Author Topic: Fleshgrafting Index & General Discussion  (Read 16482 times)

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #20 on: June 04, 2014, 10:10:43 AM »
Doesn't need to be. That's because all it does is give more uses of what the PC already has.

Offline Nanshork

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Re: Fleshgrafting Index & General Discussion
« Reply #21 on: June 04, 2014, 10:17:21 AM »
Doesn't need to be. That's because all it does is give more uses of what the PC already has.

My concern is that there will eventually be an extra corpsucle feat which means that a low level character could have some absurdly high stats which is the kind of thing you seem to be trying to move away from balance wise.

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #22 on: June 04, 2014, 10:48:37 AM »
He'll also have spent his entire character on being decent at one thing. If so, he's entitled to it. Stats don't break the game. Spells do. Flesh Grafting doesn't get those until later, so he can't break the game until later, when everyone else can.

Offline Nanshork

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Re: Fleshgrafting Index & General Discussion
« Reply #23 on: June 04, 2014, 11:52:12 AM »
I just don't want melee classes to overpower each other, I'm not concerned about game breaking.

Other graft ideas:

The Stench ability of the ghast (suppressible).

Ghost Eyes to see incorporeal creatures/the ethereal plane?


Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #24 on: June 04, 2014, 12:22:10 PM »
Which one are you afraid of overpowering? Ritual Warrior? Champion?

And go for it on those grafts, they're entirely reasonable. Any interesting ability from any undead is fair game for suggestion.

Offline Nanshork

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Re: Fleshgrafting Index & General Discussion
« Reply #25 on: June 04, 2014, 12:42:28 PM »
Nothing specific, I just know that massive strength increases can make one melee class overshadow another.  I haven't done any math about grafts vs rituals vs fusillades, I know the other classes get numbers that aren't straight stat boosts.

You've made it obvious that you'll tweak if need be, I just wanted to let you know there might be a concern.  You've got four grafts, the system obviously isn't complete yet.  :P

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #26 on: June 04, 2014, 01:24:52 PM »
Tweaking is rather necessary when building a new system :P

Offline VennDygrem

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Re: Fleshgrafting Index & General Discussion
« Reply #27 on: June 04, 2014, 01:56:19 PM »
If this system is meant to mimic incarnum, there ought to be a maximum number of corpuscles that can be invested into a graft based on level/HD. Fleshgrafting classes such as the Vivisector would likely have a class feature to raise the max number in a single graft at a time, similar to the Totemist, for example. This should prevent abuse.

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #28 on: June 04, 2014, 02:40:48 PM »
It's not meant to mimic it entirely, rather more to borrow pieces in order to make it work. After all, just copying the system doesn't really invent something new.

Offline VennDygrem

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Re: Fleshgrafting Index & General Discussion
« Reply #29 on: June 04, 2014, 04:59:07 PM »
Right, though there are certainly things that can be borrowed.

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #30 on: June 07, 2014, 03:10:30 AM »
If anyone is feeling particularly helpful, they could start copying in random undead abilities that look interesting. Just need the ability text is all, and what monster they came from.

Edit: Thinking of adding this to the flesh grafting: "You take a -1 penalty on all Charisma-based skills except Intimidate and Use Magical Device for every graft you currently possess."

Debating whether that should also include a +1 to Intimidate.
« Last Edit: June 07, 2014, 03:19:26 AM by Stratovarius »

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #31 on: August 27, 2014, 09:01:07 AM »
Double post
« Last Edit: July 22, 2016, 03:08:00 PM by Stratovarius »

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #32 on: May 22, 2015, 04:55:52 PM »
Added in a few more of the Undead Grafts from Libris Mortis. Now I need to hunt down undead creatures with interesting abilities on them.

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #33 on: May 29, 2015, 02:59:20 PM »
Added in more undead grafts. Having difficulty coming up with penalties to apply to them though. Ones that are interesting.

Offline VennDygrem

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Re: Fleshgrafting Index & General Discussion
« Reply #34 on: May 29, 2015, 04:27:55 PM »
I'll try to take a look through them and see what I can piece together.  ;)

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #35 on: May 29, 2015, 04:55:42 PM »
Right now, I'm just going through all of the Necromantic Companions and grabbing abilities that seem appropriate, as well as any fun ones that pop into mind. The goal is to have enough options that the Vivisector can be built a number of different ways, and without running out of slots (there's a lot of Arm/Claw grafts at the moment).

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #36 on: October 22, 2017, 08:59:49 AM »
So, suggestion #1 after years away - remove the permanent penalties that punish players for attempting to use the system. Have to figure out how to balance things without them there, though.

Offline Nanshork

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Re: Fleshgrafting Index & General Discussion
« Reply #37 on: October 22, 2017, 11:49:39 AM »
If you want to remove penalties entirely then I don't have any advice offhand, I'll have to do some digging.

Offline Stratovarius

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Re: Fleshgrafting Index & General Discussion
« Reply #38 on: October 22, 2017, 12:17:52 PM »
Should have been more specific - there's a few places in the rules where you can get stuck with penalties without having the grafts any more, such as removing them. It was those penalties I was looking at, not the ones you get for having a graft in the first place.

Offline Nanshork

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Re: Fleshgrafting Index & General Discussion
« Reply #39 on: October 22, 2017, 12:38:44 PM »
Oh, well that should be super easy.  Just make it so that the benefits from the graft and the penalties from it are a single unit.  If you've got one you get the other, if you remove the benefits by removing the graft then you also remove the penalties.