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Messages - Mr. woop woop

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1
D&D 3.5 and Pathfinder / Re: [3.5]Faustian pacts?
« on: June 04, 2016, 11:46:40 AM »
Thanks for the clarity.

Quote
•Can I offer up someone else's soul for benefits?
I don't think so.  But under the Pact Insidious, you could probably offer to try and corrupt someone as part of your payment.
So can I do as many pacts insidious as I want as long as I complete the previous one?

2
D&D 3.5 and Pathfinder / [3.5]Faustian pacts?
« on: June 04, 2016, 10:04:02 AM »
I don't understand this at all.
  • For contacting a demon do I have to use a spell or will anyway of seeing a demon work?
  • Can I offer up someone else's soul for benefits?
  • Do you always get 9 points to spend? Or is it based off bargaining?
  • If I find a loophole in the contract would I keep the benefits or would the contract become void?
  • Can I take the same reward twice?
  • What is the worth of a soul?
  • Could I sell my soul to 2 Devils then when it's time to collect let them deal with it?
  • What about spell the let you repent? Like the one... Can't remember the nam... The lets you regain munk features after you did something non lawful?
The wording on the whole section is kinda weird. It's all fluff text then about 5 seconds of not very well explained rules. :L
If you want too look it up its on fiendish codex 2 page 22-25

3
D&D 3.5 and Pathfinder / [P] Druid synthesist summoner(idea/help)
« on: April 12, 2016, 10:31:34 PM »
I am playing a game this coming Friday and wanted some help on a character idea.
The group I'm playing with isn't sure what the senecio is and no one is sure why they want.
It's a party of 4 or 5 and only one person has said what they want to do (a palidin or magus)
So going in a little blind here I wanted to play something strange and hope for the best.
So I desised to make a synthesist so I can get things like pounce or other bonuses ontop of wild shape. So far after a little checking in with the dm and Google I was happy that the ability score o both will stack.
The game is level 14, 25 point buy.
Using wild shape I was thinking I don't need high str,Dex,or con.
So 8synth/4druid or 6synth/4druid/2 la templet
7 str
7 Dex
7 con
13 int
18 wis
18 cha

And that's pretty much it. I need to read about all the evelutions and go over what i can change into the try to find some similar paths. I need more than one so the character isn't to predictable or monotone.

4
D&D 3.5 and Pathfinder / Re: Familiar Item
« on: December 23, 2015, 04:34:34 PM »
1) Again and still, when I was presenting a specific parody of someone else's argument is the only time you can cite me calling the feat broken... That means I never said it when I was presenting my own arguments, learn to read.
2) Seriously kid, learn what terms mean before you use them. RNG has a meaning, when you figure out what the meaning is, then you can talk about whether a +26 bonus over all other bonuses breaks the RNG. But before then, you are a joke.
3) Trust me fuckboi, I know what the conversation is, it wasn't about a cloned character, for fucks sake, listen to yourself, you are saying Item Familiar is great for every single class, but you think because the new character has item familiar it is an exact clone? It works for every character, the new character could be anything.
4) See that part in the thing you quoted that says 3kgp and 240xp? 3k is often times half of 6k.
All you do is put words in other peoples mouth. you are the most disrespectful disgrace of a human being I have ever had the misfortune to type to. I told you exactly what RNG means fuck boy. It quite literally means random number generator. thus the term RNGesus meaning that you were blessed with great RNG. but somehow you fail to read the multiple times that I said exactly what it is. You are nothing more than an arrogant foolish person who needs to grow the fuck up and learn to actually fallow and properly read a conversation. Also idiot. It is saying that if you are crafting the enchantment. it is 3kgp. that's how crafting works. if you get someone else to do it. it's 6k.

5
D&D 3.5 and Pathfinder / Re: Familiar Item
« on: December 23, 2015, 12:25:10 PM »
You clearly have less than no idea what conversations are actually occurring, so this will be my last attempt to explain to you what people are actually saying, and then I'll let you rail against your delusions as much as you want.
really? because you are contridicting yourself and your own posts over an over again. you are so simple minded to think that you can say one thing then act like you didn't because someone calls you out on it. so here we go!

for a challange. break the game right now. how high can you get the untyped bonus?

+23 or +26 depending on how you want to interpret bloodline levels. Level is important. But yes, in before you claim that because you can spend 30k on an item that adds +30 that this isn't broken, even though this stacks with that item because you don't understand the concept of an RNG.
You mean random number generation? a total of +26 TO ANY ABILITY isn't breaking the RNG. You are still rolling to try to hide, or percive, or be diplomatic. The bonus each level max is 2,4,6,8... A +2 per level is exactly what the bards bardic knowledge give. and guess what there is a feat for that. So no it doesn't "BREAK RNG." AND IN ANY CASE In situations where the DC is set you can normally get skills high enough to break it. And if the DC is due to an opposed roll then the DM should find ways to raise the opposing check. it's like a game of chess. you have to make moves based off your opponent. not claim your opponents move is unfair and bitch about it for an hour on a online board.

2) No. You're mistaken on your own words. I said it was overpowered. you called it broken which it is not.

No you idiot. I called it Overpowered or variations thereof 14 hundred times, and I've said broken twice in this thread, once about the Gate spell and once as a sarcastic mockery of the position taken by another poster, and never about the stupid feat.
NO. you called it directly broken. convenient that you left out the quote that I grabbed from your exact words. please stop being so ignorant. A quote you said while talking about item familiar.
If your DM plans to dickride you in a really dumb way to compensate for the fact that a feat is broken he could also dickride you by deciding that your Cohort betrays you and attacks you every combat.


1) Stop saying RNG breaking as if it's important. Should we ban bards because they give bonuses to skill checks? should we ban items that give these bonuses? NO! Getting better skill checks is part of the game.

Again, learn the concept of the RNG, getting better at skills is fine and dandy, but breaking the RNG on important skills prevents the game from even being played.
Again you fail to see the point in the comment because you are to busy being a fuckboy trying to get one over on me. Like I said before. It doesn't break the RNG. It doesn't even come close to breaking the RNG. it distorts the RNG sure. But no it dose not. nor will it ever. break the random number generation simply because you still have to role. you still have to do the check. there is still a chance the other person could get a higher number.

And good for you for seeing that you can decrease crafting time before crafting. so why did you waste your bonuses on crafting exactly? Also the base item has to be magical. So if you do want to enchant it more on your own it will cost you double the money.

Uh... What the fuck even are you talking about. No one is using any bonuses on crafting. You can use the feat to add any magic effect you want onto your item familiar at half cost, because it says that specifically in the description. Even applying the 1.5 cost adjustment for second effect (not double, because you still don't know the rules) which you can avoid for like 95% of the things you will want to add to the item, you still are paying less money than WBL requires, since you spend .75, and you can easily give it spells to cast, and a saving throw bonus, and a couple stat bonuses without having to pay that 1.5 adjustment.
OMFG NO YOU DON'T IT DOESN'T CUT THE PRICE IN HALF.
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This is basic math. a +1 bonuse is 12*2000 a +2 bonus is 22*2000 OR 2000 and 8000 for a diference of 6000 so when they say you can upgrade it. they don't say it's half price. they are saying it's fucking normal price but you can add it. 

THIS WAS THE BASE TO YOUR WHOLE FUCKING ARGUMENT!? You said the DM could do whatever he wants like shot you in the head in response to someone telling you not to clone your fucking character.

Once again (or still) you have no idea what is going on. 1) No one every claimed that anyone was going to clone any character. 2) That wasn't my argument, that was the argument of the person who I was arguing with. The argument was that the DM will just decide that you aren't allowed to retire your character, or that if you do, you start at level 1. That was the argument. My argument, unsurprisingly, was that if someone is that dumb, you should just not play D&D with them.
1)YES you did claim that you were just going to make another character with item familiar. which is saying fuck you for killing my guy DM i'm just gonna take the same shit I did last time to spite you.
2) And I stand behind any DM that you try to pull that clone shit on to make your character level 1. cool good to see you have made it to this point in the conversation.

Hey stupid mc jackass you're the one who made the argument in the first place. don't try to turn it around. Once again it comedown to the fact that it's slightly better than some other feets. So what? we should punish people for thinking and finding something strong? WTF kind of thinking is that? why not reward them for finding this.

1) You don't reward them for finding it because it is a dumb feat that distorts them game in unfun ways. Just like you don't reward someone for googling "Best Wizard PrC" and showing up with an Incantatrix or Spelldancer who persists all spells.
2) I didn't make that stupid argument, someone else did, and then I called them stupid. I said that the very idea of punishing people for taking the feat by forcing them to play a shit character afterwords is unworkable garbage that no one can do, and then someone responded telling me that DMs can totally even punish you harder, and I, again, called that stupid. Because it is stupid.

1) No your right. But that dosn't mean people just look up "item familiar" They would have to do searching first to even get the name befor they find were it is or how it's broken. the reason you can search "best wizard 3.5" Is because those are all terms that someone who dosn't know D&D well would search. would a new comer looking around really look for "item familiar" NO! Even if they looked up "best item in D&D" They would probably find a lot of boards talking about shuriken and invocation candles.
2)THE ARGUMENT HAS NEVER BEEN ABOUT TAKING THE FEAT! IT WAS ABOUT TAKING THE SAME FEAT WITH A NEW CHARACTER BECAUSE YOUR DM KILLED OFF YOUR CHARACTER OVER THAT FEAT!

If you keep attributing this idea that I want to punish players for taking item familiar to me, the person who's entire argument is that you can just get around the punishment for item familiar, then you are fucking dumb.
But saying that the feat is broken doesn't do anything accept get DM's who don't understand it to ban it from there game. And by banning it from peoples games you are punishing them for finding something good or strong.

Holy shit. I have never met a more... scumbag of a person. never in my life have a seen someone who is as self centered as you. To attack two or more people because they don't have the same opinion as you. your view this whole time has been KNEEL TO MY POWER.

Says the person who's explicit point was that players should kneel and suck his mighty DM dick and be grateful for the privileged of tonguing his balls while he recites his novel.
LOL What? Yes I love when words are shoved down my throat like that analogy. No I said that it is the DM's story to tell. That doesn't mean for a second that the players don't also have a role in shaping it.
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OK LOOK The DM writes the story. you find fun and interesting ways through the story. If you are going to bitch and make it so everyone else has a worse time because you don't want to lose you precious OP character than your ass is out. This is a game that is meant to be fun for all NOT JUST FUN FOR YOU.

You are (still) an idiot. I specifically said "No one should be able to take Item Familiar, because of the way the game works, you can't punish someone later into sucking in return for them being better than everyone now." That is literally the exact opposite in every possible way of demanding that I be unable to lose my OP character. The entire point that you are still missing is that when one person has item familiar, they get to have fun at the expense of everyone else, and then when they lose the item familiar, they play a different character, because you can't make them suffer as punishment.
The entire point you are missing is that item familiar doesn't make the game any less fun for anyone else. your stealth monkey is still going to be a stealth monkey. your mage is still going to be a mage.

ALSO no the entire reason this whole argument started was from your quote. "Oh woe is me. My character died. Time to create a new character... With Item Familiar that he never lost!~" To which I said that I would just kick you out of my game if you did that shit.

what makes me evil? what makes me a cancer on this world?

The part where you demanded that all players gratefully wallow in shit while you read your novel and tell them how the story is actually played, and that if you decide that one of them is going to suffer and suck, they just have to show up every week and not enjoy themselves for hours at a time and be grateful for the priledge of listening to your masterpiece novel about how their character is humiliated and then brutally murdered.
Holy shit all the words being shoved in my mouth are great. NO! What I said is that the game is the DM's Story to tell. in no way does that mean that the pc's are not influential in the ways to get from point a to point b. that just means they don't control who the BBEG is or where they wake up at the beginning. The DM creates a story/world and the pc's discover it and shape it from there.

So firstly you need to read what you said before you continue because obviously your lost. and secondly you need to stop putting words in others mouths and assuming other peoples beliefs and ideas and thoughts for them.

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D&D 3.5 and Pathfinder / Re: Familiar Item
« on: December 23, 2015, 05:28:48 AM »
Quote from:  linklord231
As I said earlier in the thread, designing an ability that's balanced around "but the DM can take it away!" is a bad idea.  If the DM doesn't take it away, then you're more powerful than average.  If the DM does take it away, then you're less powerful than average.  Either way, you're out of balance.
Now I do still agree with you it is a bad idea. But the feet is so flawed it is almost unusable.

This item doesn't make you a god. It doesn't make you immune to damage. It doesn't shield you. In a combat you will die just as easily with or without this item. The item give 0 combat bonuses and stats. It will give you a spell IF you already cast them and then spend a point in it. This only increases out of combat bonuses. Yes this is far above the curve in out of combat stat bonuses.





This is going to come up a few times, but you clearly have no idea how Item Familiar works, I mean, I forgot that the spell slot was lower level, but you clearly have no idea.

I do know how it works I have made plenty of characters that use it. What you fail to realize is that you don't get to spend the original points put into item familiar as untyped bones. they have to be applied normally. which doesn't break it.

One ability is specifically that you invest a level 5 spell in order to get a bonus level 3 spell. Quick check, if you couldn't still prepare and cast the level 5 spell who would ever do that? No one. Which is why the feat specifically says that you can still use the level 5 slot.
No. Just no. The feat not once says you can cast that spell slot until you get to the granted powers section of the feat.

Yes, the feat that gives you extra XP, extra skill breaking, extra wealth, and an extra spell slot only lets you cast one spell a day using the item's actions. Well, you know, until you enchanted it as a staff, then it can use it's actions to cast staff spells instead. Or a ring of blinking, whatever.
It does give you more XP. skills can't, won't be broken. you can't break wealth with this. And an extra spell slot that only casts once per day IF you select it from a list of powers. you don't just get that shit you earn it.
... until you enchant it as a staff? Why wouldn't I just make an intelligent staff item then? This makes no scence in the slightest. cool 1 thing is good but it's broken when you add another thing? that happens for a lot of shit. You can't just say this is op because of that.

 for a challange. break the game right now. how high can you get the untyped bonus?

1) No one is complaining they can't figure out a way to deal with it. Any DM can destroy an item, it's not even hard. The dumb part is that before you destroy the item, the character who has it is too much more powerful than everyone else, so the game is unfun, and after you destroy it, they are so weak that the game is unfun. It's the whole, trying to be fun thing that is at issue.
2) Being above the normal distribution does not make it broken on it's own, that comes more to things like making the game unfun, but if you learn how to read some time in the next couple years, you might accidentally discover that what I said is that it is overpowered, and since being above the normal power distribution is basically a definition for overpowered, that would mean that I am right.
1) No that character is not to powerful for anyone to have fun. If you think your wizard casting 2 spells in one round is going to make the game any less fun then you're stupid. If you think your rouge being able to sneak slightly better is going to make the game less fun you're stupid. If you think having 10% more xp is going to make the game less fun you're stupid. So should we ban everything that is slightly above the power curve because you deem it as un-fun?
2) No. You're mistaken on your own words. I said it was overpowered. you called it broken which it is not.
If your DM plans to dickride you in a really dumb way to compensate for the fact that a feat is broken
1) Well since you can actually play the game with an RNG breaking hide check and you can't with diplomacy, so your DM is much more likely to houserule one of those... But whatever, yes, there are 4 skills that are important for everyone, there is one skill that is important for everyone playing in a game where Diplomacy is used stupidly, there is one skill important to incantatrixes, there is one skill important to bullshit factotum pretenders, and there is one skill important to everyone in a game that lets them UMD staves of Holy Word. But you know, aside from those skills, and the knowledge skills that identify monsters, everything else is pretty shitty.
2) You still don't get that you get to keep the 3 ranks you invested. I wonder if, on realizing that you get to keep the ranks you invest, you will now realize that item familiar is much more powerful, or if you will instead continue to insist it is perfectly balanced. Again, you don't have to give up any skill points at all, you just invest all your ranks, and you still get to use them. You just also get free bonuses.
1) Stop saying RNG breaking as if it's important. Should we ban bards because they give bonuses to skill checks? should we ban items that give these bonuses? NO! Getting better skill checks is part of the game.
2) I'm sorry but once again. stop. putting. words. in. my. mouth. I never said it was perfectly balanced. But asking for perfect balance is stupid and childish. Nothing can be perfectly balanced. So what do we do? we use things that are above that curve because they are simply better. there is nothing wrong with that. NOTHING. That is part of the game. It gives you that sense of accomplishment, like, I found something strong and I get to use it to solve any problem in my way.

Presumably people who want to play D&D. Although, you know lots of people can just obtain the ability to create concealment at all times. Hell you can buy hide in plain sight for like, 10k or something.

Saying this is broken because they might take that is stupid.
Also hide in plain sight is not a good argument because I can just run arcane eye and see your bright ass item familiar which at this point is a giant beacon of magic.

Uh... Once again, you lose zero fucking skill points. Also, you know, for a single feat, Item Familiar, that also gives untyped bonuses to skills, you can actually then craft your item familiar to give you bonuses to as many skills as you want for less money than buying the items. And then you can spend the other feats on other things.
And good for you for seeing that you can decrease crafting time before crafting. so why did you waste your bonuses on crafting exactly? Also the base item has to be magical. So if you do want to enchant it more on your own it will cost you double the money.

No, it gives them more power. It doesn't move the power from anywhere, because you don't know how the feat works. . . It takes zero spell levels. It grants extra XP and an extra spell slot for no cost at all. Spellcasters love Item Familiar.
Once again. It does take the spell level until you invest a certain ability in it.

What I said is The punishment for character retirement or dying? no the punishment is for you being to childish to let go of a character that died so you make a clone of your character and call it his brother.
Then you are super mega dumb, because no one said that.
THIS WAS THE BASE TO YOUR WHOLE FUCKING ARGUMENT!? You said the DM could do whatever he wants like shot you in the head in response to someone telling you not to clone your fucking character.

Hey dumby dumb face. I didn't say that was an accurate measure of item familiars power, I said that was the proposed solution, and it was terrible. It is just as terrible at 2-3 levels as it is at 18.
Hey stupid mc jackass you're the one who made the argument in the first place. don't try to turn it around. Once again it comedown to the fact that it's slightly better than some other feets. So what? we should punish people for thinking and finding something strong? WTF kind of thinking is that? why not reward them for finding this.

You are a terrible monstrous person who is a cancer on the hobby. As a DM this offends the fuck out of me. As a human being this offends me. It is a cooperative storytelling game. If the DM doesn't want to play a cooperative storytelling game they can go write a novel. If they do, then the fun of the people at the game is always more important than fapping to your story.
Holy shit. I have never met a more... scumbag of a person. never in my life have a seen someone who is as self centered as you. To attack two or more people because they don't have the same opinion as you. your view this whole time has been KNEEL TO MY POWER.

OK LOOK The DM writes the story. you find fun and interesting ways through the story. If you are going to bitch and make it so everyone else has a worse time because you don't want to lose you precious OP character than your ass is out. This is a game that is meant to be fun for all NOT JUST FUN FOR YOU.

So what did I do to have you attack me anyways? Ask you not to attack another board member? Tell you that there are ways around the OP aspects of the item? what makes me evil? what makes me a cancer on this world? because as far as I can see the one who started with attacking and calling names was you. What a disgrace. Attacking people then trying to act like a victim. Please get the fuck off your high horse.


7
D&D 3.5 and Pathfinder / Re: Familiar Item
« on: December 22, 2015, 04:11:41 PM »
The invested slot is your highest level spell. It casts your highest available spell level. You can use the item
s extra action to cast your highest level spell slot.
So if I invest 1000$ in a company I get to keep the thousand dollars and the stock I get in that company? time to go work in the stock markets! This, sadly, is not how an investment works.

You have to use one of your 3........ 3 Upgrades to get A SINGLE SPELL. And you only get to cast it once because you have to use your invested spell slot. so casting 2 level 9 spells in 1 round is broken? then I guess ever single way to get 2 standard actions is broken. IT'S ALSO LIMITED TO SPELLS WITH NON EXPENSIVE MATERIAL COMPONENTS... AND NO XP COMPONENTS!

The fact that something is not the worst way to break the game is not in fact, evidence that it isn't OP. I feel like I might need to repeat this a lot. Also, as I explained, you have to be a level 9 character who spends their highest spell level to get your Familiar to cast spells for you, instead of getting it for free along with an extra slot, extra skill breaking, and extra WBL.
So what if it's STRONG. would you call power attack broken? no! what about WBL? no! would you call anything ever broken. NO! Because everything has a weakness. Just sunder the item, or steal it, then use a anchor spell so the person can't use returning. just because something is above the normal distribution on a power curve doesn't make it broken it just means you have to use your brain a little more to figure out a way around it. AND THAT'S WHAT THIS GAME IS ABOUT! finding ways to solve amazing situations that we could never get to otherwise experience.

Remember that thing I said about not the worst way to break the game doesn't make it not OP? Read that sentence again. And yes, aside from Spellcraft for Incantatrixes, which the DC can scale very high, and UMD, where more ranks equals a higher caster level and a higher DC, the most important skills in the game are the opposed spot vs hide, listen vs MS. I mean it's almost like those are the skills I mentioned or something.
It's almost like the idea of a most important skill is complete(sorry for the curse words) bullshit. I personally feel that Diplomacy is a far better skill then hide will ever be. And to say that giving untyped bonuses is broken because you can get a higher than normal UMD skill to break the game is also stupid because that requires your DM to allow the EXTREMELY controversial reading of UMD. There is also the fact that it cost a 3:1 ratio meaning that some of the biggest skill classes still have to give up more than half there skill points per level leaving little to no optimization in other areas.

Yes, I agree, you can't add your super extra untyped bonuses to break the RNG to skills you aren't using... That is literally the dumbest thing it is possible to say. If you want to add your extra untyped bonuses to something, you do it because you already maxed ranks.
Who exactly cares about skill RNG? No character worth there salt would rely on skills because there are plenty of ways around it. OH you have a really high hide check. well your in a room with no cover or darkness to hide in. SO you can't hide.

Why would any GOOD player rely on something like RNG? I could also make an item worth about 4000 gold to give me a +10 UNTYPED bonus to 1 ability with about 3 feats. So is 3ish feats and 4k gold equivalent to 1 feat and losing 2/3's of your skill points. NO! it's way under powered. you are losing such a large amount of skill points for such a small bonus TO A SINGLE ABILITY! Don't try to sit there and act like this trade off is some ungodly broken mechanic.

Or in the alternative, don't allow the feat in my game, and make a post about how the feat is more powerful than other feats, distorts the game by it's inclusion, and is a dumb concept.
The feat is not overpowered. It moves the power of your character from one aspect to another. It increases versatility. It give more options to non-spell casters who are otherwise weaker that there caster counterparts. And no it does not buff casters because it takes spell levels, a very precious commodity, and makes them more scarce as well as only offering a very limited number of spells and abilities, OF WHICH ARE ALL BELOW THE POWER CURVE.

1) If taking the feat is breaking the game, then I'm right and people shouldn't be allowed to take the feat.
2) So, which of these things do you object to:
a) It doesn't make sense for a level 17 character with no skill ranks and no money to continue adventuring, and he should instead retire to something simple like casting spells for money.
b) I don't want to play a character that is off the RNG in suckiness on the critical skills that every high level character needs to contribute, and I'd rather play a different character that won't make the entire party hate me all day every day when I alert enemies to our approach.
b') D&D is a game for people to have fun, and you can't force me and all the other players to suffer as punishment for perceived slights against balance that are your fault for not banning the OP feat in the first place.
c) Level 1 characters should not play in a game with level 17 characters.
c') Exactly b' all over again.

Because if you agree with all of those, then you agree that people are allowed to retire their characters after the item familiar is permanently gone and their character is a walking cripple that sabotages the party by it's very presence.
1. It doesn't break the game. If the item is broken or stolen you will probably die anyways during that combat. If it's stolen out of combat you have plenty of time to get it back and this allows your dm to push plot advancement in a safe but predictable way.
2. Please don't put words or ideas in my mouth. I never said you can't retire your character. What I said is The punishment for character retirement or dying? no the punishment is for you being to childish to let go of a character that died so you make a clone of your character and call it his brother.

No one ever said that the DM will punish you for not wanting to play that character. your dm should, however, punish you for cloning your character because you got screwed over by a feat that you made a conscious decision in taking. AND YES. if you complained or felt bad about your item being destroyed and remade the same character. I would say make a different character or get out of my group. We don't need players who are to concerned about breaking the game and not having fun in our group. However if you can break the game and have fun at the same time more power to you.

There would have to be a good argument first. The argument "Your DM could decide that you are a level 1 character in a level 19 party fighting Balors so Item Familiar is balanced" is about as far from a good argument as it is possible to get.
First off. If you think item familiar is THAT unbalanced you really need to get checked out. AT MOST it may be a 1 OR 2 level adjustment not a 18 level adjustment. And yes. your DM could decide that. The game is your DM's. they are telling the story. If they don't want casters they don't have to have them. If they don't want to incluse TOB they don't have to. If they don't want to allow red wizard because they hate circle magic. GUESS WAHT. ~they don't have to~ Just play your part STFU and be happy about it.

8
D&D 3.5 and Pathfinder / Re: Familiar Item
« on: December 22, 2015, 06:58:40 AM »
Quote
Whoopde fucking do, the extra spell slot that is the least powerful part of the familiar is weaker than I thought. It's a little weaker than I said, but since it's a small bonus to only some characters on top of extra wealth and skill ranks, who cares?

Was it really necessary to say this in such an attacking way?

Quote
If you DM decides to whip out a gun and shoot you in the head in the middle of the session, they can totally do that, but if the DM decides to do that, you probably don't want to play D&D with them. If your DM plans to dickride you in a really dumb way to compensate for the fact that a feat is broken he could also dickride you by deciding that your Cohort betrays you and attacks you every combat. Or by deciding that when you take the Persist spell feat, Everyone in the multiverse instantly knows and comes to murder you. If your DM thinks a level 1 character and a level 19 character can play in the same party, they are just wrong and don't know how to play D&D, if they think the punishment for characters retiring or dying because you want to play a different character is to not play the game for the next 5 sessions, then they are an asshole.

Dick ride you because a feat is broken? It's you who chose to break the game and take the feat. This is like saying you did dragonwrought kobald cheese and got a book thrown at you, so you stopped playing with them. WTF!? The punishment for character retirement or dying? no the punishment is for you being to childish to let go of a character that died so you make a clone of your character and call it his brother.

Like damn I know I'm an asshole but at least I don't attack someone for putting forward a good argument. Wait...

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To specify a bit. This question is for 3.5 and pathfinder independent of each other.

In pathfinder there is a fighter archetype called the Two-Handed Fighter(It's a little down the page.)
Are there any other effect like
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I have to ask because I don't want to go 19 levels into fighter. :b

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D&D 3.5 and Pathfinder / Adding spells to items
« on: December 06, 2015, 09:18:37 AM »
the wording for adding a spell to an item is very clear. (Use-activated or continuous = Spell level1 × caster level × 2,000 gp3)
The wording for Use-activated is also pretty clear.
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So could I make an Use-activated bow that casts arrowsplit when used to attack.
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if so doesn't this multiply all bow damage by 2-5x for only 66k?(If you're not crafting it.)

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D&D 3.5 and Pathfinder / Re: Midgets
« on: July 23, 2015, 12:09:45 PM »
To be clear, you are asking for rules on playing Reduced Persons and Enlarged Persons?
not the rules on it(I know you get a  +4 to str and con and some other stuff) but if there are ways to get it without casting a spell, buying an item, taking a feat, taking a class, having to be a certain race.

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D&D 3.5 and Pathfinder / Midgets
« on: July 23, 2015, 11:38:18 AM »
Are there any rules on small size with races that are not normally small?
What if I'm just a small human. OR. what if I'm just a large human.
Yeah the dm can say"ok your character can be a naturally small sized human" but in the end that's not really satisfactory.
So are there any rules on being a small person?

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D&D 3.5 and Pathfinder / Re: Pathfinder Clerics - I need help
« on: July 23, 2015, 11:18:25 AM »
If you want to be as broken as possible Cleric though, I suppose we can start with using the Samsaran race for the Mystic Past Life alternate racial trait. With 20 wis (22 if you're willing to start as old age) this should give you 5 (6) spells from another divine caster's list as a Cleric. Pick Inquisitor and you can get goodies like Overwhelming Presence far sooner than normal. If you worship a Great Old One or Outer God you can also take the Dreamed Secrets feat at level 7 which gives you access to the Wizard spell list. Now if we add the Sacred Geometry feat (expect a swift ban here both for being hideously OP and a massively onerous timewaster) you can get 2 extra metamagic feats for free. For your deity, I'm partial to Shub-Niggurath since he gives you the the Feather subdomain and you can take Void for your second domain. This gives you an animal companion and with the Boon Companion feat it should be a fully leveled animal companion. You may want to consider taking the Worthless Pawn religion trait so that you can cast spells with the good descriptor.

I'm just going to add to this post because it's a good base.
First you have played d&d before and know the basics to a point. SO word casters are on the table. And believe me... they... are... FUN. :eh
A word caster is a variant rule added in Ultimate Magic. where you pick the effect(what the spell level is based on), the target(this includes range), and optionally a meta effect(adds to the spell without having to take a metamagic feat(limited use per day))
all word spells have a casting time of 1 standard action, and can have metamagic feats applied to them normally.

So if you go word caster cleric 7/ word caster wizard 3/ Mystic Theurge 10 you can swap out all the wizard word(up to level 5) with cleric and visa versa. AND because of mystic thurges level 10 ability you can double, THAT'S RIGHT DOUBLE, your spell casting.

And thats without using any feats!
For feats you can specialize into channeling, grabbing; Channeled Revival, Quick Channel, Versitile Channeler, Channel Hate, Channel Surge, Command Undead, Liberation Channel, Selective Channeling, Steelskin Channel
Of these feats stealskin and liberation both take 7d6 channeling and the above class suggestions only do 6d6 max(buy a phylactery of positive channeling to get to 6d6). Just thought they were cool and you might benifit from them even if you don't use anything else from this post.  :tongue

So you can cast 2 spells as a standard, channel energy as a move, then cast 2 more spells as a swift with quickened spells.

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Min/Max 3.x / Conjuration Specialist... generalist...[3.P]
« on: July 11, 2015, 12:49:09 PM »
I have a build in the works whose main goal is summoning creatures(wiz 9/ wilder 1/ mind mage 10.) and secondary goal is ... ya know... wizardy stuff. So, Any improvements you can see. places where I can open up a feat or two?

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What is the point of this character?
OK. So all meta magic is free.
don't believe me?
well. use the persistent rod and the schism to give yourself schism for a day. this little guy will use your shit to regen your power points.
Also because of your feat selection(you sly dog you) your schism can re-apply psionic focus. So now you can use your dual-plane summon every-round!
since you are a prepared caster you can set all your spells to what ever levels you need them at(level 1 timestop?) then use your summon spells and let them do the work while you use said level 1 time stops. AND WHY STOP THERE? Level 1 plain shift to your demi plane and summon 20 creatures in the time 1 round has passed for the rest of your party! THEN level 1 gate them all back at once. you can even substitute all your 9th level spells to have 2 more 8 levels then get rid of all those to have 8 more level 7's and so on. so you can have alot more level 1 spells and still cast your godly spells.

Oh and your minions can do shit too. The evolution applies to ALL summons. which includes your astral construct... who you bind with your normal summon. this basically doubles your evolution.

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D&D 3.5 and Pathfinder / A few questiony questions.
« on: July 11, 2015, 07:16:03 AM »
1. If I use an ageing spell on a dragon like
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Will the dragon age and gain new HD(since HD and level are age based for dragons)? The wording makes it debatable, but still fun if you can abuse it.

2. My DM once told me, a while back, that you can't apply meta magic feats to a spell that would cause it to go over your max cast-able level. EVEN IF, the meta magic applied is then lowered by a feat or ability like arcane thesis.Is this true? Or can I take a spell to +200 spell level if I find a way to bring it back down?

3.Epic spells. Is there set levels? or is it, "As long as you can make the spell-craft dc, you can make the best spell you can think of!"?

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You Break it You Buy it / Re: Ultimate Fun with Emancipated Spawn
« on: June 14, 2015, 07:30:16 AM »
Alright, here is how this works:

1. Start off with any adventurer you please.
2. Have a wight come over and kill them with Negative levels. Let the adventurer rise as a Wight.
3. Kill the 1st Wight. The adventurer starts taking levels in Emancipated Spawn.
4. Everyone go YAY! Cast any spell that changes type on them. Find a Spectre; have the Spectre turn the non-Undead Wight into Spawn.
5. Kill the Spectre. The adventurer again takes 3 levels in Emancipated Spawn. He now has all the special qualities and special attacks (thanks to how the 3rd level of Emancipated Spawn works) of a Wight, a Spectre, and his original form.
...
N. After repeating this process a bajillion times with different spawn-making Undead, you literally have all the abilities of all of the Spawn-creating undead that have ever been published. This includes such gems as immunity to positive energy effects (a Visage gets this; it doesn't include Turning, but since you get a boost to Turn Resistance of at LEAST +6 for every time you have gone through this cycle...), a negative level inflicting song, and a bunch of spell-like abilities. Plus, since you can level a bit every time you become a Spawn, you could go through a cycle of:

Low HD spawning monster/Class levels X/Emancipated Spawn 3

To get most of the class features in the game.

Pick a final Undead with good HD and ability scores (eh, it might be nice if the starting character had a bunch of their stat increases from class features, so that they map over to the undead monstrosity you end up with), and enjoy your ECL OMFG character!
could you use this for... let's say... inf lvl 1 spells/inf sneak attack damage, ... inf feats?(well class feats) etc, etc, etc.

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D&D 3.5 and Pathfinder / Spell making in pathfinder and 3.5
« on: June 06, 2015, 05:17:54 AM »
Pathfinder and 3.5 each have a "make your own spell" system. And the rules say just take a spell like it and modify it. So why don't we modify a spell that gives negative levels... To give positive levels/hd (temporary?)

The only problem is, you would have to get the spell green lit by the dm.(yeah right)

edit: However I guess the question should be posed. So. Would you allow such a spell in your game?
        for rounds/cl gain one class feature. the class features effective level for level dependent effects = the targets hd.

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D&D 3.5 and Pathfinder / Re: brawler help needed
« on: May 25, 2015, 06:27:23 AM »
That is pretty cool, but a long way off from level 1 lol

If your going to be playing for a while this will be a good pickup.
You are playing this game past level 1 right?

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D&D 3.5 and Pathfinder / Re: brawler help needed
« on: May 25, 2015, 01:41:12 AM »
Well, the snakebite archtype allows sneak aattackso I think of the character a lot like a mix of monk and rogue. I can also go down vanilla brawler for the inatant feats so I can make my unarmed strikes piercing or pick up a whip and trip people. Either of the two options work for me, there are just a LOT of feats and traits so id like some ideas and brainstorming :)

There is a feat called sneaking precision
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Min/Max 3.x / Re: Let's talk PF Wilders
« on: May 14, 2015, 07:27:16 AM »
Time to kill stuff?

OK, so first we will assume that you max con to a 36(cause why the fuck not)
go barbarian 16/wilder 4
with some godly means get max on all hp amount rolls
take toughness
all favored class points go to hp(take the feat that gives 2 favored classes)

I get a hp total of 260(con)+32(wilder)+192(barb)+40(favored + toughness)= 524

use sympathetic drain
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use wild surge and deal 524 damage with no save. ... with minimal min maxing too.

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