Author Topic: Dramatis Personae (Character sheets)  (Read 2119 times)

Offline Agita

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Dramatis Personae (Character sheets)
« on: October 08, 2016, 06:54:26 PM »
Heroic or tragic, here they are.

See Rules of the House for character creation.
« Last Edit: November 20, 2016, 07:12:42 AM by Agita »
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Offline Bozwevial

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Re: Dramatis Personae (Character sheets)
« Reply #1 on: October 23, 2016, 04:55:06 PM »
Miriana Nemetz


(Source: http://luuuuucyart.deviantart.com/art/blue-561501161)

N Half-Elf Warlock 4 (5000/6500 XP)

Characteristics:
-Personality: I like to keep trinkets and reminders of my past.
-Personality: Only my friends have the privilege of insulting me.
-Passion: I will find a cure for Camelia's illness, whatever it takes.
-Bond: Livest is an intriguing place, full of secrets just waiting for me.
-Flaw: When I'm searching for knowledge, I rarely stop to consider the costs to myself.

Inspiration: No
Initiative: +2
AC: 13 (11+Dex 2)
Saves: Str -1, Dex +2, Con +1, Int +3, Wis +2, Cha +5
HP: 14/27 (4d8+4)
Hit Dice: 4/4
Resistances: -; Immunities: -
Senses: Perception +2 (passive 12), Insight +0 (passive 10), Investigation +5 (passive 15), darkvision 60 ft., telepathy 30 ft.
Speed: 30 ft.
Attacks:
-Eldritch blast: +5, 1d10+3 force damage (120 ft.)
-Light crossbow: +4, 1d8+2 piercing damage (80 ft./230 ft.)
-Dagger: +4, 1d6+2 slashing damage (20 ft./60 ft.)
-Quarterstaff (with Shillelagh): +5, 1d8+3 magical bludgeoning damage

Ability Scores: Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 16 (+3)
Proficiency Bonus: +2
Proficiencies:
-Armor and weapons: Light armor, simple weapons
-Languages: Common, Elvish, Dwarvish, Celestial, Sylvan
-Saves: Wisdom, Charisma
-Skills: Arcana (+5), Deception (+5), History (+5), Investigation (+5), Nature (+5), Perception (+2), Persuasion (+5), Stealth (+4)
-Tools: Thieves' tools (+4)

Background (Sage)
-Researcher: When attempting to learn/recall a piece of lore, often know where it can be found or obtained.
-Proficiencies: Arcana, History, Celestial, Sylvan.

Racial Features
-Ability Score Increase: +2 Charisma, +1 Dexterity, +1 Intelligence.
-Darkvision: See in dim light out to 60 feet as though bright light and in darkness as though dim light.
-Fey Ancestry: Advantage on saving throws against charm effects, and can't be put to sleep by magic.
-Skill Versatility: Proficiency in Perception and Stealth.
-Languages: Common, Elvish, Dwarvish.

Class Features
-Otherworldly Patron: Great Old One (the peony star).
-Pact Magic: See the Spells section below.
-Expanded Spell List: Add additional spells to the warlock list.
-Awakened Mind: Communicate telepathically with any visible creature within 30 feet, provided it understands at least one language.
-Eldritch Invocations: Agonizing Blast (add +Cha. mod to Eldritch Blast damage), Book of Ancient Secrets (can add ritual spells to the pact tome).
-Pact of the Tome: Receive a grimoire that adds three cantrips known while it's kept around; can perform an hour-long ceremony during a rest to receive a replacement.
-Ability Score Improvement: Took the Skilled feat.

Feats
-Skilled: Proficiency in Persuasion, Nature, and thieves' tools.
-Skulker (plot bonus): May attempt to hide when lightly obscured from the observing creature; a miss on a ranged attack made from stealth does not reveal the attacking position, and dim light does not impose disadvantage on Wisdom (Perception) checks relying on sight.

Spells
-Spell save DC: 13 (8+2 proficiency+3 Charisma)
-Spell attack bonus: +5 (2 proficiency+3 Charisma)
-Spell slots: 0/2 (cast at 2nd level; refreshed after short or long rest)
-Cantrips: Eldritch Blast, Minor Illusion, Mage Hand, PrestidigitationB, ShillelaghB, MendingB
-1st: Hex, Tasha's Hideous Laughter, Detect MagicR, Find FamiliarR, Speak with AnimalsR
-2nd: Invisibility, Suggestion, Mirror Image
B: Pact of the Tome bonus cantrip; R: Book of Ancient Secrets ritual spell

Equipment (33.5/120 lbs)
-Light crossbow and 20 bolts (loading, two-handed, 80/230) (6.5 lbs).
-Arcane focus (wand) (1 lb).
-Scholar's pack: Backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, small bag of sand, small knife (10 lbs).
-Leather armor (AC 11+Dexterity modifier) (10 lbs).
-Three daggers (1d4 slashing, finesse, light, thrown 20/60) (3 lbs).
-Quarterstaff (1d6 bludgeoning, versatile (1d8)) (4 lbs).
-Bottle of black ink.
-Quill.
-Small knife.
-Letter from a dead colleague posing a question I haven't yet been able to answer.
-Common clothes (3 lbs).
-14 gp, 3 sp in a belt pouch.
-A little black book that records my dreams when I sleep.
-Dried love-lies-bleeding flower.
-Tiny piece broken off of an armillary sphere.
-Damaged painting of a wedding, cut from the frame and rolled up.
-5 platinum pieces, for returning Lord Baehr's wedding ring.
-One of two companion stones.
(click to show/hide)

Soot
Tiny celestial, unaligned
AC: 12
HP: 2/2
Speed: 40 ft., climb 30 ft.
Senses: Perception +3 (passive 13, or 18 for checks relying on smell)
Ability Scores: Str 3 (-4), Dex 15 (+2), Con 10 (+0), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)
Skills: Perception +3, Stealth +4
Abilities:
-Keen Smell: Advantage on Wisdom (Perception) checks that rely on smell.
-Familiar: Cannot attack. Disappears at 0 hit points and can be resummoned later. May communicate with its master telepathically while within 100 feet.
-Share Senses: As an action, the master can look through the familiar's senses until the start of their next turn, benefiting from the familiar's special senses but being blind and deaf with regard to their own.
-Dismissal: As an action, the master can dismiss the familiar to a pocket dimension, dismiss it forever, or cause it to reappear within an unoccupied space within 30 feet.
-Deliver Spell: Upon its master casting a touch spell, the familiar can deliver the spell as though it had cast the spell if within 100 feet by using its reaction, borrowing the master's attack modifier for any necessary attack rolls.
« Last Edit: September 01, 2017, 03:48:47 PM by Bozwevial »
Homebrew Compendiums: D&D 3.5 4e/PF
IRC: #mmxgeneral on Rizon

Offline veekie

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Re: Dramatis Personae (Character sheets)
« Reply #2 on: November 10, 2016, 11:21:19 AM »
Micah Whiterune
Age: 80
Male L Hill Dwarf Cleric(Life) 4. 3,050/6,500 XP to level 5

Characteristics:
-Passion: Faith. Trust in Mya and live up to Her trust. Stone and Fire be true. Sky and Water uncertain
-Bond: Hospitality is Sacred. On their hearth, the host is thane if they are true.
-Flaw: If charging straight at it isn't working, maybe I should charge at it sideways instead.

Inspiration: 1/1
Initiative: -1
AC: 18 (11-1[dex] +2[shield])(16[armor]+2[shield])
Saves: Str +2, Dex -1, Con +3, Int +0, Wis +3, Cha +1
HP: 39+5/39+5(aid) (4d8+4[racial]+12[con]) DR: 3 physical/magic
Hit Dice: 4/4
Resistances: Poison; Immunities: -
Senses: Perception +3 (passive 13), Insight +5 (passive 15), Investigation +0 (passive 10), darkvision 60 ft.
Speed: 25 ft. Not slowed by armor.
Attacks:
-Warhammer : +4, 1d8+2 bludgeoning, versatile(1d10+3)
-The Ringing One : +5, 1d8+3 bludgeoning, versatile(1d10+3), +7 dmg on nat 20.
-The Ringing One(vs construct) : +7, 1d8+5 bludgeoning, versatile(1d10+5), +14 dmg on nat 20.
-Handaxe : +4, 1d6+2 slashing, thrown(20/60)
-Sacred Flame : Dex save(13), 1d8 radiant damage. Ignores cover.
-Inflict Wounds : +5, 3d10 necrotic. Melee touch.
-Inflict Wounds II : +5, 4d10 necrotic. Melee touch.

Ability Scores: Str 14 (+2), Dex 8 (-1), Con 16 (+3), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)
Proficiency Bonus: +2
Proficiencies:
-Armor: Light armor, medium armor, heavy armor, shields.
-Weapons: Simple weapons, battleaxe, handaxe, throwing hammer, warhammer
-Tools: Smith's tools
-Languages: Common, Dwarvish, Celestial, Terran
-Saves: Wisdom, Charisma
-Skills: History[Stone] (+4), Insight (+5), Medicine(+5), Persuasion (+3), Religion (+2)
Advantages: Poison saves
Disadvantages: Stealth rolls

Background (Acolyte)
-Shelter of the Faithful: Free healing and care at shrines of Mya. Recieve lifestyle support from worshippers.
-Proficiencies: Insight, Religion, Celestial, Terran.

Racial Features(Hill Dwarf)
-Ability Score Increase: +2 Consitution, +1 Wisdom
-Darkvision: See in dim light out to 60 feet as though bright light and in darkness as though dim light.
-Speed: 25ft, speed is not reduced by heavy armor.
-Dwarven Resilience: Advantage on saves vs poison. Resistance to poison damage.
-Stonecunning: Proficient in History for stonework. Double proficiency bonus.
-Dwarven Toughness: +1 hp every level.
-Weapons: Battleaxe, handaxe, throwing hammer, warhammer.
-Tools: Smith's tools.
-Languages: Common, Dwarvish.

Class Features
-Ritual Casting: Prepared spells with the ritual tag can be cast as rituals.
-Divine Domain(Life) :
--Armor: Heavy armor
--Disciple of Life: Healing spells heal additional 2+level damage when used to heal.

Feats
Heavy Armor Master
-Str +1
-DR 3 physical/magic

Spells
-Spell save DC: 13 (8+2 proficiency+3 Wisdom)
-Spell attack bonus: +5 (2 proficiency+3 Wisdom)
-Spells slots(refreshed after long rest) :
--1st - 4/4
--2nd - 2(Aid  precast)/3
-Cantrips(4) : Guidance, Mending Sacred Flame, Thaumaturgy
-Spells Prepared(3+1+3[wis])
--1st: Bless[Domain], Cure Wounds[Domain], Command, Guiding Bolt, Healing Word, Inflict Wounds, Shield of Faith,
--2nd: Lesser Restoration[Domain], Spiritual Weapon[Domain], Aid, Zone of Truth

Channel Divinity 1/1 per rest
-Turn Undead: Action. Undead who can see or hear within 30ft must make Wis save(spell DC) or become Turned(Flee or Dodge action only)
-Preserve Life: Action. Heal up to 10(5*level) hp spread across living creatures within 30ft. Can only heal to half-full.

Equipment 112 / 195 lbs
-Warhammer, 1d8 bludgeoning, versatile(1d10), 2 lbs
-Chain Mail, AC 16, Str 13, Stealth disadv, 55 lbs
-Shield(with holy symbol emblem and silver-steel mirror coat) AC +2, 6 lbs
-Handaxe, 1d6 slashing, Light, Thrown(range 20/60), 2 lbs
-Holy symbol(amulet), 1 lb
-Priest's pack
--Backpack 5 lbs
--Blanket 3 lbs
--10 candles - lbs
--Tinderbox 1 lb
--Alms box(empty) - lbs
--2 blocks of incense - lbs
--Censer - lbs
--Vestments 6lbs
--2 days rations 4 lbs
--Waterskin(full) 5 lbs
-Prayer book 5 lbs
-5 sticks of incense - lbs
-Spare Vestments 6 lbs
-Common clothes 3 lbs
-Smiths tools 8 lbs
-69.8 gp
-Stone Urn of ashes from a dead aunt, for consignment to a volcano. Wisely welded shut.

-Large amount of oil, coal and lime.

-Pot of deadly poison(ingested)

The Ringing One
A war hammer of black iron and light wood, long enough to be wielded in one hand or both. The head is slender but heavy, a spike on one end and a striking surface tapered to five sturdy points on the other. A band of brass around either end of the head is the only decoration save an inscription in the haft, which reads "The Ringing One".
It is impeccably balanced, and will sometimes ring like a giant bell and rock in the wielder's hands as it strikes with massive force.
-+1 warhammer; increases to +3 against constructs
-On a natural 20, deals 7 extra damage, or 14 against constructs
« Last Edit: March 18, 2017, 04:44:05 AM by veekie »
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Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.