Also, there'd be another reason to not play an elf, anyway:
Whenever an elf was in or directly underneath a floating city,
they lost many of their innate abilities, including their sleep resistance and 50% of their charm resistance.
This also goes for half-elves:
Like the elves, half-elves felt uncomfortable in Netheril cities. For
some odd reason, whenever they were in a floating city or directly under it, they lost their innate abilities, including charm and
sleep resistance and infravision.
Also, dwarves are the best-treated demihumans, because they provide useful stuff. Elves are snobs, but at least know magic; gnomes used to be slaves and thus
got the hell away when they could; and halflings (like half-elves) are treated as lower class and pushed down accordingly.
If they
didn’t use magic, they were considered a lesser culture and treated accordingly. Thus, the Netherese had only a smattering of
respect for the elves and gnomes, viewing all others as barbaric
and uncivilized (sometimes even with a bit of haughty, mightierthan-thou pity). They even viewed the dwarves with sympathy,
but their abilities in stoneworking, mining, and ore refinement
was seen as a noble alternative to magic use.
Anyway, Garryl: as a native citizen of Netheril, you'd have learnt 3 cantras, based on your INT. More-or-less: things like heating food, stringing a harp. More flavour than anything else, but you get three minor tricks you can use seven times a day, with a little ritual. If you want, I could roll on the random table here, which lists a bunch of professions. Might help for working out what your parents did/do/any other background stuff. Or you can just make it up.
Also, sheaf arrows haven't been invented.
However, Quasi-Magical items are
incredibly cheap. We're talking 1/10 the price you'd have to pay for an actual magical item, and the flying cities are
flooded with the things, so bear that in mind. This is basically the one civilisation you definitely
can buy magical stuff in without difficulty.
Not that it'll be relevant (I am extremely doubtful you're likely to be outright
buying proper magical items in Netheril), but the price of magic items that would work outside the range of a mythallar is tripled, as people don't see much of a reason to make them.