Twilight Mystic Prestige Class
For sneaky Cleric/Swordsages. Requested by PhaedrusXY.
Feats: Shadow Trickster
Skills: Hide 8 ranks, Knowledge (religion) 4 ranks, Move Silently 4 ranks.
Martial Maneuvers: Must know at least one Shadow Hand maneuver.
Martial Stances: Must know at least one Shadow Hand stance.
Spellcasting: Must be able to cast divine spells, including at least two Divination spells and two Illusion spells.
Special: Must have access to at least one of the following domains: Darkness, Illusion, Knowledge, Oracle, Shadow, or Trickery.
Table: The Twilight Mystic Hit Die: d8
Base -----Spellcasting----- -----Maneuvers-----
Attack Fort Ref Will Maneuvers Stances
Level Bonus Save Save Save Special Known Readied Known
1 +0 +0 +2 +2 Shadowed Tutelage --- 1 0 0
2 +1 +0 +3 +3 Dusk's Embrace Stance +1 of existing divine spellcasting class 0 0 0
3 +2 +1 +3 +3 Sneak Attack +1d6 +1 of existing divine spellcasting class 1 1 0
4 +3 +1 +4 +4 Still Illusion +1 of existing divine spellcasting class 0 0 1
5 +3 +1 +4 +4 Hide in Plain Sight +1 of existing divine spellcasting class 1 0 0
6 +4 +2 +5 +5 Sneak Attack +2d6 --- 0 1 0
7 +5 +2 +5 +5 Evasion +1 of existing divine spellcasting class 1 0 0
8 +6 +2 +6 +6 Silent Illusion +1 of existing divine spellcasting class 0 0 1
9 +6 +3 +6 +6 Sneak Attack +3d6 +1 of existing divine spellcasting class 1 1 0
10 +7 +3 +7 +7 Dance of the Trickster Stance +1 of existing divine spellcasting class 0 0 0
Class skills (6 + Int modifier per level): Balance, Bluff, Climb, Concentration, Craft, Disguise, Forgery, Heal, Hide, Intimidate, Jump, Knowledge (all skills, taken individually), Listen, Move Silently, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Tumble
Weapon and Armor Proficiency: You gain no proficiency with any weapon or armor.
Spellcasting: At each level except 1st level and 6th level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Twilight Mystic, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Maneuvers: At every odd-numbered level, you learn a new martial maneuver from the Devoted Spirit, Diamond Mind, Setting Sun, or Shadow Hand disciplines. You must meet a maneuver's prerequisites to select it. You add your full Twilight Mystic level to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At 3rd level, 6th level, and 9th level, you gain an additional maneuver readied per day.
Stances Known: At 4th level and 8th level, you learn a new martial stance from the Devoted Spirit, Diamond Mind, Setting Sun, or Shadow Hand disciplines. You must meet a stance's prerequisites to select it.
Shadowed Tutelage: A Twilight Mystic understands that reality lies between truth and deception. This understanding extends to the divine power you wield, granting you new insight. You add the following spells at the indicated spell levels to your spell list for each divine spellcasting class you possess.
1st -
detect secret doors,
silent image2nd -
blur,
see invisibility3rd -
arcane sight,
invisibility4th -
illusory wall,
scrying5th -
seeming,
true seeing6th -
analyze dweomer,
mislead7th -
greater arcane sight,
permanent image8th -
moment of prescience,
screenDusk's Embrace Stance (Su): Starting at 2nd level, while you are in a Shadow Hand stance, you can forgo its normal benefit as a swift action to gain the benefits of Dusk's Embrace Stance. This ability lasts as long as you would maintain the Shadow Hand stance, or as described below. You can also stop using Dusk's Embrace Stance and resume gaining the normal benefit of the stance as a swift action. You are still considered to be in a Shadow Hand stance.
While this ability is active, you gain darkvision with a range of 60 feet, or your existing darkvision's range improves by 60 feet (if you already possess it). In addition, if you are within an area of complete darkness, you gain blindsight out to 30 feet, and abilities and senses that would allow a creature to see you normally or pinpoint your location (including, but not limited to, darkvision, tremorsense, blindsight, the
touchsight power, and the Mindsight feat) still treat you as though you had concealment. If you are hiding, these senses do not detect you unless their possessor would detect you normally if you only had concealment (such as through a Spot or Listen check that beats the results of your Hide or Move Silently checks).
Sneak Attack (Ex): Starting at 3rd level, you gain the ability to deal additional damage when your enemies are distracted. This ability functions as the Rogue ability of the same name. The extra damage dealt increases by +1d6 at 3rd level and every 3 levels thereafter. If you get a sneak attack bonus from another source the bonuses on damage stack.
Still Illusion (Ex): Starting at 4th level, you no longer need to provide somatic components when casting Illusion spells. You may still choose to provide them if beneficial.
Hide in Plain Sight (Su): Starting at 5th level, you can use the Hide skill even while being observed. As long as you are within 10 feet of some sort of shadow, you can hide yourself from view in the open without having anything to actually hide behind. You cannot, however, hide in your own shadow.
Evasion (Ex): Starting at 7th level, you gain the ability to avoid explosive effects when not overburdened by armor. This ability functions as the Monk ability of the same name.
Silent Illusion (Ex): Starting at 8th level, you no longer need to provide verbal components when casting Illusion spells. You may still choose to provide them if beneficial.
Dance of the Trickster Stance (Su): Starting at 10th level, while you are in a Shadow Hand stance, you can forgo its normal benefit as a swift action to gain the benefits of Dance of the Trickster Stance. This ability lasts as long as you would maintain the Shadow Hand stance, or as described below. You can also stop using Dance of the Trickster Stance and resume gaining the normal benefit of the stance as a swift action. You are still considered to be in a Shadow Hand stance.
While this ability is active, you can expend a readied maneuver and a spell slot or prepared spell to spontaneously cast a spell from the Shadowed Tutelage spell list. The level of the maneuver and the spell slot or prepared spell must each be at least one level higher than the spell you cast in this way. You need not know the spell you cast this way, as long as it is still on your spell list.
Change Log
- Sept. 18, 2013: Corrected a few formatting errors. Changed the spells granted through Shadowed Tutelage so that Clerics actually benefit from all of them. Detect Scrying removed from 4th level. Scrying moved from 5th to 4th level. True Seeing moved from 6th to 5th level. Analyze Dweomer added at 6th level.