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Min/Max 3.x / Re: Full spell list
« Last post by zook1shoe on Today at 10:26:01 PM »
after a little hiatus, i've gone through and updated my personal files. i'll check into uploading the new version
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on Today at 07:16:10 PM »
The days pass uneventfully, and it is time.  James has the human population locked up tight indoors, with his men along the routes the ghouls will be leaving by.  Mostly to protect the peace, but just as likely to gun them down if things pop off.

When you arrive there are several Haxan (including Isabella), the leader of the ghouls, and a massive pack.  Perception rolls plz.
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Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: General Weirdness
« Last post by bhu on May 05, 2024, 05:58:00 PM »
CYBERIAN  nother request


   
Quote of Some Kind by a member of the r   ace!

 A general description of whatever the race is!

CYBERIAN SPECIES TRAITS

Class Skills
 The Cyberian's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (2 + int)x4
Skills Per Day at Each Additional Level : 2 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +0     +0    Cyberian Body
2. +1    +3     +0     +0    Flight
3. +2    +3     +1     +1    Technological Training
4. +3    +4     +1     +1    Body Modification
5. +3    +4     +1     +1    Flight
6. +4    +5     +2     +2    Technological Training
7. +5    +5     +2     +2
8. +6    +6     +2     +2    Body Modification, Flight
9. +6    +6     +3     +3    Technological Training
10.+7    +7     +3     +3   
11.+8    +7     +3     +3    Flight
12.+9    +8     +4     +4    Body Modification     

Weapon Proficiencies: Cyberian's are Proficient in Simple and Martial Weapons, and Light, Medium and Heavy Armor (but not Shields).

STARTING AGE
 Adulthood: 110
 Barbarian, Rogue, Sorcerer: +4d6
 Bard, Fighter, Paladin, Ranger: +6d6
 Cleric, Druid, Monk, Wizard: +10d6

AGING EFFECTS
 Middle Age: 175
 Old: 263
 Venerable: 350
 Maximum Age: +4d% years

HEIGHT AND WEIGHT
 Base Height: Male: 4'10" Female: 4'5"
 Height Modifier: +2d10"
 Base Weight: Male: 240 lbs.   Female: 170 lbs.
 Weight Modifier: x(2d8) lbs.

CYBERIAN CHARACTERS
 Quick generalization of what this race is good for as far as characters go..
 Adventuring Race: Cyberians adventure to gain new information, or to 'guide' adventurers into a less dangerous way of doing things.
 Character Development: Give suggestions for making a character with this race.
 Character Names: Give examples of names by gender or other arrangement.

ROLEPLAYING A CYBERIAN
 You wish to know more.  About everything.  Seriously, it keeps you up at night.
 Personality: Cyberians are curious and analytical, eagerly devouring new knowledge.  They also see themselves as the only adults in the room, so to speak.
 Behaviors: Cyberians are mostly known for their curiosity.
 Language: Cyberians speak their own language (Droid) and Common.

CYBERIAN SOCIETY
 The Cyberian empire focuses on developing new lands, or improving old ones.
 Alignment : Most are Lawful and/or Neutral.
 Lands : Cyberians originate on Cyberia Prime.
 Settlements : When not at home, they prefer more technologically advanced areas.
 Beliefs : Cyberians prefer Gods of the forge, or of shelter.
 Relations: Other species view them as slightly annoying, but well meaning.

CYBERIAN ADVENTURES
Give at least three examples of an adventure for or involving a member of this race


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September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on May 05, 2024, 01:47:57 PM »
Casting Mental Ward (for +2) and Personal Ward (for +2d6 HP) on the afternoon before we go. She wants to warn James to make sure any priority locations or individuals are protected in case anyone uses this situation as a distraction for an attack.

Rolled 2d6 : 6, 6, total 12
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on May 05, 2024, 11:53:15 AM »
You doing anything beforehand?
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September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on May 04, 2024, 08:11:33 AM »
"'Fair enough. Tomorrow after dusk."
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on May 03, 2024, 06:36:39 PM »
"I presumed we would be standing guard to make sure there are no...incidents.  I'm sure there are those on both sides who want more blood."
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September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on May 03, 2024, 04:18:20 PM »
"'We?' I thought it was just the ghouls who were leaving, or do you mean that you will be helping facilitate the move?

But yes, that is the timeline that I understood. Will I have any role in it beyond making sure the initial tributes are provided?"

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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on May 02, 2024, 06:52:10 PM »
"So we start the exodus in a day from now, as soon as it is fully dark.  Agreed?"
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September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on May 01, 2024, 06:56:22 PM »
Elizabeth keeps her guard while waiting.
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