Author Topic: Interesting stuff in Pathfinder  (Read 371546 times)

Offline Prime32

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Re: Interesting stuff in Pathfinder
« Reply #100 on: August 15, 2014, 02:54:48 PM »
So from People of the River there is this interesting tidbit:
Call Out http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Call%20Out

If you read up on Dueling in Ultimate Combat you find that with this you can gain Immediate action counterspells, among other minor benefits.

At least they printed a way to force someone else to uses those variant rules.  :P
Well there's support for them...
http://www.d20pfsrd.com/feats/combat-feats/dueling-disciple-combat
http://www.d20pfsrd.com/feats/combat-feats/duelist-of-the-roaring-falls-combat
http://www.d20pfsrd.com/feats/combat-feats/duelist-of-the-shrouded-lake-combat
http://www.d20pfsrd.com/feats/combat-feats/falling-water-gambit-combat
(Duel rules here)

Can't beat Cards Over Swords though. :p


EDIT: Now some stuff for monks
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« Last Edit: August 15, 2014, 03:28:03 PM by Prime32 »

Offline Gazzien

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Re: Interesting stuff in Pathfinder
« Reply #101 on: August 15, 2014, 03:46:19 PM »
... Okay, Pummeling Style/ Charge doesn't say it has to be unarmed attacks... Rise of the Charger!

Offline linklord231

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Re: Interesting stuff in Pathfinder
« Reply #102 on: August 15, 2014, 03:53:41 PM »
I'm confused by Pummeling Style.  Is it supposed to be like Clustered Shots but for melee attacks?
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Offline Prime32

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Re: Interesting stuff in Pathfinder
« Reply #103 on: August 15, 2014, 03:54:06 PM »
... Okay, Pummeling Style/ Charge doesn't say it has to be unarmed attacks... Rise of the Charger!
Monks can get it from lv1/8, rather than lv6/12 like everyone else though. At that point you might as well pick up Pounce from barbarian, catfolk or synthesist.
EDIT: See also Master of Many Styles monk. A brawler 1/MoMS monk 2 can have the entire feat chain at lv3.

I'm confused by Pummeling Style.  Is it supposed to be like Clustered Shots but for melee attacks?
Yeah, except you can crit with the entire combined attack.
« Last Edit: August 15, 2014, 04:14:01 PM by Prime32 »

Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #104 on: August 16, 2014, 05:23:01 AM »

Quote
Well there's support for them...
http://www.d20pfsrd.com/feats/combat-feats/dueling-disciple-combat
http://www.d20pfsrd.com/feats/combat-feats/duelist-of-the-roaring-falls-combat
http://www.d20pfsrd.com/feats/combat-feats/duelist-of-the-shrouded-lake-combat
http://www.d20pfsrd.com/feats/combat-feats/falling-water-gambit-combat
(Duel rules here)

I Guess that does help support the variant, but those are so feat intensive relative to their benefit that they don't seem worthwhile.
Call out at least forces the mechanic into play instead of hoping that your opponent agrees to the variant.
It does allow for a few nifty little bonuses, most notably the counterspell option, for one measly feat that does not have any prerequisites and only needs slight investment into intimidate to operate well.

Honestly I see this as a great feat for when a CHA based caster has nothing better to do as a feat choice. Sorcerers would make great use of this if they have dispel magic as a spell known.

could be needed for the knight if you port it over to 3.5, it might help the class some at least.  :(

Offline StreamOfTheSky

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Re: Interesting stuff in Pathfinder
« Reply #105 on: August 16, 2014, 11:21:57 AM »

I Guess that does help support the variant, but those are so feat intensive relative to their benefit that they don't seem worthwhile.

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Offline Snowbluff

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Re: Interesting stuff in Pathfinder
« Reply #106 on: August 17, 2014, 01:12:25 PM »
... Okay, Pummeling Style/ Charge doesn't say it has to be unarmed attacks... Rise of the Charger!
Mhm. It will probably be fixed, though. They don't want people using good weapons to also have good feats. It doesn't help you have to invest in crummy monk classes.

I suggest getting a really good crit weapon. I wonder how medusa's wrath, ranged weapons, and twf work with it...

Then again, it might turn out really bad, like that one gunslinger dead.
« Last Edit: August 17, 2014, 01:15:18 PM by Snowbluff »
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Offline Gazzien

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Re: Interesting stuff in Pathfinder
« Reply #107 on: August 17, 2014, 02:52:25 PM »
... Okay, Pummeling Style/ Charge doesn't say it has to be unarmed attacks... Rise of the Charger!
Mhm. It will probably be fixed, though. They don't want people using good weapons to also have good feats. It doesn't help you have to invest in crummy monk classes.

I suggest getting a really good crit weapon. I wonder how medusa's wrath, ranged weapons, and twf work with it...

Then again, it might turn out really bad, like that one gunslinger dead.
Pummelling Style, Bludgeoner, Sap Adept, Sap Master on a Rogue / Gunslinger with a Master of Many Styles dip? Idea popped into my head and it works by RAW...

Offline Snowbluff

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Re: Interesting stuff in Pathfinder
« Reply #108 on: August 17, 2014, 07:46:05 PM »
I'd prefer a build with a aster focus.  :tongue
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #109 on: August 17, 2014, 08:43:31 PM »
Posted this thread on the Paizo site, not even sure if I am along the right track in thinking but if it works it does qualify as interesting.

http://paizo.com/threads/rzs2re1v?Do-Aid-Another-Attempts-from-the-same-person

Offline Mithril Leaf

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Re: Interesting stuff in Pathfinder
« Reply #110 on: August 17, 2014, 10:18:14 PM »
Posted this thread on the Paizo site, not even sure if I am along the right track in thinking but if it works it does qualify as interesting.

http://paizo.com/threads/rzs2re1v?Do-Aid-Another-Attempts-from-the-same-person

Point out that they are from different actions  :tongue. Could potentially be pretty nifty though.

Offline Frogman55

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Re: Interesting stuff in Pathfinder
« Reply #111 on: August 27, 2014, 02:04:36 PM »
At first level, an Exemplar (Brawler Archetype) can cause all allies within 30 feet to no longer be flat footed. Also at first level, a Sohei (Monk Archetype) or a Diviner Wizard can always act in the surprise round, even if not aware of the threat - they stop being flat footed after they act as normal.

Combine with some standard-issue Initiative maximization and you've got an ambush-immune party. Well, not really, but knowing that your party will never get caught flat-footed seems fun.

Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #112 on: August 28, 2014, 01:53:22 AM »
As completely stupid as it sounds, a Human Ranger with Racial Heritage(Kasatha) can dual wield bows.

Twin Bows (Ex): At first level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Since bows aren't light weapons, a bow nomad with Two-Weapon Fighting takes a -4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round. This ability replaces wild empathy.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #113 on: August 28, 2014, 03:12:11 AM »
Blblblbbllll.... What? That's crazy!
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Offline SolEiji

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Re: Interesting stuff in Pathfinder
« Reply #114 on: August 28, 2014, 04:20:48 AM »
I need to dual wield my dual wield.   :lol
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Offline Mithril Leaf

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Re: Interesting stuff in Pathfinder
« Reply #115 on: August 28, 2014, 10:18:31 PM »
If you take 3 levels of Cleric with the animal and scalykind domains, dip into something else for a level or two, take animal ally, then return to cleric, you can two animal companions that advance at twice your character level -(something) depending on your dip.

Offline Childe

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Re: Interesting stuff in Pathfinder
« Reply #116 on: August 29, 2014, 01:43:25 AM »
As completely stupid as it sounds, a Human Ranger with Racial Heritage(Kasatha) can dual wield bows.

Twin Bows (Ex): At first level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Since bows aren't light weapons, a bow nomad with Two-Weapon Fighting takes a -4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round. This ability replaces wild empathy.
What's the tl;dr on the actual benefit of this versus just using Hand Crossbows? I get that you have an option for a bigger damage die (if you have enough hands or your DM doesn't care about you one-handing longbows), but is there really anything else? Or is this just about the silliness factor?
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #117 on: August 29, 2014, 01:59:16 AM »
prob just silliness... since normally a bow takes two hands ;)

armor spikes + Sword and Pistol = avoid AoO when close-combating xbows and guns
« Last Edit: August 29, 2014, 04:08:09 AM by zook1shoe »
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Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #118 on: August 29, 2014, 10:14:07 AM »
prob just silliness... since normally a bow takes two hands ;)

armor spikes + Sword and Pistol = avoid AoO when close-combating xbows and guns
Holy crap that's a lot of prereqs! It might be easier to just get cover or total concealment. :P
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #119 on: August 29, 2014, 10:39:07 AM »
true... this would be more consistent?
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