Author Topic: Fun Finds: 5e Edition  (Read 144190 times)

Offline Kremlin K.O.A.

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Re: Fun Finds: 5e Edition
« Reply #300 on: November 02, 2019, 08:35:14 AM »
New fun find.
Regeneratyion no longer cures blindness anyway
it only restores severed members, not missing organs.
You are now looking at Wish.

Offline Nanashi

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Re: Fun Finds: 5e Edition
« Reply #301 on: November 20, 2019, 07:28:08 PM »
With the final, official version of Eberron out now, I notice that dragonmarked casters now get their mark's spells (up to 5th level) as bonus spells up to. This has two effects. 1: You can bypass spell list and (for Eldritch Knight/Arcane Trickster) school restrictions. Any Mark of Passage Human in a gish class is a Blade of Orien 2: It seems to me multi-classed casters get these spells as soon as they have slots of that level.

Battle Smith artificer gets intelligence to attack and damage in place of normal attribute. This is only with magic weapons, but like the original artificer you can create your own.

Has there ever been a detailed (locations listed) map of Arenal before? Xen'dirk's map is a lot more detailed than it has been.

Common magic items can be purchased for  "2d4 x 10 gp, or half as much for a consumable item such as a potion or scroll" and be found for sale in any city with a DC10 investigation check. Among the common magic items are functional prosthetic limbs (something Eberron hasn't been particularly clear on previously), stones that clean anyone who touches it that are explicitly common in public areas (self reseting magic traps are back!).

There's a map on page 269 that sorta (it's a map shown from top and side and has scale in the top view) indicates how high Sharn's towers are, which was never clear before.

Also the elf on page 49 looks suspiciously like the PF Rogue iconic. Not even exaggerating.

Offline Kremlin K.O.A.

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Re: Fun Finds: 5e Edition
« Reply #302 on: May 29, 2020, 04:48:01 PM »
Something I noticed in Zanathar's

There is no minimum time for training tools and languages>

So if you get 5 tomes of int, and max out int before reading them... All languages and all tool proficiencies instantly learned.

Offline Nanashi

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Re: Fun Finds: 5e Edition
« Reply #303 on: June 01, 2020, 12:07:07 AM »
The new UA subclass for Genie Warlock
Quote
As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is comfortably appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest

One of the options for your vessel is a ring. Pact of the Chain can get an imp familiar that can be tiny, invisible and flying. That makes you can be quite the infiltrater, especially once you hit level 10 and can drop your whole party like this.

Offline Kasz

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Re: Fun Finds: 5e Edition
« Reply #304 on: October 20, 2020, 10:48:11 AM »
In Rime of the Frostmaiden there is a new Wizard spell. Frost Fingers.

Quote
Frost Fingers
IDRotF
p318
1st-level evocation
Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.

The cold freezes nonmagical liquids in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Emphasis mine.

A 15 foot cone of water, frozen solid. If you're underwater and a medium creature is inside a 15 foot cone of ice they're probably dead. So if a target saves vs the spell, but is still in the wrong place at the wrong time, they're dead... or perhaps just drowning? Depends on the DM I guess. Technically maybe an underwater creature counts as "wearing" the water in its 5 foot cube, but even then, they could be trapped in the water within the ice and out of combat.

Obviously, just as a regular spell, it's not a bad one... but if your foe is knee deep in water or underwater it's a great one. Hell, if it's raining you could argue for some bonus bludgeoning/piercing damage from instant hail.

The spell freezes all liquids... so acid, lava, beer, wine, whatever.

Offline Nytemare3701

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Re: Fun Finds: 5e Edition
« Reply #305 on: October 20, 2020, 11:54:14 AM »
Screw hail, combo it with create water for a 10 gallon block of ice dropped on someone's head.

Offline phaedrusxy

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Re: Fun Finds: 5e Edition
« Reply #306 on: March 05, 2022, 10:27:00 PM »
Silvery barbs is probably the most overpowered spell I've ever seen in any edition...
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Defensor Pacis

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Re: Fun Finds: 5e Edition
« Reply #307 on: March 09, 2022, 01:10:08 PM »
First post in 7 years, felt like sharing. May have been stated already, but just in case it hasn't.. I present to you, the Crit Chaser.

Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Darkness - Advantage on all attacks, disadvantage to be attacked, cannot be targeted by spells that require sight

Elven Accuracy - Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

Hexblade's Curse - Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

Preferred build to obtain this setup is Half-elf Soulknife 3/Hexblade 5. Bump your Charisma to 20 and make your Psychic daggers your pact weapon so you can use them with Thirsting Blade.

It requires one turn to set up - cast Darkness centered on yourself, then use Hexblade's Curse on the biggest guy you can see. On each turn after, you can make 3 attacks - 2 with extra attack, and one as a bonus action. Because of Darkness and Devil's Sight, you have advantage on all of your attacks; but because of elven accuracy, you have "triple advantage" instead. Finally, you score a crit on a roll of 19-20.

Rolling 9 times, you have an (approximately) 18/20, or 90%, chance to score a critical hit each turn, which you choose to apply your sneak attack damage to. Feel free to take the other 12 levels in rogue, and just crit it very hard.

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Offline Nytemare3701

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Re: Fun Finds: 5e Edition
« Reply #308 on: March 09, 2022, 04:23:39 PM »
Rolling 9 times, you have an (approximately) 18/20, or 90%, chance to score a critical hit each turn, which you choose to apply your sneak attack damage to. Feel free to take the other 12 levels in rogue, and just crit it very hard.

I'm not amazing at statistics, so someone fact check this for me, but 9 rolls fishing for a 19+ is only a 61% chance, right?

Offline Defensor Pacis

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Re: Fun Finds: 5e Edition
« Reply #309 on: March 11, 2022, 07:27:31 PM »
I'm not amazing at statistics, so someone fact check this for me, but 9 rolls fishing for a 19+ is only a 61% chance, right?

I'm absolutely atrocious with statistics. I've tried to wrap my head around it numerous times, and I just can't. Regardless, you're right. Per attack, it's a 27.1% chance to critically strike.
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Offline Surreal

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Re: Fun Finds: 5e Edition
« Reply #310 on: September 25, 2022, 01:13:31 PM »

Rolling 9 times, you have an (approximately) 18/20, or 90%, chance to score a critical hit each turn, which you choose to apply your sneak attack damage to. Feel free to take the other 12 levels in rogue, and just crit it very hard.

I'm not amazing at statistics, so someone fact check this for me, but 9 rolls fishing for a 19+ is only a 61% chance, right?

Mild necro, but the math teacher in me has to step up. Trying to calculate a crit chance across 9 rolls is awkward because you have to account for the 1 or 2 or 3... up to 9 crits scenarios. It's easier to calculate the no crits chance then subtract that from 1.

So with hexblade each roll is a 0.9 chance of not getting a crit. Across nine rolls, you take that to the power of 9 to get 0.38742 chance of not getting a crit at all through your mad amount of dice. Subtract that from 1 to get 0.61258, or 61.258% chance of getting at least one crit.

Trying to calculate your chances of getting two or more crits gets ugly, because our rolls are lumped into groups of three so if you rolls a 19 and a 20 within one group of elven advantage, it only counts as a single crit. I leave this exercise up to the reader, unless you really want to dive into the deeper math of it (but uh, I only show up here like twice a year).