Author Topic: Genie, Qorrashi  (Read 1550 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Genie, Qorrashi
« on: January 07, 2019, 01:47:16 AM »
Genie, Qorrashi


HD:d8
Level BAB Fort Ref Will Feature
1 +0 +0 +2 +0Qorrashi Body, Minor Frost Wish, Icewalking +1 Str
2 +1 +0 +3 +0Genie, Lesser Frost Wish +1 Cha
3 +2 +1 +3 +1Flying, Chill, +1 Str
4 +3 +1 +4 +1Partial Frost Wish, +1 Cha
5 +3 +1 +4 +1Frostbite, Growth, +1 Str
6 +4 +2 +5 +2Noble Frost Wish, Ice Shift, +1 Cha
Skills: 6+int modifier per level, quadruple at first level. Class skills: Apraise, Balance, Bluff, Climb, Craft, Diplomacy, Disguise,  Intimidate, Gather Information, Hide, Jump, Knowledge(any), Listen, Move Silently,  Profession, Spot, Survival, Swim, Use Rope, Tumble

Proficiencies: Simples weapons, Light and Medium Armor,  Martial weapons, one Exotic weapon of its choice plus its own Natural Weapons.

Features:
Qorrashi  Body: The Qorrashi loses all other racial bonuses, and gains outsider traits (basically darkvision 60 feet) and the Extraplanar, Lawful and Cold subtypes (including immunity to Cold and vulnerability to Fire). It is medium outsider with a base speed of 30 feet and two slam attacks dealing 1d6 base damage each. A djinni doesn't take any penalty for attacking with both slam attacks in a full attack.

The Qorrashi also gains a Nat armor bonus equal to half his Con modifier.

Minor Frost Wish: Once per day for each HD it has, the Qorrashi  can use create food and water and Endure Elements as SLAs. In adition, it can choose any 1st level spell with the [Cold] descriptor and use it as an SLA once per day for each HD it has (spell choice can be changed every level-up, always subject to DM aproval). DC=10+1/2HD+Cha modifier.

Icewalking: This ability works like a permanent Spider Climb on the  Qorrashi, but applies to all and only icy surfaces. A  Qorrashi can move normally on any icy surface.

Ability Score increase: The Qorrashi gains +1 to Str at 1st, 3rd and 5th levels and +1 Cha at 2nd and 4th and 6th levels.

Frost Genie: At 2nd level the Qorrashi gains the Cold and Lawful subtypes, telepathy of 40 feets plus 10 feets for each extra HD beyond 2.

Lesser Frost Wish: At 2nd level as SLAs, the Qorrashi can use Invisibility at will but only on itself  and major creation for each 2 HD it has. In a cold enviroment, double the duration of matter created by this SLA while on an hot enviroment halve said duration. If the Qorrashi has 8 more HD, vegetable matter created by the major creation is permament. In adition, it can choose any 2nd level spell with the [Cold] descriptor and use it as an SLA once per day for each 2 HD it has (spell choice can be changed every level-up, always subject to DM aproval). DC=10+1/2HD+Cha modifier.

Chill: At 3rd level in addition to its normal slam damage, a Qorrashi deals an extra 1d6 points of Cold damage with a successful slam attack.

Flying: At 3rd level The Qorrashi  gains a fly speed of 10 feets per HD, with perfect maneuverability.

Partial Frost Wish:  At 4th level as SLAs once per day for each 4HD it has, the Qorrashi can use Gaseous Form (half duration on hot enviroment, double on cold enviroment) and Wind Walk (half movement speed on hot enviroment, double movement speed on cold enviroment).

Frostbite: At 5th level a creature that sustains any cold damage from a Qorrashi’s melee attacks must make a DC 10+1/2 HD+Con mod Fortitude save or become frostbitten. Creatures suffering from frostbite are Fatigued. These penalties end when the cold damage is healed by any means.

Growth: At 5th level the Qorrashi grows one size category.

Noble Frost Wish: At 6th level  as SLAs once per day for each 4HD it has, the Qorrashi can use Cone of Cold and Ice Storm.

Ice Shift: At 6th level as a fullround action 1/day per 6 HD the Qorrashi can enter any of the elemental planes, the Astral Plane or the Material Plane. This ability transports the Qorrashi and up to one other willing creature per HD, provided they all link hands with the Qorrashi. Is is otherwise similar to the Planeshift spell.


(click to show/hide)