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Messages - ozimandius

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D&D 5e / Re: Bladesinger Build
« on: November 25, 2015, 12:21:48 PM »
Mage Armor does not work that way.  The Barbarian feature says "10 + Dex + Con" and Mage Armor says "13 + Dex."  You choose one calculation or the other.  You can't get "13 + Dex + Con" with any existing material.  You're going to be using your reaction for Shield a lot early on.  If you really want to start with a good Con save, consider Fighter or Sorcerer.
Perfect thanks, didn't think of it that way.  So used to old ac calculations that I didn't even think of the fact that mage armor wouldn't stack with barb.  Should have known better.  Probably would go with Sorcerer over fighter for advanced spell progression, draconic resilience, extra spells known and potential for metamagic if I decide to go further.  Though 3 less HP will hurt a bit.

Thanks for pointing out my mistake!

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D&D 5e / Re: Bladesinger Build
« on: November 25, 2015, 09:30:24 AM »
Do not take barbarian in any caster multiclass (except maybe paladin). It adds massive MAD (you need str, dex, con and your casting stat), you cannot cast or concentrate on spells while raging, and rage damage isn't really all too beneficial for what you get. Remember, you are still primarily a wizard that gets some survivability in melee and that gets a bit better options for melee than most of the other "melee wizard" builds. Your primary goal is still to cast spells for great explosions, not to take every hit in existence like a primary frontliner like the barbarian, paladin or fighter. 
Well, I would still be dumping STR clearly (stats would be 8, 17, 15, 16, 8, 8 to start as elf with 27 pb).  Yes Rage wouldn't be useful and I understand how weird it seems to just disregard the main draw of barbarian.  However, this character wouldn't be causing great explosions, He would mostly use his spells for out of combat challenges, buffs like mage armor pre-combat and then cast a either a nice buff like Blur or Haste or a nice debuff like blindness or slow to start the combat before moving in to tank a bit and do melee damage with greenflame blade.  As such he would need a good con save in case he takes damage, some decent hp in case he takes damage, and a good ac so he doesn't.

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Really, if you are worried about durability then splash one or two levels of fighter. You get the con saves, you can pick up the defense fighting style to get +1 AC, you can just focus on dex, con and int, you get a d10 HD, you get second wind and, if you stick with it until level 2, you also pick up Action Surge. By level 20, with 20 dex, 20 int and standard issue studded leather armor, you hit 23 AC before casting Shield. Nothing crazy here, but pretty darn standard as far as optimization goes.
Well, if I compare this fighter at fig 1/wiz 4 to the barb 1/wiz 4 (after a 1 con, 1 dex stat increase):  Barb has: 2 more HP, 3 more AC, doesn't have to buy or carry armor, and a somewhat useless rage feature used only for fun purposes out of combat (someone challenges the weakling wizard to an arm wrestling contest or some such).  Fighter has second wind and an extra 1st level spell (thanks to barb needing to cast mage armor, so potentially 2-3 slots but my DM tends to have us rest in an inn and adventure for about 8 hours).  3 extra AC seems way better than second wind to me.

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D&D 5e / Bladesinger Build
« on: November 24, 2015, 09:24:58 PM »
I am starting at level 3 in a campaign and was looking at a Bladesinger (bought SCAG and wanted to use Something out of it at least).  I am a little worried about durability issues so I was considering starting 1 level of Barbarian or Monk for the Con or Wis to AC.  I was leaning Barbarian because of the Con saves and extra HP at first level.  Monk would make me awfully MAD and my con save would be horrible, but the bonus attack would be a nice option.  And it just feels weird to be wasting the rage option, probably would just use it for flavor generally speaking since can't cast or concentrate.

Barbarian1/Wizard 4 Moon Elf would give me 23 AC when bladesinging (with mage armor) and +9 to Con saves which seems pretty good.  I suppose sorc would make some sense too for con saves and not losing out on spell progression, could save some spell slots by going draconic bloodline and the progression if I wanted to take a couple more levels of sorc and get metamagic would be much better...  but I am so tempted by that 23 AC - How bad would it be?

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Introduce Yourself / I am Ozimandias! King Of Kings! Hello there.
« on: November 23, 2015, 01:57:42 PM »
Nice to meet you all, spiffy place you got here.  Started with 3rd edition D&D back in 2002 or so.  Been playing pretty regularly since then mostly 3.5 or pathfinder, two sessions of 4e I think and now my group is pretty into 5e.  Also working on my own gaming system (who isn't, really) along with a board game when I'm not being a father of 2 and working for actual money.

Hope you all are having a wonderful pre-thanksgiving week (or wonderful non-american week if its not almost Thanksgiving where-ever you are.)

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