Hemopyrrhic DwarfA hemopyrrhic dwarf is identical to standard dwarves, except for the following differences:
- +2 Str, +2 Con, -2 Dex, -2 Cha. These racial adjustments replace the standard dwarf's adjustments.
- Bloodfire (Su): Anything that damages a hemopyrrhic dwarf via a melee attack from a natural or non-reach weapon takes 1d4 damage. This is pure arcane energy and is not subject to damage reduction, or energy resistance or immunity; however, any creature damaged by the bloodfire can make a Fortitude save (DC 10 + 1/2 HD + Con modifier) for half damage. A hemopyrrhic dwarf who takes levels in Bloodfire Seeker instead counts as two levels higher for the purpose of determining bloodfire damage dice, damage die size, and save DC.
- No stonecunning, racial attack bonus vs goblinoids, or dodge bonus vs giants
- Favored Class: Bloodfire Seeker
The origins of Hemopyrrhic Dwarves are unknown. Some Dwarven legends say that they are born of Dwarves who tunneled too deep and were burned alive by magma, yet survived. Others say they are the result of a union between a Dwarf and a Fire Elemental. One more famous creation myth says that the Hemopyrrhic Dwarves were created when Moradin smelted the bodies of the first Dwarves out of the pure magma of the elemental planes. The demon lord Jubilex, lord of ooze and slime, was angered that Moradin would force shape on this wondrous, burning, oozing substance. To spite Moradin, Jubilex tainted the molten earth in one of Moradin's forges with its own ichor. Thereafter, the Dwarves borne of that forge would forever feel the spite of Jubilex burn in their veins for as long as they would live in solid form.