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Messages - Psysama

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41
[D&D 3.5] Urban Dagny / Re: OOC Chapter 1
« on: June 26, 2022, 05:41:59 PM »
She has a Belt of Magnificence +6.  You guys can fight over it.

42
[D&D 3.5] Urban Dagny / Re: Chapter 1: Drop the base
« on: June 26, 2022, 05:34:12 PM »
Queenie is now dead.  "At least...I have...backup bo...."

43
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 26, 2022, 05:32:52 PM »
All of it was nonlethal, except for 173 of it (she was already at half health, and with no damage reduction...)

44
[D&D 3.5] Urban Dagny / Re: Chapter 1: Drop the base
« on: June 26, 2022, 02:13:05 PM »
Maverick charges himself with electricity then flies behind Queenie.

45
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 26, 2022, 02:07:48 PM »
Reflex
Rolled 1d20+9 : 10 + 9, total 19

46
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 26, 2022, 01:05:59 PM »
Reflex
Rolled 1d20+9 : 4 + 9, total 13

Fort
Rolled 1d20+24 : 4 + 24, total 28

47
[D&D 3.5] Urban Dagny / Re: Chapter 1: Drop the base
« on: June 26, 2022, 11:52:51 AM »
Hey, I actually felt that!  Impressive...

48
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 26, 2022, 11:49:17 AM »
other two forts
Rolled 1d20+24 : 18 + 24, total 42

Rolled 1d20+24 : 14 + 24, total 38

49
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 26, 2022, 11:44:34 AM »
Rolled 1d20+24 : 2 + 24, total 26

fort

50
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 26, 2022, 11:40:14 AM »
This dice roll has been tampered with!
Lucille Attack #1 1d20+28 : 10 + 28, total 38
Lucille Weapon Damage #1 1d10+7 : 4 + 7, total 11
Lucille Sneak Attack #1 13d6 : 2, 5, 3, 1, 3, 2, 3, 1, 5, 4, 2, 6, 1, total 38
Lucille Bane #1 2d6 : 6, 3, total 9
Lucille Attack #1 1d20+23 : 6 + 23, total 29
Lucille Weapon Damage #1 1d10+7 : 4 + 7, total 11
Lucille Sneak Attack #1 13d6 : 4, 3, 6, 4, 3, 3, 1, 5, 2, 6, 4, 4, 5, total 50
Lucille Bane #1 2d6 : 4, 4, total 8
Lucille Attack #1 1d20+18 : 12 + 18, total 30
Lucille Weapon Damage #1 1d10+7 : 3 + 7, total 10
Lucille Sneak Attack #1 13d6 : 2, 5, 5, 3, 2, 2, 3, 2, 2, 3, 6, 5, 2, total 42
Lucille Bane #1 2d6 : 3, 4, total 7

3 hits
66 damage

51
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 26, 2022, 11:36:51 AM »
Okay, for next turn, we have:
Ornixen
Tropgatée
Julianne Blue
Bomredo
Maverick
Chalcea
Babau 2 (Facing left)
Lucille d'Ansange
Tiana
Gervus Gorefist
Babau 1 (facing right)
Gerald
Teehee
Paw Paw

Lobterman Sovereign LSV 104652 "Queenie"

52
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 25, 2022, 11:27:48 AM »
Maverick Initiative
Rolled 1d20+19 : 17 + 19, total 36

54
[D&D 3.5] Urban Dagny / Re: OOC Chapter 1
« on: June 25, 2022, 02:53:24 AM »
The lobster creature you see before you is 7'2" and 432 lbs.

55
[D&D 3.5] Urban Dagny / Re: Chapter 1: Drop the base
« on: June 25, 2022, 02:50:37 AM »


So we finally meet.  You must be the new pawns of The Council, shall we dance?
She begins flexing her many claws in anticipation.

56
[D&D 3.5] Urban Dagny / Re: OOC Chapter 1
« on: June 24, 2022, 01:31:41 AM »
my apologies for being quiet there was a death at work and things have been twitchy
No worries, sorry about your loss.

57
[D&D 3.5] Urban Dagny / Re: Chapter 1: Drop the base
« on: June 24, 2022, 01:26:54 AM »
With everyone else following at their leisurely speed, everyone gets to the ship with no mishaps.  Maverick waited for everyone to show, then told the computer of the ship to head to the club "The Frisky Gopher."  It takes the ship approximately 30 seconds to get to the destination.  The ship then cloaks and parks in a vacant baseball field nearby.  Maverick proceeds to charge out the ship, make it 20 feet from the ship and freezes in his tracks. "Oh SHIT!  Not her!"
(click to show/hide)

58
[D&D 3.5] Urban Dagny / Re: Dice Rolling
« on: June 24, 2022, 01:24:18 AM »
Spot
Rolled 1d20+6 : 9 + 6, total 15

59
[D&D 3.5] Urban Dagny / Re: Chapter 1: Drop the base
« on: June 19, 2022, 06:17:32 AM »
Well, I did see the Zaprat run off to the ship," Jim replied.

60
Homebrew and House Rules (D&D) / Re: Darwin's Grabbag!
« on: June 19, 2022, 06:14:36 AM »
FANTASTISCH  done with the help of bhu


   
”NO WE ARE NOT POKEMON!!”

 Fantastisch look like anthropomorphic foxes with rabbit ears.  Exact appearance varies heavily by subrace.  They were created by Elves during one of their earlier, more experimental phases.

FANTASTISCH RACIAL TRAITS
-2 Con, Choose +2 to Int, Wis or Cha at character creation.  This cannot be changed later.
Size Class: Medium
Monstrous Humanoid, giving them 60 foot Darkvision.
Base speed 30 Ft.
Sub-race:  There are various subraces of Fantastisch, with different appearances and abilities (see below).
Spell-Like Abilities (Sp):  Each of the Fantastisch have a Spell-Like Ability they can cast 1/day at 1st Level.  They gain a new Spell-Like Ability at Levels 3, 5 ad 7 that can also be used 1/day.  Caster Level is equal to Hit Dice.  Psychic Fantastisch use Psi-Like Abilities instead.
Skills: Concentration, Spellcraft and Use Magic Device always class skills (Psicraft and Use Psionic Device for Psychic).
Automatic Languages: Elven.  Bonus Languages: Common
Level Adjustment: +2
Favored Class: Varies by subrace.

STARTING AGE
 Adulthood: 15
 Barbarian, Rogue, Sorcerer: +1d4
 Bard, Fighter, Paladin, Ranger: +1d6
 Cleric, Druid, Monk, Wizard: +2d6

AGING EFFECTS
 Middle Age:35
 Old:53
 Venerable: 70
 Maximum Age: +2d20 years

HEIGHT AND WEIGHT
 Base Height: Male: 4'5” Female: 4'5”
 Height Modifier: +2d6”
 Base Weight: Male: 85 lbs.   Female: 80 lbs.
 Weight Modifier: x (1d6) lbs.

FANTASTISCH CHARACTERS
 Fantastisch vary wildly by subrace, but most are casters of some sort.
 Adventuring Race: Fantastisch are led into adventures by their relentless curiosity.
 Character Development: Whatever your specialty is, take the ball and run with it.
 Character Names: Fantastisch use Elven names.

ROLEPLAYING A CHIKYUUN
  People often mistake your curious nature for being a busy body.  It has caused you issues in the past. 
 Personality: You are fairly easygoing and open-minded.  Your major flaw is curiosity.
 Behaviors: You spend lots of time prying into things that are none of your business.
 Language: Fantastisch speak Elven.

FANTASTISCH SOCIETY
  Being creations of the Elves, they live in Elven society..
 Alignment : Fantastisch trend towards Chaos and Neutrality.
 Lands : Fantastisch are commonly found living among Elves.
 Settlements : Fantastisch settle anywhere they take a mind too.
 Beliefs : Fantastisch prefer gods of Chaos, nature, and the 4 elements.
 Relations: Fantastisch get along with everyone, or at least make a serious effort to.

FANTASTISCH  ADVENTURES
A local Elven witch is stirring up resentment against your people calling you 'abominations outside the natural order.'
You are being  offered a mercenary job, which you turn down.  When you awake the next day, you've no idea where you are, but you're in uniform...
A local Orc madwoman has begun adopting (kidnapping) your people.  She seems to think you're collectible pets.




FANTASTISCH  SUBRACES


 Dark
Dark Fantatisch are black furred with yellow accents and red eyes.  Spell-Like Abilities: 1st (Net of Shadows), 3rd (Darkness), 5th (Displacement) and 7th (Phantasmal Killer).

 Electric
Electric Fantatisch are yellow furred with shaggy and light gold eyes.  Spell-Like Abilities: 1st (Shocking Grasp), 3rd (Electric Loop), 5th (Lightning Bolt) and 7th (Arc of Lightning).

 Fairy
Fairy Fantatisch are pink furred with thin tails and pale blue eyes.  Spell-Like Abilities: 1st (Magic Missile), 3rd (Blast of Force), 5th (Chain Missile) and 7th (Force Missiles).

 Fire
Fire Fantatisch are orange, yellow and green furred with poofy tails and orange eyes.  Spell-Like Abilities: 1st (Burning Hands), 3rd (Animate Fire), 5th (Body Blaze) and 7th (Blast of Flame).

 Grass
Grass Fantatisch are yellow and green furred with leafy tails and brown eyes.  Spell-Like Abilities: 1st (Entangle), 3rd (Tree Shape), 5th (Speak With Plants) and 7th (Command Plants).

 Ice
Ice Fantatisch are white furred with frosty accents and clear eyes.  Spell-Like Abilities: 1st (Lesser Orb of Cold), 3rd (Ice Blast), 5th (Corona of Cold) and 7th (Ice Storm).

 Psychic
Psychic Fantatisch are purple furred with forked tails and dark eyes.  Psi-Like Abilities: 1st (Crystal Shard), 3rd (Swarm of Crystals), 5th (Psychic Orb) and 7th (Wall of Ectoplasm).

 Water
Water Fantatisch are blue skinned with fins and red eyes.  Spell-Like Abilities: 1st (Melf's Acid Arrow), 3rd (Swim), 5th (Heart of Water) and 7th (Wall of Water).

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