The creature is slammed and lifted but the water rushing back pulls it along as it fills the void. A large wave slams into Tuokool moving him several meters back and landing the Strangle Vines closer to him.

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After being shot at the ripper hatching swarm swims off around the opposite side of the island and everyone loses site of them.

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The water near Rald roils suddenly with activity with flatten creatures attacking those in the water and out. Some even flying out of the water to reach at Corran. They don't injure anyone, and most swim off quickly.

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Status

Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ R11 | Hit Points = 20/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H22 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ I8 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
--->Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 12 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ K10 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M9 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on April 30, 2014, 02:06:56 PM
Kel steadies his grip on the repeating blaster, and unleashes a long burst at the Strangle Vines hurt by Tuokool, hoping concentrated fire would bring it down quicker.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 01, 2014, 12:34:51 AM
Brrrrrap! SSssSssSSssSsSs
Another big cloud of steam precedes a large amount of plant matter floating to the surface of the water.

Status

Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ R11 | Hit Points = 20/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H22 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ I8 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
--->Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 21 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ K10 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M9 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on May 01, 2014, 04:55:55 AM
Toukool concentrates on the creature trying to grapple him, smiling he reaches out with his hand towards the creature and concentrates

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 01, 2014, 08:33:30 AM
The firm vines continue to choke the life from Tuokool, getting a firmer hold and pulling it's prey closer

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Vines burst from the water and reach out for Kel. But fail to get a firm grasp on the Dashade.

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Corran takes careful aim with his blaster and squeezes off a shot.

Pwah!SssS

A smaller gout of steam issues as the bolt hits the water but the shot is a little off and misses the large creature.

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The Felucian Scout leaps at the center of the fungal vines trying to hack at the thing beneath the water with it's bone blade.

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Felucian Hospitality Round 2!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H22 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ I8 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 21 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
--->Rald @ M9 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 02, 2014, 06:42:12 PM
With the sluissi free of the creature, Rald also scrambles back up onto the mushroom, scooping up his gear as he goes.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 04, 2014, 12:02:53 PM
Felucian Hospitality Round 3 Begins!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

--->Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H22 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ I8 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 21 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M12 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 04, 2014, 12:05:08 PM
As Tuokool applies the force to crush his attacker, the vines slacken and eventually fall away. The fungal crown floating to the water's surface.

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Felucian Hospitality Round 3!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

--->Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H22 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ I8 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M12 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 04, 2014, 06:18:58 PM
Silten shoots at the large mass of vines in front of him, still shaken up by how he was grabbed and almost drowned.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 05, 2014, 08:06:03 AM
Brap!SsSs
The bolt goes way off the mark and lands in the water off to the right of the fungus' center mass.

Felucian Hospitality Round 3!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
--->Felucian Ripper Hatchling Swarm @ H22 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ I8 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M12 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 05, 2014, 08:38:15 AM
The water about the Felucian Scout and erupts with the small beasts that seek to take bits of its flesh back to the water but he ends up with no more then a few scratches.

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The other swarm is out of sight but must be on the move. They are easily spotted again though as they move toward the group again.

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Felucian Hospitality Round 3!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ G10 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H118 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
--->Kel @ O10 | Hit Points = 24/31 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water) - 2 to attacks against you and - 5 to perception to notice you;
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ M12 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 05, 2014, 11:55:06 PM
Focus on the plant monster! The fish can't hurt you if you're on dry land! ...Unless they have feet that is, which wouldn't be very surprising on this damn planet Kel tries to foucs his companions' combat effort as he unleashes another burst from his blaster, last one before the ammo indicator light changes from green to red. I'm out. Reloading!

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 06, 2014, 12:27:36 AM
The burst unleashed at the center mass of the vines tear huge chunks of plant matter away but there is still fight left in the creature. The vines lash out again for Kel, this time finding a firm wrap around several limbs as the Dashade load his rifle. They quickly attempt to squeeze his bulk.

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The felucian near the vines pulls back his bone blade for a great arcing swipe that leaves a number of fungal appendages floating in the water.

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Corran takes careful aim again, correcting for his misfire last time and squeezes off another shot, this one silences the creature for good. The vines slacken on Kel and fall tot he ground.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 06, 2014, 01:13:53 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 07, 2014, 08:10:47 AM
Felucian Hospitality Round 3!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ G10 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H118 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O9 | Hit Points = 10/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you; Non-persistent Condition (Damage) -1 on all checks and defenses.
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down37 | Condition Track = 0 | Misc: | Cond: Dead
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
--->Rald @ M12 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 07, 2014, 09:46:02 AM
(click to show/hide)

Rald pushes his way through the dense foliage to stand behind the Dashade, plucking various hyposyringes from his medical bag before stabbing all of them at once into the Dashade's back. "Not technically standard medical directive, but the results work great!"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 07, 2014, 09:14:53 PM
Felucian Hospitality Round 4 Begins!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

--->Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ G10 | Hit Points =  Down 8 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ H18 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you; Non-persistent Condition (Damage) -1 on all checks and defenses.
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down37 | Condition Track = 0 | Misc: | Cond: Dead
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ O10 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 07, 2014, 10:21:45 PM
Silten shoots at the closer swarm, glad to see that he's no longer threatened.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on May 08, 2014, 03:39:35 AM
Tuokool concentrates on a cluster of rocks trying to channel the power of life and drop them on a ripper swarm

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 09, 2014, 08:21:26 AM
Brap! SsSs
The bolt hits the water but non of the creatures in the mass of swirling water seem to be hit.

Tuokool leverages the force from the other side of the island and launches several rocks into the ripper hatchlings' midst
Krrsploosh!
crushing many under knocking several more senseless.

Felucian Hospitality Round 4!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Silten @ N11 | Hit Points = 7/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ G10 | Hit Points =  Down 27 | Condition Track = 0 | Misc: | Cond: Dead
--->Felucian Ripper Hatchling Swarm @ H18 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you; Non-persistent Condition (Damage) -1 on all checks and defenses.
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down37 | Condition Track = 0 | Misc: | Cond: Dead
Corran @ M14 | Hit Points = 23/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ O10 | Hit Points = 15/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 10, 2014, 08:47:53 AM
Those ripper hatchlings that remain swirls and speed toward the group. Many begin launching themselves out of the water, their flattened bodies working as a glider after they leave the water and the crash among the group gnashing and tearing with razor sharp fangs before flopping back into the water.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 10, 2014, 09:01:30 AM
Corran takes advantage of the ripper's gliding past and lets off a blaster shot at close range that passes through the swarm without impact.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 13, 2014, 10:49:19 AM
Silten lets off a shot of his own.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 13, 2014, 08:11:20 PM
Silten's shot also has little effect on the small gliding rippers.

Felucian Hospitality Round 4!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ G10 | Hit Points =  Down 27 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Ripper Hatchling Swarm @ L10 | Hit Points =  Down 0 | Condition Track = 0 | Misc: | Cond: Concealment (Dim Light, Water, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you; Non-persistent Condition (Damage) -1 on all checks and defenses.
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down37 | Condition Track = 0 | Misc: | Cond: Dead
Corran @ M14 | Hit Points = 18/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on May 14, 2014, 02:15:18 PM
On a second thought, Kel puts the empty repeating blaster aside and pulls out his pistol, taking a quick shot at the swarm

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 15, 2014, 08:21:41 AM
The shot incinerates several of the hatchlings. The rest scatter in different directions and disappear in the murky water.

Holstering his blaster Corran tries in vain to whipe the sweat from his brow with a soaked sleeve, "I'll be glad when we are off this slimy mud hole."

Felucian Hospitality Ends!

Map of the Felucian Swamp (http://www.minmaxboards.com/index.php?topic=9679.0)

Status

Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Warrior (Tuokool)@ S10 | Hit Points = 4/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 1 | FP: 6 | DP: 1 | Misc: | Cond: Concealment (Dim Light, Opposite side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Ripper Hatchling Swarm @ G10 | Hit Points =  Down 27 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Ripper Hatchling Swarm @ L10 | Hit Points =  Down 13 | Condition Track = 0 | Misc: | Cond: Dead
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Foliage) -2 to attacks against you and -5 to perception to notice you; Non-persistent Condition (Damage) -1 on all checks and defenses.
Felucian Strangle Vines @ T10-U11 | Hit Points =  Down 35 | Condition Track = 0 | Misc: | Cond: Dead
Felucian Strangle Vines @ N5-O6 | Hit Points =  Down37 | Condition Track = 0 | Misc: | Cond: Dead
Corran @ M14 | Hit Points = 18/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;Concealment (Dim Light, Foliage) - 2 to attacks against you and - 5 to perception to notice you;
Felucian Scout (Murlak)@ M7 | Hit Points =  Down 0 | Condition Track = 0 | Med Pack Use = 1 | Misc: | Cond: Concealment (Dim Light, Opposite  side of the foliage) - 2 to attacks against you and - 5 to perception to notice you;
Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease; Concealment (Dim Light) - 2 to attacks against you and - 5 to perception to notice you;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 17, 2014, 08:11:19 PM
Glorok luob nilub ulaagur nuug? one felucian says as it approaches the other.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on May 18, 2014, 01:28:29 AM
veana ulaagur nilub bnawa kawab taca mafeaja gaagvahga libawan gfanasfa gisua nawafa yqwa qenga fawfa ilnawag mawagna nwoega fwqfaja geanafa gekna gaenbawja hgeaba iujbav awfgba geanaw gegea fwana flwan wfal gewana fwafa ngeana fowana heqkan eneafq greqnan feqke foene awnfaw geaqna feqngqe Tuokool replys very adamant in his statement

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 18, 2014, 09:15:57 AM
Tentacles wriggle with concern for moment as he looks about, Nlorob luob nub...Illuurb gen uunloob graanb. Nlorob nagen graanb eb glorok. Glorok luob uun dloob?

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on May 20, 2014, 08:03:40 AM
Toukool seems to concentrate on something, then he turns and looks at the other felucian woried gotrgw  hueheba uyaeba gseanea

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 20, 2014, 08:23:21 AM
The two Felucians converse in their own tongue and after a few moments Corran gets the feeling something is not right with them and asks, "You mind filling us in on what you both are going on about?"

Murlak wades through the water to the spot Ralgek had been hiding. It does not take long for him to pull the limp form of a third Felucian from a tangle of weeds under the water.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 23, 2014, 08:17:09 AM
Letting the body sink back down in the water the scout joins the rest of the group.

Beckoning the group onward, you do not go far past the bank of the bloated river when another group approaches. An older human with stringy white hair and several Felucians. A look of relief washes over him, "Tuokool, when the village heard the blaster fire, I had feared the worst. Looks like you have found some that were wandering the jungle, who do we have here?" inquiring about the rest of the group and then concern replacing his temporary relief, "Where is Ralgek?" he asks.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on May 27, 2014, 09:46:50 AM
Hearing the name of his lost companion Toukool lowers his sight and after a few seconds of silence answers Vazus's question: I fail Ralgek, he with honored dead now in the Great Stream of Life, i honor Ralgek sacrifice in defending village., gesturing at the odd colection of aliens, Vazus, they guns for hire, they lost in Great Jungle i think, they help us survive when we attacked by beasts. They no friend of empire, gesturing at the big menacing alien soldier This one very angry when say he work of Empire. Think they help us fight Empire, keep village safe?
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 28, 2014, 09:45:18 PM
"Is that so?" he turns to the group "Are you here to combat the Emipre's presence?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on May 29, 2014, 10:05:45 AM
Silten hisses at the question but remains silent, he will let someone more suited to talking answer the question.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on May 29, 2014, 08:02:14 PM
"Well, we're definitely not here to see the sights, that's for sure. No offense, but your planet isn't the most hospitable place I've been to. It's somewhat the polar opposite of Zeltron, though admittedly I was only briefly passing through there a while back, so I might be wrong."
Corran assumes a nonthreatening pose as he speaks again. "Rest assured, if you folks have issues with the Empire, we're not going to be upset with that."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on May 30, 2014, 10:38:27 PM
"Yes, it is a harsh place, one where you should take hospitality where you can find it. It's not the worst planet I have served on though." the man named by the Felucian as Vazus answers. Despite his gruff features he seems to have warmed to you at the news that you are not friendly to the Empire. "Please, take some rest in the village and come find me when you have rested a bit."
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on May 31, 2014, 03:25:13 PM
Rald takes the time, now that he can spare the attention since they have native guides, to look over everyone's injuries and treat the worst while walking to the felucian village.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 01, 2014, 07:48:56 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 01, 2014, 12:57:13 PM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 03, 2014, 07:35:17 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 03, 2014, 07:53:51 AM
As you approach the outskirts of the village, you spot a few effigies on posts. They are dressed in pieces of stormtrooper armor and have strange runes painted on them in deep red.

The village appears to have been carved almost completely out of the massive mushrooms that dominate the Felucian landscape. Each one looks old and petrified, making the mushroom huts appear far more solid than their still-living counterparts elsewhere in the jungle. In the center of the village, a number of native Felucians gather in a half circle, squatting by a cooking fire and turning to look at you as you enter. Though the village area has been cleared, small mushrooms and other plants still rise up from the ground, as though the jungle itself resisted any attempts at civilization.

Vazus addresses Tuokool and Murlak in their native tongue, and then nodding to the party, "Please, rest while you can, I will send word to the village elders and see if any food can be spared. Come see me when you have rested." and he departs across the village.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on June 05, 2014, 07:58:19 AM
Toukool nods at Vazus, then turns to the mercenaries Vazus, say i escort you to hut, give dry and safe place to rest and  will try bring food and water for you, after you rest i take you see Elders and Vazus. I come see you, after we guide spirit of fallen warrior, Ralgek, must honor fallen brother first, hope undersand. He makes a sign for them to follow him to a empty hut

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 09, 2014, 02:08:13 AM
Tuokool leads the group to an empty hut near the edge of the village. Sparsely furnished with ruggedly made furnishings, most made of petrified fungus. Rough stairs have been carved in the outer wall to a second floor. Woven vine hammocks serve as bedding. The temperature in much cooler in the hut than out. You discover that there are numerous holes carved on the walls, the channels running up the height of the fungus to catch winds that do not make it to the jungle floor. Before these holes in each room is a trough of water, resulting in a primitive air cooling system.

Settling in relative comfort for some much needed rest follows. Food is brought in at some point during your rest local fruits and edible fungi from the looks of it. There is not much and you can tell it must have been quite an effort in gathering these from the jungle.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 17, 2014, 11:44:07 PM
A number of hours have past and you quiet reveries are broken by a strangled cry of pain. Not the deep guttural tones of the Felucians you have heard but weaker and full of anguish. It comes from a hut not far from the one supplied for your rest.

Tuokool and Murlak enter a few moments later to check on you.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 18, 2014, 06:55:01 AM
Kel is in the process of grabbing his gear as the two felucians burst in. More of the friendly local fauna I take it?
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 18, 2014, 10:21:26 AM
"I would wager that's the result of the illness we heard about. Have you had a medical professional look at them?"
Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on June 19, 2014, 02:30:11 PM
Toukool is very saddened by the sounds heard No, shamans pray to life, try use plants for jungle to heal young ones, no outsider medicine men visit village, jungle to dangerous, they no come here, they no know we here, only empire, empire ones to hurt young ones  he slams fist on his chest  I hope I find who make young ones sick, make him pay for all the blood he spill, if any of you is medicine men I beg you look at young ones help prevent them join the Life this young.
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 19, 2014, 03:46:13 PM
Rald picks up his medical bag of supplies, and motions for Tuokool to lead the way.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on June 20, 2014, 02:11:56 AM
Toukool looks at Rald amazed You medicine man?, come quick, follow, help save youngone, Murlak take care of guests while i gone, i send word when bring the to elders, he quickly escorts Rald to the hut from where the sounds are coming from
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 20, 2014, 08:53:26 AM
Tuokool directs Rald to the hut where the younglings have been quarantined off. Eight cot-like beds contain the frail forms. The younglings' skin has developing sores and pustules. Their muscle structure has thinned and atrophied to the point they can't move except to shudder in pain.

Further brief inspection shows two of the eight show no further life signs at all. One is very near death. Two more are in a critical state. With the remaining three are showing stable life signs but their condition may deteriorate rapidly under the disease based on the others.

Rald knows treating them will take valuable time, time that they could be using to progress toward the prison facility to free the Admiral they were sent here for.

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Cure the Sick Young Round 1 Begins!

Healthy = 0
Minor = 0
Ill = =
Sick = 3
Incapacitated = 2
Near Death = 1
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on June 21, 2014, 04:07:45 PM
Toukool tells Rald See how empire harm youngones?, why we hate empire he then looks hopeful at him you help youngones? they may no see sunrise if not helped, you only hope they have now, we in debt to you if you save them

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 21, 2014, 06:05:13 PM
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"I trained at some of the finest medical schools in the empire, and practised for longer than I trained. First thing is to figure out what they have, treatment should come easily after. Go get my companions, I'll likely have plenty of need of their hands with this many patients," Rald replies, easily slipping back into a familiar frame of mind as he begins examining the children. It wasn't until he went to reach for a nonexistent piece of equipment that he realized he had forgotten all the events of the last six months, amd slipped back into the comforting familiarity of his practice on Coruscant. Allowing himself a soft musical whistle of amusement, he turned his focus back to the work at hand, softly muttering to himself the different symptoms and ruling out illnesses that didn't fit.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 22, 2014, 09:55:20 AM
Tuokool sits beside each cot and places each youngling in a state of peace, their bodies visibly relax.

Rald examines the symptoms of each and analyses samples of the virus and find he is able to narrow it down to a single possibility.

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Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 23, 2014, 11:06:32 AM
Not sure of how else to contribute, Silten attempts to dig up more information about this virus.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 24, 2014, 12:31:32 AM
Kel stands around for now, not sure what he can do to make himself useful. How did they get in this condition? he asks toward nobody in particular.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on June 24, 2014, 05:22:45 PM
Corran starts to observe the children as closely he can. Not really knowing anything about viruses, he tries his best to at least check if a child starts breathing harder or if someones condition seems to deteriorate.
Drekk. I can't do much here, but I'll do what I can.
"Rald, if you know of any plants that can help, and can spare the time to tell me, do so. I'll go out and see if I can find any."
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 25, 2014, 01:39:19 AM
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Corran helps monitor the younglings and when one turns a turn for the worse, he spots the signs and lets Rald know. Under Rald's direction, Corran is able to help bring the younglings vital signs back into normal ranges.

Cure the Sick Young Round 2 Begins!

Healthy = 0
Minor = 0
Ill = =3
Sick = 2
Incapacitated = 1
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on June 25, 2014, 08:39:34 AM
Rald prioritizes those children that are worst, and begins working on them. "Kel, how much do you know about plants? I need someone fast to go look for some flowers, purple in color, leaves shaped like a Correlian ale bottle. Need the roots from those flowers, and a fungus that glows a soft pink color and smells like burnt hydraulic fluid when you scrape it off. You're likely to find both near each other, and I believe I may have seen some on our way in to the village about 2 kilometers out. As much of both as you can find, but speed is of the essence, here.

Corran, could use a hand over here with this one, looks like he's started to bleed and I can't spare the hands to stop it." Rald continues in this vein with directions, not seeming to pay any attention to whether or not anyone was actually following his directions.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on June 25, 2014, 11:32:42 PM
I'll see what I can do The Dashade wastes no more time and disappears toward the jungle

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on June 26, 2014, 01:15:17 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on June 29, 2014, 08:12:21 PM
While Rald focus' his efforts in improving one youngling another begins to slip further into the grasp of the disease as the needed ingredients are taking some time to locate.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on June 29, 2014, 10:33:38 PM
"On it".

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on June 30, 2014, 12:50:42 AM
Tuokool checks one last time on the young lings to see if they are ok, and dashes after Dashade in the jungle, Wait, i help find medicine, jungle dangerous alone.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on June 30, 2014, 01:47:05 PM
Silten joins Kel and Toukool to help search the jungle.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 01, 2014, 12:06:56 AM
The group trickles in with a decent quantity of the materials Rald asked for. With the constant care and treatment most of the patients improve slowly, but more can likely be done for them.

Cure the Sick Young Round 3 Begins!

Healthy = 0
Minor = 2
Ill = =4
Sick = 2
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 04, 2014, 05:37:27 PM
"Good, that's awesome stuff! Corran, didn't you say you had some field medic training before? Come here and give me a hand with this one,"  Rald continues right along, not even breaking a beat as the others bring back their haul, tossing Corran a hyposyringe and motioning to one of the sicklier youths.

"Fair warning. When you stick him with that, he's liable to try to jump up and start swinging on you until his system comes back down, get a strong pair of hands to hold him down while you slather him with this paste I'm making from those flowers you all just brought back. Deal with anything else that happens as best as you can, assuming his heart doesn't explode."

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 04, 2014, 06:19:20 PM
"Well, I have a few experiences with patching myself and others up, but I haven't dealt with diseases before firsthand. I'll do what I can." The Corellian tries his best to put his medical know-how to good use, trying to recall all the little things he's picked up during his travels.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 05, 2014, 07:00:38 AM
The young are getting better but are not out of the clutches of the illness yet.

Cure the Sick Young Round 3!

Healthy = 0
Minor = 3
Ill = =4
Sick = 1
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on July 05, 2014, 07:25:01 AM
Toukool keeps looking in the jungle for more plants, after a while of searching with little results in the way of fining anything useful, he turns to the Life, to seek guidance and find something that might aid the sick youngones

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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 07, 2014, 12:20:15 AM
Kel is content to let Tuokool take the lead, as he probably is much more at home in the jungle than himself.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 07, 2014, 08:50:18 AM
With Kel's assistance, several more of the plants are retrieved while dodging the many hazards in the jungle. The first batch of medication is completed and working, these should allow for more to be made to continue to help the children and to develop more to immunize the some of the village as well. One of the younglings has improved greatly and with rest should make a full recovery.

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Cure the Sick Young Round 3!

Healthy = 1
Minor = 2
Ill = 4
Sick = 1
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 07, 2014, 10:04:44 AM
Silten sees what other assistance he can give.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 07, 2014, 08:12:57 PM
The Corellian pilot-and-gun-for-hire continues his care-taking as best he can.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 08, 2014, 08:08:57 AM
Silten returns as well, gathering a large quantity of the ingredients needed for the serum. The younglings' conditions continue to improve.

Cure the Sick Young Round 4 Begins!

Healthy = 1
Minor = 2
Ill = 5
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 08, 2014, 08:12:35 AM
Corran continues to monitor the health of the children while keeping the abscesses clean and free of infection.

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Cure the Sick Young Round 4!

Healthy = 1
Minor = 3
Ill = 4
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

(click to show/hide)

Status

--->Silten @ N11 | Hit Points = 2/19 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | FP: 2 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 16/32 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 26/31 | Dmg Thresh = 14 (13) | Condition Track = -1 | Second Wind = 1 | Med Pack Use = 0 | FP: 0 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ M14 | Hit Points = 28/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | FP: 3 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ O10 | Hit Points = 10/18 | Dmg Thresh = 11 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | FP: 0 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 11, 2014, 11:52:30 PM
Seeing that Corran appears to have it under control, Rald tosses him occassional pointers while continuing to refine medicines.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 14, 2014, 08:23:16 AM
Rald refines the vaccine further, increasing its potency against the disease and removing some side effects. While monitoring Corran's execution of his treatment plan.

Cure the Sick Young Round 4!

Healthy = 1
Minor = 4
Ill = 3
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ M14 | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Rald @ O10 | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 15, 2014, 10:04:10 AM
Silten continues to keep an eye on things.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 15, 2014, 10:51:08 PM
Silten's watchful presence helps with monitoring the children.

Tuokool seeks guidance in the force. He can't help shake the feeling that this disease is directly connected to the sinister pall surrounding the Vanishing Place.

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Cure the Sick Young Round 4!

Healthy = 3
Minor = 2
Ill = 3
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

Silten @ N11 | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
Tuokool @ S10 | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ M14 | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Rald @ O10 | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 16, 2014, 12:26:29 AM
Kel sees the felucian start meditating, and as ignorant of Jedi tricks as always, he keeps at doing what he sees as the more useful stuff: searching for plants. He does throw a quick remark over the shoulder as he starts to move away: Are you gonna sit there all day?

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 16, 2014, 08:16:24 AM
The immediate area is now cleared of the selected plants and the group has to range farther out, but thankfully you avoid the natural predators in the region and continue to harvest the needed materials.

Cure the Sick Young Round 5 Begins!

Healthy = 3
Minor = 3
Ill = 2
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

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Status

--->Silten @ N11 | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ S10 | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ O9 | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Corran @ M14 | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ O10 | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 18, 2014, 06:01:48 AM
Corran continues his medical treatment as best he can.
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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 19, 2014, 08:58:50 AM
The younglings continue to improve under Corran's care.

Cure the Sick Young Round 5!

Healthy = 4
Minor = 2
Ill = 2
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

(click to show/hide)

Status

--->Silten @ | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
--->Tuokool @ | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on July 20, 2014, 11:51:18 AM
Tuokool is lost in mediation, his bio luminescent skin swiftly glowing brighter and then darker, something must be troubling the felucian

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 20, 2014, 08:58:25 PM
Tuokool is overwhelmed by pain and anguish as we tries to reach out with his feelings to delve into mystery surrounding the Vanishing Place.

Cure the Sick Young Round 5!

Healthy = 5
Minor = 1
Ill = 2
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Suggested Primary Skills

Knowledge (Life Sciences) - Recall information on Felucian physiology, treatment options of similar diseases, refining medicines from the local flora. Determine what this disease may be.
Treat Injury - Treat the sores and keep them clean from infection. Stave further infections and ease their pain with meds from your supplies. Refine an treatment to directly fight the illness. Work to revive younglings that slip toward death.
Survival - Gather local flora and fauna that is used in meds or poultices. Craft poultices or use grubs to clean infected areas.
Perception - Search the nearby wilds for base ingredients to be used as medications. Monitor the younglings vital signs for changes.
Use the Force - Calm the younglings through their connection to the force, instruct them on how to place themselves into force trances, or place them into force trances (more difficult due to their pain).

Suggested Secondary Skills

Knowledge (Bureaucracy or Galactic Lore) [One Success] - Recall some information that could be useful to you here.

(click to show/hide)

Status

--->Silten @ | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny); Provide one time +5 to a Treat Injury Check this challenge | Cond: +2 to FORT against Poison and Disease;
Tuokool @ | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+1 to all skill and ability checks (Silten's Destiny)  | Cond:
--->Kel @ | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Corran @ | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
--->Rald @ | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:+1 to all Defeneses (Destiny); +1 to all skill and ability checks (Silten's Destiny) | Cond: +2 to FORT against Poison and Disease;
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 22, 2014, 06:11:24 PM
Rald, seeing Corran handling things ably, turns his attention briefly to his companions, before resuming work on medications.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 23, 2014, 09:51:26 AM
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Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 23, 2014, 03:45:33 PM
Leaving the felucian behind busy with whatever he was doing, Kel continues his search for plants.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Nanshork on July 23, 2014, 04:55:26 PM
Silten keeps monitoring the children.

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Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 24, 2014, 08:00:50 AM
The last of the younglings rest comfortably, the worst of the disease combatted by the doses of anti viral serum Rald refined. A large group of the jungle natives congregates outside the hut in the later hours of your work and await word that those they had given up for death will return to their sides.

Cure the Sick Young Ends!

Success!

Healthy = 8
Minor = 0
Ill = 0
Sick = 0
Incapacitated = 0
Near Death = 0
Dead = 2

Status

Silten @ | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: | Cond:
Tuokool @ | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 |  Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: | Cond:
Kel @ | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:+5 to FORT against extreme temp and rads (Racial); | Cond:
Corran @ | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc: | Cond:
Rald @ | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc: | Cond:
Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 24, 2014, 10:44:39 AM
Finishing cleaning up and repacking after the long ordeal, Rald looks around at his obviously tired companions. "We did good here. Far more than the Empire would have done even had they been here to 'help'. Reminded me of the days before I had to flee Coruscant."

"Tuokool, here are some extra vials of the anti-viral I made. Make sure the Chief gets these, in case another flare up happens. If they give them to any children showing signs early enough, it may mean more advanced medical care is unnecessary."

His face grows concerned, "This was no accidental disease, though. This was something engineered, and released. This was bad, and I'm willing to bet any imperials here on planet had a hand in it."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Xerael on July 24, 2014, 01:29:56 PM
    Toukool takes the vials from Rald with a shaky hand, clearly disturbed by something We grateful, we think young ones join the Life Stream, no hope, you change young ones destiny, you honored members of clan, Chief will agree, i make him agree if he not, me take medicine for him, but.

    He seems to be a bit hesitant on the next part, not sure if he should discuss this you the rest of the party, but reluctantly he sees them as his and the villages only chance to investigate the strange veil in the Vanishing  Place, he takes a moment to compose himself. Me want share something, you only ones that can help, the Life show me a vision of great pain, never have a vision so strong, me see odd mist in strange place, sense it related with illness, me not able journey alone, me ask if guns for hire help see strange vision of Vanishing Place. Me and village in your debt, not wish ask more if young ones not involved.

    He stairs everyone in the eyes for a few moments, and then extends his, hands, trying to shape his strange hands in a gestures that mimics a handshake, extending the hand towards Rald Humans use hands to honor others, Medicine man, no words can honor the good you do for village, i thank you.
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 25, 2014, 12:19:10 AM
"But I will ask." the voice of Vazus sounds from the crowd in response to Tuokools statement. The elder human steps through the crowd and stands before you. "This Vanishing Place Tuokool speaks of is an Imperial installation, a prison facility. Since you are no friends of the Empire, I had hoped I might persuade you to take on a task I am too old to carry out myself. One that will put an end to the evils of the place."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Shadowhunter on July 27, 2014, 07:28:19 AM
"I'm always up for causing the Empire grief, count me in". Almost as an afterthough, Corran adds "Eeh, any idea what's there?"

Besides, there's a chance that place holds the reason we got here for in the first place
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 27, 2014, 10:56:23 AM
A smile cracks his wrinkled features at the acceptance, "I have not been there in some time, and the villagers are forbidden to go near the place by their leaders. Though I have seen shuttles fly over low in that direction periodically. Two in the recent weeks. he answers, "The last time I reconned the area, I was nearly caught. The structure is two stories of permacrete with at least one level below, which we saw them dig during the war. Defenses we could see include a single blast door, two gun emplacements, and usually a squad of stormtroopers on patrol out front. We have also seen a smaller imperial walker in the area shortly after the first of those two shuttles went over recently. Imperial scout patrols have been increased and Tuokool and the other young warriors have helped lead them off away from our village when they get close."

"If you are intent on going there, I have scrapped together some explosive charges from a few battlefields since the war. Setting them inside at critical points as well as in the communications center should level the ground floor as well as send their communications planetside into disarray for some time."
Title: Re: Traitor's Gambit (Game Thread)
Post by: LordBlades on July 29, 2014, 03:54:33 PM
Kel steps forward, reaching to study one of the explosive chargers closer So it's us and a couple of those against a few squads of stormtroopers in a fortified base, an AT-ST or worse and if we're lucky a bunch of armed shuttles too. Sounds like suicide if you ask me. Normally I wouldn't consider taking on something like that unless it's for a very hefty fee...

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Title: Re: Traitor's Gambit (Game Thread)
Post by: McPoyo on July 29, 2014, 05:12:56 PM
"except you might get an AT-ST toy out of it..."
Title: Re: Traitor's Gambit (Game Thread)
Post by: Melblen_Cairn on July 30, 2014, 01:52:34 AM
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"If you are thinking of hijacking an AT-ST, you may be a little braver or vastly more foolhardy than I thought. These new walkers have a more impressive loadout than their predecessors, it might be tough even for a capable group such as yourselves."